From e651a1b03199b1a810d693193644dfa7c2bedf9d Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Thu, 30 May 2019 15:51:05 -0300 Subject: Of course, there is 1/7 chance to have an item without bonus on Nicholas... Weapons always have bonus. --- npc/012-5/nicholas.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'npc/012-5') diff --git a/npc/012-5/nicholas.txt b/npc/012-5/nicholas.txt index f81f82f7f..9d1c5bb2f 100644 --- a/npc/012-5/nicholas.txt +++ b/npc/012-5/nicholas.txt @@ -64,7 +64,7 @@ if (array_find(.WeaponCraft, .@prize) >= 0) CsysNpcCraft(.@prize, IOPT_CRITDMG, rand(28,32)); else - CsysNpcCraft(.@prize, any(VAR_STRAMOUNT, VAR_AGIAMOUNT, VAR_VITAMOUNT, VAR_INTAMOUNT, VAR_DEXAMOUNT, VAR_LUKAMOUNT), any(1,1,1,2)); + CsysNpcCraft(.@prize, any(0, VAR_STRAMOUNT, VAR_AGIAMOUNT, VAR_VITAMOUNT, VAR_INTAMOUNT, VAR_DEXAMOUNT, VAR_LUKAMOUNT), any(1,1,1,2)); // Yield some experience for the craft .@xp=getiteminfo(.@base1, ITEMINFO_SELLPRICE)*.@amon1+getiteminfo(.@base2, ITEMINFO_SELLPRICE)*.@amon2; -- cgit v1.2.3-70-g09d2