// $Id: pet.c,v 1.4 2004/09/25 05:32:18 MouseJstr Exp $ #include #include #include #include "db.h" #include "timer.h" #include "socket.h" #include "nullpo.h" #include "malloc.h" #include "pc.h" #include "map.h" #include "intif.h" #include "clif.h" #include "chrif.h" #include "pet.h" #include "itemdb.h" #include "battle.h" #include "mob.h" #include "npc.h" #include "script.h" #include "skill.h" #ifdef MEMWATCH #include "memwatch.h" #endif #define MIN_PETTHINKTIME 100 struct pet_db pet_db[MAX_PET_DB]; static int dirx[8]={0,-1,-1,-1,0,1,1,1}; static int diry[8]={1,1,0,-1,-1,-1,0,1}; static int pet_timer(int tid,unsigned int tick,int id,int data); static int pet_walktoxy_sub(struct pet_data *pd); static int distance(int x0,int y0,int x1,int y1) { int dx,dy; dx=abs(x0-x1); dy=abs(y0-y1); return dx>dy ? dx : dy; } static int calc_next_walk_step(struct pet_data *pd) { nullpo_retr(0, pd); if(pd->walkpath.path_pos>=pd->walkpath.path_len) return -1; if(pd->walkpath.path[pd->walkpath.path_pos]&1) return pd->speed*14/10; return pd->speed; } static int pet_performance_val(struct map_session_data *sd) { nullpo_retr(0, sd); if(sd->pet.intimate > 900) return (sd->petDB->s_perfor > 0)? 4:3; else if(sd->pet.intimate > 750) return 2; else return 1; } int pet_hungry_val(struct map_session_data *sd) { nullpo_retr(0, sd); if(sd->pet.hungry > 90) return 4; else if(sd->pet.hungry > 75) return 3; else if(sd->pet.hungry > 25) return 2; else if(sd->pet.hungry > 10) return 1; else return 0; } static int pet_can_reach(struct pet_data *pd,int x,int y) { struct walkpath_data wpd; nullpo_retr(0, pd); if( pd->bl.x==x && pd->bl.y==y ) // 同じマス return 1; // 障害物判定 wpd.path_len=0; wpd.path_pos=0; wpd.path_half=0; return (path_search(&wpd,pd->bl.m,pd->bl.x,pd->bl.y,x,y,0)!=-1)?1:0; } static int pet_calc_pos(struct pet_data *pd,int tx,int ty,int dir) { int x,y,dx,dy; int i,j=0,k; nullpo_retr(0, pd); pd->to_x = tx; pd->to_y = ty; if(dir >= 0 && dir < 8) { dx = -dirx[dir]*2; dy = -diry[dir]*2; x = tx + dx; y = ty + dy; if(!(j=pet_can_reach(pd,x,y))) { if(dx > 0) x--; else if(dx < 0) x++; if(dy > 0) y--; else if(dy < 0) y++; if(!(j=pet_can_reach(pd,x,y))) { for(i=0;i<12;i++) { k = rand()%8; dx = -dirx[k]*2; dy = -diry[k]*2; x = tx + dx; y = ty + dy; if((j=pet_can_reach(pd,x,y))) break; else { if(dx > 0) x--; else if(dx < 0) x++; if(dy > 0) y--; else if(dy < 0) y++; if((j=pet_can_reach(pd,x,y))) break; } } if(!j) { x = tx; y = ty; if(!pet_can_reach(pd,x,y)) return 1; } } } } else return 1; pd->to_x = x; pd->to_y = y; return 0; } static int pet_attack(struct pet_data *pd,unsigned int tick,int data) { struct mob_data *md; int mode,race,range; nullpo_retr(0, pd); pd->state.state=MS_IDLE; md=(struct mob_data *)map_id2bl(pd->target_id); if(md == NULL || md->bl.type != BL_MOB || pd->bl.m != md->bl.m || md->bl.prev == NULL || distance(pd->bl.x,pd->bl.y,md->bl.x,md->bl.y) > 13) { pd->target_id=0; return 0; } mode=mob_db[pd->class].mode; race=mob_db[pd->class].race; if(mob_db[pd->class].mexp <= 0 && !(mode&0x20) && (md->option & 0x06 && race != 4 && race != 6) ) { pd->target_id=0; return 0; } range = mob_db[pd->class].range + 1; if(distance(pd->bl.x,pd->bl.y,md->bl.x,md->bl.y) > range) return 0; if(battle_config.monster_attack_direction_change) pd->dir=map_calc_dir(&pd->bl, md->bl.x,md->bl.y ); clif_fixpetpos(pd); pd->target_lv = battle_weapon_attack(&pd->bl,&md->bl,tick,0); pd->attackabletime = tick + battle_get_adelay(&pd->bl); pd->timer=add_timer(pd->attackabletime,pet_timer,pd->bl.id,0); pd->state.state=MS_ATTACK; return 0; } /*========================================== * *------------------------------------------ */ static int pet_walk(struct pet_data *pd,unsigned int tick,int data) { int moveblock; int i,ctype; int x,y,dx,dy; nullpo_retr(0, pd); pd->state.state=MS_IDLE; if(pd->walkpath.path_pos >= pd->walkpath.path_len || pd->walkpath.path_pos != data) return 0; pd->walkpath.path_half ^= 1; if(pd->walkpath.path_half==0){ pd->walkpath.path_pos++; if(pd->state.change_walk_target){ pet_walktoxy_sub(pd); return 0; } } else { if(pd->walkpath.path[pd->walkpath.path_pos] >= 8) return 1; x = pd->bl.x; y = pd->bl.y; /* ctype = map_getcell(pd->bl.m,x,y); if(ctype == 1 || ctype == 5) { pet_stop_walking(pd,1); return 0; }*/ pd->dir=pd->walkpath.path[pd->walkpath.path_pos]; dx = dirx[pd->dir]; dy = diry[pd->dir]; ctype = map_getcell(pd->bl.m,x+dx,y+dy); if(ctype == 1 || ctype == 5) { pet_walktoxy_sub(pd); return 0; } moveblock = ( x/BLOCK_SIZE != (x+dx)/BLOCK_SIZE || y/BLOCK_SIZE != (y+dy)/BLOCK_SIZE); pd->state.state=MS_WALK; map_foreachinmovearea(clif_petoutsight,pd->bl.m,x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE,dx,dy,BL_PC,pd); x += dx; y += dy; if(moveblock) map_delblock(&pd->bl); pd->bl.x = x; pd->bl.y = y; if(moveblock) map_addblock(&pd->bl); map_foreachinmovearea(clif_petinsight,pd->bl.m,x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE,-dx,-dy,BL_PC,pd); pd->state.state=MS_IDLE; } if((i=calc_next_walk_step(pd))>0){ i = i>>1; if(i < 1 && pd->walkpath.path_half == 0) i = 1; pd->timer=add_timer(tick+i,pet_timer,pd->bl.id,pd->walkpath.path_pos); pd->state.state=MS_WALK; if(pd->walkpath.path_pos >= pd->walkpath.path_len) clif_fixpetpos(pd); } return 0; } int pet_stopattack(struct pet_data *pd) { nullpo_retr(0, pd); pd->target_id=0; if(pd->state.state == MS_ATTACK) pet_changestate(pd,MS_IDLE,0); return 0; } int pet_target_check(struct map_session_data *sd,struct block_list *bl,int type) { struct pet_data *pd; struct mob_data *md; int rate,mode,race; nullpo_retr(0, sd); pd = sd->pd; if(bl && pd && bl->type == BL_MOB && sd->pet.intimate > 900 && sd->pet.hungry > 0 && pd->class != battle_get_class(bl) && pd->state.state != MS_DELAY) { mode=mob_db[pd->class].mode; race=mob_db[pd->class].race; md=(struct mob_data *)bl; if(md->bl.type != BL_MOB || pd->bl.m != md->bl.m || md->bl.prev == NULL || distance(pd->bl.x,pd->bl.y,md->bl.x,md->bl.y) > 13) return 0; if(mob_db[pd->class].mexp <= 0 && !(mode&0x20) && (md->option & 0x06 && race!=4 && race!=6) ) return 0; if(!type) { rate = sd->petDB->attack_rate; rate = rate * (150 - (sd->pet.intimate - 1000))/100; if(battle_config.pet_support_rate != 100) rate = rate*battle_config.pet_support_rate/100; if(sd->petDB->attack_rate > 0 && rate <= 0) rate = 1; } else { rate = sd->petDB->defence_attack_rate; rate = rate * (150 - (sd->pet.intimate - 1000))/100; if(battle_config.pet_support_rate != 100) rate = rate*battle_config.pet_support_rate/100; if(sd->petDB->defence_attack_rate > 0 && rate <= 0) rate = 1; } if(rand()%10000 < rate) { if(pd->target_id == 0 || rand()%10000 < sd->petDB->change_target_rate) pd->target_id = bl->id; } } return 0; } int pet_changestate(struct pet_data *pd,int state,int type) { unsigned int tick; int i; nullpo_retr(0, pd); if(pd->timer != -1) delete_timer(pd->timer,pet_timer); pd->timer=-1; pd->state.state=state; switch(state) { case MS_WALK: if((i=calc_next_walk_step(pd)) > 0){ i = i>>2; pd->timer=add_timer(gettick()+i,pet_timer,pd->bl.id,0); } else pd->state.state=MS_IDLE; break; case MS_ATTACK: tick = gettick(); i=DIFF_TICK(pd->attackabletime,tick); if(i>0 && i<2000) pd->timer=add_timer(pd->attackabletime,pet_timer,pd->bl.id,0); else pd->timer=add_timer(tick+1,pet_timer,pd->bl.id,0); break; case MS_DELAY: pd->timer=add_timer(gettick()+type,pet_timer,pd->bl.id,0); break; } return 0; } static int pet_timer(int tid,unsigned int tick,int id,int data) { struct pet_data *pd; pd=(struct pet_data*)map_id2bl(id); if(pd == NULL || pd->bl.type != BL_PET) return 1; if(pd->timer != tid){ if(battle_config.error_log) printf("pet_timer %d != %d\n",pd->timer,tid); return 0; } pd->timer=-1; if(pd->bl.prev == NULL) return 1; switch(pd->state.state){ case MS_WALK: pet_walk(pd,tick,data); break; case MS_ATTACK: pet_attack(pd,tick,data); break; case MS_DELAY: pet_changestate(pd,MS_IDLE,0); break; default: if(battle_config.error_log) printf("pet_timer : %d ?\n",pd->state.state); break; } return 0; } static int pet_walktoxy_sub(struct pet_data *pd) { struct walkpath_data wpd; nullpo_retr(0, pd); if(path_search(&wpd,pd->bl.m,pd->bl.x,pd->bl.y,pd->to_x,pd->to_y,0)) return 1; memcpy(&pd->walkpath,&wpd,sizeof(wpd)); pd->state.change_walk_target=0; pet_changestate(pd,MS_WALK,0); clif_movepet(pd); // if(battle_config.etc_log) // printf("walkstart\n"); return 0; } int pet_walktoxy(struct pet_data *pd,int x,int y) { struct walkpath_data wpd; nullpo_retr(0, pd); if(pd->state.state == MS_WALK && path_search(&wpd,pd->bl.m,pd->bl.x,pd->bl.y,x,y,0)) return 1; pd->to_x=x; pd->to_y=y; if(pd->state.state == MS_WALK) { pd->state.change_walk_target=1; } else { return pet_walktoxy_sub(pd); } return 0; } int pet_stop_walking(struct pet_data *pd,int type) { nullpo_retr(0, pd); if(pd->state.state == MS_WALK || pd->state.state == MS_IDLE) { pd->walkpath.path_len=0; pd->to_x=pd->bl.x; pd->to_y=pd->bl.y; } if(type&0x01) clif_fixpetpos(pd); if(type&~0xff) pet_changestate(pd,MS_DELAY,type>>8); else pet_changestate(pd,MS_IDLE,0); return 0; } static int pet_hungry(int tid,unsigned int tick,int id,int data) { struct map_session_data *sd; int interval,t; sd=map_id2sd(id); if(sd==NULL) return 1; if(sd->pet_hungry_timer != tid){ if(battle_config.error_log) printf("pet_hungry_timer %d != %d\n",sd->pet_hungry_timer,tid); return 0; } sd->pet_hungry_timer = -1; if(!sd->status.pet_id || !sd->pd || !sd->petDB) return 1; sd->pet.hungry--; t = sd->pet.intimate; if(sd->pet.hungry < 0) { if(sd->pd->target_id > 0) pet_stopattack(sd->pd); sd->pet.hungry = 0; sd->pet.intimate -= battle_config.pet_hungry_friendly_decrease; if(sd->pet.intimate <= 0) { sd->pet.intimate = 0; if(battle_config.pet_status_support && t > 0) { if(sd->bl.prev != NULL) pc_calcstatus(sd,0); else pc_calcstatus(sd,2); } } clif_send_petdata(sd,1,sd->pet.intimate); } clif_send_petdata(sd,2,sd->pet.hungry); if(battle_config.pet_hungry_delay_rate != 100) interval = (sd->petDB->hungry_delay*battle_config.pet_hungry_delay_rate)/100; else interval = sd->petDB->hungry_delay; if(interval <= 0) interval = 1; sd->pet_hungry_timer = add_timer(tick+interval,pet_hungry,sd->bl.id,0); return 0; } int search_petDB_index(int key,int type) { int i; for(i=0;ipet_hungry_timer != -1) { delete_timer(sd->pet_hungry_timer,pet_hungry); sd->pet_hungry_timer = -1; } return 0; } int pet_remove_map(struct map_session_data *sd) { nullpo_retr(0, sd); if(sd->status.pet_id && sd->pd) { struct pet_data *pd=sd->pd; // [Valaris] if(pd->skillbonustimer!=-1) pd->skillbonustimer=-1; if(pd->skillbonusduration!=-1) pd->skillbonusduration=-1; if(pd->skilltype !=-1) pd->skilltype=-1; if(pd->skillval !=-1) pd->skillval=-1; if(pd->skilltimer!=-1) pd->skilltimer=-1; if(pd->skillduration!=-1) pd->skillduration=-1; if(pd->skillbonustype!=-1) pd->skillbonustype=-1; if(pd->skillbonusval!=-1) pd->skillbonusval=-1; if(sd->perfect_hiding==1) sd->perfect_hiding=0; // end additions pet_changestate(sd->pd,MS_IDLE,0); if(sd->pet_hungry_timer != -1) pet_hungry_timer_delete(sd); clif_clearchar_area(&sd->pd->bl,0); map_delblock(&sd->pd->bl); map_deliddb(&sd->pd->bl); map_freeblock(sd->pd); } return 0; } struct delay_item_drop { int m,x,y; int nameid,amount; struct map_session_data *first_sd,*second_sd,*third_sd; }; struct delay_item_drop2 { int m,x,y; struct item item_data; struct map_session_data *first_sd,*second_sd,*third_sd; }; int pet_performance(struct map_session_data *sd) { struct pet_data *pd; nullpo_retr(0, sd); nullpo_retr(0, pd=sd->pd); pet_stop_walking(pd,2000<<8); clif_pet_performance(&pd->bl,rand()%pet_performance_val(sd) + 1); // ルートしたItemを落とさせる pet_lootitem_drop(pd,NULL); return 0; } int pet_return_egg(struct map_session_data *sd) { struct item tmp_item; int flag; nullpo_retr(0, sd); if(sd->status.pet_id && sd->pd) { struct pet_data *pd=sd->pd; pet_remove_map(sd); sd->status.pet_id = 0; sd->pd = NULL; if(sd->petDB == NULL) return 1; sd->pet.incuvate = 1; memset(&tmp_item,0,sizeof(tmp_item)); tmp_item.nameid = sd->petDB->EggID; tmp_item.identify = 1; tmp_item.card[0] = 0xff00; *((long *)(&tmp_item.card[1])) = sd->pet.pet_id; tmp_item.card[3] = sd->pet.rename_flag; if((flag = pc_additem(sd,&tmp_item,1))) { clif_additem(sd,0,0,flag); map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0); } if(battle_config.pet_status_support && sd->pet.intimate > 0) { if(sd->bl.prev != NULL) pc_calcstatus(sd,0); else pc_calcstatus(sd,2); } // ルートしたItemを落とさせる pet_lootitem_drop(pd,sd); intif_save_petdata(sd->status.account_id,&sd->pet); pc_makesavestatus(sd); chrif_save(sd); storage_storage_save(sd); sd->petDB = NULL; } return 0; } int pet_data_init(struct map_session_data *sd) { struct pet_data *pd; int i=0,interval=0; nullpo_retr(1, sd); if(sd->status.account_id != sd->pet.account_id || sd->status.char_id != sd->pet.char_id || sd->status.pet_id != sd->pet.pet_id) { sd->status.pet_id = 0; return 1; } i = search_petDB_index(sd->pet.class,PET_CLASS); if(i < 0) { sd->status.pet_id = 0; return 1; } sd->petDB = &pet_db[i]; sd->pd = pd = (struct pet_data *)aCalloc(1,sizeof(struct pet_data)); pd->bl.m = sd->bl.m; pd->bl.prev = pd->bl.next = NULL; pd->bl.x = pd->to_x = sd->bl.x; pd->bl.y = pd->to_y = sd->bl.y; pet_calc_pos(pd,sd->bl.x,sd->bl.y,sd->dir); pd->bl.x = pd->to_x; pd->bl.y = pd->to_y; pd->bl.id = npc_get_new_npc_id(); memcpy(pd->name,sd->pet.name,24); pd->class = sd->pet.class; pd->equip = sd->pet.equip; pd->dir = sd->dir; pd->speed = sd->petDB->speed; pd->bl.subtype = MONS; pd->bl.type = BL_PET; memset(&pd->state,0,sizeof(pd->state)); pd->state.state = MS_IDLE; pd->state.change_walk_target = 0; pd->timer = -1; pd->target_id = 0; pd->move_fail_count = 0; pd->next_walktime = pd->attackabletime = pd->last_thinktime = gettick(); pd->msd = sd; map_addiddb(&pd->bl); if(sd->pet_hungry_timer != -1) pet_hungry_timer_delete(sd); if(battle_config.pet_hungry_delay_rate != 100) interval = (sd->petDB->hungry_delay*battle_config.pet_hungry_delay_rate)/100; else interval = sd->petDB->hungry_delay; if(interval <= 0) interval = 1; sd->pet_hungry_timer = add_timer(gettick()+interval,pet_hungry,sd->bl.id,0); pd->lootitem=(struct item *)aCalloc(PETLOOT_SIZE,sizeof(struct item)); pd->lootitem_count = 0; pd->lootitem_weight = 0; pd->lootitem_timer = gettick(); return 0; } int pet_birth_process(struct map_session_data *sd) { nullpo_retr(1, sd); if(sd->status.pet_id && sd->pet.incuvate == 1) { sd->status.pet_id = 0; return 1; } sd->pet.incuvate = 0; sd->pet.account_id = sd->status.account_id; sd->pet.char_id = sd->status.char_id; sd->status.pet_id = sd->pet.pet_id; if(pet_data_init(sd)) { sd->status.pet_id = 0; sd->pet.incuvate = 1; sd->pet.account_id = 0; sd->pet.char_id = 0; return 1; } intif_save_petdata(sd->status.account_id,&sd->pet); pc_makesavestatus(sd); chrif_save(sd); storage_storage_save(sd); map_addblock(&sd->pd->bl); clif_spawnpet(sd->pd); clif_send_petdata(sd,0,0); clif_send_petdata(sd,5,0x14); clif_pet_equip(sd->pd,sd->pet.equip); clif_send_petstatus(sd); return 0; } int pet_recv_petdata(int account_id,struct s_pet *p,int flag) { struct map_session_data *sd; sd = map_id2sd(account_id); if(sd == NULL) return 1; if(flag == 1) { sd->status.pet_id = 0; return 1; } memcpy(&sd->pet,p,sizeof(struct s_pet)); if(sd->pet.incuvate == 1) pet_birth_process(sd); else { pet_data_init(sd); if(sd->bl.prev != NULL) { map_addblock(&sd->pd->bl); clif_spawnpet(sd->pd); clif_send_petdata(sd,0,0); clif_send_petdata(sd,5,0x14); // clif_pet_equip(sd->pd,sd->pet.equip); clif_send_petstatus(sd); } } if(battle_config.pet_status_support && sd->pet.intimate > 0) { if(sd->bl.prev != NULL) pc_calcstatus(sd,0); else pc_calcstatus(sd,2); } return 0; } int pet_select_egg(struct map_session_data *sd,short egg_index) { nullpo_retr(0, sd); if(sd->status.inventory[egg_index].card[0] == (short)0xff00) intif_request_petdata(sd->status.account_id,sd->status.char_id,*((long *)&sd->status.inventory[egg_index].card[1])); else { if(battle_config.error_log) printf("wrong egg item inventory %d\n",egg_index); } pc_delitem(sd,egg_index,1,0); return 0; } int pet_catch_process1(struct map_session_data *sd,int target_class) { nullpo_retr(0, sd); sd->catch_target_class = target_class; clif_catch_process(sd); return 0; } int pet_catch_process2(struct map_session_data *sd,int target_id) { struct mob_data *md; int i=0,pet_catch_rate=0; nullpo_retr(1, sd); md=(struct mob_data*)map_id2bl(target_id); if(!md){ clif_pet_rulet(sd,0); return 1; } i = search_petDB_index(md->class,PET_CLASS); if(md == NULL || md->bl.type != BL_MOB || md->bl.prev == NULL || i < 0 || sd->catch_target_class != md->class) { clif_pet_rulet(sd,0); return 1; } //target_idによる敵→卵判定 // if(battle_config.etc_log) // printf("mob_id = %d, mob_class = %d\n",md->bl.id,md->class); //成功の場合 pet_catch_rate = (pet_db[i].capture + (sd->status.base_level - mob_db[md->class].lv)*30 + sd->paramc[5]*20)*(200 - md->hp*100/mob_db[md->class].max_hp)/100; if(pet_catch_rate < 1) pet_catch_rate = 1; if(battle_config.pet_catch_rate != 100) pet_catch_rate = (pet_catch_rate*battle_config.pet_catch_rate)/100; if(rand()%10000 < pet_catch_rate) { mob_catch_delete(md,0); clif_pet_rulet(sd,1); // if(battle_config.etc_log) // printf("rulet success %d\n",target_id); intif_create_pet(sd->status.account_id,sd->status.char_id,pet_db[i].class,mob_db[pet_db[i].class].lv, pet_db[i].EggID,0,pet_db[i].intimate,100,0,1,pet_db[i].jname); } else clif_pet_rulet(sd,0); return 0; } int pet_get_egg(int account_id,int pet_id,int flag) { struct map_session_data *sd; struct item tmp_item; int i=0,ret=0; if(!flag) { sd = map_id2sd(account_id); if(sd == NULL) return 1; i = search_petDB_index(sd->catch_target_class,PET_CLASS); if(i >= 0) { memset(&tmp_item,0,sizeof(tmp_item)); tmp_item.nameid = pet_db[i].EggID; tmp_item.identify = 1; tmp_item.card[0] = 0xff00; *((long *)(&tmp_item.card[1])) = pet_id; tmp_item.card[3] = sd->pet.rename_flag; if((ret = pc_additem(sd,&tmp_item,1))) { clif_additem(sd,0,0,ret); map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0); } } else intif_delete_petdata(pet_id); } return 0; } int pet_menu(struct map_session_data *sd,int menunum) { nullpo_retr(0, sd); switch(menunum) { case 0: clif_send_petstatus(sd); break; case 1: pet_food(sd); break; case 2: pet_performance(sd); break; case 3: pet_return_egg(sd); break; case 4: pet_unequipitem(sd); break; } return 0; } int pet_change_name(struct map_session_data *sd,char *name) { int i; nullpo_retr(1, sd); if(sd->pet.rename_flag == 1 && battle_config.pet_rename == 0) return 1; for(i=0;i<24 && name[i];i++){ if( !(name[i]&0xe0) || name[i]==0x7f) return 1; } pet_stop_walking(sd->pd,1); memcpy(sd->pet.name,name,24); memcpy(sd->pd->name,name,24); clif_clearchar_area(&sd->pd->bl,0); clif_spawnpet(sd->pd); clif_send_petdata(sd,0,0); clif_send_petdata(sd,5,0x14); sd->pet.rename_flag = 1; clif_pet_equip(sd->pd,sd->pet.equip); clif_send_petstatus(sd); return 0; } int pet_equipitem(struct map_session_data *sd,int index) { int nameid; nullpo_retr(1, sd); nameid = sd->status.inventory[index].nameid; if(sd->petDB == NULL) return 1; if(sd->petDB->AcceID == 0 || nameid != sd->petDB->AcceID || sd->pet.equip != 0) { clif_equipitemack(sd,0,0,0); return 1; } else { pc_delitem(sd,index,1,0); sd->pet.equip = sd->pd->equip = nameid; pc_calcstatus(sd,0); clif_pet_equip(sd->pd,nameid); } return 0; } int pet_unequipitem(struct map_session_data *sd) { struct item tmp_item; int nameid,flag; nullpo_retr(1, sd); if(sd->petDB == NULL) return 1; if(sd->pet.equip == 0) return 1; nameid = sd->pet.equip; sd->pet.equip = sd->pd->equip = 0; pc_calcstatus(sd,0); clif_pet_equip(sd->pd,0); memset(&tmp_item,0,sizeof(tmp_item)); tmp_item.nameid = nameid; tmp_item.identify = 1; if((flag = pc_additem(sd,&tmp_item,1))) { clif_additem(sd,0,0,flag); map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0); } return 0; } int pet_food(struct map_session_data *sd) { int i,k,t; nullpo_retr(1, sd); if(sd->petDB == NULL) return 1; i=pc_search_inventory(sd,sd->petDB->FoodID); if(i < 0) { clif_pet_food(sd,sd->petDB->FoodID,0); return 1; } pc_delitem(sd,i,1,0); t = sd->pet.intimate; if(sd->pet.hungry > 90) sd->pet.intimate -= sd->petDB->r_full; else if(sd->pet.hungry > 75) { if(battle_config.pet_friendly_rate != 100) k = (sd->petDB->r_hungry * battle_config.pet_friendly_rate)/100; else k = sd->petDB->r_hungry; k = k >> 1; if(k <= 0) k = 1; sd->pet.intimate += k; } else { if(battle_config.pet_friendly_rate != 100) k = (sd->petDB->r_hungry * battle_config.pet_friendly_rate)/100; else k = sd->petDB->r_hungry; sd->pet.intimate += k; } if(sd->pet.intimate <= 0) { sd->pet.intimate = 0; if(battle_config.pet_status_support && t > 0) { if(sd->bl.prev != NULL) pc_calcstatus(sd,0); else pc_calcstatus(sd,2); } } else if(sd->pet.intimate > 1000) sd->pet.intimate = 1000; sd->pet.hungry += sd->petDB->fullness; if(sd->pet.hungry > 100) sd->pet.hungry = 100; clif_send_petdata(sd,2,sd->pet.hungry); clif_send_petdata(sd,1,sd->pet.intimate); clif_pet_food(sd,sd->petDB->FoodID,1); return 0; } static int pet_randomwalk(struct pet_data *pd,int tick) { const int retrycount=20; int speed; nullpo_retr(0, pd); speed = battle_get_speed(&pd->bl); if(DIFF_TICK(pd->next_walktime,tick) < 0){ int i,x,y,c,d=12-pd->move_fail_count; if(d<5) d=5; for(i=0;ibl.x+r%(d*2+1)-d; y=pd->bl.y+r/(d*2+1)%(d*2+1)-d; if((c=map_getcell(pd->bl.m,x,y))!=1 && c!=5 && pet_walktoxy(pd,x,y)==0){ pd->move_fail_count=0; break; } if(i+1>=retrycount){ pd->move_fail_count++; if(pd->move_fail_count>1000){ if(battle_config.error_log) printf("PET cant move. hold position %d, class = %d\n",pd->bl.id,pd->class); pd->move_fail_count=0; pet_changestate(pd,MS_DELAY,60000); return 0; } } } for(i=c=0;iwalkpath.path_len;i++){ if(pd->walkpath.path[i]&1) c+=speed*14/10; else c+=speed; } pd->next_walktime = tick+rand()%3000+3000+c; return 1; } return 0; } static int pet_unlocktarget(struct pet_data *pd) { nullpo_retr(0, pd); pd->target_id=0; return 0; } static int pet_ai_sub_hard(struct pet_data *pd,unsigned int tick) { struct map_session_data *sd = pd->msd; struct mob_data *md = NULL; int dist,i=0,dx,dy,ret; int mode,race; nullpo_retr(0, pd); sd = pd->msd; if(pd->bl.prev == NULL || sd == NULL || sd->bl.prev == NULL) return 0; if(DIFF_TICK(tick,pd->last_thinktime) < MIN_PETTHINKTIME) return 0; pd->last_thinktime=tick; if(pd->state.state == MS_DELAY || pd->bl.m != sd->bl.m) return 0; // ペットによるルート if(!pd->target_id && pd->lootitem_count < PETLOOT_SIZE && pd->lootitem_count < pd->lootmax && pd->loot==1 && DIFF_TICK(gettick(),pd->lootitem_timer)>0) map_foreachinarea(pet_ai_sub_hard_lootsearch,pd->bl.m, pd->bl.x-AREA_SIZE*2,pd->bl.y-AREA_SIZE*2, pd->bl.x+AREA_SIZE*2,pd->bl.y+AREA_SIZE*2, BL_ITEM,pd,&i); if(sd->pet.intimate > 0) { dist = distance(sd->bl.x,sd->bl.y,pd->bl.x,pd->bl.y); if(dist > 12) { if(pd->target_id > 0) pet_unlocktarget(pd); if(pd->timer != -1 && pd->state.state == MS_WALK && distance(pd->to_x,pd->to_y,sd->bl.x,sd->bl.y) < 3) return 0; pd->speed = (sd->speed>>1); if(pd->speed <= 0) pd->speed = 1; pet_calc_pos(pd,sd->bl.x,sd->bl.y,sd->dir); if(pet_walktoxy(pd,pd->to_x,pd->to_y)) pet_randomwalk(pd,tick); } else if(pd->target_id - MAX_FLOORITEM > 0) { mode=mob_db[pd->class].mode; race=mob_db[pd->class].race; md=(struct mob_data *)map_id2bl(pd->target_id); if(md == NULL || md->bl.type != BL_MOB || pd->bl.m != md->bl.m || md->bl.prev == NULL || distance(pd->bl.x,pd->bl.y,md->bl.x,md->bl.y) > 13) pet_unlocktarget(pd); else if(mob_db[pd->class].mexp <= 0 && !(mode&0x20) && (md->option & 0x06 && race!=4 && race!=6) ) pet_unlocktarget(pd); else if(!battle_check_range(&pd->bl,&md->bl,mob_db[pd->class].range)){ if(pd->timer != -1 && pd->state.state == MS_WALK && distance(pd->to_x,pd->to_y,md->bl.x,md->bl.y) < 2) return 0; if( !pet_can_reach(pd,md->bl.x,md->bl.y)) pet_unlocktarget(pd); else { i=0; pd->speed = battle_get_speed(&pd->bl); do { if(i==0) { // 最初はAEGISと同じ方法で検索 dx=md->bl.x - pd->bl.x; dy=md->bl.y - pd->bl.y; if(dx<0) dx++; else if(dx>0) dx--; if(dy<0) dy++; else if(dy>0) dy--; } else { // だめならAthena式(ランダム) dx=md->bl.x - pd->bl.x + rand()%3 - 1; dy=md->bl.y - pd->bl.y + rand()%3 - 1; } ret=pet_walktoxy(pd,pd->bl.x+dx,pd->bl.y+dy); i++; } while(ret && i<5); if(ret) { // 移動不可能な所からの攻撃なら2歩下る if(dx<0) dx=2; else if(dx>0) dx=-2; if(dy<0) dy=2; else if(dy>0) dy=-2; pet_walktoxy(pd,pd->bl.x+dx,pd->bl.y+dy); } } } else { if(pd->state.state==MS_WALK) pet_stop_walking(pd,1); if(pd->state.state==MS_ATTACK) return 0; pet_changestate(pd,MS_ATTACK,0); } } else if(pd->target_id > 0){ // ルート処理 struct block_list *bl_item; struct flooritem_data *fitem; bl_item = map_id2bl(pd->target_id); if(bl_item == NULL || bl_item->type != BL_ITEM ||bl_item->m != pd->bl.m || (dist=distance(pd->bl.x,pd->bl.y,bl_item->x,bl_item->y))>=5){ // 遠すぎるかアイテムがなくなった pet_unlocktarget(pd); } else if(dist){ if(pd->timer != -1 && pd->state.state!=MS_ATTACK && (DIFF_TICK(pd->next_walktime,tick)<0 || distance(pd->to_x,pd->to_y,bl_item->x,bl_item->y) <= 0)) return 0; // 既に移動中 pd->next_walktime=tick+500; dx=bl_item->x - pd->bl.x; dy=bl_item->y - pd->bl.y; ret=pet_walktoxy(pd,pd->bl.x+dx,pd->bl.y+dy); } else{ // アイテムまでたどり着いた fitem = (struct flooritem_data *)bl_item; if(pd->state.state==MS_ATTACK) return 0; // 攻撃中 if(pd->state.state==MS_WALK){ // 歩行中なら停止 pet_stop_walking(pd,1); } if(pd->lootitem_count < PETLOOT_SIZE && pd->lootitem_count < pd->lootmax){ memcpy(&pd->lootitem[pd->lootitem_count++],&fitem->item_data,sizeof(pd->lootitem[0])); pd->lootitem_weight += itemdb_search(fitem->item_data.nameid)->weight*fitem->item_data.amount; } else if(pd->lootitem_count >= PETLOOT_SIZE || pd->lootitem_count >=pd->lootmax) { pet_unlocktarget(pd); return 0; } else { if(pd->lootitem[0].card[0] == (short)0xff00) intif_delete_petdata(*((long *)(&pd->lootitem[0].card[1]))); for(i=0;ilootitem[i],&pd->lootitem[i+1],sizeof(pd->lootitem[0])); memcpy(&pd->lootitem[PETLOOT_SIZE-1],&fitem->item_data,sizeof(pd->lootitem[0])); } map_clearflooritem(bl_item->id); pet_unlocktarget(pd); } } else { if(dist <= 3 || (pd->timer != -1 && pd->state.state == MS_WALK && distance(pd->to_x,pd->to_y,sd->bl.x,sd->bl.y) < 3) ) return 0; pd->speed = battle_get_speed(&pd->bl); pet_calc_pos(pd,sd->bl.x,sd->bl.y,sd->dir); if(pet_walktoxy(pd,pd->to_x,pd->to_y)) pet_randomwalk(pd,tick); } } else { pd->speed = battle_get_speed(&pd->bl); if(pd->state.state == MS_ATTACK) pet_stopattack(pd); pet_randomwalk(pd,tick); } return 0; } static int pet_ai_sub_foreachclient(struct map_session_data *sd,va_list ap) { unsigned int tick; nullpo_retr(0, sd); nullpo_retr(0, ap); tick=va_arg(ap,unsigned int); if(sd->status.pet_id && sd->pd && sd->petDB) pet_ai_sub_hard(sd->pd,tick); return 0; } static int pet_ai_hard(int tid,unsigned int tick,int id,int data) { clif_foreachclient(pet_ai_sub_foreachclient,tick); return 0; } int pet_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap) { struct pet_data* pd; int dist,*itc; nullpo_retr(0, bl); nullpo_retr(0, ap); nullpo_retr(0, pd=va_arg(ap,struct pet_data *)); nullpo_retr(0, itc=va_arg(ap,int *)); if(!pd->target_id){ struct flooritem_data *fitem = (struct flooritem_data *)bl; struct map_session_data *sd = NULL; // ルート権無し if(fitem && fitem->first_get_id>0) sd = map_id2sd(fitem->first_get_id); // Removed [Valaris] //if((pd->lootitem_weight + (itemdb_search(fitem->item_data.))->weight * fitem->item_data.amount) > battle_config.pet_weight) // return 0; if(!pd->lootitem || (pd->lootitem_count >= PETLOOT_SIZE) || (pd->lootitem_count >= pd->lootmax) || (sd && sd->pd != pd)) return 0; if(bl->m == pd->bl.m && (dist=distance(pd->bl.x,pd->bl.y,bl->x,bl->y))<5){ if( pet_can_reach(pd,bl->x,bl->y) // 到達可能性判定 && rand()%1000<1000/(++(*itc)) ){ // 範囲内PCで等確率にする pd->target_id=bl->id; } } } return 0; } int pet_lootitem_drop(struct pet_data *pd,struct map_session_data *sd) { int i,flag=0; if(pd){ if(pd->lootitem) { for(i=0;ilootitem_count;i++) { struct delay_item_drop2 *ditem; ditem=(struct delay_item_drop2 *)aCalloc(1,sizeof(struct delay_item_drop2)); memcpy(&ditem->item_data,&pd->lootitem[i],sizeof(pd->lootitem[0])); ditem->m = pd->bl.m; ditem->x = pd->bl.x; ditem->y = pd->bl.y; ditem->first_sd = 0; ditem->second_sd = 0; ditem->third_sd = 0; // 落とさないで直接PCのItem欄へ if(sd){ if((flag = pc_additem(sd,&ditem->item_data,ditem->item_data.amount))){ clif_additem(sd,0,0,flag); map_addflooritem(&ditem->item_data,ditem->item_data.amount,ditem->m,ditem->x,ditem->y,ditem->first_sd,ditem->second_sd,ditem->third_sd,0); } free(ditem); } else add_timer(gettick()+540+i,pet_delay_item_drop2,(int)ditem,0); } pd->lootitem=NULL; pd->lootitem=(struct item *)aCalloc(PETLOOT_SIZE,sizeof(struct item)); pd->lootitem_count = 0; pd->lootitem_weight = 0; pd->lootitem_timer = gettick()+10000; // 10*1000msの間拾わない } } return 1; } int pet_delay_item_drop2(int tid,unsigned int tick,int id,int data) { struct delay_item_drop2 *ditem; ditem=(struct delay_item_drop2 *)id; map_addflooritem(&ditem->item_data,ditem->item_data.amount,ditem->m,ditem->x,ditem->y,ditem->first_sd,ditem->second_sd,ditem->third_sd,0); free(ditem); return 0; } /*========================================== * pet bonus giving skills [Valaris] *------------------------------------------ */ int pet_skill_bonus(struct map_session_data *sd,struct pet_data *pd,int type,int val,int duration,int timer,int data) { if(pd==NULL || sd==NULL) return 1; pd->skillbonustype=type; pd->skillbonusval=val; pd->skillduration=duration; pd->skilltimer=timer; pd->skillbonustimer=add_timer(gettick()+pd->skilltimer*1000,pet_skill_bonus_timer,sd->bl.id,0); return 0; } int pet_skill_bonus_timer(int tid,unsigned int tick,int id,int data) { struct map_session_data *sd=(struct map_session_data*)map_id2bl(id); struct pet_data *pd; if(sd==NULL || sd->bl.type!=BL_PC) return 1; pd=sd->pd; if(pd==NULL || pd->bl.type!=BL_PET) return 1; if(pd->skillbonustimer != tid) return 0; pd->skillbonustimer=-1; pc_bonus(sd,pd->skillbonustype,pd->skillbonusval); if(pd->skillbonustype < 56) clif_updatestatus(sd,pd->skillbonustype); pd->skillbonusduration=add_timer(gettick()+pd->skillduration*1000,pet_skill_bonus_duration,sd->bl.id,0); return 0; } int pet_skill_bonus_duration(int tid,unsigned int tick,int id,int data) { struct map_session_data *sd=(struct map_session_data*)map_id2bl(id); struct pet_data *pd; if(sd==NULL || sd->bl.type!=BL_PC) return 1; pd=sd->pd; if(pd==NULL || pd->bl.type!=BL_PET) return 1; if(pd->skillbonusduration != tid) return 0; pd->skillbonusduration=-1; pc_bonus(sd,pd->skillbonustype,-pd->skillbonusval); if(pd->skillbonustype < 56) clif_updatestatus(sd,pd->skillbonustype); pet_skill_bonus(sd,pd,pd->skillbonustype,pd->skillbonusval,pd->skillduration,pd->skilltimer,0); return 0; } int pet_recovery_timer(int tid,unsigned int tick,int id,int data) { struct map_session_data *sd=(struct map_session_data*)map_id2bl(id); struct pet_data *pd; if(sd==NULL || sd->bl.type!=BL_PC) return 1; pd=sd->pd; if(pd==NULL || pd->bl.type!=BL_PET) return 1; if(pd->skillbonustimer != tid) return 0; if(sd->sc_data[pd->skilltype].timer != -1) skill_status_change_end(&sd->bl,pd->skilltype,-1); pd->skillbonustimer=add_timer(gettick()+pd->skilltimer*1000,pet_recovery_timer,sd->bl.id,0); return 0; } int pet_heal_timer(int tid,unsigned int tick,int id,int data) { struct map_session_data *sd=(struct map_session_data*)map_id2bl(id); struct pet_data *pd; if(sd==NULL || sd->bl.type!=BL_PC) return 1; pd=sd->pd; if(pd==NULL || pd->bl.type!=BL_PET) return 1; if(pd->skillbonustimer != tid) return 0; if(sd->status.hp < sd->status.max_hp * pd->skilltype/100) { clif_skill_nodamage(&pd->bl,&sd->bl,AL_HEAL,pd->skillval,1); pc_heal(sd,pd->skillval,0); } pd->skillbonustimer=add_timer(gettick()+pd->skilltimer*1000,pet_heal_timer,sd->bl.id,0); return 0; } int pet_mag_timer(int tid,unsigned int tick,int id,int data) { struct pet_data *pd; struct map_session_data *sd=(struct map_session_data*)map_id2bl(id); if(sd==NULL || sd->bl.type!=BL_PC) return 1; pd=sd->pd; if(pd==NULL || pd->bl.type!=BL_PET) return 1; if(pd->skillbonustimer != tid) return 0; if(sd->status.hp < sd->status.max_hp * pd->skilltype/100 && sd->status.sp < sd->status.max_sp * pd->skillduration/100) { clif_skill_nodamage(&pd->bl,&sd->bl,PR_MAGNIFICAT,pd->skillval,1); skill_status_change_start(&sd->bl,SkillStatusChangeTable[PR_MAGNIFICAT],pd->skillval,0,0,0,skill_get_time(PR_MAGNIFICAT,pd->skillval),0 ); } pd->skillbonustimer=add_timer(gettick()+pd->skilltimer*1000,pet_mag_timer,sd->bl.id,0); return 0; } int pet_skillattack_timer(int tid,unsigned int tick,int id,int data) { struct mob_data *md; struct map_session_data *sd=(struct map_session_data*)map_id2bl(id); struct pet_data *pd; if(sd==NULL || sd->bl.type!=BL_PC) return 1; pd=sd->pd; if(pd==NULL || pd->bl.type!=BL_PET) return 1; if(pd->skillbonustimer != tid) return 0; md=(struct mob_data *)map_id2bl(sd->attacktarget); if(md == NULL || md->bl.type != BL_MOB || pd->bl.m != md->bl.m || md->bl.prev == NULL || distance(pd->bl.x,pd->bl.y,md->bl.x,md->bl.y) > 6) { pd->target_id=0; pd->skillbonustimer=add_timer(gettick()+100,pet_skillattack_timer,sd->bl.id,pd->skillduration); return 0; } if(md && rand()%100 < sd->pet.intimate*pd->skilltimer/100 ) { if(pd->skilltype==6 || pd->skilltype==176) { skill_castend_nodamage_id(&pd->bl,&md->bl,pd->skilltype,pd->skillval,tick,0); } else if(pd->skilltype==110){ skill_castend_pos2(&pd->bl,md->bl.x,md->bl.y,pd->skilltype,pd->skillval,tick,0); } else if(pd->skilltype==91) { skill_castend_pos2(&pd->bl,md->bl.x,md->bl.y,pd->skilltype,pd->skillval+rand()%100,tick,0); } else skill_castend_damage_id(&pd->bl,&md->bl,pd->skilltype,pd->skillval,tick,0); pd->skillbonustimer=add_timer(gettick()+1000,pet_skillattack_timer,sd->bl.id,0); return 0; } pd->skillbonustimer=add_timer(gettick()+100,pet_skillattack_timer,sd->bl.id,0); return 0; } /*========================================== *ペットデータ読み込み *------------------------------------------ */ int read_petdb() { FILE *fp; char line[1024]; int i; int j=0; char *filename[]={"db/pet_db.txt","db/pet_db2.txt"}; memset(pet_db,0,sizeof(pet_db)); for(i=0;i<2;i++){ fp=fopen(filename[i],"r"); if(fp==NULL){ if(i>0) continue; printf("can't read %s\n",filename[i]); return -1; } while(fgets(line,1020,fp)){ int nameid,i; char *str[32],*p,*np; if(line[0] == '/' && line[1] == '/') continue; for(i=0,p=line;i<20;i++){ if((np=strchr(p,','))!=NULL){ str[i]=p; *np=0; p=np+1; } else { str[i]=p; p+=strlen(p); } } nameid=atoi(str[0]); if(nameid<=0 || nameid>2000) continue; //MobID,Name,JName,ItemID,EggID,AcceID,FoodID,"Fullness (1回の餌での満腹度増加率%)","HungryDeray (/min)","R_Hungry (空腹時餌やり親密度増加率%)","R_Full (とても満腹時餌やり親密度減少率%)","Intimate (捕獲時親密度%)","Die (死亡時親密度減少率%)","Capture (捕獲率%)",(Name) pet_db[j].class = nameid; memcpy(pet_db[j].name,str[1],24); memcpy(pet_db[j].jname,str[2],24); pet_db[j].itemID=atoi(str[3]); pet_db[j].EggID=atoi(str[4]); pet_db[j].AcceID=atoi(str[5]); pet_db[j].FoodID=atoi(str[6]); pet_db[j].fullness=atoi(str[7]); pet_db[j].hungry_delay=atoi(str[8])*1000; pet_db[j].r_hungry=atoi(str[9]); if(pet_db[j].r_hungry <= 0) pet_db[j].r_hungry=1; pet_db[j].r_full=atoi(str[10]); pet_db[j].intimate=atoi(str[11]); pet_db[j].die=atoi(str[12]); pet_db[j].capture=atoi(str[13]); pet_db[j].speed=atoi(str[14]); pet_db[j].s_perfor=(char)atoi(str[15]); pet_db[j].talk_convert_class=atoi(str[16]); pet_db[j].attack_rate=atoi(str[17]); pet_db[j].defence_attack_rate=atoi(str[18]); pet_db[j].change_target_rate=atoi(str[19]); pet_db[j].script = NULL; if((np=strchr(p,'{'))==NULL) continue; pet_db[j].script = parse_script(np,0); j++; } fclose(fp); printf("read %s done (count=%d)\n",filename[i],j); } return 0; } /*========================================== * スキル関係初期化処理 *------------------------------------------ */ int do_init_pet(void) { read_petdb(); add_timer_func_list(pet_timer,"pet_timer"); add_timer_func_list(pet_hungry,"pet_hungry"); add_timer_func_list(pet_ai_hard,"pet_ai_hard"); add_timer_func_list(pet_skill_bonus_timer,"pet_skill_bonus_timer"); // [Valaris] add_timer_func_list(pet_skill_bonus_duration,"pet_skill_bonus_duration"); // [Valaris] add_timer_func_list(pet_recovery_timer,"pet_recovery_timer"); // [Valaris] add_timer_func_list(pet_mag_timer,"pet_mag_timer"); // [Valaris] add_timer_func_list(pet_heal_timer,"pet_heal_timer"); // [Valaris] add_timer_func_list(pet_skillattack_timer,"pet_skillattack_timer"); // [Valaris] add_timer_interval(gettick()+MIN_PETTHINKTIME,pet_ai_hard,0,0,MIN_PETTHINKTIME); return 0; }