/** * This file is part of Hercules. * http://herc.ws - http://github.com/HerculesWS/Hercules * * Copyright (C) 2012-2018 Hercules Dev Team * Copyright (C) Athena Dev Teams * * Hercules is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #define HERCULES_CORE #include "trade.h" #include "map/atcommand.h" #include "map/battle.h" #include "map/chrif.h" #include "map/clif.h" #include "map/intif.h" #include "map/itemdb.h" #include "map/log.h" #include "map/map.h" #include "map/npc.h" #include "map/path.h" #include "map/pc.h" #include "map/storage.h" #include "common/nullpo.h" #include "common/socket.h" #include #include static struct trade_interface trade_s; struct trade_interface *trade; /*========================================== * Initiates a trade request. *------------------------------------------*/ static void trade_traderequest(struct map_session_data *sd, struct map_session_data *target_sd) { nullpo_retv(sd); if (sd == target_sd) return; if (map->list[sd->bl.m].flag.notrade) { clif->message (sd->fd, msg_sd(sd,272)); // You can't trade in this map return; } if (target_sd == NULL || sd == target_sd) { clif->tradestart(sd, 1); // character does not exist return; } if (target_sd->npc_id) { //Trade fails if you are using an NPC. clif->tradestart(sd, 2); return; } if (!battle_config.invite_request_check) { if (target_sd->guild_invite > 0 || target_sd->party_invite > 0 || target_sd->adopt_invite) { clif->tradestart(sd, 2); return; } } if ( sd->trade_partner != 0 ) { // If a character tries to trade to another one then cancel the previous one struct map_session_data *previous_sd = map->id2sd(sd->trade_partner); if( previous_sd ){ previous_sd->trade_partner = 0; clif->tradecancelled(previous_sd); } // Once canceled then continue to the new one. sd->trade_partner = 0; clif->tradecancelled(sd); } if (target_sd->trade_partner != 0) { clif->tradestart(sd, 2); // person is in another trade return; } if (!pc_can_give_items(sd) || !pc_can_give_items(target_sd)) //check if both GMs are allowed to trade { clif->message(sd->fd, msg_sd(sd,246)); // Your GM level doesn't authorize you to perform this action. clif->tradestart(sd, 2); // GM is not allowed to trade return; } // Players can not request trade from far away, unless they are allowed to use @trade. if (!pc->can_use_command(sd, "@trade") && (sd->bl.m != target_sd->bl.m || !check_distance_bl(&sd->bl, &target_sd->bl, TRADE_DISTANCE))) { clif->tradestart(sd, 0); // too far return ; } target_sd->trade_partner = sd->status.account_id; sd->trade_partner = target_sd->status.account_id; clif->traderequest(target_sd, sd->status.name); } /*========================================== * Reply to a trade-request. * Type values: * 0: Char is too far * 1: Character does not exist * 2: Trade failed * 3: Accept * 4: Cancel * Weird enough, the client should only send 3/4 * and the server is the one that can reply 0~2 *------------------------------------------*/ static void trade_tradeack(struct map_session_data *sd, int type) { struct map_session_data *tsd; nullpo_retv(sd); if (sd->state.trading || !sd->trade_partner) return; //Already trading or no partner set. if ((tsd = map->id2sd(sd->trade_partner)) == NULL) { clif->tradestart(sd, 1); // character does not exist sd->trade_partner=0; return; } if (tsd->state.trading || tsd->trade_partner != sd->bl.id) { clif->tradestart(sd, 2); sd->trade_partner=0; return; //Already trading or wrong partner. } if (type == 4) { // Cancel clif->tradestart(tsd, type); clif->tradestart(sd, type); sd->state.deal_locked = 0; sd->trade_partner = 0; tsd->state.deal_locked = 0; tsd->trade_partner = 0; return; } if (type != 3) return; //If client didn't send accept, it's a broken packet? // Players can not request trade from far away, unless they are allowed to use @trade. // Check here as well since the original character could had warped. if (!pc->can_use_command(sd, "@trade") && (sd->bl.m != tsd->bl.m || !check_distance_bl(&sd->bl, &tsd->bl, TRADE_DISTANCE))) { clif->tradestart(sd, 0); // too far sd->trade_partner=0; tsd->trade_partner = 0; return; } //Check if you can start trade. if (sd->npc_id || sd->state.vending || sd->state.prevend || sd->state.buyingstore || sd->state.storage_flag != STORAGE_FLAG_CLOSED || tsd->npc_id || tsd->state.vending || tsd->state.prevend || tsd->state.buyingstore || tsd->state.storage_flag != STORAGE_FLAG_CLOSED ) { //Fail clif->tradestart(sd, 2); clif->tradestart(tsd, 2); sd->state.deal_locked = 0; sd->trade_partner = 0; tsd->state.deal_locked = 0; tsd->trade_partner = 0; return; } //Initiate trade sd->state.trading = 1; tsd->state.trading = 1; memset(&sd->deal, 0, sizeof(sd->deal)); memset(&tsd->deal, 0, sizeof(tsd->deal)); clif->tradestart(tsd, type); clif->tradestart(sd, type); } /** * Checks if an impossible trade will occur * Normal clients refuse to have 2 items of the same type (except equipment) in the same trade window * Normal clients authorize only no equipped items and only items from inventory * @retval 0 The trade can continue * @retval 1 Hack attempt **/ static int impossible_trade_check(struct map_session_data *sd) { struct item inventory[MAX_INVENTORY]; char message_to_gm[200]; int i, index; nullpo_retr(1, sd); if( sd->deal.zeny > sd->status.zeny ) return 1; // get inventory of player memcpy(&inventory, &sd->status.inventory, sizeof(struct item) * MAX_INVENTORY); // remove this part: arrows can be trade and equipped // re-added! [celest] // remove equipped items (they can not be trade) for (i = 0; i < sd->status.inventorySize; i++) if (inventory[i].nameid > 0 && inventory[i].equip && !(inventory[i].equip & EQP_AMMO)) memset(&inventory[i], 0, sizeof(struct item)); // check items in player inventory for(i = 0; i < 10; i++) { if (!sd->deal.item[i].amount) continue; index = sd->deal.item[i].index; if (index < 0 || index >= sd->status.inventorySize) return 1; if (inventory[index].amount < sd->deal.item[i].amount) { // if more than the player have -> hack snprintf(message_to_gm, sizeof(message_to_gm), msg_txt(538), sd->status.name, sd->status.account_id); // Hack on trade: character '%s' (account: %d) try to trade more items that he has. pc->wis_message_to_gm(map->wisp_server_name, PC_PERM_RECEIVE_HACK_INFO, message_to_gm); snprintf(message_to_gm, sizeof(message_to_gm), msg_txt(539), inventory[index].amount, inventory[index].nameid, sd->deal.item[i].amount); // This player has %d of a kind of item (id: %d), and try to trade %d of them. pc->wis_message_to_gm(map->wisp_server_name, PC_PERM_RECEIVE_HACK_INFO, message_to_gm); // if we block people if (battle_config.ban_hack_trade < 0) { chrif->char_ask_name(-1, sd->status.name, CHAR_ASK_NAME_BLOCK, 0, 0, 0, 0, 0, 0); sockt->eof(sd->fd); // forced to disconnect because of the hack // message about the ban safestrncpy(message_to_gm, msg_txt(540), sizeof(message_to_gm)); // This player has been definitively blocked. // if we ban people } else if (battle_config.ban_hack_trade > 0) { chrif->char_ask_name(-1, sd->status.name, CHAR_ASK_NAME_BAN, 0, 0, 0, 0, battle_config.ban_hack_trade, 0); // type: 2 - ban (year, month, day, hour, minute, second) sockt->eof(sd->fd); // forced to disconnect because of the hack // message about the ban sprintf(message_to_gm, msg_txt(507), battle_config.ban_hack_trade); // This player has been banned for %d minute(s). } else // message about the ban safestrncpy(message_to_gm, msg_txt(508), sizeof(message_to_gm)); // This player hasn't been banned (Ban option is disabled). pc->wis_message_to_gm(map->wisp_server_name, PC_PERM_RECEIVE_HACK_INFO, message_to_gm); return 1; } inventory[index].amount -= sd->deal.item[i].amount; // remove item from inventory } return 0; } /*========================================== * Checks if trade is possible (against zeny limits, inventory limits, etc) *------------------------------------------*/ static int trade_check(struct map_session_data *sd, struct map_session_data *tsd) { struct item inventory[MAX_INVENTORY]; struct item inventory2[MAX_INVENTORY]; struct item_data *data; int trade_i, i, n; nullpo_ret(sd); nullpo_ret(tsd); // check zenys value against hackers (Zeny was already checked on time of adding, but you never know when you lost some zeny since then. if(sd->deal.zeny > sd->status.zeny || (tsd->status.zeny > MAX_ZENY - sd->deal.zeny)) return 0; if(tsd->deal.zeny > tsd->status.zeny || (sd->status.zeny > MAX_ZENY - tsd->deal.zeny)) return 0; // get inventory of player memcpy(&inventory, &sd->status.inventory, sizeof(struct item) * MAX_INVENTORY); memcpy(&inventory2, &tsd->status.inventory, sizeof(struct item) * MAX_INVENTORY); // check free slot in both inventory for (trade_i = 0; trade_i < 10; trade_i++) { short amount = sd->deal.item[trade_i].amount; if (amount) { n = sd->deal.item[trade_i].index; if (amount > inventory[n].amount) return 0; //qty Exploit? data = itemdb->search(inventory[n].nameid); i = tsd->status.inventorySize; if (itemdb->isstackable2(data)) { //Stackable item. for(i = 0; i < tsd->status.inventorySize; i++) if (inventory2[i].nameid == inventory[n].nameid && inventory2[i].card[0] == inventory[n].card[0] && inventory2[i].card[1] == inventory[n].card[1] && inventory2[i].card[2] == inventory[n].card[2] && inventory2[i].card[3] == inventory[n].card[3]) { if (inventory2[i].amount + amount > MAX_AMOUNT) return 0; inventory2[i].amount += amount; inventory[n].amount -= amount; break; } } if (i == tsd->status.inventorySize) {// look for an empty slot. for (i = 0; i < tsd->status.inventorySize && inventory2[i].nameid; i++); if (i == tsd->status.inventorySize) return 0; memcpy(&inventory2[i], &inventory[n], sizeof(struct item)); inventory2[i].amount = amount; inventory[n].amount -= amount; } } amount = tsd->deal.item[trade_i].amount; if (!amount) continue; n = tsd->deal.item[trade_i].index; if (n < 0 || n >= tsd->status.inventorySize) return 0; if (amount > inventory2[n].amount) return 0; // search if it's possible to add item (for full inventory) data = itemdb->search(inventory2[n].nameid); i = sd->status.inventorySize; if (itemdb->isstackable2(data)) { for(i = 0; i < sd->status.inventorySize; i++) if (inventory[i].nameid == inventory2[n].nameid && inventory[i].card[0] == inventory2[n].card[0] && inventory[i].card[1] == inventory2[n].card[1] && inventory[i].card[2] == inventory2[n].card[2] && inventory[i].card[3] == inventory2[n].card[3]) { if (inventory[i].amount + amount > MAX_AMOUNT) return 0; inventory[i].amount += amount; inventory2[n].amount -= amount; break; } } if (i == sd->status.inventorySize) { for(i = 0; i < sd->status.inventorySize && inventory[i].nameid; i++); if (i == sd->status.inventorySize) return 0; memcpy(&inventory[i], &inventory2[n], sizeof(struct item)); inventory[i].amount = amount; inventory2[n].amount -= amount; } } return 1; } /*========================================== * Adds an item/qty to the trade window *------------------------------------------*/ static void trade_tradeadditem(struct map_session_data *sd, short index, short amount) { struct map_session_data *target_sd; struct item *item; int trade_i, trade_weight; int src_lv, dst_lv; nullpo_retv(sd); if( !sd->state.trading || sd->state.deal_locked > 0 ) return; //Can't add stuff. if( (target_sd = map->id2sd(sd->trade_partner)) == NULL ) { trade->cancel(sd); return; } if (amount == 0) { //Why do this.. ~.~ just send an ack, the item won't display on the trade window. clif->tradeitemok(sd, index, TIO_SUCCESS); return; } index -= 2; // 0 is for zeny, 1 is unknown. Gravity, go figure... //Item checks... if (index < 0 || index >= sd->status.inventorySize) return; if( amount < 0 || amount > sd->status.inventory[index].amount ) return; item = &sd->status.inventory[index]; src_lv = pc_get_group_level(sd); dst_lv = pc_get_group_level(target_sd); if( !itemdb_cantrade(item, src_lv, dst_lv) && //Can't trade (pc->get_partner(sd) != target_sd || !itemdb_canpartnertrade(item, src_lv, dst_lv)) ) //Can't partner-trade { clif->message (sd->fd, msg_sd(sd,260)); // This item cannot be traded. clif->tradeitemok(sd, index+2, TIO_INDROCKS); return; } if( item->expire_time ) { // Rental System clif->message (sd->fd, msg_sd(sd,260)); // This item cannot be traded. clif->tradeitemok(sd, index+2, TIO_INDROCKS); return; } if( item->bound && !( item->bound == IBT_GUILD && sd->status.guild_id == target_sd->status.guild_id ) && !( item->bound == IBT_PARTY && sd->status.party_id == target_sd->status.party_id ) && !pc_can_give_bound_items(sd) ) { clif->message(sd->fd, msg_sd(sd,293)); // This bound item cannot be traded to that character. clif->tradeitemok(sd, index+2, TIO_INDROCKS); return; } //Locate a trade position ARR_FIND( 0, 10, trade_i, sd->deal.item[trade_i].index == index || sd->deal.item[trade_i].amount == 0 ); if( trade_i == 10 ) //No space left { clif->tradeitemok(sd, index+2, TIO_OVERWEIGHT); return; } trade_weight = sd->inventory_data[index]->weight * amount; if (target_sd->weight + sd->deal.weight + trade_weight > target_sd->max_weight) { //fail to add item -- the player was over weighted. clif->tradeitemok(sd, index+2, TIO_OVERWEIGHT); return; } if (sd->deal.item[trade_i].index == index) { //The same item as before is being readjusted. if (sd->deal.item[trade_i].amount + amount > sd->status.inventory[index].amount) { //packet deal exploit check amount = sd->status.inventory[index].amount - sd->deal.item[trade_i].amount; trade_weight = sd->inventory_data[index]->weight * amount; } sd->deal.item[trade_i].amount += amount; } else { //New deal item sd->deal.item[trade_i].index = index; sd->deal.item[trade_i].amount = amount; } sd->deal.weight += trade_weight; clif->tradeitemok(sd, index+2, TIO_SUCCESS); // Return the index as it was received clif->tradeadditem(sd, target_sd, index+2, amount); } /*========================================== * Adds the specified amount of zeny to the trade window *------------------------------------------*/ static void trade_tradeaddzeny(struct map_session_data *sd, int amount) { struct map_session_data* target_sd; nullpo_retv(sd); if( !sd->state.trading || sd->state.deal_locked > 0 ) return; //Can't add stuff. if( (target_sd = map->id2sd(sd->trade_partner)) == NULL ) { trade->cancel(sd); return; } if (amount < 0 || amount > sd->status.zeny || amount > MAX_ZENY - target_sd->status.zeny) { // invalid values, no appropriate packet for it => abort trade->cancel(sd); return; } sd->deal.zeny = amount; clif->tradeadditem(sd, target_sd, 0, amount); } /*========================================== * 'Ok' button on the trade window is pressed. *------------------------------------------*/ static void trade_tradeok(struct map_session_data *sd) { struct map_session_data *target_sd; nullpo_retv(sd); if(sd->state.deal_locked || !sd->state.trading) return; if ((target_sd = map->id2sd(sd->trade_partner)) == NULL) { trade->cancel(sd); return; } sd->state.deal_locked = 1; clif->tradeitemok(sd, 0, TIO_SUCCESS); clif->tradedeal_lock(sd, 0); clif->tradedeal_lock(target_sd, 1); } /*========================================== * 'Cancel' is pressed. (or trade was force-canceled by the code) *------------------------------------------*/ static void trade_tradecancel(struct map_session_data *sd) { struct map_session_data *target_sd; int trade_i; nullpo_retv(sd); target_sd = map->id2sd(sd->trade_partner); if(!sd->state.trading) { // Not trade accepted if( target_sd ) { target_sd->trade_partner = 0; clif->tradecancelled(target_sd); } sd->trade_partner = 0; clif->tradecancelled(sd); return; } for(trade_i = 0; trade_i < 10; trade_i++) { // give items back (only virtual) if (!sd->deal.item[trade_i].amount) continue; clif->additem(sd, sd->deal.item[trade_i].index, sd->deal.item[trade_i].amount, 0); sd->deal.item[trade_i].index = 0; sd->deal.item[trade_i].amount = 0; } if (sd->deal.zeny) { clif->updatestatus(sd, SP_ZENY); sd->deal.zeny = 0; } sd->state.deal_locked = 0; sd->state.trading = 0; sd->trade_partner = 0; clif->tradecancelled(sd); if (!target_sd) return; for(trade_i = 0; trade_i < 10; trade_i++) { // give items back (only virtual) if (!target_sd->deal.item[trade_i].amount) continue; clif->additem(target_sd, target_sd->deal.item[trade_i].index, target_sd->deal.item[trade_i].amount, 0); target_sd->deal.item[trade_i].index = 0; target_sd->deal.item[trade_i].amount = 0; } if (target_sd->deal.zeny) { clif->updatestatus(target_sd, SP_ZENY); target_sd->deal.zeny = 0; } target_sd->state.deal_locked = 0; target_sd->trade_partner = 0; target_sd->state.trading = 0; clif->tradecancelled(target_sd); } /*========================================== * lock sd and tsd trade data, execute the trade, clear, then save players *------------------------------------------*/ static void trade_tradecommit(struct map_session_data *sd) { struct map_session_data *tsd; int trade_i; int flag; nullpo_retv(sd); if (!sd->state.trading || !sd->state.deal_locked) //Locked should be 1 (pressed ok) before you can press trade. return; if ((tsd = map->id2sd(sd->trade_partner)) == NULL) { trade->cancel(sd); return; } sd->state.deal_locked = 2; if (tsd->state.deal_locked < 2) return; //Not yet time for trading. //Now is a good time (to save on resources) to check that the trade can indeed be made and it's not exploitable. // check exploit (trade more items that you have) if (trade->check_impossible(sd)) { trade->cancel(sd); return; } // check exploit (trade more items that you have) if (trade->check_impossible(tsd)) { trade->cancel(tsd); return; } // check for full inventory (can not add traded items) if (!trade->check(sd,tsd)) { // check the both players trade->cancel(sd); return; } // trade is accepted and correct. for( trade_i = 0; trade_i < 10; trade_i++ ) { int n; if (sd->deal.item[trade_i].amount) { n = sd->deal.item[trade_i].index; flag = pc->additem(tsd, &sd->status.inventory[n], sd->deal.item[trade_i].amount,LOG_TYPE_TRADE); if (flag == 0) pc->delitem(sd, n, sd->deal.item[trade_i].amount, 1, DELITEM_SOLD, LOG_TYPE_TRADE); else clif->additem(sd, n, sd->deal.item[trade_i].amount, 0); sd->deal.item[trade_i].index = 0; sd->deal.item[trade_i].amount = 0; } if (tsd->deal.item[trade_i].amount) { n = tsd->deal.item[trade_i].index; flag = pc->additem(sd, &tsd->status.inventory[n], tsd->deal.item[trade_i].amount,LOG_TYPE_TRADE); if (flag == 0) pc->delitem(tsd, n, tsd->deal.item[trade_i].amount, 1, DELITEM_SOLD, LOG_TYPE_TRADE); else clif->additem(tsd, n, tsd->deal.item[trade_i].amount, 0); tsd->deal.item[trade_i].index = 0; tsd->deal.item[trade_i].amount = 0; } } if( sd->deal.zeny ) { pc->payzeny(sd ,sd->deal.zeny, LOG_TYPE_TRADE, tsd); pc->getzeny(tsd,sd->deal.zeny,LOG_TYPE_TRADE, sd); sd->deal.zeny = 0; } if ( tsd->deal.zeny) { pc->payzeny(tsd,tsd->deal.zeny,LOG_TYPE_TRADE, sd); pc->getzeny(sd ,tsd->deal.zeny,LOG_TYPE_TRADE, tsd); tsd->deal.zeny = 0; } sd->state.deal_locked = 0; sd->trade_partner = 0; sd->state.trading = 0; tsd->state.deal_locked = 0; tsd->trade_partner = 0; tsd->state.trading = 0; clif->tradecompleted(sd, 0); clif->tradecompleted(tsd, 0); // save both player to avoid crash: they always have no advantage/disadvantage between the 2 players if (map->save_settings&1) { chrif->save(sd,0); chrif->save(tsd,0); } } void trade_defaults(void) { trade = &trade_s; trade->request = trade_traderequest; trade->ack = trade_tradeack; trade->check_impossible = impossible_trade_check; trade->check = trade_check; trade->additem = trade_tradeadditem; trade->addzeny = trade_tradeaddzeny; trade->ok = trade_tradeok; trade->cancel = trade_tradecancel; trade->commit = trade_tradecommit; }