// Copyright (c) Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #ifndef _UNIT_H_ #define _UNIT_H_ //#include "map.h" struct block_list; struct unit_data; struct map_session_data; #include "clif.h" // clr_type #include "map.h" // struct block_list #include "path.h" // struct walkpath_data #include "skill.h" // struct skill_timerskill, struct skill_unit_group, struct skill_unit_group_tickset struct unit_data { struct block_list *bl; struct walkpath_data walkpath; struct skill_timerskill *skilltimerskill[MAX_SKILLTIMERSKILL]; struct skill_unit_group *skillunit[MAX_SKILLUNITGROUP]; struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET]; short attacktarget_lv; short to_x,to_y; short skillx,skilly; short skillid,skilllv; int skilltarget; int skilltimer; int target; int attacktimer; int walktimer; int chaserange; unsigned int attackabletime; unsigned int canact_tick; unsigned int canmove_tick; uint8 dir; unsigned char walk_count; struct { unsigned change_walk_target : 1 ; unsigned skillcastcancel : 1 ; unsigned attack_continue : 1 ; unsigned walk_easy : 1 ; unsigned running : 1; unsigned speed_changed : 1; } state; }; struct view_data { unsigned short class_, weapon, shield, //Or left-hand weapon. robe, head_top, head_mid, head_bottom, hair_style, hair_color, cloth_color; char sex; unsigned dead_sit : 2; }; // PC, MOB, PET に共通する処理を1つにまとめる計画 // 歩行開始 // 戻り値は、0 ( 成功 ), 1 ( 失敗 ) int unit_walktoxy( struct block_list *bl, short x, short y, int easy); int unit_walktobl( struct block_list *bl, struct block_list *target, int range, int easy); int unit_run(struct block_list *bl); int unit_calc_pos(struct block_list *bl, int tx, int ty, int dir); // 歩行停止 // typeは以下の組み合わせ : // 1: 位置情報の送信( この関数の後に位置情報を送信する場合は不要 ) // 2: ダメージディレイ有り // 4: 不明(MOBのみ?) int unit_stop_walking(struct block_list *bl,int type); int unit_can_move(struct block_list *bl); int unit_is_walking(struct block_list *bl); int unit_set_walkdelay(struct block_list *bl, unsigned int tick, int delay, int type); int unit_escape(struct block_list *bl, struct block_list *target, short dist); // 位置の強制移動(吹き飛ばしなど) int unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, bool checkpath); int unit_warp(struct block_list *bl, short map, short x, short y, clr_type type); int unit_setdir(struct block_list *bl,unsigned char dir); uint8 unit_getdir(struct block_list *bl); int unit_blown(struct block_list* bl, int dx, int dy, int count, int flag); // そこまで歩行でたどり着けるかの判定 bool unit_can_reach_pos(struct block_list *bl,int x,int y,int easy); bool unit_can_reach_bl(struct block_list *bl,struct block_list *tbl, int range, int easy, short *x, short *y); // 攻撃関連 int unit_stop_attack(struct block_list *bl); int unit_attack(struct block_list *src,int target_id,int continuous); int unit_cancel_combo(struct block_list *bl); // スキル使用 int unit_skilluse_id(struct block_list *src, int target_id, short skill_num, short skill_lv); int unit_skilluse_pos(struct block_list *src, short skill_x, short skill_y, short skill_num, short skill_lv); // スキル使用( 補正済みキャスト時間、キャンセル不可設定付き ) int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, short skill_lv, int casttime, int castcancel); int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, short skill_num, short skill_lv, int casttime, int castcancel); // 詠唱キャンセル int unit_skillcastcancel(struct block_list *bl,int type); int unit_counttargeted(struct block_list *bl,int target_lv); // unit_data の初期化処理 void unit_dataset(struct block_list *bl); int unit_fixdamage(struct block_list *src,struct block_list *target,unsigned int tick,int sdelay,int ddelay,int damage,int div,int type,int damage2); // その他 struct unit_data* unit_bl2ud(struct block_list *bl); void unit_remove_map_pc(struct map_session_data *sd, clr_type clrtype); void unit_free_pc(struct map_session_data *sd); #define unit_remove_map(bl,clrtype) unit_remove_map_(bl,clrtype,__FILE__,__LINE__,__func__) int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, int line, const char* func); int unit_free(struct block_list *bl, clr_type clrtype); int unit_changeviewsize(struct block_list *bl,short size); // 初期化ルーチン int do_init_unit(void); int do_final_unit(void); /** * Ranger **/ int unit_wugdash(struct block_list *bl, struct map_session_data *sd); extern const short dirx[8]; extern const short diry[8]; #endif /* _UNIT_H_ */