From 08cbc8dcc82cbc908329f3123bf42ec54e651423 Mon Sep 17 00:00:00 2001 From: jesusalva Date: Thu, 8 Mar 2018 06:13:55 -0300 Subject: Include Aindan and a (somewhat bugged) Ishi --- npc/003-1/_import.txt | 2 + npc/003-1/aidan.txt | 89 +++++++++++++++++++++ npc/003-1/ishi.txt | 213 ++++++++++++++++++++++++++++++++++++++++++++++++++ 3 files changed, 304 insertions(+) create mode 100644 npc/003-1/aidan.txt create mode 100644 npc/003-1/ishi.txt diff --git a/npc/003-1/_import.txt b/npc/003-1/_import.txt index 1dec81be5..7e88f6043 100644 --- a/npc/003-1/_import.txt +++ b/npc/003-1/_import.txt @@ -3,6 +3,7 @@ "npc/003-1/_mobs.txt", "npc/003-1/_warps.txt", "npc/003-1/aahna.txt", +"npc/003-1/aidan.txt", "npc/003-1/ched.txt", "npc/003-1/constableperry.txt", "npc/003-1/cyndala.txt", @@ -11,6 +12,7 @@ "npc/003-1/gladys.txt", "npc/003-1/inac.txt", "npc/003-1/inar.txt", +"npc/003-1/ishi.txt", "npc/003-1/itka.txt", "npc/003-1/jakod.txt", "npc/003-1/jerican.txt", diff --git a/npc/003-1/aidan.txt b/npc/003-1/aidan.txt new file mode 100644 index 000000000..3b8fd7a10 --- /dev/null +++ b/npc/003-1/aidan.txt @@ -0,0 +1,89 @@ +// TMW-2 Script +// Author: Crazyfefe, Jesusalva +// Desc: Originally a Tmw script + +003-1,95,97,0 script Aidan NPC_PLAYER,{ + + function Register + { + mesn l("Aidan, the Monster Guide"); + mesq l("Oh my, you don't seem to be registered as a Monster Hunting Quest Participant. Would you like to register?"); + next; + mesn l("Aidan, the Monster Guide"); + mesq l("The register fee is 2000 GP."); + + do + { + select + rif(Zeny >= 2000, l("Register")), + rif(Zeny < 2000, l("How do I get so much money?!")), + l("Not at the moment"), + l("Information"); + + switch (@menu) + { + case 1: + mes ""; + Zeny=Zeny-2000; + MPQUEST=1; + mesn l("Aidan, the Monster Guide"); + mesq l("Give me a second to look over your paperwork."); + next; + mesn l("Aidan, the Monster Guide"); + mes l("\"Well, looks like you qualify!"); + mes l("Welcome to the questing world!\""); + close; + break; + case 2: + mes ""; + mesn l("Aidan, the Monster Guide"); + mesq l("Sell old equipment and items you won't use. For example, what should you do with a @@ or an @@? Sell it!", getitemlink(Topaz), getitemlink(ScorpionStinger)); + close; + break; + case 3: + mes ""; + mesn l("Aidan, the Monster Guide"); + mesq l("Very well, you don't know what you're missing."); + close; + break; + case 4: + mes ""; + mesn l("Aidan, the Monster Guide"); + mesq l("You see, because the Monster King, monsters have been running rampant. If they grow too much in numbers, cities may be overrun."); + next; + mesn l("Aidan, the Monster Guide"); + mesq l("Therefore, the Alliance created a system so when you kill a monster, depending on its strength, you'll get Monster Points."); + next; + mesn l("Aidan, the Monster Guide"); + mesq l("To prevent abuse, a registering fee is charged. Nothing major."); + next; + mesn l("Aidan, the Monster Guide"); + mesq l("So whaddaya say, sign up won't you?"); + next; + mes ""; + Register; + break; + } + } while (@menu != 4); + } + + if (MPQUEST == 0) + Register; + + mesn l("Aidan, the Monster Guide"); + mesq l("You currently have @@ Monster Points. These points are acquired while killing monsters.", Mobpt); + close; + +OnInit: + .@npcId = getnpcid(0, .name$); + //setunitdata(.@npcId, UDT_HEADTOP, 2929); + setunitdata(.@npcId, UDT_HEADMIDDLE, 1305); + setunitdata(.@npcId, UDT_HEADBOTTOM, 2207); + setunitdata(.@npcId, UDT_WEAPON, 1802); // Boots + setunitdata(.@npcId, UDT_HAIRSTYLE, 3); + setunitdata(.@npcId, UDT_HAIRCOLOR, 3); + + .sex = G_MALE; + .distance = 5; + end; +} diff --git a/npc/003-1/ishi.txt b/npc/003-1/ishi.txt new file mode 100644 index 000000000..7e7ff8e7b --- /dev/null +++ b/npc/003-1/ishi.txt @@ -0,0 +1,213 @@ +// TMW-2 Script +// Author: +// Crazyfefe +// Jesusalva +// +// Do not add void items to array. +// note : the rare item system suck. Must be ordered from less rare to most rare. +// TODO FIXME: Not reading properly from @Rares$ array, no idea how to fix that! + +003-1,97,97,0 script Ishi NPC_PLAYER,{ + + if (getq(MPQUEST) == 0) + { + mesn l("Ishi, the Rewards Master"); + mesq l("Hey, it seems like you didn't register as a Monster Hunting Quest participant yet! You can sign up with Aidan."); + close; + } + + + if (Mobpt < BaseLevel ** 2) + { + mesn l("Ishi, the Rewards Master"); + mesq l("Welcome! I see you have @@ Monster Points. But that isn't enough to get items, sorry!", Mobpt); + close; + } + + setarray @Items$, "Bread", "Croconut","Plushroom", + "RedApple","Beer","Candy","Orange","ChocolateBar","BugLeg","CoinBag", + "Coal","SnakeSkin","CottonCloth","GrassSeeds","HardSpike","CobaltHerb","GambogeHerb", + "MauveHerb","IronOre","MaggotSlime","RawLog","ScorpionStinger","SilkCocoon","TreasureKey", + "FluffyFur","EmptyBottle","RustyKnife","TolchiArrow","Arrow","IronArrow","BlueCottonDye"; + setarray @Rares$, "BronzeGift", 120, "IronIngot", 70, "BrimedHat", 40; + + mesn l("Ishi, the Rewards Master"); + mesq l("Welcome! I see you have @@ Monster Points. Would you like to exchange some of those for items?", Mobpt); + next; + + do + { + select + rif(Mobpt >= BaseLevel ** 2,l("1")), + rif(Mobpt >= (BaseLevel ** 2)*2,l("2")), + rif(Mobpt >= (BaseLevel ** 2)*3,l("3")), + rif(Mobpt >= (BaseLevel ** 2)*4,l("4")), + rif(Mobpt >= (BaseLevel ** 2)*5,l("5")), + rif(Mobpt >= (BaseLevel ** 2)*6,l("6")), + rif(Mobpt >= (BaseLevel ** 2)*7,l("7")), + rif(Mobpt >= (BaseLevel ** 2)*8,l("8")), + rif(Mobpt >= (BaseLevel ** 2)*9,l("9")), + rif(Mobpt >= (BaseLevel ** 2)*10,l("10")), + rif(Mobpt >= (BaseLevel ** 2)*11,l("Gimme as many as I deserve!")), + l("Sorry, I have to go now."); + + switch (@menu) + { + case 1 : + @var = 1; + goto L_Items; + break; + case 2 : + @var = 2; + goto L_Items; + break; + case 3 : + @var = 3; + goto L_Items; + break; + case 4 : + @var = 4; + goto L_Items; + break; + case 5 : + @var = 5; + goto L_Items; + break; + case 6 : + @var = 6; + goto L_Items; + break; + case 7 : + @var = 7; + goto L_Items; + break; + case 8 : + @var = 8; + goto L_Items; + break; + case 9 : + @var = 9; + goto L_Items; + break; + case 10 : + @var = 10; + goto L_Items; + break; + case 11 : + goto L_Give_all; + break; + default : + goto L_Close; + break; + } + } while (@menu != 12); + + closedialog; + goodbye; + close; + +L_Close: + @var =0; + close; + +L_Items: + debugmes "Reaching item loop"; + for (.@i = 0; .@i < @var; .@i ++) + { + debugmes "Items: "+str(@var); + .@lucked=0; + .@reward$=""; + getinventorylist; + if (@inventorylist_count == 100) + goto L_NoPlace; + + debugmes "Testing rares"; + for (.@b = 0; .@b < (getarraysize(@Rares$)/2); .@b=.@b+2) { + .@lucky = rand(10000); // 0 - 99999 + debugmes "Checking "+@Rares$[b]+" - b is now "+.@b; + debugmes l("Check @@ <= @@", .@lucky, @Rares$[b+1]); + if (.@lucky <= atoi(@Rares$[b+1])) { + .@lucked=1; + .@reward$ = @Rares$[b]; + } + } + + debugmes "Setting reward"; // could be if (!.@lucked) but for sanity... + if (.@reward$ == "") + set .@reward$, @Items$[rand(getarraysize(@Items$))]; + + debugmes "Check weight"; + .@weight = checkweight(.@reward$,1); + if (!.@weight) + goto L_NoPlaceWeight; + + debugmes "Processing..."; + Mobpt = Mobpt - BaseLevel ** 2; + getitem .@reward$,1; + + debugmes "Printing..."; + if (.@lucked) { + mes ""; + mes l("Wow!"); + mes l("I can't believe."); + mes l("you got lucky and got a(n) @@!", getitemlink(.@reward$)); + mes ""; + } else { + mesq l("You received one @@!", getitemlink(.@reward$)); + } + + } + close; + +L_Continue: + mesq l("You still have @@ Monster Points! Do you want more items?", Mobpt); + do + { + select + l("Yes"), + l("No"); + + switch (@menu) + { + case 1: + goto L_Give_all; + break; + case 2: + goto L_Close; + break; + } + } while (@menu != 2); + +L_NoPlace : + mesq l("You seem to run out of place, you should go to the storage."); + close; + +L_NoPlaceWeight : + mesq l("You can't carry more items, you should go to the storage."); + close; + +L_Give_all: + @var = Mobpt / BaseLevel ** 2; + if (@var > 50) { // limit to avoid lag server. Probably a bad idea. + @var = 50; + mes l("You have too much points. I can't allow you to take all at once right now. I'll try to give you 50, and you come back later!"); + next; + } + + goto L_Items; + close; + +OnInit: + .@npcId = getnpcid(0, .name$); + //setunitdata(.@npcId, UDT_HEADTOP, 2929); + setunitdata(.@npcId, UDT_HEADMIDDLE, 1305); + setunitdata(.@npcId, UDT_HEADBOTTOM, 2207); + setunitdata(.@npcId, UDT_WEAPON, 1802); // Boots + setunitdata(.@npcId, UDT_HAIRSTYLE, 4); + setunitdata(.@npcId, UDT_HAIRCOLOR, 13); + + .sex = G_MALE; + .distance = 5; + end; +} + -- cgit v1.2.3-70-g09d2