From b9af589e3b51f6381b9e961b84b3285173494852 Mon Sep 17 00:00:00 2001
From: Jesusaves <cpntb1@ymail.com>
Date: Wed, 24 Apr 2019 13:08:30 -0300
Subject: Nahrec - unlock Chainmail, Chainmail Skirt and Light Platemail.
 Warlord plates locked but with lore. Goldening still locked.

---
 npc/017-5/nahrec.txt | 109 ++++++++++++++++++++++++++++-----------------------
 1 file changed, 60 insertions(+), 49 deletions(-)

diff --git a/npc/017-5/nahrec.txt b/npc/017-5/nahrec.txt
index fdb94e794..bd430d7ba 100644
--- a/npc/017-5/nahrec.txt
+++ b/npc/017-5/nahrec.txt
@@ -8,50 +8,14 @@
 //          TODO: Silversmith on 24, 25
 
 017-5,44,24,0	script	Nahrec	NPC_PLAYER,{
+    function blacksmith_create;
+
     // Debug
     if (!is_staff()) {
         mesn;
         mesq l("Almost there! The War Lord will be proud with this new armor I am inventing for him! Just a little more...!");
-        close;
-    }
-
-    // blacksmith_create( BaseItem1, Amount, BaseItem2, Amount, PrizeItem, Price )
-    function blacksmith_create {
-        .@base1=getarg(0);
-        .@amon1=getarg(1);
-        .@base2=getarg(2);
-        .@amon2=getarg(3);
-        .@prize=getarg(4);
-        .@price=getarg(5);
-
-        mesn;
-        mesq l("Do you want to craft @@? For that I will need @@ @@, @@ @@ and @@ gp.",
-        getitemlink(.@prize), .@amon1, getitemlink(.@base1), .@amon2, getitemlink(.@base2), .@price);
-
-        select
-            l("Yes"),
-            l("No");
-
-        if (@menu == 2)
-            return;
-
-        if (countitem(.@base1) >= .@amon1 &&
-            countitem(.@base2) >= .@amon2 &&
-            Zeny >= .@price) {
-            inventoryplace .@prize, 1;
-            delitem .@base1, .@amon1;
-            delitem .@base2, .@amon2;
-            Zeny = Zeny - .@price;
-            getitem .@prize, 1;
-
-            mes "";
-            mesn;
-            mesq l("Many thanks! Come back soon.");
-        } else {
-            speech S_FIRST_BLANK_LINE,// | S_LAST_NEXT,
-                    l("You don't have enough material, sorry.");
-        }
-        return;
+        //close;
+        next;
     }
 
     mesn;
@@ -79,11 +43,13 @@ L_Makestuff:
     mesn;
     mesq l("Yes, I can craft many things. In addition to plating and improving armor, I can craft smaller items made of gold and other metals.");
     select
-        rif(countitem(WarlordPlate) > 0, l("Can you improve my Warlord Plate for me?")),
-        rif(countitem(LightPlatemail) > 0, l("Can you improve my Light Platemail for me?")),
+        rif(false && countitem(WarlordPlate) > 0, l("Can you improve my Warlord Plate for me?")),
+        rif(false && countitem(LightPlatemail) > 0, l("Can you improve my Light Platemail for me?")),
+        l("Can you craft Chainmail?"),
         l("Can you craft Light Platemail?"),
-        l("Can you craft Warlord Plate?"),
+        rif(false, l("Can you craft Warlord Plate?")),
         l("Can you craft Savior Pants?"),
+        l("Can you craft Chainmail Skirt?"),
         l("Do you know something about 'Mylarin Dust'?"),
         l("Nevermind, bye!");
     mes "";
@@ -95,16 +61,22 @@ L_Makestuff:
             blacksmith_create(GoldIngot, 10, LightPlatemail, 1, GoldenLightPlatemail, 30000);
             break;
         case 3:
-            blacksmith_create(IronIngot, 15, SilverIngot, 5, LightPlatemail, 10000);
+            blacksmith_create(IronIngot, 10, SilverIngot, 2, Chainmail, 20000);
             break;
         case 4:
-            blacksmith_create(IronIngot, 5, GoldenLightPlatemail, 1, WarlordPlate, 5000);
+            blacksmith_create(IronIngot, 15, SilverIngot, 5, LightPlatemail, 40000);
             break;
         case 5:
-            goto L_Savior;
+            blacksmith_create(IronIngot, 5, GoldenLightPlatemail, 1, WarlordPlate, 5000);
+            break;
         case 6:
-            goto L_Mylarin;
+            goto L_Savior;
         case 7:
+            blacksmith_create(IronIngot, 10, SilverIngot, 15, ChainmailSkirt, 35000);
+            break;
+        case 8:
+            goto L_Mylarin;
+        case 9:
             closedialog;
             goodbye;
             close;
@@ -130,10 +102,49 @@ L_Savior:
     mesn;
     mesq l("Yes, I can craft Savior Pants. But it is not cheap. I'll need Platinum, Iridium, and Mylarin Dust. And gold. Much gold.");
     select
-        "I'll be back with those items..",
-        "That's crazy!";
+        l("I'll be back with those items.."),
+        l("That's crazy!");
     close;
 
+// blacksmith_create( BaseItem1, Amount, BaseItem2, Amount, PrizeItem, Price )
+function blacksmith_create {
+    .@base1=getarg(0);
+    .@amon1=getarg(1);
+    .@base2=getarg(2);
+    .@amon2=getarg(3);
+    .@prize=getarg(4);
+    .@price=getarg(5);
+
+    mesn;
+    mesq l("Do you want to craft @@? For that I will need @@ @@, @@ @@ and @@ gp.",
+    getitemlink(.@prize), .@amon1, getitemlink(.@base1), .@amon2, getitemlink(.@base2), .@price);
+
+    select
+        l("Yes"),
+        l("No");
+
+    if (@menu == 2)
+        return;
+
+    if (countitem(.@base1) >= .@amon1 &&
+        countitem(.@base2) >= .@amon2 &&
+        Zeny >= .@price) {
+        inventoryplace .@prize, 1;
+        delitem .@base1, .@amon1;
+        delitem .@base2, .@amon2;
+        Zeny = Zeny - .@price;
+        getitem .@prize, 1;
+
+        mes "";
+        mesn;
+        mesq l("Many thanks! Come back soon.");
+    } else {
+        speech S_FIRST_BLANK_LINE,// | S_LAST_NEXT,
+                l("You don't have enough material, sorry.");
+    }
+    return;
+}
+
 OnInit:
     .@npcId = getnpcid(.name$);
     setunitdata(.@npcId, UDT_HEADTOP, FancyHat);
-- 
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