Age | Commit message (Collapse) | Author | Files | Lines |
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Meaning a lv 30 slime (default) will go from 33 to 30 mob points.
While a normal lv 30 enemy will go from 33 to 36 mob points.
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This makes Thief utility. I wrote this thinking on Iilia Quest, which CANNOT be
successfuly complete without a thief in your party. (evil laugh).
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Fishing (=bait rarity). Treasure Hunting (=20% from Job Level).
Both are about a Maggot Kill. Crafting gives full job level (about a Dark Lizard kill)
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Divine Protection is now removed, and granted again because it is now an FFA skill.
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bad Indoor zone
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Normal Provoke and TrickDead will be removed without giving a badge.
These skills were bonuses from class level up to 2, which is already handled.
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If they were paid, you'll get 1000 JEXP for additional levels, and 1 Scholarship
Badge for them. Otherwise, 100 JEXP for them (AL_HEAL lv 3+ will give a badge).
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Text will also change accordingly.
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You can start with the following skills: Freecast, Backsliding, Fire Wall or Throttle.
We advise Fire Wall, of course...
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This results in 0% of organization of the Monster Army.
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restart)
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a new
siege is (based on MK Aggro)
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seen.
This means 3 lv 40 players will render 600 HP more to boss, besides the old HP
boost (TotalPPL+Lv * 80).
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This means average lv 40 with 3 players = 120 HP bonus, right now.
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Acknowledge Kolchak's contributions
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