// Copyright (c) Hercules Dev Team, licensed under GNU GPL. // See the LICENSE file // Portions Copyright (c) Athena Dev Teams #include "../common/cbasetypes.h" #include "../common/db.h" #include "../common/nullpo.h" #include "../common/malloc.h" #include "../common/showmsg.h" #include "map.h" // struct map_session_data #include "storage.h" #include "chrif.h" #include "itemdb.h" #include "clif.h" #include "intif.h" #include "pc.h" #include "guild.h" #include "battle.h" #include "atcommand.h" #include "log.h" #include #include #include struct storage_interface storage_s; struct guild_storage_interface gstorage_s; /*========================================== * Sort items in the warehouse *------------------------------------------*/ int storage_comp_item(const void *_i1, const void *_i2) { struct item *i1 = (struct item *)_i1; struct item *i2 = (struct item *)_i2; if (i1->nameid == i2->nameid) return 0; else if (!(i1->nameid) || !(i1->amount)) return 1; else if (!(i2->nameid) || !(i2->amount)) return -1; return i1->nameid - i2->nameid; } //Sort item by storage_comp_item (nameid) void storage_sortitem(struct item* items, unsigned int size) { nullpo_retv(items); if( battle_config.client_sort_storage ) { qsort(items, size, sizeof(struct item), storage->comp_item); } } /** * Parses storage and saves 'dirty' ones upon reconnect. [Skotlex] * @see DBApply */ int storage_reconnect_sub(DBKey key, DBData *data, va_list ap) { struct guild_storage *stor = DB->data2ptr(data); if (stor->dirty && stor->storage_status == 0) //Save closed storages. gstorage->save(0, stor->guild_id,0); return 0; } //Function to be invoked upon server reconnection to char. To save all 'dirty' storages [Skotlex] void do_reconnect_storage(void) { gstorage->db->foreach(gstorage->db, storage->reconnect_sub); } /*========================================== * Opens a storage. Returns: * 0 - success * 1 - fail *------------------------------------------*/ int storage_storageopen(struct map_session_data *sd) { nullpo_ret(sd); if(sd->state.storage_flag) return 1; //Already open? if( !pc->can_give_items(sd) ) { //check is this GM level is allowed to put items to storage clif->message(sd->fd, msg_txt(246)); return 1; } sd->state.storage_flag = 1; storage->sortitem(sd->status.storage.items, ARRAYLENGTH(sd->status.storage.items)); clif->storagelist(sd, sd->status.storage.items, ARRAYLENGTH(sd->status.storage.items)); clif->updatestorageamount(sd, sd->status.storage.storage_amount, MAX_STORAGE); return 0; } /* helper function * checking if 2 item structure are identique */ int compare_item(struct item *a, struct item *b) { if( a->nameid == b->nameid && a->identify == b->identify && a->refine == b->refine && a->attribute == b->attribute && a->expire_time == b->expire_time ) { int i; for (i = 0; i < MAX_SLOTS && (a->card[i] == b->card[i]); i++); return (i == MAX_SLOTS); } return 0; } /*========================================== * Internal add-item function. *------------------------------------------*/ int storage_additem(struct map_session_data* sd, struct item* item_data, int amount) { struct storage_data* stor = &sd->status.storage; struct item_data *data; int i; if( item_data->nameid <= 0 || amount <= 0 ) return 1; data = itemdb->search(item_data->nameid); if( data->stack.storage && amount > data->stack.amount ) {// item stack limitation return 1; } if( !itemdb_canstore(item_data, pc->get_group_level(sd)) ) { //Check if item is storable. [Skotlex] clif->message (sd->fd, msg_txt(264)); return 1; } if( itemdb->isstackable2(data) ) {//Stackable for( i = 0; i < MAX_STORAGE; i++ ) { if( compare_item(&stor->items[i], item_data) ) {// existing items found, stack them if( amount > MAX_AMOUNT - stor->items[i].amount || ( data->stack.storage && amount > data->stack.amount - stor->items[i].amount ) ) return 1; stor->items[i].amount += amount; clif->storageitemadded(sd,&stor->items[i],i,amount); return 0; } } } // find free slot ARR_FIND( 0, MAX_STORAGE, i, stor->items[i].nameid == 0 ); if( i >= MAX_STORAGE ) return 1; // add item to slot memcpy(&stor->items[i],item_data,sizeof(stor->items[0])); stor->storage_amount++; stor->items[i].amount = amount; clif->storageitemadded(sd,&stor->items[i],i,amount); clif->updatestorageamount(sd, stor->storage_amount, MAX_STORAGE); return 0; } /*========================================== * Internal del-item function *------------------------------------------*/ int storage_delitem(struct map_session_data* sd, int n, int amount) { if( sd->status.storage.items[n].nameid == 0 || sd->status.storage.items[n].amount < amount ) return 1; sd->status.storage.items[n].amount -= amount; if( sd->status.storage.items[n].amount == 0 ) { memset(&sd->status.storage.items[n],0,sizeof(sd->status.storage.items[0])); sd->status.storage.storage_amount--; if( sd->state.storage_flag == 1 ) clif->updatestorageamount(sd, sd->status.storage.storage_amount, MAX_STORAGE); } if( sd->state.storage_flag == 1 ) clif->storageitemremoved(sd,n,amount); return 0; } /*========================================== * Add an item to the storage from the inventory. * @index : inventory idx * return * 0 : fail * 1 : success *------------------------------------------*/ int storage_storageadd(struct map_session_data* sd, int index, int amount) { nullpo_ret(sd); if( sd->status.storage.storage_amount > MAX_STORAGE ) return 0; // storage full if( index < 0 || index >= MAX_INVENTORY ) return 0; if( sd->status.inventory[index].nameid <= 0 ) return 0; // No item on that spot if( amount < 1 || amount > sd->status.inventory[index].amount ) return 0; if( storage->additem(sd,&sd->status.inventory[index],amount) == 0 ) pc->delitem(sd,index,amount,0,4,LOG_TYPE_STORAGE); else clif->dropitem(sd, index,0); return 1; } /*========================================== * Retrieve an item from the storage into inventory * @index : storage idx * return * 0 : fail * 1 : success *------------------------------------------*/ int storage_storageget(struct map_session_data* sd, int index, int amount) { int flag; if( index < 0 || index >= MAX_STORAGE ) return 0; if( sd->status.storage.items[index].nameid <= 0 ) return 0; //Nothing there if( amount < 1 || amount > sd->status.storage.items[index].amount ) return 0; if( (flag = pc->additem(sd,&sd->status.storage.items[index],amount,LOG_TYPE_STORAGE)) == 0 ) storage->delitem(sd,index,amount); else clif->additem(sd,0,0,flag); return 1; } /*========================================== * Move an item from cart to storage. * @index : cart inventory index * return * 0 : fail * 1 : success *------------------------------------------*/ int storage_storageaddfromcart(struct map_session_data* sd, int index, int amount) { nullpo_ret(sd); if( sd->status.storage.storage_amount > MAX_STORAGE ) return 0; // storage full / storage closed if( index < 0 || index >= MAX_CART ) return 0; if( sd->status.cart[index].nameid <= 0 ) return 0; //No item there. if( amount < 1 || amount > sd->status.cart[index].amount ) return 0; if( storage->additem(sd,&sd->status.cart[index],amount) == 0 ) pc->cart_delitem(sd,index,amount,0,LOG_TYPE_STORAGE); return 1; } /*========================================== * Get from Storage to the Cart inventory * @index : storage index * return * 0 : fail * 1 : success *------------------------------------------*/ int storage_storagegettocart(struct map_session_data* sd, int index, int amount) { int flag = 0; nullpo_ret(sd); if( index < 0 || index >= MAX_STORAGE ) return 0; if( sd->status.storage.items[index].nameid <= 0 ) return 0; //Nothing there. if( amount < 1 || amount > sd->status.storage.items[index].amount ) return 0; if( (flag = pc->cart_additem(sd,&sd->status.storage.items[index],amount,LOG_TYPE_STORAGE)) == 0 ) storage->delitem(sd,index,amount); else { clif->dropitem(sd, index,0); clif->cart_additem_ack(sd,flag == 1?0x0:0x1); } return 1; } /*========================================== * Modified By Valaris to save upon closing [massdriller] *------------------------------------------*/ void storage_storageclose(struct map_session_data* sd) { nullpo_retv(sd); clif->storageclose(sd); if( map->save_settings&4 ) chrif->save(sd,0); //Invokes the storage saving as well. sd->state.storage_flag = 0; } /*========================================== * When quitting the game. *------------------------------------------*/ void storage_storage_quit(struct map_session_data* sd, int flag) { nullpo_retv(sd); if (map->save_settings&4) chrif->save(sd, flag); //Invokes the storage saving as well. sd->state.storage_flag = 0; } /** * @see DBCreateData */ DBData create_guildstorage(DBKey key, va_list args) { struct guild_storage *gs = NULL; gs = (struct guild_storage *) aCalloc(sizeof(struct guild_storage), 1); gs->guild_id=key.i; return DB->ptr2data(gs); } struct guild_storage *guild2storage(int guild_id) { struct guild_storage *gs = NULL; if(guild->search(guild_id) != NULL) gs = idb_ensure(gstorage->db,guild_id,gstorage->create); return gs; } //For just locating a storage without creating one. [Skotlex] struct guild_storage *guild2storage2(int guild_id) { return (struct guild_storage*)idb_get(gstorage->db,guild_id); } int guild_storage_delete(int guild_id) { idb_remove(gstorage->db,guild_id); return 0; } /*========================================== * Attempt to open guild storage for sd * return * 0 : success (open or req to create a new one) * 1 : fail * 2 : no guild for sd *------------------------------------------*/ int storage_guild_storageopen(struct map_session_data* sd) { struct guild_storage *gstor; nullpo_ret(sd); if(sd->status.guild_id <= 0) return 2; if(sd->state.storage_flag) return 1; //Can't open both storages at a time. if( !pc->can_give_items(sd) ) { //check is this GM level can open guild storage and store items [Lupus] clif->message(sd->fd, msg_txt(246)); return 1; } if((gstor = gstorage->id2storage2(sd->status.guild_id)) == NULL) { intif->request_guild_storage(sd->status.account_id,sd->status.guild_id); return 0; } if(gstor->storage_status) return 1; if( gstor->lock ) return 1; gstor->storage_status = 1; sd->state.storage_flag = 2; storage->sortitem(gstor->items, ARRAYLENGTH(gstor->items)); clif->storagelist(sd, gstor->items, ARRAYLENGTH(gstor->items)); clif->updatestorageamount(sd, gstor->storage_amount, MAX_GUILD_STORAGE); return 0; } /*========================================== * Attempt to add an item in guild storage, then refresh it * return * 0 : success * 1 : fail *------------------------------------------*/ int guild_storage_additem(struct map_session_data* sd, struct guild_storage* stor, struct item* item_data, int amount) { struct item_data *data; int i; nullpo_retr(1, sd); nullpo_retr(1, stor); nullpo_retr(1, item_data); if(item_data->nameid <= 0 || amount <= 0) return 1; data = itemdb->search(item_data->nameid); if( data->stack.guildstorage && amount > data->stack.amount ) {// item stack limitation return 1; } if( !itemdb_canguildstore(item_data, pc->get_group_level(sd)) || item_data->expire_time ) { //Check if item is storable. [Skotlex] clif->message (sd->fd, msg_txt(264)); return 1; } if(itemdb->isstackable2(data)){ //Stackable for(i=0;iitems[i], item_data)) { if( amount > MAX_AMOUNT - stor->items[i].amount || ( data->stack.guildstorage && amount > data->stack.amount - stor->items[i].amount ) ) return 1; stor->items[i].amount+=amount; clif->storageitemadded(sd,&stor->items[i],i,amount); stor->dirty = 1; return 0; } } } //Add item for(i=0;iitems[i].nameid;i++); if(i>=MAX_GUILD_STORAGE) return 1; memcpy(&stor->items[i],item_data,sizeof(stor->items[0])); stor->items[i].amount=amount; stor->storage_amount++; clif->storageitemadded(sd,&stor->items[i],i,amount); clif->updatestorageamount(sd, stor->storage_amount, MAX_GUILD_STORAGE); stor->dirty = 1; return 0; } /*========================================== * Attempt to delete an item in guild storage, then refresh it * return * 0 : success * 1 : fail *------------------------------------------*/ int guild_storage_delitem(struct map_session_data* sd, struct guild_storage* stor, int n, int amount) { nullpo_retr(1, sd); nullpo_retr(1, stor); if(stor->items[n].nameid==0 || stor->items[n].amountitems[n].amount-=amount; if(stor->items[n].amount==0){ memset(&stor->items[n],0,sizeof(stor->items[0])); stor->storage_amount--; clif->updatestorageamount(sd, stor->storage_amount, MAX_GUILD_STORAGE); } clif->storageitemremoved(sd,n,amount); stor->dirty = 1; return 0; } /*========================================== * Attempt to add an item in guild storage from inventory, then refresh it * @index : inventory idx * return * 0 : fail * 1 : succes *------------------------------------------*/ int storage_guild_storageadd(struct map_session_data* sd, int index, int amount) { struct guild_storage *stor; nullpo_ret(sd); nullpo_ret(stor=gstorage->id2storage2(sd->status.guild_id)); if( !stor->storage_status || stor->storage_amount > MAX_GUILD_STORAGE ) return 0; if( index<0 || index>=MAX_INVENTORY ) return 0; if( sd->status.inventory[index].nameid <= 0 ) return 0; if( amount < 1 || amount > sd->status.inventory[index].amount ) return 0; if( stor->lock ) { gstorage->close(sd); return 0; } if(gstorage->additem(sd,stor,&sd->status.inventory[index],amount)==0) pc->delitem(sd,index,amount,0,4,LOG_TYPE_GSTORAGE); return 1; } /*========================================== * Attempt to retrieve an item from guild storage to inventory, then refresh it * @index : storage idx * return * 0 : fail * 1 : succes *------------------------------------------*/ int storage_guild_storageget(struct map_session_data* sd, int index, int amount) { struct guild_storage *stor; int flag; nullpo_ret(sd); nullpo_ret(stor=guild2storage2(sd->status.guild_id)); if(!stor->storage_status) return 0; if(index<0 || index>=MAX_GUILD_STORAGE) return 0; if(stor->items[index].nameid <= 0) return 0; if(amount < 1 || amount > stor->items[index].amount) return 0; if( stor->lock ) { gstorage->close(sd); return 0; } if((flag = pc->additem(sd,&stor->items[index],amount,LOG_TYPE_GSTORAGE)) == 0) gstorage->delitem(sd,stor,index,amount); else //inform fail clif->additem(sd,0,0,flag); // log_fromstorage(sd, index, 1); return 0; } /*========================================== * Attempt to add an item in guild storage from cart, then refresh it * @index : cart inventory idx * return * 0 : fail * 1 : succes *------------------------------------------*/ int storage_guild_storageaddfromcart(struct map_session_data* sd, int index, int amount) { struct guild_storage *stor; nullpo_ret(sd); nullpo_ret(stor=guild2storage2(sd->status.guild_id)); if( !stor->storage_status || stor->storage_amount > MAX_GUILD_STORAGE ) return 0; if( index < 0 || index >= MAX_CART ) return 0; if( sd->status.cart[index].nameid <= 0 ) return 0; if( amount < 1 || amount > sd->status.cart[index].amount ) return 0; if(gstorage->additem(sd,stor,&sd->status.cart[index],amount)==0) pc->cart_delitem(sd,index,amount,0,LOG_TYPE_GSTORAGE); return 1; } /*========================================== * Attempt to retrieve an item from guild storage to cart, then refresh it * @index : storage idx * return * 0 : fail * 1 : succes *------------------------------------------*/ int storage_guild_storagegettocart(struct map_session_data* sd, int index, int amount) { struct guild_storage *stor; nullpo_ret(sd); nullpo_ret(stor=guild2storage2(sd->status.guild_id)); if(!stor->storage_status) return 0; if(index<0 || index>=MAX_GUILD_STORAGE) return 0; if(stor->items[index].nameid<=0) return 0; if(amount < 1 || amount > stor->items[index].amount) return 0; if(pc->cart_additem(sd,&stor->items[index],amount,LOG_TYPE_GSTORAGE)==0) gstorage->delitem(sd,stor,index,amount); return 1; } /*========================================== * Request to save guild storage * return * 0 : fail (no storage) * 1 : succes *------------------------------------------*/ int storage_guild_storagesave(int account_id, int guild_id, int flag) { struct guild_storage *stor = guild2storage2(guild_id); if(stor) { if (flag) //Char quitting, close it. stor->storage_status = 0; if (stor->dirty) intif->send_guild_storage(account_id,stor); return 1; } return 0; } /*========================================== * ACK save of guild storage * return * 0 : fail (no storage) * 1 : succes *------------------------------------------*/ int storage_guild_storagesaved(int guild_id) { struct guild_storage *stor; if((stor=gstorage->id2storage2(guild_id)) != NULL) { if (stor->dirty && stor->storage_status == 0) { //Storage has been correctly saved. stor->dirty = 0; } return 1; } return 0; } //Close storage for sd and save it int storage_guild_storageclose(struct map_session_data* sd) { struct guild_storage *stor; nullpo_ret(sd); nullpo_ret(stor=gstorage->id2storage2(sd->status.guild_id)); clif->storageclose(sd); if (stor->storage_status) { if (map->save_settings&4) chrif->save(sd, 0); //This one also saves the storage. [Skotlex] else gstorage->save(sd->status.account_id, sd->status.guild_id,0); stor->storage_status=0; } sd->state.storage_flag = 0; return 0; } int storage_guild_storage_quit(struct map_session_data* sd, int flag) { struct guild_storage *stor; nullpo_ret(sd); nullpo_ret(stor=gstorage->id2storage2(sd->status.guild_id)); if(flag) { //Only during a guild break flag is 1 (don't save storage) sd->state.storage_flag = 0; stor->storage_status = 0; clif->storageclose(sd); if (map->save_settings&4) chrif->save(sd,0); return 0; } if(stor->storage_status) { if (map->save_settings&4) chrif->save(sd,0); else gstorage->save(sd->status.account_id,sd->status.guild_id,1); } sd->state.storage_flag = 0; stor->storage_status = 0; return 0; } void do_init_gstorage(void) { gstorage->db = idb_alloc(DB_OPT_RELEASE_DATA); } void do_final_gstorage(void) { db_destroy(gstorage->db); } void storage_defaults(void) { storage = &storage_s; /* */ storage->reconnect = do_reconnect_storage; /* */ storage->delitem = storage_delitem; storage->open = storage_storageopen; storage->add = storage_storageadd; storage->get = storage_storageget; storage->additem = storage_additem; storage->addfromcart = storage_storageaddfromcart; storage->gettocart = storage_storagegettocart; storage->close = storage_storageclose; storage->pc_quit = storage_storage_quit; storage->comp_item = storage_comp_item; storage->sortitem = storage_sortitem; storage->reconnect_sub = storage_reconnect_sub; } void gstorage_defaults(void) { gstorage = &gstorage_s; /* */ gstorage->init = do_init_gstorage; gstorage->final = do_final_gstorage; /* */ gstorage->id2storage = guild2storage; gstorage->id2storage2 = guild2storage2; gstorage->delete = guild_storage_delete; gstorage->open = storage_guild_storageopen; gstorage->additem = guild_storage_additem; gstorage->delitem = guild_storage_delitem; gstorage->add = storage_guild_storageadd; gstorage->get = storage_guild_storageget; gstorage->addfromcart = storage_guild_storageaddfromcart; gstorage->gettocart = storage_guild_storagegettocart; gstorage->close = storage_guild_storageclose; gstorage->pc_quit = storage_guild_storage_quit; gstorage->save = storage_guild_storagesave; gstorage->saved = storage_guild_storagesaved; gstorage->create = create_guildstorage; }