From 495a42de7692534a5ece735d5f49b782be818b17 Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Sat, 18 May 2019 23:15:36 -0300 Subject: Redesign some dialog in Halinarzo to “force” players to get magic. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- npc/011-1/manastone.txt | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'npc/011-1/manastone.txt') diff --git a/npc/011-1/manastone.txt b/npc/011-1/manastone.txt index 429d1a4f6..f468deedb 100644 --- a/npc/011-1/manastone.txt +++ b/npc/011-1/manastone.txt @@ -58,7 +58,7 @@ L_Level: if (MAGIC_LVL >= 7 || is_gm()) close; L_NotWorthy2: - if (is_gm()) movenpc .name$, 20+rand(160), 20+rand(160); + if (is_gm()) movenpc .name$, 20+rand(150), 20+rand(150); if (is_gm()) close; npctalk3 l("You are not worthy!"); percentheal -20, -50; @@ -80,7 +80,7 @@ L_LevelUp: close; OnInit: - movenpc .name$, 20+rand(160), 20+rand(160); + movenpc .name$, 20+rand(150), 20+rand(150); .sex = G_OTHER; .distance = 6; end; @@ -110,7 +110,7 @@ OnClock2100: OnClock2250: OnClock2340: npctalk "Those who are worthy, may get my magic. For the others, death awaits!"; - movenpc .name$, 20+rand(160), 20+rand(160); + movenpc .name$, 20+rand(150), 20+rand(150); end; } -- cgit v1.2.3-70-g09d2