From c78e07a41f1c066539fc80bbfe74b3917f731279 Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Sun, 18 Mar 2018 00:24:54 -0300 Subject: Allow some NPCs to blink, and update various legacy setunitdata() --- npc/001-1/bgmaster.txt | 24 ++++++++++++------------ npc/001-1/rewards.txt | 8 ++++---- 2 files changed, 16 insertions(+), 16 deletions(-) (limited to 'npc/001-1') diff --git a/npc/001-1/bgmaster.txt b/npc/001-1/bgmaster.txt index 4f66bbca9..dbac830c3 100644 --- a/npc/001-1/bgmaster.txt +++ b/npc/001-1/bgmaster.txt @@ -11,7 +11,7 @@ if ($@BGMaster1) goto L_Busy; L_Intro: - mesq l("Hello! I am Cassia, Ambassator. During the Monster War outbreak, Halinarzo felt."); + mesq l("Hello! I am Cassia, Ambassator. During the Monster War outbreak, Halinarzo was almost entirely destroyed."); next; mesq l("To train their soldiers, they frequently face Frostia in duels. Adventurers are welcome to join their drills."); next; @@ -143,9 +143,9 @@ OnVictor2: OnInit: .@npcId = getnpcid(0, .name$); - setunitdata(.@npcId, UDT_HEADTOP, 1322); // Dress - setunitdata(.@npcId, UDT_HEADMIDDLE, 2204); // Not needed - setunitdata(.@npcId, UDT_HEADBOTTOM, 1800); // Shoes + setunitdata(.@npcId, UDT_HEADTOP, GMRobe); // Dress + setunitdata(.@npcId, UDT_HEADMIDDLE, NPCEyes); // Not needed + setunitdata(.@npcId, UDT_HEADBOTTOM, LousyMoccasins); // Shoes setunitdata(.@npcId, UDT_WEAPON, 3501); setunitdata(.@npcId, UDT_HAIRSTYLE, 12); setunitdata(.@npcId, UDT_HAIRCOLOR, 5); @@ -240,10 +240,10 @@ OnSet: OnInit: .@npcId = getnpcid(0, .name$); - setunitdata(.@npcId, UDT_HEADTOP, 1312); // Light armor - setunitdata(.@npcId, UDT_HEADMIDDLE, 2212); // Pants - setunitdata(.@npcId, UDT_HEADBOTTOM, 1800); // Shoes - setunitdata(.@npcId, UDT_WEAPON, 3501); + setunitdata(.@npcId, UDT_HEADTOP, LightPlatemail); // Light armor + setunitdata(.@npcId, UDT_HEADMIDDLE, JeansShorts); // Pants + setunitdata(.@npcId, UDT_HEADBOTTOM, LousyMoccasins); // Shoes + setunitdata(.@npcId, UDT_WEAPON, PiouSlayer); setunitdata(.@npcId, UDT_HAIRSTYLE, 13); setunitdata(.@npcId, UDT_HAIRCOLOR, 7); @@ -266,10 +266,10 @@ OnSet: OnInit: .@npcId = getnpcid(0, .name$); - setunitdata(.@npcId, UDT_HEADTOP, 1311); // Terranite armor - setunitdata(.@npcId, UDT_HEADMIDDLE, 2212); // Pants - setunitdata(.@npcId, UDT_HEADBOTTOM, 1800); // Shoes - setunitdata(.@npcId, UDT_WEAPON, 3501); + setunitdata(.@npcId, UDT_HEADTOP, TerraniteArmor); // Terranite armor + setunitdata(.@npcId, UDT_HEADMIDDLE, JeansShorts); // Pants + setunitdata(.@npcId, UDT_HEADBOTTOM, LousyMoccasins); // Shoes + setunitdata(.@npcId, UDT_WEAPON, PiouSlayer); setunitdata(.@npcId, UDT_HAIRSTYLE, 13); setunitdata(.@npcId, UDT_HAIRCOLOR, 7); diff --git a/npc/001-1/rewards.txt b/npc/001-1/rewards.txt index e879c7148..41ec2c5ab 100644 --- a/npc/001-1/rewards.txt +++ b/npc/001-1/rewards.txt @@ -20,10 +20,10 @@ OnInit: .@npcId = getnpcid(0, .name$); - setunitdata(.@npcId, UDT_HEADTOP, 2935); - setunitdata(.@npcId, UDT_HEADMIDDLE, 1329); - setunitdata(.@npcId, UDT_WEAPON, 2204); - setunitdata(.@npcId, UDT_HEADBOTTOM, 1801); + setunitdata(.@npcId, UDT_HEADTOP, TopHat); + setunitdata(.@npcId, UDT_HEADMIDDLE, GoldenWarlordPlate); + setunitdata(.@npcId, UDT_WEAPON, JeansChaps); + setunitdata(.@npcId, UDT_HEADBOTTOM, AssassinBoots); setunitdata(.@npcId, UDT_HAIRSTYLE, 25); setunitdata(.@npcId, UDT_HAIRCOLOR, 4); -- cgit v1.2.3-60-g2f50