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-rw-r--r--npc/functions/hub.txt3
-rw-r--r--npc/magic/cuteheart.txt43
2 files changed, 3 insertions, 43 deletions
diff --git a/npc/functions/hub.txt b/npc/functions/hub.txt
index a37160e6f..14cd6d86e 100644
--- a/npc/functions/hub.txt
+++ b/npc/functions/hub.txt
@@ -331,6 +331,9 @@ function script HUB_SkillInvoke {
case TMW2_KALSPIKE:
SK_summon(PoisonSpikyMushroom, 4, any(2,3));
break;
+ case TMW2_CUTEHEART:
+ SK_summon(Fluffy, 4, any(2,3));
+ break;
// Slightly more complex summons
case TMW2_LIMERIZER:
SK_summon(any(GreenSlime,AzulSlime,RedSlime,AngryYellowSlime), 2, any(3,4));
diff --git a/npc/magic/cuteheart.txt b/npc/magic/cuteheart.txt
index 2030b03ff..4bef762eb 100644
--- a/npc/magic/cuteheart.txt
+++ b/npc/magic/cuteheart.txt
@@ -9,51 +9,8 @@
end;
OnCall:
- // Other requeriments: 1x WhiteFur
- if (countitem(WhiteFur) < 1) {
- dispbottom l("You need 1x @@ to cast this skill.", getitemlink(WhiteFur));
- end;
- }
-
- // Check cooldown
- if (@cuteheart_at > gettimetick(2)) {
- dispbottom l("Skill is in cooldown for @@.", FuzzyTime(@cuteheart_at));
- end;
- }
-
- // Setup
- @sk=TMW2_CUTEHEART;
- @mp=25;
- @amp=4;
-
- // Check if you have mana to cast
- // MagicCheck(SkillID, Mana{, MP per level})
- if (!MagicCheck(@sk, @mp, @amp))
- end;
-
- // Destroy reagents
- delitem WhiteFur, 1;
-
- // set cooldown
- @cuteheart_at=gettimetick(2);
- @cuteheart_at=@cuteheart_at+44;
-
- // As usual, magic profeciency affects success ratio
- if (rand(1,6) < abizit()+1) {
- .@mobId=Fluffy;
- // Summon Magic
- // SummonMagic(SkillID, MobID{, SkillLevelPerMob=2{, Level Override}})
- SummonMagic(@sk, .@mobId, 4, MAGIC_LVL+getskilllv(@sk)-1);
- } else {
- dispbottom l("The spell fails!");
- }
-
- // Get 4~5 mana experience point (this is NOT used by Mana Stone)
- GetManaExp(@sk, rand(4,5));
-
end;
OnInit:
- bindatcmd "sk-cuteheart", "sk#cuteheart::OnCall", 0, 100, 0;
end;
}