From 41acf9a1a2c92c9e1e501bd7103898cdd20df507 Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Fri, 30 Sep 2022 00:14:55 -0300 Subject: NetSysFire said that minimum int for magic might not make sense. I kinda agree. This being said, she is wrong: Intelligence affect physical enhancement magic. Maybe even more than strength. Anyway, as I said, I kinda agree. Base Intelligence goes from 30(+10) to 10(+10). Post-Moubootaur Intelligence goes from 15(+10) to 0(+10). However, I think I'll change +10 to +15 per level (So T7 stays roughly at 90 int) --- npc/003-3/malindou.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'npc/003-3/malindou.txt') diff --git a/npc/003-3/malindou.txt b/npc/003-3/malindou.txt index 5f549e929..be669b5ef 100644 --- a/npc/003-3/malindou.txt +++ b/npc/003-3/malindou.txt @@ -25,7 +25,7 @@ OnInit: debugmes "* Automatic variable setup"; debugmes ""; $HASAN_GP=2000; - $MANA_BINT=30; + $MANA_BINT=10; $MANA_BLVL=40; $MANA_JLVL=20; $VAULT_01738039=25; -- cgit v1.2.3-70-g09d2