// Copyright (c) Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #include #include #include #include "../common/nullpo.h" #include "../common/malloc.h" #include "../common/showmsg.h" #include "storage.h" #include "chrif.h" #include "itemdb.h" #include "clif.h" #include "intif.h" #include "pc.h" #include "guild.h" #include "battle.h" #include "atcommand.h" static struct dbt *storage_db; static struct dbt *guild_storage_db; /*========================================== * 倉庫内アイテムソート *------------------------------------------ */ int storage_comp_item(const void *_i1, const void *_i2) { struct item *i1 = (struct item *)_i1; struct item *i2 = (struct item *)_i2; if (i1->nameid == i2->nameid) return 0; else if (!(i1->nameid) || !(i1->amount)) return 1; else if (!(i2->nameid) || !(i2->amount)) return -1; return i1->nameid - i2->nameid; } void sortage_sortitem (struct storage *stor) { nullpo_retv(stor); qsort(stor->storage_, MAX_STORAGE, sizeof(struct item), storage_comp_item); } void sortage_gsortitem (struct guild_storage* gstor) { nullpo_retv(gstor); qsort(gstor->storage_, MAX_GUILD_STORAGE, sizeof(struct item), storage_comp_item); } /*========================================== * 初期化とか *------------------------------------------ */ int do_init_storage(void) // map.c::do_init()から呼ばれる { storage_db=db_alloc(__FILE__,__LINE__,DB_INT,DB_OPT_RELEASE_DATA,sizeof(int)); guild_storage_db=db_alloc(__FILE__,__LINE__,DB_INT,DB_OPT_RELEASE_DATA,sizeof(int)); return 1; } void do_final_storage(void) // by [MC Cameri] { storage_db->destroy(storage_db,NULL); guild_storage_db->destroy(guild_storage_db,NULL); } static int storage_reconnect_sub(DBKey key,void *data,va_list ap) { //Parses storage and saves 'dirty' ones upon reconnect. [Skotlex] int type = va_arg(ap, int); if (type) { //Guild Storage struct guild_storage* stor = (struct guild_storage*) data; if (stor->dirty && stor->storage_status == 0) //Save closed storages. storage_guild_storagesave(0, stor->guild_id); } else { //Account Storage struct storage* stor = (struct storage*) data; if (stor->dirty && stor->storage_status == 0) //Save closed storages. storage_storage_save(stor->account_id, stor->dirty==2?1:0); } return 0; } //Function to be invoked upon server reconnection to char. To save all 'dirty' storages [Skotlex void do_reconnect_storage(void) { storage_db->foreach(storage_db, storage_reconnect_sub, 0); guild_storage_db->foreach(guild_storage_db, storage_reconnect_sub, 1); } static void* create_storage(DBKey key, va_list args) { struct storage *stor; stor = (struct storage *) aCallocA (sizeof(struct storage), 1); stor->account_id = key.i; return stor; } struct storage *account2storage(int account_id) { return idb_ensure(storage_db,account_id,create_storage); } // Just to ask storage, without creation struct storage *account2storage2(int account_id) { return idb_get(storage_db, account_id); } int storage_delete(int account_id) { idb_remove(storage_db,account_id); return 0; } /*========================================== * カプラ倉庫を開く *------------------------------------------ */ int storage_storageopen(struct map_session_data *sd) { struct storage *stor; nullpo_retr(0, sd); if(sd->state.finalsave) //Refuse to open storage when you had your last save done. return 1; if(sd->state.storage_flag) return 1; //Already open? if(pc_can_give_items(pc_isGM(sd))) { //check is this GM level is allowed to put items to storage clif_displaymessage(sd->fd, msg_txt(246)); return 1; } if((stor = idb_get(storage_db,sd->status.account_id)) == NULL) { //Request storage. intif_request_storage(sd->status.account_id); return 1; } if (stor->storage_status) return 1; //Already open/player already has it open... stor->storage_status = 1; sd->state.storage_flag = 1; clif_storagelist(sd,stor); clif_updatestorageamount(sd,stor); return 0; } /*========================================== * Internal add-item function. *------------------------------------------ */ static int storage_additem(struct map_session_data *sd,struct storage *stor,struct item *item_data,int amount) { struct item_data *data; int i; if(item_data->nameid <= 0 || amount <= 0) return 1; data = itemdb_search(item_data->nameid); if (!itemdb_canstore(item_data->nameid, pc_isGM(sd))) { //Check if item is storable. [Skotlex] clif_displaymessage (sd->fd, msg_txt(264)); return 1; } if(!itemdb_isequip2(data)){ //Stackable for(i=0;istorage_[i], item_data)) { if(amount > MAX_AMOUNT - stor->storage_[i].amount) return 1; stor->storage_[i].amount+=amount; clif_storageitemadded(sd,stor,i,amount); stor->dirty = 1; return 0; } } } //Add item for(i=0;istorage_[i].nameid;i++); if(i>=MAX_STORAGE) return 1; memcpy(&stor->storage_[i],item_data,sizeof(stor->storage_[0])); stor->storage_[i].amount=amount; stor->storage_amount++; clif_storageitemadded(sd,stor,i,amount); clif_updatestorageamount(sd,stor); stor->dirty = 1; return 0; } /*========================================== * Internal del-item function *------------------------------------------ */ static int storage_delitem(struct map_session_data *sd,struct storage *stor,int n,int amount) { if(stor->storage_[n].nameid==0 || stor->storage_[n].amountstorage_[n].amount-=amount; if(stor->storage_[n].amount==0){ memset(&stor->storage_[n],0,sizeof(stor->storage_[0])); stor->storage_amount--; clif_updatestorageamount(sd,stor); } clif_storageitemremoved(sd,n,amount); stor->dirty = 1; return 0; } /*========================================== * Add an item to the storage from the inventory. *------------------------------------------ */ int storage_storageadd(struct map_session_data *sd,int index,int amount) { struct storage *stor; nullpo_retr(0, sd); nullpo_retr(0, stor=account2storage2(sd->status.account_id)); if((stor->storage_amount > MAX_STORAGE) || !stor->storage_status) return 0; // storage full / storage closed if(index<0 || index>=MAX_INVENTORY) return 0; if(sd->status.inventory[index].nameid <= 0) return 0; //No item on that spot if(amount < 1 || amount > sd->status.inventory[index].amount) return 0; // log_tostorage(sd, index, 0); if(storage_additem(sd,stor,&sd->status.inventory[index],amount)==0) // remove item from inventory pc_delitem(sd,index,amount,0); return 1; } /*========================================== * Retrieve an item from the storage. *------------------------------------------ */ int storage_storageget(struct map_session_data *sd,int index,int amount) { struct storage *stor; int flag; nullpo_retr(0, sd); nullpo_retr(0, stor=account2storage2(sd->status.account_id)); if(index<0 || index>=MAX_STORAGE) return 0; if(stor->storage_[index].nameid <= 0) return 0; //Nothing there if(amount < 1 || amount > stor->storage_[index].amount) return 0; if((flag = pc_additem(sd,&stor->storage_[index],amount)) == 0) storage_delitem(sd,stor,index,amount); else clif_additem(sd,0,0,flag); // log_fromstorage(sd, index, 0); return 1; } /*========================================== * Move an item from cart to storage. *------------------------------------------ */ int storage_storageaddfromcart(struct map_session_data *sd,int index,int amount) { struct storage *stor; nullpo_retr(0, sd); nullpo_retr(0, stor=account2storage2(sd->status.account_id)); if(stor->storage_amount > MAX_STORAGE || !stor->storage_status) return 0; // storage full / storage closed if(index< 0 || index>=MAX_CART) return 0; if(sd->status.cart[index].nameid <= 0) return 0; //No item there. if(amount < 1 || amount > sd->status.cart[index].amount) return 0; if(storage_additem(sd,stor,&sd->status.cart[index],amount)==0) pc_cart_delitem(sd,index,amount,0); return 1; } /*========================================== * Get from Storage to the Cart *------------------------------------------ */ int storage_storagegettocart(struct map_session_data *sd,int index,int amount) { struct storage *stor; nullpo_retr(0, sd); nullpo_retr(0, stor=account2storage2(sd->status.account_id)); if(!stor->storage_status) return 0; if(index< 0 || index>=MAX_STORAGE) return 0; if(stor->storage_[index].nameid <= 0) return 0; //Nothing there. if(amount < 1 || amount > stor->storage_[index].amount) return 0; if(pc_cart_additem(sd,&stor->storage_[index],amount)==0) storage_delitem(sd,stor,index,amount); return 1; } /*========================================== * Modified By Valaris to save upon closing [massdriller] *------------------------------------------ */ int storage_storageclose(struct map_session_data *sd) { struct storage *stor; nullpo_retr(0, sd); nullpo_retr(0, stor=account2storage2(sd->status.account_id)); clif_storageclose(sd); if (stor->storage_status) chrif_save(sd,0); //This will invoke the storage save function as well. [Skotlex] stor->storage_status=0; sd->state.storage_flag=0; return 0; } /*========================================== * When quitting the game. *------------------------------------------ */ int storage_storage_quit(struct map_session_data *sd, int flag) { struct storage *stor; nullpo_retr(0, sd); stor = account2storage2(sd->status.account_id); if(stor) { chrif_save(sd, flag); //Invokes the storage saving as well. stor->storage_status = 0; sd->state.storage_flag = 0; } return 0; } void storage_storage_dirty(struct map_session_data *sd) { struct storage *stor; stor=account2storage2(sd->status.account_id); if(stor) stor->dirty = 1; } int storage_storage_save(int account_id, int final) { struct storage *stor; stor=account2storage2(account_id); if(!stor) return 0; if(stor->dirty) { if (final) { stor->dirty = 2; stor->storage_status = 0; //To prevent further manipulation of it. } intif_send_storage(stor); return 1; } if (final) { //Clear storage from memory. Nothing to save. storage_delete(account_id); return 1; } return 0; } //Ack from Char-server indicating the storage was saved. [Skotlex] int storage_storage_saved(int account_id) { struct storage *stor; if((stor=account2storage2(account_id)) == NULL) return 0; if (stor->dirty == 2) { //Final save of storage. Remove from memory. storage_delete(account_id); return 1; } if (stor->dirty && stor->storage_status == 0) { //Only mark it clean if it's not in use. [Skotlex] stor->dirty = 0; sortage_sortitem(stor); return 1; } return 0; } static void* create_guildstorage(DBKey key, va_list args) { struct guild_storage *gs = NULL; gs = (struct guild_storage *) aCallocA(sizeof(struct guild_storage), 1); gs->guild_id=key.i; return gs; } struct guild_storage *guild2storage(int guild_id) { struct guild_storage *gs = NULL; if(guild_search(guild_id) != NULL) gs=(struct guild_storage *) idb_ensure(guild_storage_db,guild_id,create_guildstorage); return gs; } struct guild_storage *guild2storage2(int guild_id) { //For just locating a storage without creating one. [Skotlex] return idb_get(guild_storage_db,guild_id); } int guild_storage_delete(int guild_id) { idb_remove(guild_storage_db,guild_id); return 0; } int storage_guild_storageopen(struct map_session_data *sd) { struct guild_storage *gstor; nullpo_retr(0, sd); if(sd->status.guild_id <= 0) return 2; if(sd->state.finalsave) //Refuse to open storage when you had your last save done. return 1; if(sd->state.storage_flag) return 1; //Can't open both storages at a time. if( pc_can_give_items(pc_isGM(sd)) ) { //check is this GM level can open guild storage and store items [Lupus] clif_displaymessage(sd->fd, msg_txt(246)); return 1; } if((gstor = guild2storage2(sd->status.guild_id)) == NULL) { intif_request_guild_storage(sd->status.account_id,sd->status.guild_id); return 0; } if(gstor->storage_status) return 1; gstor->storage_status = 1; sd->state.storage_flag = 2; clif_guildstoragelist(sd,gstor); clif_updateguildstorageamount(sd,gstor); return 0; } int guild_storage_additem(struct map_session_data *sd,struct guild_storage *stor,struct item *item_data,int amount) { struct item_data *data; int i; nullpo_retr(1, sd); nullpo_retr(1, stor); nullpo_retr(1, item_data); nullpo_retr(1, data = itemdb_search(item_data->nameid)); if(item_data->nameid <= 0 || amount <= 0) return 1; if (!itemdb_canguildstore(item_data->nameid, pc_isGM(sd))) { //Check if item is storable. [Skotlex] clif_displaymessage (sd->fd, msg_txt(264)); return 1; } if(!itemdb_isequip2(data)){ //Stackable for(i=0;istorage_[i], item_data)) { if(stor->storage_[i].amount+amount > MAX_AMOUNT) return 1; stor->storage_[i].amount+=amount; clif_guildstorageitemadded(sd,stor,i,amount); stor->dirty = 1; return 0; } } } //Add item for(i=0;istorage_[i].nameid;i++); if(i>=MAX_GUILD_STORAGE) return 1; memcpy(&stor->storage_[i],item_data,sizeof(stor->storage_[0])); stor->storage_[i].amount=amount; stor->storage_amount++; clif_guildstorageitemadded(sd,stor,i,amount); clif_updateguildstorageamount(sd,stor); stor->dirty = 1; return 0; } int guild_storage_delitem(struct map_session_data *sd,struct guild_storage *stor,int n,int amount) { nullpo_retr(1, sd); nullpo_retr(1, stor); if(stor->storage_[n].nameid==0 || stor->storage_[n].amountstorage_[n].amount-=amount; if(stor->storage_[n].amount==0){ memset(&stor->storage_[n],0,sizeof(stor->storage_[0])); stor->storage_amount--; clif_updateguildstorageamount(sd,stor); } clif_storageitemremoved(sd,n,amount); stor->dirty = 1; return 0; } int storage_guild_storageadd(struct map_session_data *sd,int index,int amount) { struct guild_storage *stor; nullpo_retr(0, sd); nullpo_retr(0, stor=guild2storage2(sd->status.guild_id)); if (!stor->storage_status || stor->storage_amount > MAX_GUILD_STORAGE) return 0; if(index<0 || index>=MAX_INVENTORY) return 0; if(sd->status.inventory[index].nameid <= 0) return 0; if(amount < 1 || amount > sd->status.inventory[index].amount) return 0; // log_tostorage(sd, index, 1); if(guild_storage_additem(sd,stor,&sd->status.inventory[index],amount)==0) pc_delitem(sd,index,amount,0); return 1; } int storage_guild_storageget(struct map_session_data *sd,int index,int amount) { struct guild_storage *stor; int flag; nullpo_retr(0, sd); nullpo_retr(0, stor=guild2storage2(sd->status.guild_id)); if(!stor->storage_status) return 0; if(index<0 || index>=MAX_GUILD_STORAGE) return 0; if(stor->storage_[index].nameid <= 0) return 0; if(amount < 1 || amount > stor->storage_[index].amount) return 0; if((flag = pc_additem(sd,&stor->storage_[index],amount)) == 0) guild_storage_delitem(sd,stor,index,amount); else clif_additem(sd,0,0,flag); // log_fromstorage(sd, index, 1); return 0; } int storage_guild_storageaddfromcart(struct map_session_data *sd,int index,int amount) { struct guild_storage *stor; nullpo_retr(0, sd); nullpo_retr(0, stor=guild2storage2(sd->status.guild_id)); if(!stor->storage_status || stor->storage_amount > MAX_GUILD_STORAGE) return 0; if(index<0 || index>=MAX_CART) return 0; if(sd->status.cart[index].nameid <= 0) return 0; if(amount < 1 || amount > sd->status.cart[index].amount) return 0; if(guild_storage_additem(sd,stor,&sd->status.cart[index],amount)==0) pc_cart_delitem(sd,index,amount,0); return 1; } int storage_guild_storagegettocart(struct map_session_data *sd,int index,int amount) { struct guild_storage *stor; nullpo_retr(0, sd); nullpo_retr(0, stor=guild2storage2(sd->status.guild_id)); if(!stor->storage_status) return 0; if(index<0 || index>=MAX_GUILD_STORAGE) return 0; if(stor->storage_[index].nameid<=0) return 0; if(amount < 1 || amount > stor->storage_[index].amount) return 0; if(pc_cart_additem(sd,&stor->storage_[index],amount)==0) guild_storage_delitem(sd,stor,index,amount); return 1; } int storage_guild_storagesave(int account_id, int guild_id) { struct guild_storage *stor = guild2storage2(guild_id); if(stor && stor->dirty) { intif_send_guild_storage(account_id,stor); return 1; } return 0; } int storage_guild_storagesaved(int guild_id) { struct guild_storage *stor; if((stor=guild2storage2(guild_id)) != NULL) { if (stor->dirty && stor->storage_status == 0) { //Storage has been correctly saved. stor->dirty = 0; sortage_gsortitem(stor); } return 1; } return 0; } int storage_guild_storageclose(struct map_session_data *sd) { struct guild_storage *stor; nullpo_retr(0, sd); nullpo_retr(0, stor=guild2storage2(sd->status.guild_id)); clif_storageclose(sd); chrif_save(sd, 0); //This one also saves the storage. [Skotlex] stor->storage_status=0; sd->state.storage_flag = 0; return 0; } int storage_guild_storage_quit(struct map_session_data *sd,int flag) { struct guild_storage *stor; nullpo_retr(0, sd); nullpo_retr(0, stor=guild2storage2(sd->status.guild_id)); sd->state.storage_flag = 0; stor->storage_status = 0; chrif_save(sd,flag); if(!flag) //Only during a guild break flag is 1. storage_guild_storagesave(sd->status.account_id,sd->status.guild_id); else //When the guild was broken, close the storage of he who has it open. clif_storageclose(sd); return 0; }