From 3800e31648c9bf0da794f065706754d2e2b0d68b Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Thu, 1 Aug 2019 16:17:17 -0300 Subject: Merge Monster King HP from Throne Room into Database. --- db/re/mob_db.conf | 2 +- npc/boss/throne.txt | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/db/re/mob_db.conf b/db/re/mob_db.conf index 1ae57e02c..a64dd6c92 100644 --- a/db/re/mob_db.conf +++ b/db/re/mob_db.conf @@ -7713,7 +7713,7 @@ mob_db: ( SpriteName: "MonsterKing" Name: "The Monster King" Lv: 150 - Hp: 58713 + Hp: 108713 Sp: 1665 Exp: 65000 JExp: 2100 diff --git a/npc/boss/throne.txt b/npc/boss/throne.txt index d3097992b..668fd0a86 100644 --- a/npc/boss/throne.txt +++ b/npc/boss/throne.txt @@ -20,8 +20,8 @@ OnBegin: $@MK_CHALLENGE=true; .MK=monster("boss", 45, 45, "The Monster King", MonsterKing, 1, .name$+"::OnVictory"); .@bhp=getunitdata(.MK, UDT_MAXHP); - setunitdata(.MK, UDT_MAXHP, .@bhp+50000+2000*.FAILS); - setunitdata(.MK, UDT_HP, .@bhp+50000+2000*.FAILS); + setunitdata(.MK, UDT_MAXHP, .@bhp+2000*.FAILS); + setunitdata(.MK, UDT_HP, .@bhp+2000*.FAILS); // Spawn reinforcements .@mobId=MonsterLieutenant; -- cgit v1.2.3-60-g2f50