From b855e950619bfc835cf3d6c5958e71a8407f1a75 Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Fri, 22 Jun 2018 01:15:08 -0300 Subject: Bandit Lord should be working, and only reward missing. Push to playtest. --- npc/012-2/helena.txt | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) (limited to 'npc/012-2') diff --git a/npc/012-2/helena.txt b/npc/012-2/helena.txt index cf92c48d4..bc9f36296 100644 --- a/npc/012-2/helena.txt +++ b/npc/012-2/helena.txt @@ -29,6 +29,8 @@ if (BaseLevel < 45) goto L_Busy; if (.@q == 4) goto L_BanditLord; if (.@q == 5) goto L_Busy; + if (.@q == 6) goto L_Busy; + if (.@q == 7) goto L_Finish; goto L_Daily; @@ -180,7 +182,7 @@ L_BanditLord: mesq l("The @@ is not only a fearsome and ruthless leader. He is strong, and he have tricks on his sleeve.", getmonsterlink(BanditLord)); next; mesn; - mesq l("He will summon allies if he think you have the upper hand. So, bring allies yourself, too."); + mesq l("He will summon allies if he think you have the upper hand. So take care if you are going ranged."); next; mesn; mesq l("I know another Bandit Lord will take up his place, but the loss of their leader will make bandits scatter long enough."); @@ -205,6 +207,11 @@ L_BanditLord: mesq l("One last thing... Good luck. This is a long shot, so don't hesit in running away."); close; +L_Finish: + mesn; + mesq l("Wow"); + close; + OnInit: .@npcId = getnpcid(0, .name$); setunitdata(.@npcId, UDT_HEADTOP, FairyHat); -- cgit v1.2.3-60-g2f50