From ad99f6b5841401f273519c53dc98e673b6940add Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Wed, 5 Feb 2020 16:52:08 -0300 Subject: Honor System manual entry --- npc/005-7/trainer.txt | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) (limited to 'npc/005-7') diff --git a/npc/005-7/trainer.txt b/npc/005-7/trainer.txt index 38232f4d0..3dfa9a999 100644 --- a/npc/005-7/trainer.txt +++ b/npc/005-7/trainer.txt @@ -59,6 +59,7 @@ L_Menu: l("Rules."), L_Regras, l("Weather & Seasons."), L_Temporada, l("Experience."), L_Experiencia, + l("Honor System."), L_Honra, l("No, thanks!"), L_Fechar; @@ -521,6 +522,21 @@ L_Experiencia: next; goto L_PreMenu; +L_Honra: + mesn; + mes l("Honor only applies to PvP fights. It can be seen on \"%s\" and rewards are given monthly for it.", b("@scoreboards")); + next; + mesn ".:: "+l("About Scoreboards and Honor Points")+" ::."; + mes l("If you kill an opponent stronger than you, you will gain honor points. But if the oponent is 15 levels weaker than you, it will be NEGATIVE!"); + next; + mesn ".:: "+l("About Scoreboards and Honor Points")+" ::."; + mes l("You will also LOSE honor if the opponent is below level 30. If you are a bandit (negative honor), all fights versus you will be honorable."); + next; + mesn ".:: "+l("About Scoreboards and Honor Points")+" ::."; + mes l("If you kill the same person within 30 minutes, honor will not fluctuate. The whole honor system is very experimental."); + next; + goto L_PreMenu; + L_Regras: mes ""; callfunc "GameRules"; -- cgit v1.2.3-60-g2f50