From dcc5bb5bf5a82e208a39c4595cb008d50966513c Mon Sep 17 00:00:00 2001 From: jesusalva Date: Thu, 8 Mar 2018 06:21:50 -0300 Subject: Fix all newlines, we should use UNIX endline, not Windows, DOS or Mac. --- npc/005-1/ayasha.txt | 620 +++++++++++++++++++++++++-------------------------- 1 file changed, 310 insertions(+), 310 deletions(-) (limited to 'npc/005-1') diff --git a/npc/005-1/ayasha.txt b/npc/005-1/ayasha.txt index ea51a54be..0c7b49aa6 100644 --- a/npc/005-1/ayasha.txt +++ b/npc/005-1/ayasha.txt @@ -1,310 +1,310 @@ -// Author: -// Crazyfefe -// Jesusalva -// Description: -// Ayasha takes care of the children of Candor Village, and is in charge of protecting them. -// The kids sometimes go play outside of city walls, and this makes her upset. -// Even if no attack happened in Candor for a while. -// Variables: -// CandorQuest_HAS -// 0: Not met -// 1: Already met -// 2: Quest ongoing -// 3: Found all kids -// 4: Reward given - -005-1,52,81,0 script Ayasha NPC_HUMAN_FEMALE_NOOB,{ - showavatar NPC_HUMAN_FEMALE_NOOB; // this is handled by avatars.xml - - function quest_findAllKids - { - setq CandorQuest_HAS, 2; - mesn; - mesq l("Good luck!"); - close; - } - - .@has = getq(CandorQuest_HAS); - if (.@has == 0) - { - speech S_LAST_NEXT, - l("Ah, the kids are playing hide and seek, but I am afraid they went too far. A monster attack could start anytime, after all."), - l("I am currently very worried with them. They're just children! They don't know how to fight!"), - l("Could you perhaps help me to find all kids?"); - do - { - select - l("Yes!"), - l("I can't, sorry."); - - setq CandorQuest_HAS, 1; - switch (@menu) - { - case 1: - quest_findAllKids; - break; - } - } while (@menu != 2); - } - else if (.@has == 1) - { - mesn; - mesq l("Even if the city has not been attacked on the last few years, I can't help but be concerned while the kids are playing hide and seek."), - next; - mesq l("Could you perhaps help me to find all kids?"); - next; - - do - { - select - l("Yes!"), - l("I can't, sorry."); - - switch (@menu) - { - case 1: - quest_findAllKids; - break; - } - } while (@menu != 2); - } - else if (.@has == 2) - { - mesn; - mesq l("You still haven't found all of them yet."); - close; - } - else if (.@has == 3) - { - speech S_LAST_NEXT, - l("Thank you, here is your reward and... some pocket money."); - narrator("You receive 30 exp and 50 GP."); - getexp 30, 0; - Zeny = (Zeny + 50); - setq CandorQuest_HAS, 4; - close; - } - else - { - mesn; - mesq l("Thank you for your help."); - if (BaseLevel >= 24 && gettimetick(2) > .RENT_TIME) goto L_Sword; - close; - } - - //closedialog; - //goodbye; - close; - -L_Sword: - menu - l("The children are safe, could you rent me your sword?"), L_Rent, - l("You're welcome!"), -; - close; - -L_Rent: - // This code is equivalent to: speech S_FIRST_BLANK_LINE | S_LAST_NEXT - mes ""; - mesn; - mesq l("Ah, I guess you want to fight at the cave north of me..."); - next; - mesq l("The children are safe, aren't they...?"); - next; - mesq l("I can rent it to you for 500 GP, during 15 minutes. Deal?"); - next; - menu - rif(Zeny >= 500 && gettimetick(2) > .RENT_TIME, l("Deal!")), L_DoRent, - l("Maybe later."), -; - close; - -L_DoRent: - if (gettimetick(2) <= .RENT_TIME) mesq l("Sorry, you was taking too long to decide and I've rented my sword to somebody else."); - if (gettimetick(2) <= .RENT_TIME) close; - .RENT_TIME=gettimetick(2)+(15*60); - set Zeny, Zeny - 500; - // Here must use item ID - rentitem 3518, (15*60); - mes ""; - mesn; - mesq l("Here it is. Take care with it!"); - close; - -OnInit: - .sex = G_FEMALE; - .distance = 5; - .RENT_TIME=0; // TODO: This could easily be a $GLOBAL_VARIABLE - end; -} - - -function script CheckEnfant { - @kids_count = 0; - @count_tmp = 0; - if (debug) - npctalk3 l("Hello, I am K-@@, of the @@ order.", @kids, $@KidsBits[@kids]); - if (STARTAREA & $@KidsBits[@kids]) - goto L_Already; - STARTAREA = STARTAREA | $@KidsBits[@kids]; - - goto L_Loop; - -L_KidsTally: - if (debug) - npctalk3 l("You found @@ out of @@ kids.", @kids_count, @count_tmp); - if (@kids_count == 6) - { - message strcharinfo(0), "That must have been the last kid."; - setq CandorQuest_HAS, 3; - } - speech S_FIRST_BLANK_LINE | S_LAST_NEXT, - l("Oh! You found me. Good job!"); - narrator("You receive 5 exp."); - getexp 5,0; - close; - return; - -L_Loop: - while (@count_tmp < 6) { - if (STARTAREA & $@KidsBits[@count_tmp]) - @kids_count = (@kids_count + 1); - @count_tmp = (@count_tmp + 1); - } - goto L_KidsTally; - -L_Already: - mesn; - mesq l("Thanks for playing with us! Can you find my friends?"); - close; - - return; -} -005-1,69,90,0 script Charda NPC_CHILD8,{ - @kids = 0; - if (getq(CandorQuest_HAS) == 2) - { - CheckEnfant(); - } else { - mes l("The kid is not paying attention to you."); - close; - } - end; -OnInit: - // This works at same var from KidsBits. We start counting from 10, then. - setarray $@KidsBits, (1 << 10), (1 << 11), (1 << 12), (1 << 13), (1 << 14), (1 << 15); - .sex = G_OTHER; - .distance = 1; - end; -} -005-1,23,84,0 script Faris NPC_CHILD7,{ - @kids = 1; - if (getq(CandorQuest_HAS) == 2) - { - CheckEnfant(); - } else { - mes l("The kid is not paying attention to you."); - close; - } - end; -OnInit: - .sex = G_MALE; - .distance = 1; - end; -} -005-1,84,21,0 script Ghada NPC_CHILD5,{ - @kids = 2; - if (getq(CandorQuest_HAS) == 2) - { - CheckEnfant(); - } else { - mes l("The kid is not paying attention to you."); - close; - } - end; -OnInit: - .sex = G_MALE; - .distance = 1; - end; -} -005-1,38,58,0 script Latif NPC_HUMAN_M_ARTIS,{ - @kids = 3; - if (getq(CandorQuest_HAS) == 2) - { - CheckEnfant(); - } else { - mes l("The kid is not paying attention to you."); - close; - } - end; -OnInit: - .sex = G_MALE; - .distance = 1; - end; -} -005-1,18,43,0 script Rasin NPC_CHILD3,{ - @kids = 4; - if (getq(CandorQuest_HAS) == 2) - { - CheckEnfant(); - } else { - mes l("The kid is not paying attention to you."); - close; - } - end; -OnInit: - .sex = G_MALE; - .distance = 1; - end; -} -005-1,38,65,0 script Lilly NPC_CHILD6,{ - @kids = 5; - if (getq(CandorQuest_HAS) == 2) - { - CheckEnfant(); - } else { - mes l("The kid is not paying attention to you."); - close; - } - end; -OnInit: - .sex = G_MALE; - .distance = 1; - end; -} - -005-1,53,81,0 script AyashaDebug NPC_MONA,{ - showavatar NPC_MONA; // this is handled by avatars.xml - mesn; - mesq l("Reset?"); - next; - menu - l("Yes."), L_Reset, - l("Test"), L_Charda, - - l("No."), L_Close; - -L_Reset: - setq CandorQuest_HAS, 0; - STARTAREA = STARTAREA &~ (1 << 10); - STARTAREA = STARTAREA &~ (1 << 11); - STARTAREA = STARTAREA &~ (1 << 12); - STARTAREA = STARTAREA &~ (1 << 13); - STARTAREA = STARTAREA &~ (1 << 14); - STARTAREA = STARTAREA &~ (1 << 15); - mes l("Reset!"); - goto L_Close; - -L_Charda: - STARTAREA = STARTAREA &~ (1 << 10); - mes l("Charda clean!"); - goto L_Close; - -L_Close: - //showavatar; // Use this to hide the showavatar - close; - -// Use @shownpc to enable AyashaDebug -OnInit: - if (!debug) - disablenpc .name$; - end; -} +// Author: +// Crazyfefe +// Jesusalva +// Description: +// Ayasha takes care of the children of Candor Village, and is in charge of protecting them. +// The kids sometimes go play outside of city walls, and this makes her upset. +// Even if no attack happened in Candor for a while. +// Variables: +// CandorQuest_HAS +// 0: Not met +// 1: Already met +// 2: Quest ongoing +// 3: Found all kids +// 4: Reward given + +005-1,52,81,0 script Ayasha NPC_HUMAN_FEMALE_NOOB,{ + showavatar NPC_HUMAN_FEMALE_NOOB; // this is handled by avatars.xml + + function quest_findAllKids + { + setq CandorQuest_HAS, 2; + mesn; + mesq l("Good luck!"); + close; + } + + .@has = getq(CandorQuest_HAS); + if (.@has == 0) + { + speech S_LAST_NEXT, + l("Ah, the kids are playing hide and seek, but I am afraid they went too far. A monster attack could start anytime, after all."), + l("I am currently very worried with them. They're just children! They don't know how to fight!"), + l("Could you perhaps help me to find all kids?"); + do + { + select + l("Yes!"), + l("I can't, sorry."); + + setq CandorQuest_HAS, 1; + switch (@menu) + { + case 1: + quest_findAllKids; + break; + } + } while (@menu != 2); + } + else if (.@has == 1) + { + mesn; + mesq l("Even if the city has not been attacked on the last few years, I can't help but be concerned while the kids are playing hide and seek."), + next; + mesq l("Could you perhaps help me to find all kids?"); + next; + + do + { + select + l("Yes!"), + l("I can't, sorry."); + + switch (@menu) + { + case 1: + quest_findAllKids; + break; + } + } while (@menu != 2); + } + else if (.@has == 2) + { + mesn; + mesq l("You still haven't found all of them yet."); + close; + } + else if (.@has == 3) + { + speech S_LAST_NEXT, + l("Thank you, here is your reward and... some pocket money."); + narrator("You receive 30 exp and 50 GP."); + getexp 30, 0; + Zeny = (Zeny + 50); + setq CandorQuest_HAS, 4; + close; + } + else + { + mesn; + mesq l("Thank you for your help."); + if (BaseLevel >= 24 && gettimetick(2) > .RENT_TIME) goto L_Sword; + close; + } + + //closedialog; + //goodbye; + close; + +L_Sword: + menu + l("The children are safe, could you rent me your sword?"), L_Rent, + l("You're welcome!"), -; + close; + +L_Rent: + // This code is equivalent to: speech S_FIRST_BLANK_LINE | S_LAST_NEXT + mes ""; + mesn; + mesq l("Ah, I guess you want to fight at the cave north of me..."); + next; + mesq l("The children are safe, aren't they...?"); + next; + mesq l("I can rent it to you for 500 GP, during 15 minutes. Deal?"); + next; + menu + rif(Zeny >= 500 && gettimetick(2) > .RENT_TIME, l("Deal!")), L_DoRent, + l("Maybe later."), -; + close; + +L_DoRent: + if (gettimetick(2) <= .RENT_TIME) mesq l("Sorry, you was taking too long to decide and I've rented my sword to somebody else."); + if (gettimetick(2) <= .RENT_TIME) close; + .RENT_TIME=gettimetick(2)+(15*60); + set Zeny, Zeny - 500; + // Here must use item ID + rentitem 3518, (15*60); + mes ""; + mesn; + mesq l("Here it is. Take care with it!"); + close; + +OnInit: + .sex = G_FEMALE; + .distance = 5; + .RENT_TIME=0; // TODO: This could easily be a $GLOBAL_VARIABLE + end; +} + + +function script CheckEnfant { + @kids_count = 0; + @count_tmp = 0; + if (debug) + npctalk3 l("Hello, I am K-@@, of the @@ order.", @kids, $@KidsBits[@kids]); + if (STARTAREA & $@KidsBits[@kids]) + goto L_Already; + STARTAREA = STARTAREA | $@KidsBits[@kids]; + + goto L_Loop; + +L_KidsTally: + if (debug) + npctalk3 l("You found @@ out of @@ kids.", @kids_count, @count_tmp); + if (@kids_count == 6) + { + message strcharinfo(0), "That must have been the last kid."; + setq CandorQuest_HAS, 3; + } + speech S_FIRST_BLANK_LINE | S_LAST_NEXT, + l("Oh! You found me. Good job!"); + narrator("You receive 5 exp."); + getexp 5,0; + close; + return; + +L_Loop: + while (@count_tmp < 6) { + if (STARTAREA & $@KidsBits[@count_tmp]) + @kids_count = (@kids_count + 1); + @count_tmp = (@count_tmp + 1); + } + goto L_KidsTally; + +L_Already: + mesn; + mesq l("Thanks for playing with us! Can you find my friends?"); + close; + + return; +} +005-1,69,90,0 script Charda NPC_CHILD8,{ + @kids = 0; + if (getq(CandorQuest_HAS) == 2) + { + CheckEnfant(); + } else { + mes l("The kid is not paying attention to you."); + close; + } + end; +OnInit: + // This works at same var from KidsBits. We start counting from 10, then. + setarray $@KidsBits, (1 << 10), (1 << 11), (1 << 12), (1 << 13), (1 << 14), (1 << 15); + .sex = G_OTHER; + .distance = 1; + end; +} +005-1,23,84,0 script Faris NPC_CHILD7,{ + @kids = 1; + if (getq(CandorQuest_HAS) == 2) + { + CheckEnfant(); + } else { + mes l("The kid is not paying attention to you."); + close; + } + end; +OnInit: + .sex = G_MALE; + .distance = 1; + end; +} +005-1,84,21,0 script Ghada NPC_CHILD5,{ + @kids = 2; + if (getq(CandorQuest_HAS) == 2) + { + CheckEnfant(); + } else { + mes l("The kid is not paying attention to you."); + close; + } + end; +OnInit: + .sex = G_MALE; + .distance = 1; + end; +} +005-1,38,58,0 script Latif NPC_HUMAN_M_ARTIS,{ + @kids = 3; + if (getq(CandorQuest_HAS) == 2) + { + CheckEnfant(); + } else { + mes l("The kid is not paying attention to you."); + close; + } + end; +OnInit: + .sex = G_MALE; + .distance = 1; + end; +} +005-1,18,43,0 script Rasin NPC_CHILD3,{ + @kids = 4; + if (getq(CandorQuest_HAS) == 2) + { + CheckEnfant(); + } else { + mes l("The kid is not paying attention to you."); + close; + } + end; +OnInit: + .sex = G_MALE; + .distance = 1; + end; +} +005-1,38,65,0 script Lilly NPC_CHILD6,{ + @kids = 5; + if (getq(CandorQuest_HAS) == 2) + { + CheckEnfant(); + } else { + mes l("The kid is not paying attention to you."); + close; + } + end; +OnInit: + .sex = G_MALE; + .distance = 1; + end; +} + +005-1,53,81,0 script AyashaDebug NPC_MONA,{ + showavatar NPC_MONA; // this is handled by avatars.xml + mesn; + mesq l("Reset?"); + next; + menu + l("Yes."), L_Reset, + l("Test"), L_Charda, + + l("No."), L_Close; + +L_Reset: + setq CandorQuest_HAS, 0; + STARTAREA = STARTAREA &~ (1 << 10); + STARTAREA = STARTAREA &~ (1 << 11); + STARTAREA = STARTAREA &~ (1 << 12); + STARTAREA = STARTAREA &~ (1 << 13); + STARTAREA = STARTAREA &~ (1 << 14); + STARTAREA = STARTAREA &~ (1 << 15); + mes l("Reset!"); + goto L_Close; + +L_Charda: + STARTAREA = STARTAREA &~ (1 << 10); + mes l("Charda clean!"); + goto L_Close; + +L_Close: + //showavatar; // Use this to hide the showavatar + close; + +// Use @shownpc to enable AyashaDebug +OnInit: + if (!debug) + disablenpc .name$; + end; +} -- cgit v1.2.3-70-g09d2