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//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2020 Hercules Dev Team
//= Copyright (C) Euphy
//= Copyright (C) L0ne_W0lf
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Payon Guides (Renewal)
//================= Description ===========================================
//= Guides for the city of Payon.
//================= Current Version =======================================
//= 1.2.1
//=========================================================================

payon,160,67,3	script	Guide#01payon::GuidePayon	4_M_PAY_SOLDIER,{
	cutin "pay_soldier",2;
	mes "[Payon Guide]";
	mes "Welcome to ^8B4513Payon^000000,";
	mes "the Mountain Village.";
	mes "Do you need help navigating the village?";
	F_Navi("[Payon Guide]");
	next;
	while (1) {
		switch(select("[ Main Facilities ]", "[ Merchants & Helpers ]", "Remove Marks from Mini-Map", "Cancel")) {
		case 1:
			.@loop = 1;
			while (.@loop) {
				switch(select("[ Archer Village ]", "[ Tool Shop ]", "[ Weapon & Armor Shop ]", "[ Inn & Tavern ]", "[ Central Palace ]", "[ Palace Court ]", "[ Royal Kitchen ]", "Previous Menu")) {
				case 1:
					mes "[Payon Guide]";
					mes F_Navi("Archer Village","payon,227,328","^B9062F")+" is where";
					mes "the Archer Association resides.";
					mes "Please use the far north gate to enter the village.";
					mes "Would you like to check any other locations?";
					viewpoint 1,227,328,0,0xFF0000;
					next;
					break;
				case 2:
					callsub L_Mark, F_Navi("Tool Shop","payon,144,85","^0000FF");
					viewpoint 1,144,85,1,0x0A82FF;
					next;
					break;
				case 3:
					callsub L_Mark, F_Navi("Weapon & Armor Shop","payon,139,159","^FF5400");
					viewpoint 1,139,159,2,0xFFB400;
					next;
					break;
				case 4:
					callsub L_Mark, F_Navi("Inn & Tavern","payon,220,117","^006400");
					viewpoint 1,220,117,3,0xAAFF00;
					next;
					break;
				case 5:
					callsub L_Mark, F_Navi("Central Palace","payon,155,245","^7F3300");
					viewpoint 1,155,245,4,0xD2691E;
					next;
					break;
				case 6:
					callsub L_Mark, F_Navi("Palace Court","payon,107,325","^800080");
					viewpoint 1,107,325,5,0xDA70D6;
					next;
					break;
				case 7:
					callsub L_Mark, F_Navi("Royal Kitchen","payon,154,325","^B9062F");
					viewpoint 1,154,325,6,0xFF0000;
					next;
					break;
				case 8:
					.@loop = 0;
					break;
				}
			}
			break;
		case 2:
			.@loop = 1;
			while (.@loop) {
				switch(select("[ Eden Teleport Officer ]", "[ Kafra Shop ]", "[ Repair / Armsmith ]", "[ Kafra Employee ]", "[ Trap Specialist ]", "[ Seiayblem ]", "[ Leablem ]", "[ Jade ]", "[ Pet Groomer ]", "[ Chef Assistant ]", "Previous Menu")) {
				case 1:
					callsub L_Mark, F_Navi("Eden Teleport Officer","payon,177,111","^0000FF");
					viewpoint 1,177,111,7,0x0A82FF;
					next;
					break;
				case 2:
					callsub L_Mark, F_Navi("Kafra Shop Girls","payon,164,157","^FF5400");
					viewpoint 1,164,157,8,0xFFB400;
					next;
					break;
				case 3:
					callsub L_Mark, F_Navi("Repairman & Armsmith","payon,144,170","^006400");
					viewpoint 1,144,170,9,0xAAFF00;
					next;
					break;
				case 4:
					callsub L_Mark, "^7F3300Kafra Employees^000000";
					viewpoint 1,181,104,10,0xD2691E;
					viewpoint 1,175,226,11,0xD2691E;
					next;
					break;
				case 5:
					callsub L_Mark, F_Navi("Trap Specialist","payon,123,109","^800080");
					viewpoint 1,123,109,12,0xDA70D6;
					next;
					break;
				case 6:
					mes "[Payon Guide]";
					mes F_Navi("Seiyablem","payon,140,151","^B9062F");
					mes "is a technician";
					mes "who can create ^0000FFslots^000000 on weapons and armors,";
					mes "but not all equipment";
					mes "can be slotted. Well, that's what he says.";
					mes "Would you like to check any other locations?";
					viewpoint 1,140,151,13,0xFF0000;
					next;
					break;
				case 7:
					mes "[Payon Guide]";
					mes F_Navi("Leablem","payon,236,199","^0000FF");
					mes "is a technician";
					mes "who can create ^0000FFslots^000000 on weapons and armors,";
					mes "but not all equipment";
					mes "can be slotted. Well, that's what he says.";
					mes "Would you like to check any other locations?";
					viewpoint 1,236,199,14,0x0A82FF;
					next;
					break;
				case 8:
					mes "[Payon Guide]";
					mes F_Navi("Jade","payon,173,238","^FF5400");
					mes "can exchange different types of";
					mes "^FF5400Gemstones^000000.";
					mes "Would you like to check any other locations?";
					viewpoint 1,173,238,15,0xFFB400;
					next;
					break;
				case 9:
					callsub L_Mark, F_Navi("Pet Groomer","payon,177,131","^006400");
					viewpoint 1,177,131,16,0xAAFF00;
					next;
					break;
				case 10:
					callsub L_Mark, F_Navi("Chef Assistant","payon,206,119","^7F3300");
					viewpoint 1,206,119,17,0xD2691E;
					next;
					break;
				case 11:
					.@loop = 0;
					break;
				}
			}
			break;
		case 3:
			mes "[Payon Guide]";
			mes "Sure, I'll remove all marks from your mini-map.";
			mes "Is there anything else I can do for you?";
			viewpoint 2,1,1,0,0xFFFF00;
			viewpoint 2,1,1,1,0x000000;
			viewpoint 2,1,1,2,0xFF0000;
			viewpoint 2,1,1,3,0xFFFF00;
			viewpoint 2,1,1,4,0xFFFF00;
			viewpoint 2,1,1,5,0xFFFF00;
			viewpoint 2,1,1,6,0xFFFF00;
			viewpoint 2,1,1,7,0xFFFF00;
			viewpoint 2,1,1,8,0xFFFF00;
			viewpoint 2,1,1,9,0xFFFF00;
			viewpoint 2,1,1,10,0xFFFF00;
			viewpoint 2,1,1,11,0xFFFF00;
			viewpoint 2,1,1,12,0xFFFF00;
			viewpoint 2,1,1,13,0xFFFF00;
			viewpoint 2,1,1,14,0xFFFF00;
			viewpoint 2,1,1,15,0xFFFF00;
			viewpoint 2,1,1,16,0xFFFF00;
			viewpoint 2,1,1,17,0xFFFF00;
			next;
			break;
		case 4:
			mes "[Payon Guide]";
			mes "Enjoy your stay.";
			close;
			cutin "",255;
			end;
		}
	}
	end;
L_Mark:
	mes "[Payon Guide]";
	mes "Let me mark the location of the";
	mes getarg(0);
	mes "on your mini-map.";
	mes "Would you like to check any other locations?";
	return;
}

payon,151,182,6	duplicate(GuidePayon)	Guide#02payon	4_M_PAY_SOLDIER
payon,221,85,6	duplicate(GuidePayon)	Guide#03payon	4_M_PAY_SOLDIER
payon,233,324,4	duplicate(GuidePayon)	Guide#04payon	4_M_PAY_SOLDIER

pay_arche,86,33,4	script	Guide#05payon	4_M_PAY_SOLDIER,{
	cutin "pay_soldier",2;
	mes "[Payon Guide]";
	mes "Welcome to ^8B4513Archer Village^000000,";
	mes "a subsidiary village of Payon.";
	mes "Do you need help navigating the village?";
	F_Navi("[Payon Guide]");
	next;
	.@str$ = "Would you like to check any other locations?";
	while (1) {
		switch(select("[ Payon Dungeon ]", "[ Archer Guild ]", "[ Tool Shop ]", "[ Kafra Employee ]", "[ Mercenary Guildsman ]", "[ Alchemist Guildsman ]", "[ Eden Teleport Officer ]", "Remove Marks from Mini-Map", "Cancel")) {
		case 1:
			mes "[Payon Guide]";
			mes "Let me mark the entrance of";
			mes "the "+F_Navi("Payon Dungeon","pay_arche,38,131","^B9062F");
			mes "on your mini-map.";
			mes .@str$;
			viewpoint 1,38,131,0,0xFF0000;
			next;
			break;
		case 2:
			mes "[Payon Guide]";
			mes "The "+F_Navi("Archer Guild","pay_arche,143,164","^0000FF");
			mes "is where you can change";
			mes "your job to Archer.";
			mes .@str$;
			viewpoint 1,143,164,1,0x0A82FF;
			next;
			break;
		case 3:
			mes "[Payon Guide]";
			mes "Let me mark the location of the";
			mes F_Navi("Tool Shop","pay_arche,72,156","^FF5400");
			mes "on your mini-map.";
			mes .@str$;
			viewpoint 1,72,156,2,0xFFB400;
			next;
			break;
		case 4:
			mes "[Payon Guide]";
			mes "Let me mark the location of the ^006400Kafra Employee^000000";
			mes "on your mini-map.";
			mes .@str$;
			viewpoint 1,55,123,3,0xAAFF00;
			next;
			break;
		case 5:
			mes "[Payon Guide]";
			mes "Let me mark the location of the";
			mes F_Navi("Mercenary Guildsman","pay_arche,101,166","^7F3300");
			mes "on your mini-map.";
			mes .@str$;
			viewpoint 1,101,166,4,0xD2691E;
			next;
			break;
		case 6:
			mes "[Payon Guide]";
			mes "Let me mark the location of the";
			mes F_Navi("Alchemist Guildsman","pay_arche,126,113,","^800080");
			mes "on your mini-map.";
			mes .@str$;
			viewpoint 1,127,113,5,0xDA70D6;
			next;
			break;
		case 7:
			mes "[Payon Guide]";
			mes "The "+F_Navi("Eden Teleport Officer","pay_arche,143,164","^0000FF");
			mes "is currently staying inside";
			mes "the Archer Guild building.";
			mes .@str$;
			viewpoint 1,143,164,6,0x0A82FF;
			next;
			break;
		case 8:
			mes "[Payon Guide]";
			mes "Sure, I'll remove all marks from your mini-map.";
			mes .@str$;
			viewpoint 2,1,1,0,0xFFFF00;
			viewpoint 2,1,1,1,0x000000;
			viewpoint 2,1,1,2,0xFF0000;
			viewpoint 2,1,1,3,0xFFFF00;
			viewpoint 2,1,1,4,0xFFFF00;
			viewpoint 2,1,1,5,0xFFFF00;
			viewpoint 2,1,1,6,0xFFFF00;
			next;
			break;
		case 9:
			mes "[Payon Guide]";
			mes "Enjoy your stay.";
			close2;
			cutin "",255;
			end;
		}
	}
}