From 6cd0bf2843274fcf3d5245ac34ee1e0e712ece47 Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Fri, 15 Jun 2018 23:01:59 -0300 Subject: Add more neutral monsters on the siege, but these neutral monsters are scattered --- npc/012-1/guards.txt | 2 ++ 1 file changed, 2 insertions(+) diff --git a/npc/012-1/guards.txt b/npc/012-1/guards.txt index 84810861e..b0cecd52e 100644 --- a/npc/012-1/guards.txt +++ b/npc/012-1/guards.txt @@ -427,6 +427,8 @@ OnTimer240000: else bg_monster($@FK_Team2, "012-1", rand(69, 136), rand(83, 74), "Monster Soldier", MagicGoblin, "Hurnsguard::OnSkip"); } + // Spawn Angry Scorpions on the whole map. These monsters are neutral! + areamonster("012-1", 33, 16, 137, 100, "Monster Soldier", AngryScorpion, .@Pl+.CYCLES, "Hurnsguard::OnSkip"); // One extra guard on every summon bg_monster($@FK_Team1, "012-1", rand(131, 136), rand(64, 80), "Additional Guard", FallenGuard2, "Cassia::OnSkip"); -- cgit v1.2.3-70-g09d2