// Copyright (c) Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #include "../common/cbasetypes.h" #include "../common/db.h" #include "../common/nullpo.h" #include "../common/malloc.h" #include "../common/showmsg.h" #include "map.h" // struct map_session_data #include "storage.h" #include "chrif.h" #include "itemdb.h" #include "clif.h" #include "intif.h" #include "pc.h" #include "guild.h" #include "battle.h" #include "atcommand.h" #include "log.h" #include #include #include static DBMap* guild_storage_db; // int guild_id -> struct guild_storage* /*========================================== * 倉庫内アイテムソート *------------------------------------------*/ static int storage_comp_item(const void *_i1, const void *_i2) { struct item *i1 = (struct item *)_i1; struct item *i2 = (struct item *)_i2; if (i1->nameid == i2->nameid) return 0; else if (!(i1->nameid) || !(i1->amount)) return 1; else if (!(i2->nameid) || !(i2->amount)) return -1; return i1->nameid - i2->nameid; } static void storage_sortitem(struct item* items, unsigned int size) { nullpo_retv(items); if( battle_config.client_sort_storage ) { qsort(items, size, sizeof(struct item), storage_comp_item); } } /*========================================== * 初期化とか *------------------------------------------*/ int do_init_storage(void) // map.c::do_init()から呼ばれる { guild_storage_db=idb_alloc(DB_OPT_RELEASE_DATA); return 1; } void do_final_storage(void) // by [MC Cameri] { guild_storage_db->destroy(guild_storage_db,NULL); } static int storage_reconnect_sub(DBKey key,void *data,va_list ap) { //Parses storage and saves 'dirty' ones upon reconnect. [Skotlex] struct guild_storage* stor = (struct guild_storage*) data; if (stor->dirty && stor->storage_status == 0) //Save closed storages. storage_guild_storagesave(0, stor->guild_id,0); return 0; } //Function to be invoked upon server reconnection to char. To save all 'dirty' storages [Skotlex] void do_reconnect_storage(void) { guild_storage_db->foreach(guild_storage_db, storage_reconnect_sub); } /*========================================== * Opens a storage. Returns: * 0 - success * 1 - fail *------------------------------------------*/ int storage_storageopen(struct map_session_data *sd) { nullpo_ret(sd); if(sd->state.storage_flag) return 1; //Already open? if( !pc_can_give_items(sd) ) { //check is this GM level is allowed to put items to storage clif_displaymessage(sd->fd, msg_txt(246)); return 1; } sd->state.storage_flag = 1; storage_sortitem(sd->status.storage.items, ARRAYLENGTH(sd->status.storage.items)); clif_storagelist(sd, sd->status.storage.items, ARRAYLENGTH(sd->status.storage.items)); clif_updatestorageamount(sd, sd->status.storage.storage_amount, MAX_STORAGE); return 0; } // helper function int compare_item(struct item *a, struct item *b) { if( a->nameid == b->nameid && a->identify == b->identify && a->refine == b->refine && a->attribute == b->attribute && a->expire_time == b->expire_time ) { int i; for (i = 0; i < MAX_SLOTS && (a->card[i] == b->card[i]); i++); return (i == MAX_SLOTS); } return 0; } /*========================================== * Internal add-item function. *------------------------------------------*/ static int storage_additem(struct map_session_data* sd, struct item* item_data, int amount) { struct storage_data* stor = &sd->status.storage; struct item_data *data; int i; if( item_data->nameid <= 0 || amount <= 0 ) return 1; data = itemdb_search(item_data->nameid); if( !itemdb_canstore(item_data, pc_get_group_level(sd)) ) { //Check if item is storable. [Skotlex] clif_displaymessage (sd->fd, msg_txt(264)); return 1; } if( itemdb_isstackable2(data) ) {//Stackable for( i = 0; i < MAX_STORAGE; i++ ) { if( compare_item(&stor->items[i], item_data) ) {// existing items found, stack them if( amount > MAX_AMOUNT - stor->items[i].amount ) return 1; stor->items[i].amount += amount; clif_storageitemadded(sd,&stor->items[i],i,amount); return 0; } } } // find free slot ARR_FIND( 0, MAX_STORAGE, i, stor->items[i].nameid == 0 ); if( i >= MAX_STORAGE ) return 1; // add item to slot memcpy(&stor->items[i],item_data,sizeof(stor->items[0])); stor->storage_amount++; stor->items[i].amount = amount; clif_storageitemadded(sd,&stor->items[i],i,amount); clif_updatestorageamount(sd, stor->storage_amount, MAX_STORAGE); return 0; } /*========================================== * Internal del-item function *------------------------------------------*/ int storage_delitem(struct map_session_data* sd, int n, int amount) { if( sd->status.storage.items[n].nameid == 0 || sd->status.storage.items[n].amount < amount ) return 1; sd->status.storage.items[n].amount -= amount; if( sd->status.storage.items[n].amount == 0 ) { memset(&sd->status.storage.items[n],0,sizeof(sd->status.storage.items[0])); sd->status.storage.storage_amount--; if( sd->state.storage_flag == 1 ) clif_updatestorageamount(sd, sd->status.storage.storage_amount, MAX_STORAGE); } if( sd->state.storage_flag == 1 ) clif_storageitemremoved(sd,n,amount); return 0; } /*========================================== * Add an item to the storage from the inventory. *------------------------------------------*/ int storage_storageadd(struct map_session_data* sd, int index, int amount) { nullpo_ret(sd); if( sd->status.storage.storage_amount > MAX_STORAGE ) return 0; // storage full if( index < 0 || index >= MAX_INVENTORY ) return 0; if( sd->status.inventory[index].nameid <= 0 ) return 0; // No item on that spot if( amount < 1 || amount > sd->status.inventory[index].amount ) return 0; if( storage_additem(sd,&sd->status.inventory[index],amount) == 0 ) pc_delitem(sd,index,amount,0,4,LOG_TYPE_STORAGE); return 1; } /*========================================== * Retrieve an item from the storage. *------------------------------------------*/ int storage_storageget(struct map_session_data* sd, int index, int amount) { int flag; if( index < 0 || index >= MAX_STORAGE ) return 0; if( sd->status.storage.items[index].nameid <= 0 ) return 0; //Nothing there if( amount < 1 || amount > sd->status.storage.items[index].amount ) return 0; if( (flag = pc_additem(sd,&sd->status.storage.items[index],amount,LOG_TYPE_STORAGE)) == 0 ) storage_delitem(sd,index,amount); else clif_additem(sd,0,0,flag); return 1; } /*========================================== * Move an item from cart to storage. *------------------------------------------*/ int storage_storageaddfromcart(struct map_session_data* sd, int index, int amount) { nullpo_ret(sd); if( sd->status.storage.storage_amount > MAX_STORAGE ) return 0; // storage full / storage closed if( index < 0 || index >= MAX_CART ) return 0; if( sd->status.cart[index].nameid <= 0 ) return 0; //No item there. if( amount < 1 || amount > sd->status.cart[index].amount ) return 0; if( storage_additem(sd,&sd->status.cart[index],amount) == 0 ) pc_cart_delitem(sd,index,amount,0,LOG_TYPE_STORAGE); return 1; } /*========================================== * Get from Storage to the Cart *------------------------------------------*/ int storage_storagegettocart(struct map_session_data* sd, int index, int amount) { nullpo_ret(sd); if( index < 0 || index >= MAX_STORAGE ) return 0; if( sd->status.storage.items[index].nameid <= 0 ) return 0; //Nothing there. if( amount < 1 || amount > sd->status.storage.items[index].amount ) return 0; if( pc_cart_additem(sd,&sd->status.storage.items[index],amount,LOG_TYPE_STORAGE) == 0 ) storage_delitem(sd,index,amount); return 1; } /*========================================== * Modified By Valaris to save upon closing [massdriller] *------------------------------------------*/ void storage_storageclose(struct map_session_data* sd) { nullpo_retv(sd); clif_storageclose(sd); if( save_settings&4 ) chrif_save(sd,0); //Invokes the storage saving as well. sd->state.storage_flag = 0; } /*========================================== * When quitting the game. *------------------------------------------*/ void storage_storage_quit(struct map_session_data* sd, int flag) { nullpo_retv(sd); if (save_settings&4) chrif_save(sd, flag); //Invokes the storage saving as well. sd->state.storage_flag = 0; } static void* create_guildstorage(DBKey key, va_list args) { struct guild_storage *gs = NULL; gs = (struct guild_storage *) aCallocA(sizeof(struct guild_storage), 1); gs->guild_id=key.i; return gs; } struct guild_storage *guild2storage(int guild_id) { struct guild_storage *gs = NULL; if(guild_search(guild_id) != NULL) gs=(struct guild_storage *) idb_ensure(guild_storage_db,guild_id,create_guildstorage); return gs; } struct guild_storage *guild2storage2(int guild_id) { //For just locating a storage without creating one. [Skotlex] return (struct guild_storage*)idb_get(guild_storage_db,guild_id); } int guild_storage_delete(int guild_id) { idb_remove(guild_storage_db,guild_id); return 0; } int storage_guild_storageopen(struct map_session_data* sd) { struct guild_storage *gstor; nullpo_ret(sd); if(sd->status.guild_id <= 0) return 2; if(sd->state.storage_flag) return 1; //Can't open both storages at a time. if( !pc_can_give_items(sd) ) { //check is this GM level can open guild storage and store items [Lupus] clif_displaymessage(sd->fd, msg_txt(246)); return 1; } if((gstor = guild2storage2(sd->status.guild_id)) == NULL) { intif_request_guild_storage(sd->status.account_id,sd->status.guild_id); return 0; } if(gstor->storage_status) return 1; gstor->storage_status = 1; sd->state.storage_flag = 2; storage_sortitem(gstor->items, ARRAYLENGTH(gstor->items)); clif_storagelist(sd, gstor->items, ARRAYLENGTH(gstor->items)); clif_updatestorageamount(sd, gstor->storage_amount, MAX_GUILD_STORAGE); return 0; } int guild_storage_additem(struct map_session_data* sd, struct guild_storage* stor, struct item* item_data, int amount) { struct item_data *data; int i; nullpo_retr(1, sd); nullpo_retr(1, stor); nullpo_retr(1, item_data); if(item_data->nameid <= 0 || amount <= 0) return 1; data = itemdb_search(item_data->nameid); if( !itemdb_canguildstore(item_data, pc_get_group_level(sd)) || item_data->expire_time ) { //Check if item is storable. [Skotlex] clif_displaymessage (sd->fd, msg_txt(264)); return 1; } if(itemdb_isstackable2(data)){ //Stackable for(i=0;iitems[i], item_data)) { if(stor->items[i].amount+amount > MAX_AMOUNT) return 1; stor->items[i].amount+=amount; clif_storageitemadded(sd,&stor->items[i],i,amount); stor->dirty = 1; return 0; } } } //Add item for(i=0;iitems[i].nameid;i++); if(i>=MAX_GUILD_STORAGE) return 1; memcpy(&stor->items[i],item_data,sizeof(stor->items[0])); stor->items[i].amount=amount; stor->storage_amount++; clif_storageitemadded(sd,&stor->items[i],i,amount); clif_updatestorageamount(sd, stor->storage_amount, MAX_GUILD_STORAGE); stor->dirty = 1; return 0; } int guild_storage_delitem(struct map_session_data* sd, struct guild_storage* stor, int n, int amount) { nullpo_retr(1, sd); nullpo_retr(1, stor); if(stor->items[n].nameid==0 || stor->items[n].amountitems[n].amount-=amount; if(stor->items[n].amount==0){ memset(&stor->items[n],0,sizeof(stor->items[0])); stor->storage_amount--; clif_updatestorageamount(sd, stor->storage_amount, MAX_GUILD_STORAGE); } clif_storageitemremoved(sd,n,amount); stor->dirty = 1; return 0; } int storage_guild_storageadd(struct map_session_data* sd, int index, int amount) { struct guild_storage *stor; nullpo_ret(sd); nullpo_ret(stor=guild2storage2(sd->status.guild_id)); if( !stor->storage_status || stor->storage_amount > MAX_GUILD_STORAGE ) return 0; if( index<0 || index>=MAX_INVENTORY ) return 0; if( sd->status.inventory[index].nameid <= 0 ) return 0; if( amount < 1 || amount > sd->status.inventory[index].amount ) return 0; if(guild_storage_additem(sd,stor,&sd->status.inventory[index],amount)==0) pc_delitem(sd,index,amount,0,4,LOG_TYPE_GSTORAGE); return 1; } int storage_guild_storageget(struct map_session_data* sd, int index, int amount) { struct guild_storage *stor; int flag; nullpo_ret(sd); nullpo_ret(stor=guild2storage2(sd->status.guild_id)); if(!stor->storage_status) return 0; if(index<0 || index>=MAX_GUILD_STORAGE) return 0; if(stor->items[index].nameid <= 0) return 0; if(amount < 1 || amount > stor->items[index].amount) return 0; if((flag = pc_additem(sd,&stor->items[index],amount,LOG_TYPE_GSTORAGE)) == 0) guild_storage_delitem(sd,stor,index,amount); else clif_additem(sd,0,0,flag); // log_fromstorage(sd, index, 1); return 0; } int storage_guild_storageaddfromcart(struct map_session_data* sd, int index, int amount) { struct guild_storage *stor; nullpo_ret(sd); nullpo_ret(stor=guild2storage2(sd->status.guild_id)); if( !stor->storage_status || stor->storage_amount > MAX_GUILD_STORAGE ) return 0; if( index < 0 || index >= MAX_CART ) return 0; if( sd->status.cart[index].nameid <= 0 ) return 0; if( amount < 1 || amount > sd->status.cart[index].amount ) return 0; if(guild_storage_additem(sd,stor,&sd->status.cart[index],amount)==0) pc_cart_delitem(sd,index,amount,0,LOG_TYPE_GSTORAGE); return 1; } int storage_guild_storagegettocart(struct map_session_data* sd, int index, int amount) { struct guild_storage *stor; nullpo_ret(sd); nullpo_ret(stor=guild2storage2(sd->status.guild_id)); if(!stor->storage_status) return 0; if(index<0 || index>=MAX_GUILD_STORAGE) return 0; if(stor->items[index].nameid<=0) return 0; if(amount < 1 || amount > stor->items[index].amount) return 0; if(pc_cart_additem(sd,&stor->items[index],amount,LOG_TYPE_GSTORAGE)==0) guild_storage_delitem(sd,stor,index,amount); return 1; } int storage_guild_storagesave(int account_id, int guild_id, int flag) { struct guild_storage *stor = guild2storage2(guild_id); if(stor) { if (flag) //Char quitting, close it. stor->storage_status = 0; if (stor->dirty) intif_send_guild_storage(account_id,stor); return 1; } return 0; } int storage_guild_storagesaved(int guild_id) { struct guild_storage *stor; if((stor=guild2storage2(guild_id)) != NULL) { if (stor->dirty && stor->storage_status == 0) { //Storage has been correctly saved. stor->dirty = 0; } return 1; } return 0; } int storage_guild_storageclose(struct map_session_data* sd) { struct guild_storage *stor; nullpo_ret(sd); nullpo_ret(stor=guild2storage2(sd->status.guild_id)); clif_storageclose(sd); if (stor->storage_status) { if (save_settings&4) chrif_save(sd, 0); //This one also saves the storage. [Skotlex] else storage_guild_storagesave(sd->status.account_id, sd->status.guild_id,0); stor->storage_status=0; } sd->state.storage_flag = 0; return 0; } int storage_guild_storage_quit(struct map_session_data* sd, int flag) { struct guild_storage *stor; nullpo_ret(sd); nullpo_ret(stor=guild2storage2(sd->status.guild_id)); if(flag) { //Only during a guild break flag is 1 (don't save storage) sd->state.storage_flag = 0; stor->storage_status = 0; clif_storageclose(sd); if (save_settings&4) chrif_save(sd,0); return 0; } if(stor->storage_status) { if (save_settings&4) chrif_save(sd,0); else storage_guild_storagesave(sd->status.account_id,sd->status.guild_id,1); } sd->state.storage_flag = 0; stor->storage_status = 0; return 0; }