// Copyright (c) Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #ifndef _PET_H_ #define _PET_H_ #define MAX_PET_DB 300 #define MAX_PETLOOT_SIZE 30 struct s_pet_db { short class_; char name[NAME_LENGTH],jname[NAME_LENGTH]; short itemID; short EggID; short AcceID; short FoodID; int fullness; int hungry_delay; int r_hungry; int r_full; int intimate; int die; int capture; int speed; char s_perfor; int talk_convert_class; int attack_rate; int defence_attack_rate; int change_target_rate; struct script_code *equip_script; struct script_code *pet_script; }; extern struct s_pet_db pet_db[MAX_PET_DB]; enum { PET_CLASS,PET_CATCH,PET_EGG,PET_EQUIP,PET_FOOD }; struct pet_recovery { //Stat recovery enum sc_type type; //Status Change id unsigned short delay; //How long before curing (secs). int timer; }; struct pet_bonus { unsigned short type; //bStr, bVit? unsigned short val; //Qty unsigned short duration; //in secs unsigned short delay; //Time before RENEWAL_CAST (secs) int timer; }; struct pet_skill_attack { //Attack Skill unsigned short id; unsigned short lv; unsigned short div_; //0 = Normal skill. >0 = Fixed damage (lv), fixed div_. unsigned short rate; //Base chance of skill ocurrance (10 = 10% of attacks) unsigned short bonusrate; //How being 100% loyal affects cast rate (10 = At 1000 intimacy->rate+10% }; struct pet_skill_support { //Support Skill unsigned short id; unsigned short lv; unsigned short hp; //Max HP% for skill to trigger (50 -> 50% for Magnificat) unsigned short sp; //Max SP% for skill to trigger (100 = no check) unsigned short delay; //Time (secs) between being able to recast. int timer; }; struct pet_loot { struct item *item; unsigned short count; unsigned short weight; unsigned short max; }; struct pet_data { struct block_list bl; struct unit_data ud; struct view_data vd; struct s_pet pet; struct status_data status; struct mob_db *db; struct s_pet_db *petDB; int pet_hungry_timer; int target_id; struct { unsigned skillbonus : 1; } state; int move_fail_count; unsigned int next_walktime,last_thinktime; short rate_fix; //Support rate as modified by intimacy (1000 = 100%) [Skotlex] struct pet_recovery* recovery; struct pet_bonus* bonus; struct pet_skill_attack* a_skill; struct pet_skill_support* s_skill; struct pet_loot* loot; struct map_session_data *msd; }; int pet_create_egg(struct map_session_data *sd, int item_id); int pet_hungry_val(struct pet_data *pd); void pet_set_intimate(struct pet_data *pd, int value); int pet_target_check(struct map_session_data *sd,struct block_list *bl,int type); int pet_unlocktarget(struct pet_data *pd); int pet_sc_check(struct map_session_data *sd, int type); //Skotlex int search_petDB_index(int key,int type); int pet_hungry_timer_delete(struct pet_data *pd); int pet_data_init(struct map_session_data *sd, struct s_pet *pet); int pet_birth_process(struct map_session_data *sd, struct s_pet *pet); int pet_recv_petdata(int account_id,struct s_pet *p,int flag); int pet_select_egg(struct map_session_data *sd,short egg_index); int pet_catch_process1(struct map_session_data *sd,int target_class); int pet_catch_process2(struct map_session_data *sd,int target_id); int pet_get_egg(int account_id,int pet_id,int flag); int pet_menu(struct map_session_data *sd,int menunum); int pet_change_name(struct map_session_data *sd,char *name); int pet_change_name_ack(struct map_session_data *sd, char* name, int flag); int pet_equipitem(struct map_session_data *sd,int index); int pet_lootitem_drop(struct pet_data *pd,struct map_session_data *sd); int pet_attackskill(struct pet_data *pd, int target_id); int pet_skill_support_timer(int tid, unsigned int tick, int id, intptr_t data); // [Skotlex] int pet_skill_bonus_timer(int tid, unsigned int tick, int id, intptr_t data); // [Valaris] int pet_recovery_timer(int tid, unsigned int tick, int id, intptr_t data); // [Valaris] int pet_heal_timer(int tid, unsigned int tick, int id, intptr_t data); // [Valaris] #define pet_stop_walking(pd, type) unit_stop_walking(&(pd)->bl, type) #define pet_stop_attack(pd) unit_stop_attack(&(pd)->bl) int read_petdb(void); int do_init_pet(void); int do_final_pet(void); #endif /* _PET_H_ */