From cffc2e613acc29837cf2fd2553219a3400819f4d Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Thu, 24 May 2018 09:15:31 -0300 Subject: Copy TMW-BR contrabandist for @Saulc Burglar mask :> TBH I was lazy. --- npc/009-1/_import.txt | 1 + npc/009-1/trader_king.txt | 185 ++++++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 186 insertions(+) create mode 100644 npc/009-1/trader_king.txt (limited to 'npc/009-1') diff --git a/npc/009-1/_import.txt b/npc/009-1/_import.txt index f276acde6..9e7a960e5 100644 --- a/npc/009-1/_import.txt +++ b/npc/009-1/_import.txt @@ -10,3 +10,4 @@ "npc/009-1/luanna.txt", "npc/009-1/lynnthetraveler.txt", "npc/009-1/soul-menhir.txt", +"npc/009-1/trader_king.txt", diff --git a/npc/009-1/trader_king.txt b/npc/009-1/trader_king.txt new file mode 100644 index 000000000..5d0ec35bd --- /dev/null +++ b/npc/009-1/trader_king.txt @@ -0,0 +1,185 @@ +// TMW-2 Script +// Original Creator: Adson Renato +// Date: 2010-11-19 2:31 AM BRT +// Review: +// * 2013-09-03: ernando2000 +// * 2013-09-04: Lunovox Heavenfinder +// * 2016-06-14: Jesusalva +// * 2017-06-17: Jesusalva +// * 2018-05-24: Jesusalva +// * Adapted from TMW-BR to TMW2 +// Minimum Req.: LVL 30 +// Consumables: Bandits drops: CoinBag, Dagger, Leather Shield, Empty Bottle +// Prize: 1 BurglarMask +// Description: +// A contrabandist which feeds Halinarzo's black market. +// Will later teach the Steal skill. (maybe) +// Notes: +// Blame Saulc. + + + + +009-1,24,105,0 script Trader King NPC_ORC,{ + .@q=getq(HalinarzoQuest_TraderKing); + if (BaseLevel < 30) goto L_Weak; + if (.@q == 1) goto L_Return; + if (.@q == 2) goto L_End; + goto L_Start; + +L_Weak: + mesn; + mesq lg("Get out of here, weakling. You'll be killed by bandits."); + close; + +L_Inicio: + mesn; + mes lg(":> \"Hello, youngling...\""); + next; + mesn strcharinfo(0); + menu + l("This character person is strange I better get away..."), L_Distrust, + l("Hmm, who are you?") , L_WhoAmI; + +L_WhoAmI: + mes ""; + mesn; + mesq l("I am the Trader King, because I supply a market!"); + close; + +L_Distrust: + mes ""; + mesn strcharinfo(0); + mes l("¬.¬ \"Hmm, to me, you look like a thief or bandit...\""); + next; + mesn; + mes l(":D \"HAHAHAHAH! Me?! a thief? only during free time...\""); + next; + mesn strcharinfo(0); + mes l("¬.¬ \"I knew it! I'll report you at once.\""); + next; + mesn; + mes l("0.0 \"No no, please no! I can propose you a great deal for your silence!\""); + next; + menu + l("Which deal?"), L_Deal, + l("No, justice must be done.") , L_Die; + +L_Deal: + mes ""; + mesn; + mesq l(":/ \"Hmm... let me see... Aha, I know! I can make you a great bandit with a simple burglar mask!\""); + next; + mesn strcharinfo(0); + mes l(":o \"What? I'm not a bandit! But it looks SO COOL! Do you need anything while you're here?\""); + next; + mesn; + mes l(":D \"Ah! Yes, that would help a lot! I don't need anything a bandit couldn't give you: 30 @@, 2 @@, 2 @@ and a @@. And 6000 GP.\"", getitemlink(CoinBag), getitemlink(EmptyBottle), getitemlink(Dagger), getitemlink(LeatherShield)); + mesq l("What do you say?"); + next; + mesn strcharinfo(0); + menu + l("No way! That's absurd!"), L_Close, + l("That's a lot, but we have a deal!"), L_Accept; + +L_Accept: + mes ""; + mesn; + mes l(">:| \"Go take the items and remember: Not even a single word about me!\""); + next; + mesn strcharinfo(0); + mes l(";-) \"Don't worry! Leave to me!\""); + next; + mesn; + mes l("Here's what I need:"); + mes l("@@/30 @@", countitem(CoinBag), getitemlink(CoinBag)); + mes l("@@/2 @@", countitem(EmptyBottle), getitemlink(EmptyBottle)); + mes l("@@/2 @@", countitem(Dagger), getitemlink(Dagger)); + mes l("@@/1 @@", countitem(LeatherShield), getitemlink(LeatherShield)); + mes l("@@/6000 GP", Zeny); + + setq HalinarzoQuest_TraderKing, 1; + close; + +L_Return: + mesn; + mes "\"Do you have what I asked for?\""; + next; + menu + l("Yes, of course."), L_Finish, + l("I forgot what you need."), L_Review, + l("Not yet, I'll be right back."), L_Wait; + +L_Wait: + mes ""; + mesn; + mesq l("\"I'll be waiting for you! And trading some items of questionable origins...\""); + close; + +L_Finish: + if (Zeny < 6000) goto L_Pobre; + if (countitem(CoinBag) < 30 || + countitem(EmptyBottle) < 2 || + countitem(Dagger) < 2 || + countitem(LeatherShield) < 1) + goto L_Missing; + + inventoryplace BurglarMask; + delitem CoinBag, 30; + delitem EmptyBottle, 2; + delitem Dagger, 2; + delitem LeatherShield, 1; + Zeny = Zeny - 6000; + getitem BurglarMask, 1; + setq HalinarzoQuest_TraderKing, 2; + mes ""; + mesn; + mes l(":D \"Excellent! You've kept your end on the bargain!\""); + next; + mesn; + mesq l("\"I always keep my end on the bargain, so here you go.\""); + next; + mesn; + mes l(":) \"A pleasure to trade if you. Don't get caught if you're doing something wrong!\""); + close; + +L_Poor: + mes ""; + mesn; + mes l(":< \"Hey hey! Where's the money?\""); + close; + +L_Missing: + percentheal -15; + mes ""; + mesn; + mes l(":< \"Never lie to me. Keep your end on the bargain! Give me everything I asked for!\""); + close; + +L_End: + mesn; + mes l(":P \"I am busy, leave me aline.\""); + close; + +L_Review: + mes ""; + mesn; + mes l("Here's what I need:"); + mes l("@@/30 @@", countitem(CoinBag), getitemlink(CoinBag)); + mes l("@@/2 @@", countitem(EmptyBottle), getitemlink(EmptyBottle)); + mes l("@@/2 @@", countitem(Dagger), getitemlink(Dagger)); + mes l("@@/1 @@", countitem(LeatherShield), getitemlink(LeatherShield)); + mes l("@@/6000 GP", Zeny); + close; + +L_Die: + mesn; + mesq l("Then I'll be sure you can't talk again."); + percentheal -100; + close; + +L_Close: + close; + + +} -- cgit v1.2.3-70-g09d2