// Copyright (c) Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #ifndef _QUEST_H_ #define _QUEST_H_ struct s_quest_db { int id; unsigned int time; int mob[MAX_QUEST_OBJECTIVES]; int count[MAX_QUEST_OBJECTIVES]; int num_objectives; //char name[NAME_LENGTH]; }; extern struct s_quest_db quest_db[MAX_QUEST_DB]; typedef enum quest_check_type { HAVEQUEST, PLAYTIME, HUNTING } quest_check_type; int quest_pc_login(TBL_PC * sd); int quest_add(TBL_PC * sd, int quest_id); int quest_delete(TBL_PC * sd, int quest_id); int quest_change(TBL_PC * sd, int qid1, int qid2); int quest_update_objective_sub(struct block_list *bl, va_list ap); void quest_update_objective(TBL_PC * sd, int mob); int quest_update_status(TBL_PC * sd, int quest_id, quest_state status); int quest_check(TBL_PC * sd, int quest_id, quest_check_type type); int quest_search_db(int quest_id); void do_init_quest(); void do_reload_quest(void); #endif