From 819a5cf9f7588d91522a30b9100dc0d2a74e4eb0 Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Wed, 20 Jun 2018 22:48:56 -0300 Subject: Improve a little skill doc --- db/re/mob_skill_db.conf | 80 +++++++++++++++++++++++++------------------------ 1 file changed, 41 insertions(+), 39 deletions(-) (limited to 'db/re') diff --git a/db/re/mob_skill_db.conf b/db/re/mob_skill_db.conf index 05c50b989..42ab22070 100644 --- a/db/re/mob_skill_db.conf +++ b/db/re/mob_skill_db.conf @@ -59,7 +59,20 @@ mob_skill_db:( // loot /attack / angry (like attack, except player has not attacked mob yet) / // chase (following target, after being attacked) / follow (following target, // without being attacked) / anytarget (attack+angry+chase+follow) -// +SKILL_STATES = { + "any": "MSS_ANY", + "idle": "MSS_IDLE", + "walk": "MSS_WALK", + "loot": "MSS_LOOT", + "dead": "MSS_DEAD", + "attack": "MSS_BERSERK", + "angry": "MSS_ANGRY", + "chase": "MSS_RUSH", + "follow": "MSS_FOLLOW", + "anytarget": "MSS_ANYTARGET" +} + + // TARGET: // target (current target) / self / friend / master / randomtarget (any enemy within skill's range) // @@ -69,7 +82,23 @@ mob_skill_db:( // around5 (3x3 area around target) / around6 (5x5 area around target) / // around7 (7x7 area around target) / around8 (9x9 area around target) / // around = around4 -// +SKILL_TARGET = { + "target": "MST_TARGET", + "randomtarget": "MST_RANDOM", + "self": "MST_SELF", + "friend": "MST_FRIEND", + "master": "MST_MASTER", + "around5": "MST_AROUND5", + "around6": "MST_AROUND6", + "around7": "MST_AROUND7", + "around8": "MST_AROUND8", + "around1": "MST_AROUND1", + "around2": "MST_AROUND2", + "around3": "MST_AROUND3", + "around4": "MST_AROUND4", + "around": "MST_AROUND" +} + // CONDITION: // always Unconditional (no condition value). // onspawn When mob spawns/respawns (no condition value). @@ -91,27 +120,6 @@ mob_skill_db:( // afterskill After mob casts the specified skill. // casttargeted When a target is in cast range (no condition value). // rudeattacked When mob is rude attacked (no condition value). -// -// Status abnormalities specified through the statuson/statusoff system: -// anybad (any type of state change) / stone / freeze / stun / sleep / -// poison / curse / silence / confusion / blind / hiding / sight (unhidden) -// -// Note: if a negative MobID is provided, the skill will be treated as 'global': -// -1: added for all boss types. -// -2: added for all normal types. -// -4: added for all mobs. -SKILL_STATES = { - "any": "MSS_ANY", - "idle": "MSS_IDLE", - "walk": "MSS_WALK", - "loot": "MSS_LOOT", - "dead": "MSS_DEAD", - "attack": "MSS_BERSERK", - "angry": "MSS_ANGRY", - "chase": "MSS_RUSH", - "follow": "MSS_FOLLOW", - "anytarget": "MSS_ANYTARGET" -} SKILL_COND1 = { "always": "MSC_ALWAYS", "myhpltmaxrate": "MSC_MYHPLTMAXRATE", @@ -137,6 +145,16 @@ SKILL_COND1 = { "alchemist": "MSC_ALCHEMIST", "onspawn": "MSC_SPAWN" } + +// Status abnormalities specified through the statuson/statusoff system: +// anybad (any type of state change) / stone / freeze / stun / sleep / +// poison / curse / silence / confusion / blind / hiding / sight (unhidden) +// +// Note: if a negative MobID is provided, the skill will be treated as 'global': +// -1: added for all boss types. +// -2: added for all normal types. +// -4: added for all mobs. + SKILL_COND2 = { "anybad": "MSC_ANY", "stone": "SC_STONE", @@ -151,22 +169,6 @@ SKILL_COND2 = { "hiding": "SC_HIDING", "sight": "SC_SIGHT" } -SKILL_TARGET = { - "target": "MST_TARGET", - "randomtarget": "MST_RANDOM", - "self": "MST_SELF", - "friend": "MST_FRIEND", - "master": "MST_MASTER", - "around5": "MST_AROUND5", - "around6": "MST_AROUND6", - "around7": "MST_AROUND7", - "around8": "MST_AROUND8", - "around1": "MST_AROUND1", - "around2": "MST_AROUND2", - "around3": "MST_AROUND3", - "around4": "MST_AROUND4", - "around": "MST_AROUND" -} **************************************************************************/ Blub: { -- cgit v1.2.3-70-g09d2