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author | Jesusaves <cpntb1@ymail.com> | 2020-07-16 23:27:59 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2020-07-16 23:27:59 -0300 |
commit | dbbd82929270538b4d6e3cef2fbd1d35ef01c776 (patch) | |
tree | d69c624230205d33b94750fdbb4d7ecb2c8de82e /npc/craft | |
parent | 0e046a0fc6c2a37084dddbb83d0b58cfa4d01052 (diff) | |
download | serverdata-dbbd82929270538b4d6e3cef2fbd1d35ef01c776.tar.gz serverdata-dbbd82929270538b4d6e3cef2fbd1d35ef01c776.tar.bz2 serverdata-dbbd82929270538b4d6e3cef2fbd1d35ef01c776.tar.xz serverdata-dbbd82929270538b4d6e3cef2fbd1d35ef01c776.zip |
Now going option-less will NOT wipe options, it'll add MAXHP option instead.
And weapons cannot have any form of defense bonus.
Diffstat (limited to 'npc/craft')
-rw-r--r-- | npc/craft/options.txt | 17 |
1 files changed, 11 insertions, 6 deletions
diff --git a/npc/craft/options.txt b/npc/craft/options.txt index fb23c7fd2..3928adff1 100644 --- a/npc/craft/options.txt +++ b/npc/craft/options.txt @@ -426,6 +426,10 @@ function script csys_ArmorFix { array_remove(@csys_penalty, VAR_ITEMDEFPOWER); array_remove(@csys_penalty, VAR_MDEFPOWER); + // If the options were wiped, add a random one + if (getarraysize(@csys_attr) == 0) + array_push(@csys_attr, VAR_MAXHPAMOUNT); + // Save for csys_BonusCalc @csysArmor=CSYS_ARMOR; @@ -454,12 +458,13 @@ function script csys_WeaponFix { .@sub=getiteminfo(getarg(0,Acorn), ITEMINFO_SUBTYPE); @csysArmor=0; - // Only remove one; There is a rationale for this: - // If you go only with defense level 1, it'll break item. - if (any(true,false)) - array_remove(@csys_attr, VAR_ITEMDEFPOWER); - else - array_remove(@csys_attr, VAR_MDEFPOWER); + // Remove the defense options + array_remove(@csys_attr, VAR_ITEMDEFPOWER); + array_remove(@csys_attr, VAR_MDEFPOWER); + + // If the options were wiped, add a random one + if (getarraysize(@csys_attr) == 0) + array_push(@csys_attr, VAR_MAXHPAMOUNT); // Weapon Subtype if (.@sub == W_FIST || .@sub == W_KNUCKLE) |