From aa8111f7bb0a6bc62f72b8a615d54a3a8b4f336c Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Sun, 30 Dec 2018 22:01:30 -0200 Subject: Move Juliet & Billy Bons to 002-1 --- npc/002-1/juliet.txt | 219 +++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 219 insertions(+) create mode 100644 npc/002-1/juliet.txt (limited to 'npc/002-1/juliet.txt') diff --git a/npc/002-1/juliet.txt b/npc/002-1/juliet.txt new file mode 100644 index 000000000..0c9e25c7a --- /dev/null +++ b/npc/002-1/juliet.txt @@ -0,0 +1,219 @@ +// TMW2 scripts. +// Authors: +// 4144 +// Qwerty Dragon +// Vasily_Makarov +// Jesusalva +// Description: +// Allows to change language and talks about what happened to him. +// Modified by Jesusalva for TMW2. She is the nurse and also does other minor tasks. +// Variables: +// 0 ShipQuests_Julia +// Values: +// Julia: +// 0 Default, haven't started the game yet. +// 1 Need to see Julia. +// 2 Has been registered by Julia. +// 3 Has talked with Nard + +002-1,67,26,0 script Juliet NPC_JULIA,2,10,{ + + function ynMenu { + if (select(l("Yes, I do."), l("No, none.")) == 1) { + return; + } + closedialog; + } + + function sellFood { + closeclientdialog; + openshop; + close; + return; + } + + + + function basicSkill { + mes ""; + mesn; + mesq l("Let me check into it..."); + next; + adddefaultskills; + mesq l("Here you go, everything is fixed."); + emotion E_HAPPY; + next; + mesq l("Do you have any other questions for me?"); + next; + ynMenu; + return; + } + + function chooseLang { + mes ""; + mesn; + mesq l("Of course! But beware that [@@https://www.transifex.com/akaras/saulc-tmw-fork|Translators@@] are always in demand!"); + next; + mesq l("Tell me which language you speak and I will change the note on the ship passenger list."); + next; + + asklanguage(LANG_IN_SHIP); + + mes ""; + mesn; + mesq l("Ok, done."); + + if (getq(ShipQuests_Julia) == 2) { + next; + mesq l("Do you have any other questions for me?"); + next; + ynMenu; + return; + } + + next; + mesq l("I'm sure that you've got some questions for me, feel free to ask them, but first I need to tell you the rules of proper social conduct on board."); + + mesq l("Here they are."); + next; + + narrator S_LAST_NEXT, + l("There is a paper with some rules written on it."); + + GameRules 8 | 4; + + mesn; + mesq l("Oh, and I almost forgot! Do not give the password of your room to anybody! I am the only one who has the other key and I won't ask for yours so keep it secret and try not to use the same password for any other room in the future."); + next; + mesq l("If you want to read this page again, there is a copy up on the left wall."); + next; + mesq l("You can also read The Book of Laws at any time to see the rules."); + next; + mesq l("I think I'm done with that now. Do you have any questions?"); + next; + + setq ShipQuests_Julia, 2; + return; + } + + function whereAmI { + mes ""; + mesn; + mesq l("You're on a ship, we're on our way to the oldest human city, Tulishmar."); + next; + mesq l("We should be there in a few days. For now, you can relax on the ship, or visit the island we're docked at! Its a small island, but a good place to get some exercise and stretch your legs."); + next; + mesq l("Do you have any other questions for me?"); + next; + ynMenu; + return; + } + + function whatHappened { + mes ""; + mesn; + mesq l("We thought that you could help us understand this, all we know is that we found you cast in the sea, adrift on your raft."); + next; + mesq lg("You were in bad shape, you should be happy we found you before the sea killed you."); + next; + + //select + // l("Sorry, but I can't tell you anything about that."), + // l("Nothing, sorry."); + + mes ""; + mesn; + mesq l("Did you have any other questions for me?"); + next; + ynMenu; + return; + } + + function readRules { + mes ""; + mesn; + mesq l("Of course, they are on the left wall, go have a look at them."); + next; + mesq l("Do you have any other questions for me?"); + next; + ynMenu; + return; + } + + function mainMenu { + do + { + .@q4 = getq(General_Narrator); + + select + l("I am hungry. Can I buy some food here?"), + rif(getskilllv(NV_BASIC) < 6, l("Something is wrong with me, I can't smile nor sit.")), + lg("I made a mistake, I would like to change my language."), + rif(!.@q4, l("Could you explain to me where I am?")), + rif(!.@q4, l("What happened to me?")), + l("Can I read these rules again?"), + l("Nothing, sorry."); + + switch (@menu) { + case 1: sellFood; break; + case 2: basicSkill; break; + case 3: chooseLang .@s$; break; + case 4: whereAmI; break; + case 5: whatHappened; break; + case 6: readRules; break; + case 7: closedialog; end; + } + } while (1); + } + + mesn; + mesq lg("Hello dear!"); + next; + mesq l("What do you want today?"); + next; + + mainMenu; + +OnTouch: + .@q = getq(ShipQuests_Julia); + if (.@q > 1) end; + + checkclientversion; + + mesn; + mesq l("Hi, nice to see you!"); + next; + mesq l("My name is Juliet, it is me who took care of you after we found you in the sea. I'm glad to see you're okay."); + next; + if (getq(ShipQuests_Julia) < 2) { + mesq l("I'm sure that you've got some questions for me, feel free to ask them, but first I need to tell you the rules all adventurers must respect on this world."); + next; + + GameRules 8 | 4; + + mesn; + mesq l("Oh, and I almost forgot! Do not share passwords or pincodes, not even with staff! And do not use the same password somewhere else, they can be stolen!"); + next; + mesn; + mesq l("If you want to read this page again, there is a copy up on the wall."); + next; + mesn; + mesq l("Also, take this book so you don't forget the rules. You can always read it, or type ##B@rules##b on the chat."); + // No inventoryplace here. + getitem BookOfLaws, 1; + setq ShipQuests_Julia, 2; + next; + mesq l("I think I'm done with that now. Do you have any questions?"); + next; + } + mainMenu; + end; + +OnInit: + .sex = G_FEMALE; + .distance = 10; + sellitem Cheese; + sellitem Aquada; + sellitem Piberries; + +} -- cgit v1.2.3-70-g09d2