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author | Jesusaves <cpntb1@ymail.com> | 2019-09-10 13:16:13 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-09-10 13:16:13 -0300 |
commit | b356d2ee2f7522aa1cb6bac755b636ccc53c5dc0 (patch) | |
tree | d76446e38ba31b5352bc6a32d17a10f48225d024 | |
parent | 3428c42f3acbd3e6661d92d988c1cdefaa42264f (diff) | |
download | serverdata-b356d2ee2f7522aa1cb6bac755b636ccc53c5dc0.tar.gz serverdata-b356d2ee2f7522aa1cb6bac755b636ccc53c5dc0.tar.bz2 serverdata-b356d2ee2f7522aa1cb6bac755b636ccc53c5dc0.tar.xz serverdata-b356d2ee2f7522aa1cb6bac755b636ccc53c5dc0.zip |
COD Boss Room PvP: Use readparam2(), give 33% chance to get two bottles.
It's kinda pointless it is being so cooperative :3
-rw-r--r-- | npc/functions/mobpoint.txt | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/npc/functions/mobpoint.txt b/npc/functions/mobpoint.txt index 81c2030d7..224515bf1 100644 --- a/npc/functions/mobpoint.txt +++ b/npc/functions/mobpoint.txt @@ -89,11 +89,11 @@ OnPCKillEvent: } else if (compare(.@m$, "001-10-1")) { // Call Of Dusty Boss Room // You _may_ get a Bottled Dusty at random, but dead player status affect - .@bagistr=(readparam(bAgi, killedrid)*2)+readparam(bDex, killedrid); + .@bagistr=(readparam2(bAgi, killedrid)*2)+readparam2(bDex, killedrid); //.@b2=readparam(MaxHp, killedrid); if (.@bagistr > 20) - if (rand(0,250) < readparam(bLuk)+readparam(bLuk, killedrid)) - getitem BottledDust, 1; + if (rand2(0,250) < readparam2(bLuk)+readparam2(bLuk, killedrid)) + getitem BottledDust, any(1,1,2); } else { // Anywhere else // You get 0.5 times killed player level, and 0 times job level |