From 103eda6d05498af0ca23073b19379647e06161db Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Thu, 18 Jun 2020 03:06:13 -0300 Subject: Remove entirely Tulimshar Inn Gambling Exchange. It needs a complete rework. --- npc/003-9/gambler.txt | 29 ++--------------------------- npc/functions/hub.txt | 2 +- 2 files changed, 3 insertions(+), 28 deletions(-) diff --git a/npc/003-9/gambler.txt b/npc/003-9/gambler.txt index dcd7e9f7c..31dad9f60 100644 --- a/npc/003-9/gambler.txt +++ b/npc/003-9/gambler.txt @@ -2,7 +2,7 @@ // Author: // Jesusalva // Description: -// Tulimshar Inn Recepcionist +// Tulimshar Inn Receptionist 003-9,42,123,0 script Gambler Master NPC_LOF_NOBLEMAN,{ mesn; @@ -14,15 +14,12 @@ { next; select - l("I want to turn over my Casino Coins."), l("How does Gambling works?"), l("How can I obtain casino coins?"), l("Nothing, thanks."); mes ""; switch (@menu) { case 1: - goto L_Trade; - case 2: mesn; mesq l("You find a slot machine or another gambler, and make a bet!"); next; @@ -35,7 +32,7 @@ mesn; mesq l("If you're afraid of losing everything, then DEFINITELY do not gamble. %%2"); break; - case 3: + case 2: mesn; mesq l("I dunno. I don't think they're sold anywhere."); next; @@ -49,31 +46,9 @@ } while (@menu != 4); close; -L_Trade: - openshop; - closedialog; - close; - OnInit: .sex = G_MALE; .distance = 5; - tradertype(NST_CUSTOM); - - sellitem MercBoxA, 940; - sellitem JeansShorts, 820; - sellitem ElixirOfLife, 150; - sellitem PoisonArrow, 30; end; - -OnCountFunds: - setcurrency(countitem(CasinoCoins)); - end; - -OnPayFunds: - if( countitem(CasinoCoins) < @price ) - end; - delitem CasinoCoins,@price; - purchaseok(); - end; } diff --git a/npc/functions/hub.txt b/npc/functions/hub.txt index 1769a1c4b..152cad7e7 100644 --- a/npc/functions/hub.txt +++ b/npc/functions/hub.txt @@ -293,11 +293,11 @@ function script HUB_SkillInvoke { SK_spregen(); GetManaExp(GD_DEVELOPMENT, 10); break; + // Magic v3 case TMW2_NILFHEIM: SK_nilfheim(); GetManaExp(@skillId, 3); break; - // Magic v3 case TMW2_JUDGMENT: debugmes "Target: %d (%d,%d)", @skillTarget, @skillTargetX, @skillTargetY; areasc2(getmap(), @skillTargetX, @skillTargetY, 2, 10000, SC_BLOODING, BL_MOB|BL_PC); -- cgit v1.2.3-70-g09d2