// Copyright (c) Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #ifndef _SCRIPT_H_ #define _SCRIPT_H_ #include "map.h" //EVENT_NAME_LENGTH #define NUM_WHISPER_VAR 10 struct map_session_data; extern int potion_flag; //For use on Alchemist improved potions/Potion Pitcher. [Skotlex] extern int potion_hp, potion_per_hp, potion_sp, potion_per_sp; extern int potion_target; extern struct Script_Config { unsigned warn_func_mismatch_argtypes : 1; unsigned warn_func_mismatch_paramnum : 1; int check_cmdcount; int check_gotocount; int input_min_value; int input_max_value; const char *die_event_name; const char *kill_pc_event_name; const char *kill_mob_event_name; const char *login_event_name; const char *logout_event_name; const char *loadmap_event_name; const char *baselvup_event_name; const char *joblvup_event_name; const char* ontouch_name; const char* ontouch2_name; } script_config; typedef enum c_op { C_NOP, // end of script/no value (nil) C_POS, C_INT, // number C_PARAM, // parameter variable (see pc_readparam/pc_setparam) C_FUNC, // buildin function call C_STR, // string (free'd automatically) C_CONSTSTR, // string (not free'd) C_ARG, // start of argument list C_NAME, C_EOL, // end of line (extra stack values are cleared) C_RETINFO, C_USERFUNC, // internal script function C_USERFUNC_POS, // internal script function label C_REF, // the next call to c_op2 should push back a ref to the left operand // operators C_OP3, // a ? b : c C_LOR, // a || b C_LAND, // a && b C_LE, // a <= b C_LT, // a < b C_GE, // a >= b C_GT, // a > b C_EQ, // a == b C_NE, // a != b C_XOR, // a ^ b C_OR, // a | b C_AND, // a & b C_ADD, // a + b C_SUB, // a - b C_MUL, // a * b C_DIV, // a / b C_MOD, // a % b C_NEG, // - a C_LNOT, // ! a C_NOT, // ~ a C_R_SHIFT, // a >> b C_L_SHIFT, // a << b C_ADD_PP, // ++a C_SUB_PP, // --a } c_op; struct script_retinfo { struct DBMap* var_function;// scope variables struct script_code* script;// script code int pos;// script location int nargs;// argument count int defsp;// default stack pointer }; struct script_data { enum c_op type; union script_data_val { int num; char *str; struct script_retinfo* ri; } u; struct DBMap** ref; }; // Moved defsp from script_state to script_stack since // it must be saved when script state is RERUNLINE. [Eoe / jA 1094] struct script_code { int script_size; unsigned char* script_buf; struct DBMap* script_vars; }; struct script_stack { int sp;// number of entries in the stack int sp_max;// capacity of the stack int defsp; struct script_data *stack_data;// stack struct DBMap* var_function;// scope variables }; enum hQueueOpt { HQO_NONE, HQO_onLogOut, HQO_OnDeath, HQO_OnMapChange, HQO_MAX, }; /* [Ind/Hercules] */ struct hQueue { int id; int *item; int items; /* events */ char onLogOut[EVENT_NAME_LENGTH]; char onDeath[EVENT_NAME_LENGTH]; char onMapChange[EVENT_NAME_LENGTH]; }; struct hQueueIterator { int *item; int items; int pos; }; // // Script state // enum e_script_state { RUN,STOP,END,RERUNLINE,GOTO,RETFUNC,CLOSE }; struct script_state { struct script_stack* stack; int start,end; int pos; enum e_script_state state; int rid,oid; struct script_code *script, *scriptroot; struct sleep_data { int tick,timer,charid; } sleep; int instance_id; //For backing up purposes struct script_state *bk_st; unsigned char hIterator; int bk_npcid; unsigned freeloop : 1;// used by buildin_freeloop unsigned op2ref : 1;// used by op_2 unsigned npc_item_flag : 1; }; struct script_reg { int index; int data; }; struct script_regstr { int index; char* data; }; enum script_parse_options { SCRIPT_USE_LABEL_DB = 0x1,// records labels in scriptlabel_db SCRIPT_IGNORE_EXTERNAL_BRACKETS = 0x2,// ignores the check for {} brackets around the script SCRIPT_RETURN_EMPTY_SCRIPT = 0x4// returns the script object instead of NULL for empty scripts }; const char* skip_space(const char* p); void script_error(const char* src, const char* file, int start_line, const char* error_msg, const char* error_pos); struct script_code* parse_script(const char* src,const char* file,int line,int options); void run_script_sub(struct script_code *rootscript,int pos,int rid,int oid, char* file, int lineno); void run_script(struct script_code*,int,int,int); int set_var(struct map_session_data *sd, char *name, void *val); int run_script_timer(int tid, unsigned int tick, int id, intptr_t data); void run_script_main(struct script_state *st); void script_stop_sleeptimers(int id); struct linkdb_node* script_erase_sleepdb(struct linkdb_node *n); void script_free_code(struct script_code* code); void script_free_vars(struct DBMap *storage); struct script_state* script_alloc_state(struct script_code* script, int pos, int rid, int oid); void script_free_state(struct script_state* st); struct DBMap* script_get_label_db(void); struct DBMap* script_get_userfunc_db(void); void script_run_autobonus(const char *autobonus,int id, int pos); bool script_get_constant(const char* name, int* value); void script_set_constant(const char* name, int value, bool isparameter); void script_cleararray_pc(struct map_session_data* sd, const char* varname, void* value); void script_setarray_pc(struct map_session_data* sd, const char* varname, uint8 idx, void* value, int* refcache); int script_config_read(char *cfgName); int add_str(const char* p); const char* get_str(int id); int script_reload(void); // @commands (script based) void setd_sub(struct script_state *st, struct map_session_data *sd, const char *varname, int elem, void *value, struct DBMap **ref); /////////////////////////////////////////////////////////////////////////////// //## TODO possible enhancements: [FlavioJS] // - 'callfunc' supporting labels in the current npc "::LabelName" // - 'callfunc' supporting labels in other npcs "NpcName::LabelName" // - 'function FuncName;' function declarations reverting to global functions // if local label isn't found // - join callfunc and callsub's functionality // - remove dynamic allocation in add_word() // - remove GETVALUE / SETVALUE // - clean up the set_reg / set_val / setd_sub mess // - detect invalid label references at parse-time // // struct script_state* st; // /// Returns the script_data at the target index #define script_getdata(st,i) ( &((st)->stack->stack_data[(st)->start + (i)]) ) /// Returns if the stack contains data at the target index #define script_hasdata(st,i) ( (st)->end > (st)->start + (i) ) /// Returns the index of the last data in the stack #define script_lastdata(st) ( (st)->end - (st)->start - 1 ) /// Pushes an int into the stack #define script_pushint(st,val) push_val((st)->stack, C_INT, (val)) /// Pushes a string into the stack (script engine frees it automatically) #define script_pushstr(st,val) push_str((st)->stack, C_STR, (val)) /// Pushes a copy of a string into the stack #define script_pushstrcopy(st,val) push_str((st)->stack, C_STR, aStrdup(val)) /// Pushes a constant string into the stack (must never change or be freed) #define script_pushconststr(st,val) push_str((st)->stack, C_CONSTSTR, (val)) /// Pushes a nil into the stack #define script_pushnil(st) push_val((st)->stack, C_NOP, 0) /// Pushes a copy of the data in the target index #define script_pushcopy(st,i) push_copy((st)->stack, (st)->start + (i)) #define script_isstring(st,i) data_isstring(script_getdata(st,i)) #define script_isint(st,i) data_isint(script_getdata(st,i)) #define script_getnum(st,val) script->conv_num(st, script_getdata(st,val)) #define script_getstr(st,val) script->conv_str(st, script_getdata(st,val)) #define script_getref(st,val) ( script_getdata(st,val)->ref ) // Note: "top" functions/defines use indexes relative to the top of the stack // -1 is the index of the data at the top /// Returns the script_data at the target index relative to the top of the stack #define script_getdatatop(st,i) ( &((st)->stack->stack_data[(st)->stack->sp + (i)]) ) /// Pushes a copy of the data in the target index relative to the top of the stack #define script_pushcopytop(st,i) push_copy((st)->stack, (st)->stack->sp + (i)) /// Removes the range of values [start,end[ relative to the top of the stack #define script_removetop(st,start,end) ( pop_stack((st), ((st)->stack->sp + (start)), (st)->stack->sp + (end)) ) // // struct script_data* data; // /// Returns if the script data is a string #define data_isstring(data) ( (data)->type == C_STR || (data)->type == C_CONSTSTR ) /// Returns if the script data is an int #define data_isint(data) ( (data)->type == C_INT ) /// Returns if the script data is a reference #define data_isreference(data) ( (data)->type == C_NAME ) /// Returns if the script data is a label #define data_islabel(data) ( (data)->type == C_POS ) /// Returns if the script data is an internal script function label #define data_isfunclabel(data) ( (data)->type == C_USERFUNC_POS ) /// Returns if this is a reference to a constant #define reference_toconstant(data) ( str_data[reference_getid(data)].type == C_INT ) /// Returns if this a reference to a param #define reference_toparam(data) ( str_data[reference_getid(data)].type == C_PARAM ) /// Returns if this a reference to a variable //##TODO confirm it's C_NAME [FlavioJS] #define reference_tovariable(data) ( str_data[reference_getid(data)].type == C_NAME ) /// Returns the unique id of the reference (id and index) #define reference_getuid(data) ( (data)->u.num ) /// Returns the id of the reference #define reference_getid(data) ( (int32)(reference_getuid(data) & 0x00ffffff) ) /// Returns the array index of the reference #define reference_getindex(data) ( (int32)(((uint32)(reference_getuid(data) & 0xff000000)) >> 24) ) /// Returns the name of the reference #define reference_getname(data) ( str_buf + str_data[reference_getid(data)].str ) /// Returns the linked list of uid-value pairs of the reference (can be NULL) #define reference_getref(data) ( (data)->ref ) /// Returns the value of the constant #define reference_getconstant(data) ( str_data[reference_getid(data)].val ) /// Returns the type of param #define reference_getparamtype(data) ( str_data[reference_getid(data)].val ) /// Composes the uid of a reference from the id and the index #define reference_uid(id,idx) ( (int32)((((uint32)(id)) & 0x00ffffff) | (((uint32)(idx)) << 24)) ) #define not_server_variable(prefix) ( (prefix) != '$' && (prefix) != '.' && (prefix) != '\'') #define not_array_variable(prefix) ( (prefix) != '$' && (prefix) != '@' && (prefix) != '.' && (prefix) != '\'' ) #define is_string_variable(name) ( (name)[strlen(name) - 1] == '$' ) #define BUILDIN(x) bool buildin_ ## x (struct script_state* st) #define BUILDIN_A(x) buildin_ ## x struct script_function { bool (*func)(struct script_state *st); char *name; char *arg; }; /* script.c interface (incomplete) */ struct script_interface { /* */ struct hQueue *hq; struct hQueueIterator *hqi; int hqs, hqis; int hqe[HQO_MAX]; /* */ char **buildin; unsigned int buildin_count; /* */ void (*init) (void); void (*final) (void); /* */ void (*parse_builtin) (void); bool (*addScript) (char *name, char *args, bool (*func)(struct script_state *st)); int (*conv_num) (struct script_state *st,struct script_data *data); const char* (*conv_str) (struct script_state *st,struct script_data *data); TBL_PC *(*rid2sd) (struct script_state *st); /* */ struct hQueue *(*queue) (int idx); bool (*queue_add) (int idx, int var); bool (*queue_del) (int idx); bool (*queue_remove) (int idx, int var); } script_s; struct script_interface *script; void script_defaults(void); #endif /* _SCRIPT_H_ */