From c272dcb128037a647692a02721d02acd51d26002 Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Sat, 23 Jun 2018 11:28:49 -0300 Subject: mes col(l("")) is DEPRECATED, move everything to mesc l(""). mesc is harder to see, but it looks better and is less confusing regarding l() --- npc/003-1/constableperry.txt | 2 +- npc/003-1/hasan.txt | 2 +- npc/003-1/ishi.txt | 2 +- npc/003-1/oldwell.txt | 4 ++-- npc/003-1/sewer.txt | 4 ++-- npc/003-1/tinris.txt | 2 +- npc/003-1/well.txt | 28 ++++++++++++++-------------- 7 files changed, 22 insertions(+), 22 deletions(-) (limited to 'npc/003-1') diff --git a/npc/003-1/constableperry.txt b/npc/003-1/constableperry.txt index 0317e9393..f0f88e622 100644 --- a/npc/003-1/constableperry.txt +++ b/npc/003-1/constableperry.txt @@ -14,7 +14,7 @@ mesq l("Yes, I am a mouboo. Why? Can't a mouboo be a law and order enforcer?!"); next; mesq l("Anyway, you can check our [@@https://gitlab.com/TMW2/Docs/wikis/home|Wiki@@] to find awesome stuff!"); - mes col(l("(To see the rules, use ##B@rules##b.)"), 9); + mesc l("(To see the rules, use ##B@rules##b.)"); next; mesq l("You can even join the project there. Contributors are greatly appreciated! %%N"); close; diff --git a/npc/003-1/hasan.txt b/npc/003-1/hasan.txt index 901d1aa74..0649c8939 100644 --- a/npc/003-1/hasan.txt +++ b/npc/003-1/hasan.txt @@ -56,7 +56,7 @@ L_Print: mes ""; mesn; mesq l("Let me analyze that."); - mes col(l("Hasan takes your print screen and analyzes it."),9); + mesc l("Hasan takes your print screen and analyzes it."); next; mesn; mesq l("Photoshopped. Definitely. Good luck convincing somebody with that! %%a"); diff --git a/npc/003-1/ishi.txt b/npc/003-1/ishi.txt index fafedbf7b..e258d5f56 100644 --- a/npc/003-1/ishi.txt +++ b/npc/003-1/ishi.txt @@ -25,7 +25,7 @@ { mesn l("Ishi, the Rewards Master"); mesq l("Welcome! I see you have @@ Monster Points. But that isn't enough to get items at your current level, sorry!", Mobpt); - mes col(l("I need at minimum @@ Monster Points to get items at current level.",@mpq_cost),9); + mesc l("I need at minimum @@ Monster Points to get items at current level.",@mpq_cost); close; } diff --git a/npc/003-1/oldwell.txt b/npc/003-1/oldwell.txt index 74ae1ab48..fb7daf458 100644 --- a/npc/003-1/oldwell.txt +++ b/npc/003-1/oldwell.txt @@ -7,7 +7,7 @@ 003-1,53,144,0 script Old Well#003-1 NPC_NO_SPRITE,{ - mes col(l("You found an old well with a bucket on it! It's time to fill plenty of @@!", getitemlink(EmptyBottle)), 9); + mesc l("You found an old well with a bucket on it! It's time to fill plenty of @@!", getitemlink(EmptyBottle)); input .@count; if (.@count == 0) @@ -25,7 +25,7 @@ close; L_NotEnoughBottles: - mes col(l("You don't have that many empty bottles!"), 9); + mesc l("You don't have that many empty bottles!"); close; diff --git a/npc/003-1/sewer.txt b/npc/003-1/sewer.txt index dbaf8a1ac..a0fe188bf 100644 --- a/npc/003-1/sewer.txt +++ b/npc/003-1/sewer.txt @@ -9,7 +9,7 @@ if (getq(TulimsharQuest_Sewers) == 0) end; if (BaseLevel < 25) end; - mes col(l("Descend into Tulimshar sewers?"), 9); + mesc l("Descend into Tulimshar sewers?"); if (askyesno() == ASK_YES) { closedialog; warp "003-1-1", 57, 100; @@ -23,7 +23,7 @@ if (getq(TulimsharQuest_Sewers) == 0) end; if (BaseLevel < 25) end; - mes col(l("Descend into Tulimshar sewers?"), 9); + mesc l("Descend into Tulimshar sewers?"); if (askyesno() == ASK_YES) { closedialog; warp "003-1-1", 143, 128; diff --git a/npc/003-1/tinris.txt b/npc/003-1/tinris.txt index c19f199ef..0122611f9 100644 --- a/npc/003-1/tinris.txt +++ b/npc/003-1/tinris.txt @@ -21,7 +21,7 @@ // Placeholder dialog if (.@q == 5) - mes col(l("I still have Anwar's fertilizer with me."), 9); + mesc l("I still have Anwar's fertilizer with me."); mesn; mesq l("We elves have greater affinity for magic than humans."); next; diff --git a/npc/003-1/well.txt b/npc/003-1/well.txt index c6168759d..d40808d0c 100644 --- a/npc/003-1/well.txt +++ b/npc/003-1/well.txt @@ -5,21 +5,21 @@ 003-1,45,80,0 script Well#003-1 NPC_NO_SPRITE,{ if (countitem(Bucket) < 0) { - mes col(l("This well is too deep and you don't have a bucket."), 9); + mesc l("This well is too deep and you don't have a bucket."); } else { - mes col(l("Hey you have a bucket! Too bad there are, you know, HOLES on it, so you can see."), 9); - mes col(l("That's exactly why you can't use it to get water. Silly."), 9); + mesc l("Hey you have a bucket! Too bad there are, you know, HOLES on it, so you can see."); + mesc l("That's exactly why you can't use it to get water. Silly."); } if (!Zeny) close; next; - mes col(l("Throw a coin?"), 9); + mesc l("Throw a coin?"); if (askyesno() != ASK_YES) close; mes ""; Zeny=Zeny-1; - mes col(l("You throw a coin on the well."), 9); + mesc l("You throw a coin on the well."); next; .@n=rand(0, 10000); @@ -31,37 +31,37 @@ mes l("##9Hey wait... Your coin turned on a @@!", getitemlink(CasinoCoins)); } else if (.@n <= 100) { Zeny=Zeny+2; - mes col(l("Hey wait... You found 2 GP!"), 9); + mesc l("Hey wait... You found 2 GP!"); } else if (.@n <= 250) { percentheal 100, 100; - mes col(l("Hey wait... You're enveloped by a bright light and fully healed!"), 9); + mesc l("Hey wait... You're enveloped by a bright light and fully healed!"); } else if (.@n <= 300) { getexp rand(1,BaseLevel), rand(1,BaseLevel); - mes col(l("Hey wait... You're enveloped by a bright light and gain experience!"), 9); + mesc l("Hey wait... You're enveloped by a bright light and gain experience!"); } else if (.@n > 9900) { - mes col(l("Hey wait... A monster!! Run for your life!!"), 9); + mesc l("Hey wait... A monster!! Run for your life!!"); getmapxy(.@m$, .@x, .@y, 0); .@mobGID = monster(.@m$, .@x, .@y, "Croc", Croc, 1); unitattack(.@mobGID, getcharid(CHAR_ID_ACCOUNT)); // Order the summoned monster to engage!! } else if (.@n > 9850) { - mes col(l("Hey wait... A monster!! Run for your life!!"), 9); + mesc l("Hey wait... A monster!! Run for your life!!"); getmapxy(.@m$, .@x, .@y, 0); .@mobGID = monster(.@m$, .@x, .@y, "Blub", Blub, 1); unitattack(.@mobGID, getcharid(CHAR_ID_ACCOUNT)); // Order the summoned monster to engage!! } else if (.@n > 9800) { - mes col(l("Hey wait... A monster!! Run for your life!!"), 9); + mesc l("Hey wait... A monster!! Run for your life!!"); getmapxy(.@m$, .@x, .@y, 0); .@mobGID = monster(.@m$, .@x, .@y, "Red Scorpion", RedScorpion, 1); unitattack(.@mobGID, getcharid(CHAR_ID_ACCOUNT)); // Order the summoned monster to engage!! } else if (.@n > 9700) { - mes col(l("Hey wait... A monster!! Run for your life!!"), 9); + mesc l("Hey wait... A monster!! Run for your life!!"); getmapxy(.@m$, .@x, .@y, 0); .@mobGID = monster(.@m$, .@x, .@y, "Bat", Bat, 1); unitattack(.@mobGID, getcharid(CHAR_ID_ACCOUNT)); // Order the summoned monster to engage!! } else { - mes col(l("Nothing happens."), 9); + mesc l("Nothing happens."); next; - mes col(l("What did you expected, anyway?"), 9); + mesc l("What did you expected, anyway?"); } close; -- cgit v1.2.3-70-g09d2