From 1d26667b2d40f185c6f65715503435cc57d27676 Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Wed, 22 Sep 2021 12:35:58 -0300 Subject: Fix one bug at Peter, it may show up again on death if player is lazy, though. --- npc/002-1/peter.txt | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'npc/002-1') diff --git a/npc/002-1/peter.txt b/npc/002-1/peter.txt index 6ddbe8182..663d51add 100644 --- a/npc/002-1/peter.txt +++ b/npc/002-1/peter.txt @@ -26,7 +26,7 @@ // @peter = Accepted Task ID // @pt_mob = ID of the monster you were tasked with killing -// FIXME: ugly workaround, causes lots of bugs +// FIXME: ugly workaround, causes lots of bugs (specially instancing) 002-1,35,24,0 script AreaNPC#Peter NPC_HIDDEN,0,1,{ end; OnTouch: @@ -239,6 +239,10 @@ OnTimeout: //instance_destroy(.@q3); setq2 ShipQuests_Peter, 0; setq3 ShipQuests_Peter, -1; + deltimer("RattosControl::OnRatto1Respawn"); + deltimer("RattosControl::OnRatto2Respawn"); + deltimer("RattosControl::OnRatto3Respawn"); + deltimer("RattosControl::OnRatto4Respawn"); mesn; mesq l("Hey! Be careful. You can't stay in this basement for so long, you're going to get sick. Come outside and take a break, maybe you can try again later."); close; -- cgit v1.2.3-70-g09d2