// Copyright (c) Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #ifndef _SCRIPT_H_ #define _SCRIPT_H_ #define NUM_WHISPER_VAR 10 struct map_session_data; extern int potion_flag; //For use on Alchemist improved potions/Potion Pitcher. [Skotlex] extern int potion_hp, potion_per_hp, potion_sp, potion_per_sp; extern int potion_target; extern struct Script_Config { unsigned warn_func_mismatch_argtypes : 1; unsigned warn_func_mismatch_paramnum : 1; int check_cmdcount; int check_gotocount; int input_min_value; int input_max_value; const char *die_event_name; const char *kill_pc_event_name; const char *kill_mob_event_name; const char *login_event_name; const char *logout_event_name; const char *loadmap_event_name; const char *baselvup_event_name; const char *joblvup_event_name; const char* ontouch_name; const char* ontouch2_name; } script_config; typedef enum c_op { C_NOP, // end of script/no value (nil) C_POS, C_INT, // number C_PARAM, // parameter variable (see pc_readparam/pc_setparam) C_FUNC, // buildin function call C_STR, // string (free'd automatically) C_CONSTSTR, // string (not free'd) C_ARG, // start of argument list C_NAME, C_EOL, // end of line (extra stack values are cleared) C_RETINFO, C_USERFUNC, // internal script function C_USERFUNC_POS, // internal script function label C_REF, // the next call to c_op2 should push back a ref to the left operand // operators C_OP3, // a ? b : c C_LOR, // a || b C_LAND, // a && b C_LE, // a <= b C_LT, // a < b C_GE, // a >= b C_GT, // a > b C_EQ, // a == b C_NE, // a != b C_XOR, // a ^ b C_OR, // a | b C_AND, // a & b C_ADD, // a + b C_SUB, // a - b C_MUL, // a * b C_DIV, // a / b C_MOD, // a % b C_NEG, // - a C_LNOT, // ! a C_NOT, // ~ a C_R_SHIFT, // a >> b C_L_SHIFT, // a << b C_ADD_PP, // ++a C_SUB_PP, // --a } c_op; struct script_retinfo { struct DBMap* var_function;// scope variables struct script_code* script;// script code int pos;// script location int nargs;// argument count int defsp;// default stack pointer }; struct script_data { enum c_op type; union script_data_val { int num; char *str; struct script_retinfo* ri; } u; struct DBMap** ref; }; // Moved defsp from script_state to script_stack since // it must be saved when script state is RERUNLINE. [Eoe / jA 1094] struct script_code { int script_size; unsigned char* script_buf; struct DBMap* script_vars; }; struct script_stack { int sp;// number of entries in the stack int sp_max;// capacity of the stack int defsp; struct script_data *stack_data;// stack struct DBMap* var_function;// scope variables }; // // Script state // enum e_script_state { RUN,STOP,END,RERUNLINE,GOTO,RETFUNC,CLOSE }; struct script_state { struct script_stack* stack; int start,end; int pos; enum e_script_state state; int rid,oid; struct script_code *script, *scriptroot; struct sleep_data { int tick,timer,charid; } sleep; int instance_id; //For backing up purposes struct script_state *bk_st; int bk_npcid; unsigned freeloop : 1;// used by buildin_freeloop unsigned op2ref : 1;// used by op_2 unsigned npc_item_flag : 1; }; struct script_reg { int index; int data; }; struct script_regstr { int index; char* data; }; enum script_parse_options { SCRIPT_USE_LABEL_DB = 0x1,// records labels in scriptlabel_db SCRIPT_IGNORE_EXTERNAL_BRACKETS = 0x2,// ignores the check for {} brackets around the script SCRIPT_RETURN_EMPTY_SCRIPT = 0x4// returns the script object instead of NULL for empty scripts }; const char* skip_space(const char* p); void script_error(const char* src, const char* file, int start_line, const char* error_msg, const char* error_pos); struct script_code* parse_script(const char* src,const char* file,int line,int options); void run_script_sub(struct script_code *rootscript,int pos,int rid,int oid, char* file, int lineno); void run_script(struct script_code*,int,int,int); int set_var(struct map_session_data *sd, char *name, void *val); int conv_num(struct script_state *st,struct script_data *data); const char* conv_str(struct script_state *st,struct script_data *data); int run_script_timer(int tid, unsigned int tick, int id, intptr_t data); void run_script_main(struct script_state *st); void script_stop_sleeptimers(int id); struct linkdb_node* script_erase_sleepdb(struct linkdb_node *n); void script_free_code(struct script_code* code); void script_free_vars(struct DBMap *storage); struct script_state* script_alloc_state(struct script_code* script, int pos, int rid, int oid); void script_free_state(struct script_state* st); struct DBMap* script_get_label_db(void); struct DBMap* script_get_userfunc_db(void); void script_run_autobonus(const char *autobonus,int id, int pos); bool script_get_constant(const char* name, int* value); void script_set_constant(const char* name, int value, bool isparameter); void script_cleararray_pc(struct map_session_data* sd, const char* varname, void* value); void script_setarray_pc(struct map_session_data* sd, const char* varname, uint8 idx, void* value, int* refcache); int script_config_read(char *cfgName); int do_init_script(void); int do_final_script(void); int add_str(const char* p); const char* get_str(int id); int script_reload(void); // @commands (script based) void setd_sub(struct script_state *st, TBL_PC *sd, const char *varname, int elem, void *value, struct DBMap **ref); #endif /* _SCRIPT_H_ */