From 02069216b96e30df661f8b916dbb682ca8d6a466 Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Thu, 30 Dec 2021 11:53:02 -0300 Subject: Minor fixes, balancing, and add an extra skill to Piou (Accurate) homun The extra skill is Bloodlust (which raises damage and aspd for ~1 min). --- db/homun_skill_tree.txt | 3 ++- db/re/skill_db.conf | 3 +++ npc/functions/clientversion.txt | 2 +- npc/functions/hub.txt | 13 +++++++------ 4 files changed, 13 insertions(+), 8 deletions(-) diff --git a/db/homun_skill_tree.txt b/db/homun_skill_tree.txt index e8f00011c..2ceee473c 100644 --- a/db/homun_skill_tree.txt +++ b/db/homun_skill_tree.txt @@ -50,6 +50,7 @@ 6004,8032,2,8008,3,0,0,0,0,0,0,0,0,850 //MH_GOLDENE_FERSE** → +FLEE, ASPD ~ Holydmg 6007,8032,2,8011,4,0,0,0,0,0,0,0,0,950 //MH_GOLDENE_FERSE** → +FLEE, ASPD ~ Holydmg -// Special for underpowered Homunculus +// Specials for underpowered Homunculus +6006,8050,1,0,0,0,0,0,0,0,0,0,0,500 //TMW2_BLOODLUST** - Raise ATK and leech HP 6002,8031,1,8001,9,8003,5,0,0,0,0,0,0,900 //MH_STAHL_HORN → EXTREME DAMAGE, STUN AND KNOCKBACK diff --git a/db/re/skill_db.conf b/db/re/skill_db.conf index ed583bdac..96edd865e 100644 --- a/db/re/skill_db.conf +++ b/db/re/skill_db.conf @@ -40720,6 +40720,9 @@ skill_db: ( SkillType: { Enemy: true } + DamageType: { + NoDamage: true + } AttackType: "Weapon" AfterCastWalkDelay: 1000 FixedCastTime: -1 diff --git a/npc/functions/clientversion.txt b/npc/functions/clientversion.txt index 9090457cb..223756a74 100644 --- a/npc/functions/clientversion.txt +++ b/npc/functions/clientversion.txt @@ -990,7 +990,7 @@ function script clientupdater { mesn ("TMW2 Staff"); mesc l("Hello, %s! Congratulations for finishing the %s!", strcharinfo(0), b(l("Christmas 2021 Joint Event"))), 3; mesc l("You need to pick your prizes!"), 3; - inventoryplace NPCEyes, 6, Iten, 1; + inventoryplace NPCEyes, 6, Iten, 5; next; mesc l("Select one:"), 3; menuint diff --git a/npc/functions/hub.txt b/npc/functions/hub.txt index 51d4bf707..3fc728805 100644 --- a/npc/functions/hub.txt +++ b/npc/functions/hub.txt @@ -390,7 +390,7 @@ function script HUB_SkillInvoke { break; case TMW2_CAPRICE: .@gid = @skillCaster; - .@ak1 = max(getunitdata(.@gid, UDT_MATKMIN), getunitdata(.@gid, UDT_INT)); + .@ak1 = max(getunitdata(.@gid, UDT_MATKMIN), getunitdata(.@gid, UDT_INT) * 4 / 3); .@ak2 = max(getunitdata(.@gid, UDT_MATKMAX), .@ak1 * 12 / 10); /* FIXME: Validate if mob is still alive after each hit */ for (.@i=0; .@i < limit(1, @skillLv, 10); .@i++) { @@ -422,15 +422,16 @@ function script HUB_SkillInvoke { break; case TMW2_MOON: .@gid = @skillCaster; // gethominfo(0); - .@ak1 = getunitdata(.@gid, UDT_ATKMIN); - .@ak2 = getunitdata(.@gid, UDT_ATKMAX); + .@ak1 = max(getunitdata(.@gid, UDT_ATKMIN), getunitdata(.@gid, UDT_STR) * 3); + .@ak2 = max(getunitdata(.@gid, UDT_ATKMAX), .@ak1 * 12 / 10); .@hit = 1 + (@skillLv / 2); .@dmg = rand2(.@ak1, .@ak2) / .@hit; .@dmg += .@dmg * @skillLv / 3; // +33% DMG per level + .@dmx = max(.@dmg * 5 / 4, .@dmg + 10); // ~ +25% DMG on crit for (.@i=0; .@i < .@hit; .@i++) { - // 5% special "crit" chance - if (rand2(20) == 14) - harm(@skillTarget, .@dmg+10, HARM_MISC, Ele_Neutral, .@gid); + // 10% special "crit" chance + if (rand2(10) == 7) + harm(@skillTarget, .@dmx, HARM_MISC, Ele_Neutral, .@gid); else harm(@skillTarget, .@dmg, HARM_MAGI, Ele_Neutral, .@gid); sleep2(100); -- cgit v1.2.3-60-g2f50