From dc0dd669bc34c03d18da63a05aea747321a1a659 Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Thu, 30 Jul 2020 15:07:01 -0300 Subject: Assign real RP values Average per level: 10k [REFERENCE GOLD POINT] Study average: 6~60 pts per monster (NEED BOOST) --- npc/config/magic.txt | 28 ++++++++++++++-------------- npc/functions/util.txt | 2 +- 2 files changed, 15 insertions(+), 15 deletions(-) diff --git a/npc/config/magic.txt b/npc/config/magic.txt index f8d5423b6..76f207b3a 100644 --- a/npc/config/magic.txt +++ b/npc/config/magic.txt @@ -322,13 +322,13 @@ OnInit: /* Skillchain */ // First Aid RegisterMagic(1, TMW2_FIRSTAID, 10, SpellBookPage, 1, - CLASS_SCHOLARSHIP, 100, false, TMW2_HEALING); + CLASS_SCHOLARSHIP, 150, false, TMW2_HEALING); // Healing RegisterMagic(2, TMW2_HEALING, 10, SpellBookPage, 1, - CLASS_SCHOLARSHIP, 100, TMW2_FIRSTAID, TMW2_MAGNUSHEAL); + CLASS_SCHOLARSHIP, 200, TMW2_FIRSTAID, TMW2_MAGNUSHEAL); // Magnus Healing RegisterMagic(3, TMW2_MAGNUSHEAL, 10, SpellBookPage, 1, - CLASS_SCHOLARSHIP, 100, TMW2_HEALING, false); + CLASS_SCHOLARSHIP, 300, TMW2_HEALING, false); /* Skillchain */ // Provoke @@ -358,15 +358,15 @@ OnInit: CLASS_PHYSICAL, 100, SM_BASH, KN_AUTOCOUNTER); // Counter Attack RegisterMagic(2, KN_AUTOCOUNTER, 5, FluoPowder, 3, - CLASS_PHYSICAL, 100, MC_MAMMONITE, false); + CLASS_PHYSICAL, 200, MC_MAMMONITE, false); /* Skillchain */ // Arrow Shower RegisterMagic(3, AC_SHOWER, 10, FluoPowder, 3, - CLASS_PHYSICAL, 100, false, SN_SHARPSHOOTING); + CLASS_PHYSICAL, 150, false, SN_SHARPSHOOTING); // Sharpshooter RegisterMagic(3, SN_SHARPSHOOTING, 1, FluoPowder, 3, - CLASS_PHYSICAL, 100, AC_SHOWER, false); + CLASS_PHYSICAL, 150, AC_SHOWER, false); @@ -385,10 +385,10 @@ OnInit: CLASS_DESTRUCTION, 100, false, TMW2_FIREBALL); // Fire Ball RegisterMagic(2, TMW2_FIREBALL, 10, Quill, 2, - CLASS_DESTRUCTION, 100, TMW2_FIREARROW, TMW2_ARMAGEDDON); + CLASS_DESTRUCTION, 150, TMW2_FIREARROW, TMW2_ARMAGEDDON); // Armageddon RegisterMagic(3, TMW2_ARMAGEDDON, 5, Quill, 3, - CLASS_DESTRUCTION, 100, TMW2_FIREBALL, false); + CLASS_DESTRUCTION, 200, TMW2_FIREBALL, false); /* Skillchain */ // Napalm Beat @@ -396,10 +396,10 @@ OnInit: CLASS_DESTRUCTION, 100, false, TMW2_HOLYLIGHT); // Holy Light RegisterMagic(2, TMW2_HOLYLIGHT, 10, Quill, 2, - CLASS_DESTRUCTION, 100, TMW2_NAPALMBEAT, TMW2_JUDGMENT); + CLASS_DESTRUCTION, 150, TMW2_NAPALMBEAT, TMW2_JUDGMENT); // Judgement RegisterMagic(3, TMW2_JUDGMENT, 5, Quill, 3, - CLASS_DESTRUCTION, 100, TMW2_HOLYLIGHT, false); + CLASS_DESTRUCTION, 200, TMW2_HOLYLIGHT, false); /* Skillchain */ // Frost Diver @@ -407,10 +407,10 @@ OnInit: CLASS_DESTRUCTION, 100, false, TMW2_FROSTNOVA); // Frost Nova RegisterMagic(2, TMW2_FROSTNOVA, 10, Quill, 2, - CLASS_DESTRUCTION, 100, TMW2_FROSTDIVER, TMW2_NILFHEIM); + CLASS_DESTRUCTION, 150, TMW2_FROSTDIVER, TMW2_NILFHEIM); // Nilfheim RegisterMagic(3, TMW2_NILFHEIM, 5, Quill, 3, - CLASS_DESTRUCTION, 100, TMW2_FROSTNOVA, false); + CLASS_DESTRUCTION, 200, TMW2_FROSTNOVA, false); /* Skillchain */ // Magic Strike @@ -418,10 +418,10 @@ OnInit: CLASS_DESTRUCTION, 100, false, TMW2_LIGHTNINGBOLT); // Lightning Bolt RegisterMagic(2, TMW2_LIGHTNINGBOLT, 10, Quill, 2, - CLASS_DESTRUCTION, 100, TMW2_MAGICSTRIKE, TMW2_TEMPEST); + CLASS_DESTRUCTION, 150, TMW2_MAGICSTRIKE, TMW2_TEMPEST); // Tempest RegisterMagic(3, TMW2_TEMPEST, 5, Quill, 3, - CLASS_DESTRUCTION, 100, TMW2_LIGHTNINGBOLT, false); + CLASS_DESTRUCTION, 200, TMW2_LIGHTNINGBOLT, false); diff --git a/npc/functions/util.txt b/npc/functions/util.txt index e18a56ac5..22da3c1b6 100644 --- a/npc/functions/util.txt +++ b/npc/functions/util.txt @@ -763,7 +763,7 @@ function script learn_magic { .@it=$@MSK_ITEM[.@ski]; .@am=$@MSK_AMOUNT[.@ski]; .@msp=$@MSK_MSPCOST[.@ski]; - .@ap=($@MSK_COST[.@ski]*getskilllv(.@ski)*100)**2; + .@ap=($@MSK_COST[.@ski]*getskilllv(.@ski)*100); // Pre-requisite check if (.@pre) { -- cgit v1.2.3-70-g09d2