From 7d449dc95b10543b595c273a3fc5244a0e92e837 Mon Sep 17 00:00:00 2001 From: Saulc Date: Wed, 7 Feb 2018 22:26:19 +0100 Subject: fix quest.db and add Fishing in Tulimshar 003-1 --- npc/003-1/_import.txt | 1 + npc/003-1/eugene.txt | 85 ++++++++++++++++++++++++++++++++++++++++++++ npc/003-1/wateranimation.txt | 18 ++++++++-- 3 files changed, 102 insertions(+), 2 deletions(-) create mode 100644 npc/003-1/eugene.txt (limited to 'npc/003-1') diff --git a/npc/003-1/_import.txt b/npc/003-1/_import.txt index 22a3ccd53..826b53fb9 100644 --- a/npc/003-1/_import.txt +++ b/npc/003-1/_import.txt @@ -6,6 +6,7 @@ "npc/003-1/constableperry.txt", "npc/003-1/cyndala.txt", "npc/003-1/eomie.txt", +"npc/003-1/eugene.txt", "npc/003-1/gladys.txt", "npc/003-1/inac.txt", "npc/003-1/inar.txt", diff --git a/npc/003-1/eugene.txt b/npc/003-1/eugene.txt new file mode 100644 index 000000000..cfb5e037a --- /dev/null +++ b/npc/003-1/eugene.txt @@ -0,0 +1,85 @@ +// Evol scripts. +// Authors: +// Reid +// Travolta +// Description: +// Fishman NPC +// Quest variable: +// TulimsharQuests_Fishman +// Quest stages: +// 0 - not started +// 1 - Eugene asked for items +// 2 - completed + +003-1,80,127,0 script Eugene NPC_EUGENE,{ + + .BaitID = SmallTentacles; + .BaitCount = 10; + + narrator S_LAST_NEXT, + l("You see a raijin boy, sitting on the edge of the dock."), + l("He's holding a fishing rod, while gazing out at the sea."); + + .@q = getq(TulimsharQuests_Fishman); + if (.@q == 1) goto L_CheckItems; + if (.@q == 2) goto L_QuestDone; + + speech S_LAST_BLANK_LINE, + l("Ahoi."), + l("Hey, check out my brand new fishing rod. I bought it just today."), + l("I was so excited, I wanted to try it as soon as possible."), + l("So in a hurry, I forgot to take enough bait for fishing."), + lg("Be a friend and bring me @@ @@.", "Be a friend and bring me @@ @@.", .BaitCount, getitemlink(.BaitID)); + + switch (select(l("I'll be back in no time."), + l("Sorry, I'm doing other things at the moment."))) + { + case 1: + setq TulimsharQuests_Fishman, 1; + speech S_FIRST_BLANK_LINE, + l("Thank you. I'll wait here."); + close; + case 2: + speech S_FIRST_BLANK_LINE, + l("But I'm almost out of @@...", getitemlink(.BaitID)); + close; + } + +L_CheckItems: + if (countitem(.BaitID) < .BaitCount) + { + speech + l("Sorry, but you don't have what I need."), + l("I need @@ @@.", .BaitCount, getitemlink(.BaitID)); + close; + } + + speech + l("That's exactly what I needed!"), + l("To thank you, accept my old fishing rod."), + l("It's not as good as my new one, but still very useful."), + l("Just look at that water! There's a whole bunch of fish down there."), + l("Oh, and you will need this book too, it will help you learn the basics of fishing."), + lg("You might even get lucky, and get a @@.", + "You might even get lucky, and get a @@.", getitemlink(GrassCarp)), + l("Have a good time fishing!"); + + delitem .BaitID, .BaitCount; + getitem FishingRod, 1; + getitem FishingGuideVolI, 1; + setq TulimsharQuests_Fishman, 2; + close; + +L_QuestDone: + // Idea for future: Eugene telling fishman jokes. + speech + l("Ahoy, @@!", strcharinfo(0)), + l("Are the fish biting today?"); + close; + +OnInit: + .sex = G_MALE; + .distance = 2; + end; +} + diff --git a/npc/003-1/wateranimation.txt b/npc/003-1/wateranimation.txt index 48a4b3cfa..c495e71b8 100644 --- a/npc/003-1/wateranimation.txt +++ b/npc/003-1/wateranimation.txt @@ -5,7 +5,7 @@ // Description: // Water animations, splash, fishes, etc... -003-1,104,100,0 script #water_animation0 NPC_WATER_SPLASH,{ +003-1,83,128,0 script #water_animation0 NPC_WATER_SPLASH,{ fishing; // begin or continue fishing close; @@ -16,4 +16,18 @@ OnInit: end; } -003-1,108,102,0 duplicate(#water_animation0) #water_animation16 NPC_WATER_SPLASH \ No newline at end of file +003-1,87,125,0 duplicate(#water_animation0) #water_animation1 NPC_WATER_SPLASH +003-1,88,120,0 duplicate(#water_animation0) #water_animation2 NPC_WATER_SPLASH +003-1,76,120,0 duplicate(#water_animation0) #water_animation3 NPC_WATER_SPLASH +003-1,75,127,0 duplicate(#water_animation0) #water_animation4 NPC_WATER_SPLASH +003-1,79,111,0 duplicate(#water_animation0) #water_animation5 NPC_WATER_SPLASH +003-1,82,105,0 duplicate(#water_animation0) #water_animation6 NPC_WATER_SPLASH +003-1,85,110,0 duplicate(#water_animation0) #water_animation7 NPC_WATER_SPLASH +003-1,88,113,0 duplicate(#water_animation0) #water_animation8 NPC_WATER_SPLASH +003-1,86,126,0 duplicate(#water_animation0) #water_animation9 NPC_WATER_SPLASH +003-1,87,132,0 duplicate(#water_animation0) #water_animation10 NPC_WATER_SPLASH +003-1,83,111,0 duplicate(#water_animation0) #water_animation11 NPC_WATER_SPLASH +003-1,78,144,0 duplicate(#water_animation0) #water_animation12 NPC_WATER_SPLASH +003-1,83,140,0 duplicate(#water_animation0) #water_animation13 NPC_WATER_SPLASH +003-1,72,147,0 duplicate(#water_animation0) #water_animation14 NPC_WATER_SPLASH +003-1,72,122,0 duplicate(#water_animation0) #water_animation15 NPC_WATER_SPLASH -- cgit v1.2.3-60-g2f50