// Copyright (c) Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #ifndef _STORAGE_H_ #define _STORAGE_H_ #include "../common/mmo.h" int storage_storageopen(struct map_session_data *sd); int storage_storageadd(struct map_session_data *sd,int index,int amount); int storage_storageget(struct map_session_data *sd,int index,int amount); int storage_storageaddfromcart(struct map_session_data *sd,int index,int amount); int storage_storagegettocart(struct map_session_data *sd,int index,int amount); int storage_storageclose(struct map_session_data *sd); int do_init_storage(void); void do_final_storage(void); void do_reconnect_storage(void); struct storage *account2storage(int account_id); struct storage *account2storage2(int account_id); int storage_delete(int account_id); int storage_storage_quit(struct map_session_data *sd, int flag); int storage_storage_save(int account_id, int final); int storage_storage_saved(int account_id); //Ack from char server that guild store was saved. void storage_storage_dirty(struct map_session_data *sd); struct guild_storage *guild2storage(int guild_id); int guild_storage_delete(int guild_id); int storage_guild_storageopen(struct map_session_data *sd); int guild_storage_additem(struct map_session_data *sd,struct guild_storage *stor,struct item *item_data,int amount); int guild_storage_delitem(struct map_session_data *sd,struct guild_storage *stor,int n,int amount); int storage_guild_storageadd(struct map_session_data *sd,int index,int amount); int storage_guild_storageget(struct map_session_data *sd,int index,int amount); int storage_guild_storageaddfromcart(struct map_session_data *sd,int index,int amount); int storage_guild_storagegettocart(struct map_session_data *sd,int index,int amount); int storage_guild_storageclose(struct map_session_data *sd); int storage_guild_storage_quit(struct map_session_data *sd,int flag); int storage_guild_storagesave(int account_id, int guild_id, int flag); int storage_guild_storagesaved(int guild_id); //Ack from char server that guild store was saved. int storage_comp_item(const void *_i1, const void *_i2); //int storage_comp_item(const struct item* i1, const struct item* i2); void sortage_sortitem(struct storage* stor); void sortage_gsortitem(struct guild_storage* gstor); #endif