// Copyright (c) Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #include "../common/nullpo.h" #include "../common/strlib.h" #include "../common/utils.h" #include "clif.h" #include "itemdb.h" #include "atcommand.h" #include "map.h" #include "path.h" #include "chrif.h" #include "vending.h" #include "pc.h" #include "skill.h" #include "battle.h" #include "log.h" #include #include static int vending_nextid = 0; /// Returns an unique vending shop id. static int vending_getuid(void) { return vending_nextid++; } /*========================================== * Close shop *------------------------------------------*/ void vending_closevending(struct map_session_data* sd) { nullpo_retv(sd); if( sd->state.vending ) { sd->state.vending = false; clif_closevendingboard(&sd->bl, 0); } } /*========================================== * Request a shop's item list *------------------------------------------*/ void vending_vendinglistreq(struct map_session_data* sd, int id) { struct map_session_data* vsd; nullpo_retv(sd); if( (vsd = map_id2sd(id)) == NULL ) return; if( !vsd->state.vending ) return; // not vending if (!pc_can_give_items(sd) || !pc_can_give_items(vsd)) //check if both GMs are allowed to trade { // GM is not allowed to trade clif_displaymessage(sd->fd, msg_txt(246)); return; } sd->vended_id = vsd->vender_id; // register vending uid clif_vendinglist(sd, id, vsd->vending); } /*========================================== * Purchase item(s) from a shop *------------------------------------------*/ void vending_purchasereq(struct map_session_data* sd, int aid, int uid, const uint8* data, int count) { int i, j, cursor, w, new_ = 0, blank, vend_list[MAX_VENDING]; double z; struct s_vending vending[MAX_VENDING]; // against duplicate packets struct map_session_data* vsd = map_id2sd(aid); nullpo_retv(sd); if( vsd == NULL || !vsd->state.vending || vsd->bl.id == sd->bl.id ) return; // invalid shop if( vsd->vender_id != uid ) {// shop has changed clif_buyvending(sd, 0, 0, 6); // store information was incorrect return; } if( !searchstore_queryremote(sd, aid) && ( sd->bl.m != vsd->bl.m || !check_distance_bl(&sd->bl, &vsd->bl, AREA_SIZE) ) ) return; // shop too far away searchstore_clearremote(sd); if( count < 1 || count > MAX_VENDING || count > vsd->vend_num ) return; // invalid amount of purchased items blank = pc_inventoryblank(sd); //number of free cells in the buyer's inventory // duplicate item in vending to check hacker with multiple packets memcpy(&vending, &vsd->vending, sizeof(vsd->vending)); // copy vending list // some checks z = 0.; // zeny counter w = 0; // weight counter for( i = 0; i < count; i++ ) { short amount = *(uint16*)(data + 4*i + 0); short idx = *(uint16*)(data + 4*i + 2); idx -= 2; if( amount <= 0 ) return; // check of item index in the cart if( idx < 0 || idx >= MAX_CART ) return; ARR_FIND( 0, vsd->vend_num, j, vsd->vending[j].index == idx ); if( j == vsd->vend_num ) return; //picked non-existing item else vend_list[i] = j; z += ((double)vsd->vending[j].value * (double)amount); if( z > (double)sd->status.zeny || z < 0. || z > (double)MAX_ZENY ) { clif_buyvending(sd, idx, amount, 1); // you don't have enough zeny return; } if( z + (double)vsd->status.zeny > (double)MAX_ZENY && !battle_config.vending_over_max ) { clif_buyvending(sd, idx, vsd->vending[j].amount, 4); // too much zeny = overflow return; } w += itemdb_weight(vsd->status.cart[idx].nameid) * amount; if( w + sd->weight > sd->max_weight ) { clif_buyvending(sd, idx, amount, 2); // you can not buy, because overweight return; } //Check to see if cart/vend info is in sync. if( vending[j].amount > vsd->status.cart[idx].amount ) vending[j].amount = vsd->status.cart[idx].amount; // if they try to add packets (example: get twice or more 2 apples if marchand has only 3 apples). // here, we check cumulative amounts if( vending[j].amount < amount ) { // send more quantity is not a hack (an other player can have buy items just before) clif_buyvending(sd, idx, vsd->vending[j].amount, 4); // not enough quantity return; } vending[j].amount -= amount; switch( pc_checkadditem(sd, vsd->status.cart[idx].nameid, amount) ) { case ADDITEM_EXIST: break; //We'd add this item to the existing one (in buyers inventory) case ADDITEM_NEW: new_++; if (new_ > blank) return; //Buyer has no space in his inventory break; case ADDITEM_OVERAMOUNT: return; //too many items } } //Logs (V)ending Zeny [Lupus] log_zeny(vsd, LOG_TYPE_VENDING, sd, (int)z); pc_payzeny(sd, (int)z); if( battle_config.vending_tax ) z -= z * (battle_config.vending_tax/10000.); pc_getzeny(vsd, (int)z); for( i = 0; i < count; i++ ) { short amount = *(uint16*)(data + 4*i + 0); short idx = *(uint16*)(data + 4*i + 2); idx -= 2; // vending item pc_additem(sd, &vsd->status.cart[idx], amount, LOG_TYPE_VENDING); vsd->vending[vend_list[i]].amount -= amount; pc_cart_delitem(vsd, idx, amount, 0, LOG_TYPE_VENDING); clif_vendingreport(vsd, idx, amount); //print buyer's name if( battle_config.buyer_name ) { char temp[256]; sprintf(temp, msg_txt(265), sd->status.name); clif_disp_onlyself(vsd,temp,strlen(temp)); } } // compact the vending list for( i = 0, cursor = 0; i < vsd->vend_num; i++ ) { if( vsd->vending[i].amount == 0 ) continue; if( cursor != i ) // speedup { vsd->vending[cursor].index = vsd->vending[i].index; vsd->vending[cursor].amount = vsd->vending[i].amount; vsd->vending[cursor].value = vsd->vending[i].value; } cursor++; } vsd->vend_num = cursor; //Always save BOTH: buyer and customer if( save_settings&2 ) { chrif_save(sd,0); chrif_save(vsd,0); } //check for @AUTOTRADE users [durf] if( vsd->state.autotrade ) { //see if there is anything left in the shop ARR_FIND( 0, vsd->vend_num, i, vsd->vending[i].amount > 0 ); if( i == vsd->vend_num ) { //Close Vending (this was automatically done by the client, we have to do it manually for autovenders) [Skotlex] vending_closevending(vsd); map_quit(vsd); //They have no reason to stay around anymore, do they? } } } /*========================================== * Open shop * data := {.w .w .l}[count] *------------------------------------------*/ void vending_openvending(struct map_session_data* sd, const char* message, bool flag, const uint8* data, int count) { int i, j; int vending_skill_lvl; nullpo_retv(sd); if( !flag ) // cancelled return; // nothing to do if ( pc_isdead(sd) || !sd->state.prevend || pc_istrading(sd)) return; // can't open vendings lying dead || didn't use via the skill (wpe/hack) || can't have 2 shops at once vending_skill_lvl = pc_checkskill(sd, MC_VENDING); // skill level and cart check if( !vending_skill_lvl || !pc_iscarton(sd) ) { clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0); return; } // check number of items in shop if( count < 1 || count > MAX_VENDING || count > 2 + vending_skill_lvl ) { // invalid item count clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0); return; } // filter out invalid items i = 0; for( j = 0; j < count; j++ ) { short index = *(uint16*)(data + 8*j + 0); short amount = *(uint16*)(data + 8*j + 2); unsigned int value = *(uint32*)(data + 8*j + 4); index -= 2; // offset adjustment (client says that the first cart position is 2) if( index < 0 || index >= MAX_CART // invalid position || pc_cartitem_amount(sd, index, amount) < 0 // invalid item or insufficient quantity //NOTE: official server does not do any of the following checks! || !sd->status.cart[index].identify // unidentified item || sd->status.cart[index].attribute == 1 // broken item || sd->status.cart[index].expire_time // It should not be in the cart but just in case || !itemdb_cantrade(&sd->status.cart[index], pc_get_group_level(sd), pc_get_group_level(sd)) ) // untradeable item continue; sd->vending[i].index = index; sd->vending[i].amount = amount; sd->vending[i].value = cap_value(value, 0, (unsigned int)battle_config.vending_max_value); i++; // item successfully added } if( i != j ) clif_displaymessage (sd->fd, msg_txt(266)); //"Some of your items cannot be vended and were removed from the shop." if( i == 0 ) { // no valid item found clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0); // custom reply packet return; } sd->state.prevend = 0; sd->state.vending = true; sd->vender_id = vending_getuid(); sd->vend_num = i; safestrncpy(sd->message, message, MESSAGE_SIZE); pc_stop_walking(sd,1); clif_openvending(sd,sd->bl.id,sd->vending); clif_showvendingboard(&sd->bl,message,0); } /// Checks if an item is being sold in given player's vending. bool vending_search(struct map_session_data* sd, unsigned short nameid) { int i; if( !sd->state.vending ) {// not vending return false; } ARR_FIND( 0, sd->vend_num, i, sd->status.cart[sd->vending[i].index].nameid == (short)nameid ); if( i == sd->vend_num ) {// not found return false; } return true; } /// Searches for all items in a vending, that match given ids, price and possible cards. /// @return Whether or not the search should be continued. bool vending_searchall(struct map_session_data* sd, const struct s_search_store_search* s) { int i, c, slot; unsigned int idx, cidx; struct item* it; if( !sd->state.vending ) {// not vending return true; } for( idx = 0; idx < s->item_count; idx++ ) { ARR_FIND( 0, sd->vend_num, i, sd->status.cart[sd->vending[i].index].nameid == (short)s->itemlist[idx] ); if( i == sd->vend_num ) {// not found continue; } it = &sd->status.cart[sd->vending[i].index]; if( s->min_price && s->min_price > sd->vending[i].value ) {// too low price continue; } if( s->max_price && s->max_price < sd->vending[i].value ) {// too high price continue; } if( s->card_count ) {// check cards if( itemdb_isspecial(it->card[0]) ) {// something, that is not a carded continue; } slot = itemdb_slot(it->nameid); for( c = 0; c < slot && it->card[c]; c ++ ) { ARR_FIND( 0, s->card_count, cidx, s->cardlist[cidx] == it->card[c] ); if( cidx != s->card_count ) {// found break; } } if( c == slot || !it->card[c] ) {// no card match continue; } } if( !searchstore_result(s->search_sd, sd->vender_id, sd->status.account_id, sd->message, it->nameid, sd->vending[i].amount, sd->vending[i].value, it->card, it->refine) ) {// result set full return false; } } return true; }