From df3add067182e3977fa2a5dc4e69d4595ed6a1c6 Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Thu, 30 Apr 2020 11:34:33 -0300 Subject: Fix bugs, some which I missed earlier --- npc/042-2/boss.txt | 2 +- npc/042-4/ctrl.txt | 20 ++++++++++++-------- 2 files changed, 13 insertions(+), 9 deletions(-) diff --git a/npc/042-2/boss.txt b/npc/042-2/boss.txt index 964bea2c9..2355c6074 100644 --- a/npc/042-2/boss.txt +++ b/npc/042-2/boss.txt @@ -345,7 +345,7 @@ function kdoor0422Spawn { freeloop(true); for (.@i=0; .@i < .@gcount; .@i++) { .@mobId=any(CursedSoldier, CursedArcher); // 50-50 ratio - .@mob=areamonster(.@m$, 21, 24, 59, 99, strmobinfo(1, .@mobId), .@mobId, 1, .@label$); + .@mob=areamonster(.@m$, .@x1, .@y1, .@x2, .@y2, strmobinfo(1, .@mobId), .@mobId, 1, .@label$); // Reconfigure the monster setunitdata(.@mob, UDT_LEVEL, .@avg); setunitdata(.@mob, UDT_STR, 1+.@avg/4); diff --git a/npc/042-4/ctrl.txt b/npc/042-4/ctrl.txt index 600759382..e373af11d 100644 --- a/npc/042-4/ctrl.txt +++ b/npc/042-4/ctrl.txt @@ -33,7 +33,7 @@ OnInstanceInit: .@mx=getguildavg(.@g); monster0424(1, 20, 20, 115, 100, .@mx); monster0424(4, 20, 51, 51, 71, .@mx); - monster0424(5, 76, 56, 115, 100, .@mx); + monster0424(5, 85, 56, 115, 100, .@mx); monster0424(2, 79, 40, 97, 52, .@mx); monster0424(5, 51, 20, 80, 50, .@mx); @@ -47,6 +47,16 @@ OnInstanceInit: end; OnKillMob: + if (!playerattached()) + goto OnRespawn; + // Maybe a reward is due + .@g=getcharid(2); + if (.@g < 1) percentheal -100, -100; + getexp $KAMELOT_MX[.@g]*7, $KAMELOT_MX[.@g]*3; + // FALLTHROUGH + +OnRespawn: + sleep(3000); // Yes, we just hope it works out of box explode(.@map$, .map$, "@"); .@g=atoi(.@map$[1]); @@ -55,12 +65,6 @@ OnKillMob: .@g=0; } monster0424(1, 20, 20, 115, 100, $KAMELOT_MX[.@g]); - - // Maybe a reward is due - if (!playerattached()) end; - .@g=getcharid(2); - if (.@g < 1) percentheal -100, -100; - getexp $KAMELOT_MX[.@g]*7, $KAMELOT_MX[.@g]*3; end; function monster0424 { @@ -76,7 +80,7 @@ function monster0424 { freeloop(true); for (.@i=0; .@i < .@gcount; .@i++) { .@mobId=any(CursedSoldier, CursedArcher); // 50-50 ratio - .@mob=areamonster(.@m$, 21, 24, 59, 99, strmobinfo(1, .@mobId), .@mobId, 1, .@label$); + .@mob=areamonster(.@m$, .@x1, .@y1, .@x2, .@y2, strmobinfo(1, .@mobId), .@mobId, 1, .@label$); // Reconfigure the monster setunitdata(.@mob, UDT_LEVEL, .@avg); setunitdata(.@mob, UDT_STR, 1+.@avg*3/10); -- cgit v1.2.3-60-g2f50