From 0eb619881338bf8a62852a49a019eb3fd10cda72 Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Sat, 11 Apr 2020 05:54:34 -0300 Subject: Nerf EXP loss on death in 2%. HOWEVER, increase Job EXP loss on death as well. Exp loss is not a real challenge. Real challenge involve maps, monsters, and game design. --- conf/map/battle/exp.conf | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'conf') diff --git a/conf/map/battle/exp.conf b/conf/map/battle/exp.conf index 86129face..074459e33 100644 --- a/conf/map/battle/exp.conf +++ b/conf/map/battle/exp.conf @@ -96,10 +96,10 @@ pvp_exp: true death_penalty_type: 1 // Base exp. penalty rate (Each 100 is 1% of their exp) -death_penalty_base: 624 +death_penalty_base: 424 // Job exp. penalty rate (Each 100 is 1% of their exp) -death_penalty_job: 298 +death_penalty_job: 312 // When a player dies (to another player), how much zeny should we penalize them with? // NOTE: It is a percentage of their zeny, so 100 = 1% -- cgit v1.2.3-60-g2f50