# Microsoft Developer Studio Project File - Name="map_txt" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Console Application" 0x0103 CFG=map_txt - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "map-server_txt.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "map-server_txt.mak" CFG="map_txt - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "map_txt - Win32 Release" (based on "Win32 (x86) Console Application") !MESSAGE "map_txt - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "map_txt - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir ".." # PROP Intermediate_Dir "tmp\map_txt\Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /W3 /Zi /O2 /I "..\3rdparty\msinttypes\include" /I "..\3rdparty\pcre\include" /I "..\3rdparty\zlib\include" /I "..\3rdparty\mt19937ar" /D "NDEBUG" /D "TXT_ONLY" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "_WIN32" /D "__WIN32" /D FD_SETSIZE=4096 /D "DB_MANUAL_CAST_TO_UNION" /D "PCRE_SUPPORT" /FD /GF /c # 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