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author | jesusalva <cpntb1@ymail.com> | 2018-02-08 11:10:36 -0200 |
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committer | jesusalva <cpntb1@ymail.com> | 2018-02-08 11:10:36 -0200 |
commit | d4c958fa3f3774108d9ac48daee6856b6b67b997 (patch) | |
tree | b3e1fb255ce31e85d535f9a4656fb1bdd137a8ab /npc/003-1 | |
parent | 378579f52703249a1cbe0025603fa23c757abe50 (diff) | |
download | serverdata-d4c958fa3f3774108d9ac48daee6856b6b67b997.tar.gz serverdata-d4c958fa3f3774108d9ac48daee6856b6b67b997.tar.bz2 serverdata-d4c958fa3f3774108d9ac48daee6856b6b67b997.tar.xz serverdata-d4c958fa3f3774108d9ac48daee6856b6b67b997.zip |
Finish Marius, the Bard (or a prototype for it)
Diffstat (limited to 'npc/003-1')
-rw-r--r-- | npc/003-1/mariusthebard.txt | 59 |
1 files changed, 53 insertions, 6 deletions
diff --git a/npc/003-1/mariusthebard.txt b/npc/003-1/mariusthebard.txt index b676bc306..3bddc1331 100644 --- a/npc/003-1/mariusthebard.txt +++ b/npc/003-1/mariusthebard.txt @@ -8,7 +8,7 @@ // Description: // Marius the Bard is a bard. Helps player with the world's background story. -003-1,88,135,0 script Marius The Bard NPC_WATER_SPLASH,{ +003-1,88,135,0 script Marius The Bard NPC_ELVEN_MAN_TRADER,{ //hello; mesn; @@ -22,23 +22,70 @@ "Actually, nothing. Bye!", L_Bye; L_Who: - mesq l("todo"); + mes ""; + mesn; + mesq l("I am a bard! I used to be an elf trader, but music got me for good."); + next; + mesq l("Now I travel by the world, composing songs about the things I see."); + next; + mesq l("I try to improve my skills every day. One day, I will sing a song no one will ever forget."); close(); L_Where: - mesq l("todo"); + mes ""; + mesn; + mesq l("This is Tulishmar, the oldest of human cities."); + next; + mesq l("It is a port city at the south of the continent. Main economic activities are mining and spices trade."); + next; + mesq l("The biggest mine, where you could find Mana Stones in the past, is now entirely depleted. Not a single stone left."); + next; + mesq l("The magic council have only a handful set of them, and they let only the most skilled ones get it."); + next; + mesq l("If you want, you can ask there for one. They are at the big building at northwest."); close(); +// NOTE: Rewriting this song is always OK. +// The last line is always bigger than the previous ones. L_Music: - mesq l("todo"); + mes ""; + mesn; + mesq l("I will sing a song about the Mana War and current times."); + next; + mes l("In times of famine, magic came to save us."); + mes l("But we took every stone, and restricted the magic."); + mes l("Ah! Greedy humans! Why had we to desire?"); + mes l("Ah! Greedy humans! How ignorant were we, to ever do that?"); + next; + mes l("Saul and Fefe did a great revolution,"); + mes l("They wanted magic to be once again free!"); + mes l("Ah! Greedy humans! Why did we had to fight?"); + mes l("Ah! Greedy humans! Couldn't we happy with little?"); + next; + mes l("The mana war stroke, and many people died,"); + mes l("The Mana Stones were stolen, in evil hands have fallen!"); + mes l("Ah! Greedy humans! Just how big is our greed?"); + mes l("Ah! Greedy humans! Things will never be as they used to be!"); + next; + mes l("The mage thief tried to all power absorb,"); + mes l("But instead of dying a Monster King he became!"); + mes l("Ah! Greedy humans! We pay the price for our actions,"); + mes l("Ah! Greedy humans! The Monster War will now rage the globe!"); + next; + mes l("But hope is not lost, said the Sages of Fate!"); + mes l("Because heroes are not born, rather, they are made!"); + mes l("Ah! Greedy humans! Stand up to save our world!"); + mes l("Ah! Greedy humans! End this war which our greed has stroke!"); close(); L_Bye: - mesq l("todo"); + mes ""; + mesn; + mesq lg("Good bye my friend, and safe travels!"); close(); OnInit: .sex = G_MALE; - .distance = 3; + .distance = 5; end; } |