// Copyright (c) Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #include #include #include #include "db.h" #include "timer.h" #include "socket.h" #include "nullpo.h" #include "malloc.h" #include "pc.h" #include "status.h" #include "map.h" #include "intif.h" #include "clif.h" #include "chrif.h" #include "pet.h" #include "itemdb.h" #include "battle.h" #include "mob.h" #include "npc.h" #include "script.h" #include "skill.h" #include "showmsg.h" #define MIN_PETTHINKTIME 100 struct pet_db pet_db[MAX_PET_DB]; static int dirx[8]={0,-1,-1,-1,0,1,1,1}; static int diry[8]={1,1,0,-1,-1,-1,0,1}; static int pet_timer(int tid,unsigned int tick,int id,int data); static int pet_walktoxy_sub(struct pet_data *pd); static int calc_next_walk_step(struct pet_data *pd) { nullpo_retr(0, pd); Assert((pd->msd == 0) || (pd->msd->pd == pd)); if(pd->walkpath.path_pos>=pd->walkpath.path_len) return -1; if(pd->walkpath.path[pd->walkpath.path_pos]&1) return pd->speed*14/10; return pd->speed; } static int pet_performance_val(struct map_session_data *sd) { nullpo_retr(0, sd); Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd); if(sd->pet.intimate > 900) return (sd->petDB->s_perfor > 0)? 4:3; else if(sd->pet.intimate > 750) return 2; else return 1; } int pet_hungry_val(struct map_session_data *sd) { nullpo_retr(0, sd); Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd); if(sd->pet.hungry > 90) return 4; else if(sd->pet.hungry > 75) return 3; else if(sd->pet.hungry > 25) return 2; else if(sd->pet.hungry > 10) return 1; else return 0; } static int pet_can_reach(struct pet_data *pd,int x,int y) { struct walkpath_data wpd; nullpo_retr(0, pd); Assert((pd->msd == 0) || (pd->msd->pd == pd)); if( pd->bl.x==x && pd->bl.y==y ) // 同じマス return 1; // 障害物判定 wpd.path_len=0; wpd.path_pos=0; wpd.path_half=0; return (path_search_real(&wpd,pd->bl.m,pd->bl.x,pd->bl.y,x,y,0,CELL_CHKNOREACH)!=-1)?1:0; } static int pet_calc_pos(struct pet_data *pd,int tx,int ty,int dir) { int x,y,dx,dy; int i,j=0,k; nullpo_retr(0, pd); Assert((pd->msd == 0) || (pd->msd->pd == pd)); pd->to_x = tx; pd->to_y = ty; if(dir >= 0 && dir < 8) { dx = -dirx[dir]*2; dy = -diry[dir]*2; x = tx + dx; y = ty + dy; if(!(j=pet_can_reach(pd,x,y))) { if(dx > 0) x--; else if(dx < 0) x++; if(dy > 0) y--; else if(dy < 0) y++; if(!(j=pet_can_reach(pd,x,y))) { for(i=0;i<12;i++) { k = rand()%8; dx = -dirx[k]*2; dy = -diry[k]*2; x = tx + dx; y = ty + dy; if((j=pet_can_reach(pd,x,y))) break; else { if(dx > 0) x--; else if(dx < 0) x++; if(dy > 0) y--; else if(dy < 0) y++; if((j=pet_can_reach(pd,x,y))) break; } } if(!j) { x = tx; y = ty; if(!pet_can_reach(pd,x,y)) return 1; } } } } else return 1; pd->to_x = x; pd->to_y = y; return 0; } static int pet_unlocktarget(struct pet_data *pd) { nullpo_retr(0, pd); pd->target_id=0; return 0; } static int pet_attack(struct pet_data *pd,unsigned int tick,int data) { struct block_list *target; short range; nullpo_retr(0, pd); Assert((pd->msd == 0) || (pd->msd->pd == pd)); target= map_id2bl(pd->target_id); if(target == NULL || pd->bl.m != target->m || target->prev == NULL || !check_distance_bl(&pd->bl, target, pd->db->range3)) { pet_unlocktarget(pd); return 0; } if(!status_check_skilluse(&pd->bl, target, 0, 0)) return 0; range = pd->db->range; if (battle_iswalking(&pd->bl)) range++; if (battle_iswalking(target)) range++; if(!check_distance_bl(&pd->bl, target, range)) return 0; if(battle_config.monster_attack_direction_change) pd->dir=map_calc_dir(&pd->bl, target->x,target->y ); clif_fixpetpos(pd); pd->target_lv = battle_weapon_attack(&pd->bl,target,tick,0); pd->attackabletime = tick + status_get_adelay(&pd->bl); pd->timer=add_timer(pd->attackabletime,pet_timer,pd->bl.id,0); pd->state.state=MS_ATTACK; return 0; } static int petskill_castend(struct pet_data *pd,unsigned int tick,int data); static int petskill_castend2(struct pet_data *pd, struct block_list *target, short skill_id, short skill_lv, short skill_x, short skill_y, unsigned int tick); /*========================================== * Pet Attack Skill [Skotlex] *------------------------------------------ */ static int pet_attackskill(struct pet_data *pd, unsigned int tick, int data) { struct block_list *bl; nullpo_retr(0, pd); Assert((pd->msd == 0) || (pd->msd->pd == pd)); bl=map_id2bl(pd->target_id); if(bl == NULL || pd->bl.m != bl->m || bl->prev == NULL || !check_distance_bl(&pd->bl, bl, pd->db->range3)) { pet_unlocktarget(pd); return 0; } petskill_use(pd, bl, pd->a_skill->id, pd->a_skill->lv, tick); return 0; } struct castend_delay { //[Skotlex] For passing skill info after casting struct pet_data *src; int target; short id; short lv; short x,y; }; /*========================================== * Pet Skill Use [Skotlex] *------------------------------------------ */ int petskill_use(struct pet_data *pd, struct block_list *target, short skill_id, short skill_lv, unsigned int tick) { int casttime; struct castend_delay *dat; nullpo_retr(0, pd); Assert((pd->msd == 0) || (pd->msd->pd == pd)); if(pd->state.casting_flag) return 1; //Will not interrupt an already casting skill. if(!status_check_skilluse(&pd->bl, target, skill_id, 0)) return 0; //Cannot target.... if(pd->timer != -1) //Cancel whatever else the pet is doing. delete_timer(pd->timer, pet_timer); if(battle_config.monster_attack_direction_change) pd->dir=map_calc_dir(&pd->bl, target->x, target->y ); clif_fixpetpos(pd); //Casting time casttime=skill_castfix(&pd->bl, skill_id, skill_lv, 0); pet_stop_walking(pd,1); pd->attackabletime = tick; pd->state.state=MS_ATTACK; if (casttime > 0) { pd->attackabletime += casttime; dat = (struct castend_delay *)aCalloc(1, sizeof(struct castend_delay)); dat->src = pd; dat->target = target->id; dat->id = skill_id; dat->lv = skill_lv; dat->x = target->x; dat->y = target->y; pd->state.casting_flag = 1; if (skill_get_inf(skill_id) & INF_GROUND_SKILL) clif_skillcasting( &pd->bl, pd->bl.id, 0, dat->x, dat->y, skill_id,casttime); else clif_skillcasting( &pd->bl, pd->bl.id, dat->target, 0,0, skill_id,casttime); pd->timer = add_timer(pd->attackabletime,pet_timer,pd->bl.id,(int)dat); } else { petskill_castend2(pd, target, skill_id, skill_lv, target->x, target->y, tick); } return 0; } /*========================================== * Pet Attack Cast End [Skotlex] *------------------------------------------ */ static int petskill_castend(struct pet_data *pd,unsigned int tick,int data) { struct castend_delay *dat = (struct castend_delay *)data; struct block_list *target = map_id2bl(dat->target); pd->state.casting_flag = 0; if (dat && pd == dat->src) petskill_castend2(pd, target, dat->id, dat->lv, dat->x, dat->y, tick); aFree(dat); return 0; } /*========================================== * Pet Attack Cast End2 [Skotlex] *------------------------------------------ */ static int petskill_castend2(struct pet_data *pd, struct block_list *target, short skill_id, short skill_lv, short skill_x, short skill_y, unsigned int tick) { //Invoked after the casting time has passed. int delaytime =0; nullpo_retr(0, pd); pd->state.state=MS_IDLE; if (skill_get_inf(skill_id)&INF_GROUND_SKILL) { //Area skill skill_castend_pos2(&pd->bl, skill_x, skill_y, skill_id, skill_lv, tick,0); } else { //Targeted Skill if (!target) return 0; if(!check_distance_bl(&pd->bl, target, skill_get_range2(&pd->bl, skill_id, skill_lv))); return 0; if (!status_check_skilluse(&pd->bl, target, skill_id, 1)) return 0; if (skill_get_casttype(skill_id) == CAST_NODAMAGE) skill_castend_nodamage_id(&pd->bl, target, skill_id, skill_lv, tick, 0); else skill_castend_damage_id(&pd->bl, target, skill_id, skill_lv, tick,0); } if (pd->timer != -1) //The above skill casting could had changed the state (Abracadabra?) return 0; delaytime = skill_delayfix(&pd->bl,skill_id, skill_lv, 0); if (delaytime < MIN_PETTHINKTIME) delaytime = status_get_adelay(&pd->bl); pd->attackabletime = tick + delaytime; if (pd->target_id) { //Resume attacking pd->state.state=MS_ATTACK; pd->timer=add_timer(pd->attackabletime,pet_timer,pd->bl.id,0); } return 0; } /*========================================== * *------------------------------------------ */ static int pet_walk(struct pet_data *pd,unsigned int tick,int data) { int i; int x,y,dx,dy; nullpo_retr(0, pd); pd->state.state=MS_IDLE; if(pd->walkpath.path_pos >= pd->walkpath.path_len || pd->walkpath.path_pos != data) return 0; pd->walkpath.path_half ^= 1; if(pd->walkpath.path_half==0){ pd->walkpath.path_pos++; if(pd->state.change_walk_target){ pet_walktoxy_sub(pd); return 0; } } else { if(pd->walkpath.path[pd->walkpath.path_pos] >= 8) return 1; x = pd->bl.x; y = pd->bl.y; pd->dir=pd->walkpath.path[pd->walkpath.path_pos]; dx = dirx[pd->dir]; dy = diry[pd->dir]; if(map_getcell(pd->bl.m,x+dx,y+dy,CELL_CHKNOPASS)){ pet_walktoxy_sub(pd); return 0; } pd->state.state=MS_WALK; map_foreachinmovearea(clif_petoutsight,pd->bl.m,x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE,dx,dy,BL_PC,pd); x += dx; y += dy; map_moveblock(&pd->bl, x, y, tick); map_foreachinmovearea(clif_petinsight,pd->bl.m,x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE,-dx,-dy,BL_PC,pd); pd->state.state=MS_IDLE; } if((i=calc_next_walk_step(pd))>0){ i = i>>1; if(i < 1 && pd->walkpath.path_half == 0) i = 1; pd->timer=add_timer(tick+i,pet_timer,pd->bl.id,pd->walkpath.path_pos); pd->state.state=MS_WALK; if(pd->walkpath.path_pos >= pd->walkpath.path_len) clif_fixpetpos(pd); } return 0; } int pet_stopattack(struct pet_data *pd) { nullpo_retr(0, pd); Assert((pd->msd == 0) || (pd->msd->pd == pd)); pd->target_id=0; if(pd->state.state == MS_ATTACK) pet_changestate(pd,MS_IDLE,0); return 0; } int pet_target_check(struct map_session_data *sd,struct block_list *bl,int type) { struct pet_data *pd; int rate; pd = sd->pd; Assert((pd->msd == 0) || (pd->msd->pd == pd)); if(bl == NULL || bl->type != BL_MOB || bl->prev == NULL || sd->pet.intimate < battle_config.pet_support_min_friendly || sd->pet.hungry < 1 || pd->class_ == status_get_class(bl) || pd->state.state == MS_DELAY) return 0; if(pd->bl.m != bl->m || !check_distance_bl(&pd->bl, bl, pd->db->range2)) return 0; if (!status_check_skilluse(&pd->bl, bl, 0, 0)) return 0; if(!type) { rate = sd->petDB->attack_rate; rate = rate * pd->rate_fix/1000; if(sd->petDB->attack_rate > 0 && rate <= 0) rate = 1; } else { rate = sd->petDB->defence_attack_rate; rate = rate * pd->rate_fix/1000; if(sd->petDB->defence_attack_rate > 0 && rate <= 0) rate = 1; } if(rand()%10000 < rate) { if(pd->target_id == 0 || rand()%10000 < sd->petDB->change_target_rate) pd->target_id = bl->id; } return 0; } /*========================================== * Pet SC Check [Skotlex] *------------------------------------------ */ int pet_sc_check(struct map_session_data *sd, int type) { struct pet_data *pd; nullpo_retr(0, sd); pd = sd->pd; if (pd == NULL || (battle_config.pet_equip_required && pd->equip == 0) || pd->recovery == NULL || pd->recovery->timer != -1 || pd->recovery->type != type) return 1; pd->recovery->timer = add_timer(gettick()+pd->recovery->delay*1000,pet_recovery_timer,sd->bl.id,0); return 0; } int pet_changestate(struct pet_data *pd,int state,int type) { unsigned int tick; int i; nullpo_retr(0, pd); Assert((pd->msd == 0) || (pd->msd->pd == pd)); if (pd->state.casting_flag) skill_castcancel(&pd->bl, 0); if(pd->timer != -1) delete_timer(pd->timer,pet_timer); pd->timer=-1; pd->state.state=state; switch(state) { case MS_WALK: if((i=calc_next_walk_step(pd)) > 0){ i = i>>2; pd->timer=add_timer(gettick()+i,pet_timer,pd->bl.id,0); } else pd->state.state=MS_IDLE; break; case MS_ATTACK: tick = gettick(); i=DIFF_TICK(pd->attackabletime,tick); if(i>0 && i<2000) pd->timer=add_timer(pd->attackabletime,pet_timer,pd->bl.id,0); else pd->timer=add_timer(tick+1,pet_timer,pd->bl.id,0); break; case MS_DELAY: pd->timer=add_timer(gettick()+type,pet_timer,pd->bl.id,0); break; } return 0; } static int pet_timer(int tid,unsigned int tick,int id,int data) { struct pet_data *pd; pd=(struct pet_data*)map_id2bl(id); if(pd == NULL || pd->bl.type != BL_PET) return 1; Assert((pd->msd == 0) || (pd->msd->pd == pd)); if(pd->timer != tid){ if(battle_config.error_log) ShowError("pet_timer %d != %d\n",pd->timer,tid); return 0; } pd->timer=-1; if(pd->bl.prev == NULL) return 1; switch(pd->state.state){ case MS_WALK: pet_walk(pd,tick,data); break; case MS_ATTACK: if (pd->msd == NULL) //Is this even possible? break; if (pc_isdead(pd->msd)) { //Stop attacking when master died. pet_stopattack(pd); break; } if (pd->state.casting_flag) { //There is a skill being cast. petskill_castend(pd, tick, data); break; } if (battle_config.pet_status_support && pd->a_skill && (!battle_config.pet_equip_required || pd->equip > 0) && (rand()%100 < (pd->a_skill->rate +pd->msd->pet.intimate*pd->a_skill->bonusrate/1000)) ) { //Skotlex: Use pet's skill pet_attackskill(pd,tick,data); break; } pet_attack(pd,tick,data); break; case MS_DELAY: pet_changestate(pd,MS_IDLE,0); break; default: if(battle_config.error_log) ShowError("pet_timer : %d ?\n",pd->state.state); break; } return 0; } static int pet_walktoxy_sub(struct pet_data *pd) { struct walkpath_data wpd; nullpo_retr(0, pd); Assert((pd->msd == 0) || (pd->msd->pd == pd)); if(path_search(&wpd,pd->bl.m,pd->bl.x,pd->bl.y,pd->to_x,pd->to_y,0)) return 1; memcpy(&pd->walkpath,&wpd,sizeof(wpd)); pd->state.change_walk_target=0; pet_changestate(pd,MS_WALK,0); clif_movepet(pd); // if(battle_config.etc_log) // printf("walkstart\n"); return 0; } int pet_walktoxy(struct pet_data *pd,int x,int y) { struct walkpath_data wpd; nullpo_retr(0, pd); Assert((pd->msd == 0) || (pd->msd->pd == pd)); if(pd->state.state == MS_WALK && path_search(&wpd,pd->bl.m,pd->bl.x,pd->bl.y,x,y,0)) return 1; pd->to_x=x; pd->to_y=y; if(pd->state.state == MS_WALK) { pd->state.change_walk_target=1; } else { return pet_walktoxy_sub(pd); } return 0; } int pet_stop_walking(struct pet_data *pd,int type) { nullpo_retr(0, pd); Assert((pd->msd == 0) || (pd->msd->pd == pd)); if(pd->state.state == MS_WALK || pd->state.state == MS_IDLE) { pd->walkpath.path_len=0; pd->to_x=pd->bl.x; pd->to_y=pd->bl.y; } if(type&0x01) clif_fixpetpos(pd); if(type&~0xff) pet_changestate(pd,MS_DELAY,type>>8); else pet_changestate(pd,MS_IDLE,0); return 0; } static int pet_hungry(int tid,unsigned int tick,int id,int data) { struct map_session_data *sd; int interval,t; sd=map_id2sd(id); if(sd==NULL) return 1; Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd); if(sd->pet_hungry_timer != tid){ if(battle_config.error_log) ShowError("pet_hungry_timer %d != %d\n",sd->pet_hungry_timer,tid); return 0; } sd->pet_hungry_timer = -1; if(!sd->status.pet_id || !sd->pd || !sd->petDB) return 1; sd->pet.hungry--; t = sd->pet.intimate; if(sd->pet.hungry < 0) { if(sd->pd->target_id > 0) pet_stopattack(sd->pd); sd->pet.hungry = 0; sd->pet.intimate -= battle_config.pet_hungry_friendly_decrease; if(sd->pet.intimate <= 0) { sd->pet.intimate = 0; if(battle_config.pet_status_support && t > 0) { if(sd->bl.prev != NULL) status_calc_pc(sd,0); else status_calc_pc(sd,2); } } status_calc_pet(sd, 0); clif_send_petdata(sd,1,sd->pet.intimate); } clif_send_petdata(sd,2,sd->pet.hungry); if(battle_config.pet_hungry_delay_rate != 100) interval = (sd->petDB->hungry_delay*battle_config.pet_hungry_delay_rate)/100; else interval = sd->petDB->hungry_delay; if(interval <= 0) interval = 1; sd->pet_hungry_timer = add_timer(tick+interval,pet_hungry,sd->bl.id,0); return 0; } int search_petDB_index(int key,int type) { int i; for(i=0;ipet_hungry_timer != -1) { delete_timer(sd->pet_hungry_timer,pet_hungry); sd->pet_hungry_timer = -1; } return 0; } int pet_remove_map(struct map_session_data *sd) { nullpo_retr(0, sd); Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd); if(sd->status.pet_id && sd->pd) { struct pet_data *pd=sd->pd; // [Valaris] skill_cleartimerskill(&pd->bl); //Just in case pets get a timer-based skill. //[Skotlex] clear bonus data if (pd->status) { aFree(pd->status); pd->status = NULL; } if (pd->a_skill) { aFree(pd->a_skill); pd->a_skill = NULL; } if (pd->s_skill) { if (pd->s_skill->timer != -1) { if (sd->pd->s_skill->id) delete_timer(sd->pd->s_skill->timer, pet_skill_support_timer); else delete_timer(sd->pd->s_skill->timer, pet_heal_timer); } aFree(pd->s_skill); pd->s_skill = NULL; } if(pd->recovery) { if(pd->recovery->timer != -1) delete_timer(pd->recovery->timer, pet_recovery_timer); aFree(pd->recovery); pd->recovery = NULL; } if(pd->bonus) { if (pd->bonus->timer != -1) delete_timer(pd->bonus->timer, pet_skill_bonus_timer); aFree(pd->bonus); pd->bonus = NULL; } if (pd->loot) { if (pd->loot->item) aFree(pd->loot->item); // if (pd->loot->timer != -1) // delete_timer(pd->loot->timer, pet_loot_timer); aFree (pd->loot); pd->loot = NULL; } pd->state.skillbonus=-1; if(sd->state.perfect_hiding) sd->state.perfect_hiding=0; // end additions pet_changestate(sd->pd,MS_IDLE,0); if(sd->pet_hungry_timer != -1) pet_hungry_timer_delete(sd); clif_clearchar_area(&sd->pd->bl,0); map_delblock(&sd->pd->bl); map_deliddb(&sd->pd->bl); aFree(sd->pd); sd->pd = NULL; } return 0; } struct delay_item_drop { int m,x,y; int nameid,amount; struct map_session_data *first_sd,*second_sd,*third_sd; }; struct delay_item_drop2 { int m,x,y; struct item item_data; struct map_session_data *first_sd,*second_sd,*third_sd; }; int pet_performance(struct map_session_data *sd) { struct pet_data *pd; nullpo_retr(0, sd); nullpo_retr(0, pd=sd->pd); Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd); pet_stop_walking(pd,2000<<8); clif_pet_performance(&pd->bl,rand()%pet_performance_val(sd) + 1); // ルートしたItemを落とさせる pet_lootitem_drop(pd,NULL); return 0; } int pet_return_egg(struct map_session_data *sd) { struct item tmp_item; int flag; nullpo_retr(0, sd); Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd); if(sd->status.pet_id && sd->pd) { // ルートしたItemを落とさせる pet_lootitem_drop(sd->pd,sd); pet_remove_map(sd); sd->status.pet_id = 0; sd->pd = NULL; if(sd->petDB == NULL) return 1; memset(&tmp_item,0,sizeof(tmp_item)); tmp_item.nameid = sd->petDB->EggID; tmp_item.identify = 1; tmp_item.card[0] = (short)0xff00; tmp_item.card[1] = GetWord(sd->pet.pet_id,0); tmp_item.card[2] = GetWord(sd->pet.pet_id,1); tmp_item.card[3] = sd->pet.rename_flag; if((flag = pc_additem(sd,&tmp_item,1))) { clif_additem(sd,0,0,flag); map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0); } sd->pet.incuvate = 1; if(battle_config.pet_status_support && sd->pet.intimate > 0) { if(sd->bl.prev != NULL) status_calc_pc(sd,0); else status_calc_pc(sd,2); } intif_save_petdata(sd->status.account_id,&sd->pet); chrif_save(sd,0); //FIXME: Do we really need to save the char when returning to pet? Seems like a waste, and unexploitable as the pet data is just moved to an item in the inventory. [Skotlex] sd->pet.rename_flag = 0; //Prevents future captured pets from starting as "beloved" [Skotlex] sd->petDB = NULL; } return 0; } int pet_data_init(struct map_session_data *sd) { struct pet_data *pd; int i=0,interval=0; nullpo_retr(1, sd); Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd); if(sd->status.account_id != sd->pet.account_id || sd->status.char_id != sd->pet.char_id || sd->status.pet_id != sd->pet.pet_id) { sd->status.pet_id = 0; return 1; } i = search_petDB_index(sd->pet.class_,PET_CLASS); if(i < 0) { sd->status.pet_id = 0; return 1; } sd->petDB = &pet_db[i]; sd->pd = pd = (struct pet_data *)aCalloc(1,sizeof(struct pet_data)); pd->bl.m = sd->bl.m; pd->bl.x = pd->to_x = sd->bl.x; pd->bl.y = pd->to_y = sd->bl.y; pet_calc_pos(pd,sd->bl.x,sd->bl.y,sd->dir); pd->bl.x = pd->to_x; pd->bl.y = pd->to_y; pd->bl.id = npc_get_new_npc_id(); memcpy(pd->name, sd->pet.name, NAME_LENGTH-1); pd->class_ = sd->pet.class_; pd->db = mob_db(pd->class_); pd->equip = sd->pet.equip; pd->dir = sd->dir; pd->speed = sd->petDB->speed; pd->bl.subtype = MONS; pd->bl.type = BL_PET; pd->state.state = MS_IDLE; pd->timer = -1; pd->next_walktime = pd->attackabletime = pd->last_thinktime = gettick(); pd->msd = sd; map_addiddb(&pd->bl); // initialise if (battle_config.pet_lv_rate) //[Skotlex] pd->status = (struct pet_status *) aCalloc(1,sizeof(struct pet_status)); status_calc_pet(sd,1); pd->state.skillbonus = -1; if (battle_config.pet_status_support) //Skotlex run_script(pet_db[i].script,0,sd->bl.id,0); for(i=0;iskilltimerskill[i].timer = -1; if(sd->pet_hungry_timer != -1) pet_hungry_timer_delete(sd); if(battle_config.pet_hungry_delay_rate != 100) interval = (sd->petDB->hungry_delay*battle_config.pet_hungry_delay_rate)/100; else interval = sd->petDB->hungry_delay; if(interval <= 0) interval = 1; sd->pet_hungry_timer = add_timer(gettick()+interval,pet_hungry,sd->bl.id,0); return 0; } int pet_birth_process(struct map_session_data *sd) { nullpo_retr(1, sd); Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd); if(sd->status.pet_id && sd->pet.incuvate == 1) { sd->status.pet_id = 0; return 1; } sd->pet.incuvate = 0; sd->pet.account_id = sd->status.account_id; sd->pet.char_id = sd->status.char_id; sd->status.pet_id = sd->pet.pet_id; if(pet_data_init(sd)) { sd->status.pet_id = 0; sd->pet.incuvate = 1; sd->pet.account_id = 0; sd->pet.char_id = 0; return 1; } intif_save_petdata(sd->status.account_id,&sd->pet); chrif_save(sd,0); //FIXME: As before, is it REALLY Needed to save the char for hatching a pet? [Skotlex] map_addblock(&sd->pd->bl); clif_spawnpet(sd->pd); clif_send_petdata(sd,0,0); clif_send_petdata(sd,5,battle_config.pet_hair_style); clif_pet_equip(sd->pd,sd->pet.equip); clif_send_petstatus(sd); Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd); return 0; } int pet_recv_petdata(int account_id,struct s_pet *p,int flag) { struct map_session_data *sd; sd = map_id2sd(account_id); if(sd == NULL) return 1; if(flag == 1) { sd->status.pet_id = 0; return 1; } memcpy(&sd->pet,p,sizeof(struct s_pet)); if(sd->pet.incuvate == 1) { if (!pet_birth_process(sd)) { int i; //Delete egg from inventory. [Skotlex] for (i = 0; i < MAX_INVENTORY; i++) { if(sd->status.inventory[i].card[0] == (short)0xff00 && p->pet_id == MakeDWord(sd->status.inventory[i].card[1], sd->status.inventory[i].card[2])) { pc_delitem(sd,i,1,0); break; } } if(i >= MAX_INVENTORY && battle_config.error_log) ShowError("pet_recv_petdata: Hatched pet (%d:%s), but couldn't find egg in inventory for removal!\n",p->pet_id, p->name); } } else { pet_data_init(sd); if(sd->pd && sd->bl.prev != NULL) { map_addblock(&sd->pd->bl); clif_spawnpet(sd->pd); clif_send_petdata(sd,0,0); clif_send_petdata(sd,5,battle_config.pet_hair_style); // clif_pet_equip(sd->pd,sd->pet.equip); clif_send_petstatus(sd); } } if(battle_config.pet_status_support && sd->pet.intimate > 0) { if(sd->bl.prev != NULL) status_calc_pc(sd,0); else status_calc_pc(sd,2); } return 0; } int pet_select_egg(struct map_session_data *sd,short egg_index) { nullpo_retr(0, sd); if(egg_index < 0 || egg_index >= MAX_INVENTORY) return 0; //Forged packet! if(sd->status.inventory[egg_index].card[0] == (short)0xff00) intif_request_petdata(sd->status.account_id, sd->status.char_id, MakeDWord(sd->status.inventory[egg_index].card[1], sd->status.inventory[egg_index].card[2]) ); else { if(battle_config.error_log) ShowError("wrong egg item inventory %d\n",egg_index); } return 0; } int pet_catch_process1(struct map_session_data *sd,int target_class) { nullpo_retr(0, sd); sd->catch_target_class = target_class; clif_catch_process(sd); return 0; } int pet_catch_process2(struct map_session_data *sd,int target_id) { struct mob_data *md; int i=0,pet_catch_rate=0; nullpo_retr(1, sd); md=(struct mob_data*)map_id2bl(target_id); if(!md || md->bl.type != BL_MOB || md->bl.prev == NULL){ //Abort capture. sd->catch_target_class = -1; sd->itemid = sd->itemindex = -1; return 1; } if (sd->itemid > 0) { //Consume the pet lure [Skotlex] if ((i = sd->itemindex) == -1 || sd->status.inventory[i].nameid != sd->itemid || !sd->inventory_data[i]->flag.delay_consume || sd->status.inventory[i].amount < 1 ) { //Something went wrong, items moved or they tried an exploit. clif_pet_rulet(sd,0); sd->catch_target_class = -1; return 1; } //Delete the item sd->itemid = sd->itemindex = -1; pc_delitem(sd,i,1,0); } i = search_petDB_index(md->class_,PET_CLASS); //catch_target_class == 0 is used for universal lures. [Skotlex] //for now universal lures do not include bosses. if (sd->catch_target_class == 0 && !(md->db->mode&0x20)) sd->catch_target_class = md->class_; if(i < 0 || sd->catch_target_class != md->class_) { clif_emotion(&md->bl, 7); //mob will do /ag if wrong lure is used on them. clif_pet_rulet(sd,0); sd->catch_target_class = -1; return 1; } //target_idによる敵→卵判定 // if(battle_config.etc_log) // printf("mob_id = %d, mob_class = %d\n",md->bl.id,md->class_); //成功の場合 pet_catch_rate = (pet_db[i].capture + (sd->status.base_level - md->db->lv)*30 + sd->paramc[5]*20)*(200 - md->hp*100/md->db->max_hp)/100; if(pet_catch_rate < 1) pet_catch_rate = 1; if(battle_config.pet_catch_rate != 100) pet_catch_rate = (pet_catch_rate*battle_config.pet_catch_rate)/100; if(rand()%10000 < pet_catch_rate) { mob_remove_map(md,0); mob_setdelayspawn(md->bl.id); clif_pet_rulet(sd,1); // if(battle_config.etc_log) // printf("rulet success %d\n",target_id); intif_create_pet(sd->status.account_id,sd->status.char_id,pet_db[i].class_,mob_db(pet_db[i].class_)->lv, pet_db[i].EggID,0,pet_db[i].intimate,100,0,1,pet_db[i].jname); } else { sd->catch_target_class = -1; clif_pet_rulet(sd,0); } return 0; } int pet_get_egg(int account_id,int pet_id,int flag) { //This function is invoked when a new pet has been created, and at no other time! struct map_session_data *sd; struct item tmp_item; int i=0,ret=0; if(!flag) { sd = map_id2sd(account_id); if(sd == NULL) return 1; i = search_petDB_index(sd->catch_target_class,PET_CLASS); sd->catch_target_class = -1; if(i >= 0) { memset(&tmp_item,0,sizeof(tmp_item)); tmp_item.nameid = pet_db[i].EggID; tmp_item.identify = 1; tmp_item.card[0] = (short)0xff00; tmp_item.card[1] = GetWord(pet_id,0); tmp_item.card[2] = GetWord(pet_id,1); tmp_item.card[3] = 0; //New pets are not named. if((ret = pc_additem(sd,&tmp_item,1))) { clif_additem(sd,0,0,ret); map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0); } } else intif_delete_petdata(pet_id); } return 0; } int pet_menu(struct map_session_data *sd,int menunum) { nullpo_retr(0, sd); if (sd->pd == NULL) return 1; switch(menunum) { case 0: clif_send_petstatus(sd); break; case 1: pet_food(sd); break; case 2: pet_performance(sd); break; case 3: pet_return_egg(sd); break; case 4: pet_unequipitem(sd); break; } return 0; } int pet_change_name(struct map_session_data *sd,char *name) { int i; nullpo_retr(1, sd); if((sd->pd == NULL) || (sd->pet.rename_flag == 1 && battle_config.pet_rename == 0)) return 1; for(i=0;ipd,1); memcpy(sd->pet.name, name, NAME_LENGTH-1); memcpy(sd->pd->name, name, NAME_LENGTH-1); clif_clearchar_area(&sd->pd->bl,0); clif_spawnpet(sd->pd); clif_send_petdata(sd,0,0); clif_send_petdata(sd,5,battle_config.pet_hair_style); sd->pet.rename_flag = 1; clif_pet_equip(sd->pd,sd->pet.equip); clif_send_petstatus(sd); return 0; } int pet_equipitem(struct map_session_data *sd,int index) { int nameid; nullpo_retr(1, sd); nameid = sd->status.inventory[index].nameid; if(sd->petDB == NULL) return 1; if(sd->petDB->AcceID == 0 || nameid != sd->petDB->AcceID || sd->pet.equip != 0) { clif_equipitemack(sd,0,0,0); return 1; } else { pc_delitem(sd,index,1,0); sd->pet.equip = sd->pd->equip = nameid; status_calc_pc(sd,0); clif_pet_equip(sd->pd,nameid); if (battle_config.pet_equip_required) { //Skotlex: start support timers if needd if (sd->pd->s_skill && sd->pd->s_skill->timer == -1) { if (sd->pd->s_skill->id) sd->pd->s_skill->timer=add_timer(gettick()+sd->pd->s_skill->delay*1000, pet_skill_support_timer, sd->bl.id, 0); else sd->pd->s_skill->timer=add_timer(gettick()+sd->pd->s_skill->delay*1000, pet_heal_timer, sd->bl.id, 0); } if (sd->pd->bonus && sd->pd->bonus->timer == -1) sd->pd->bonus->timer=add_timer(gettick()+sd->pd->bonus->delay*1000, pet_skill_bonus_timer, sd->bl.id, 0); } } return 0; } int pet_unequipitem(struct map_session_data *sd) { struct item tmp_item; int nameid,flag; nullpo_retr(1, sd); if(sd->petDB == NULL) return 1; if(sd->pet.equip == 0) return 1; nameid = sd->pet.equip; sd->pet.equip = sd->pd->equip = 0; status_calc_pc(sd,0); clif_pet_equip(sd->pd,0); memset(&tmp_item,0,sizeof(tmp_item)); tmp_item.nameid = nameid; tmp_item.identify = 1; if((flag = pc_additem(sd,&tmp_item,1))) { clif_additem(sd,0,0,flag); map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0); } if (battle_config.pet_equip_required) { //Skotlex: halt support timers if needed if (sd->pd->s_skill && sd->pd->s_skill->timer != -1) { if (sd->pd->s_skill->id) delete_timer(sd->pd->s_skill->timer, pet_skill_support_timer); else delete_timer(sd->pd->s_skill->timer, pet_heal_timer); sd->pd->s_skill->timer = -1; } if (sd->pd->bonus && sd->pd->bonus->timer != -1) { delete_timer(sd->pd->bonus->timer, pet_skill_bonus_timer); sd->pd->bonus->timer = -1; } } return 0; } int pet_food(struct map_session_data *sd) { int i,k,t; nullpo_retr(1, sd); Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd); if(sd->petDB == NULL) return 1; i=pc_search_inventory(sd,sd->petDB->FoodID); if(i < 0) { clif_pet_food(sd,sd->petDB->FoodID,0); return 1; } pc_delitem(sd,i,1,0); t = sd->pet.intimate; if(sd->pet.hungry > 90) sd->pet.intimate -= sd->petDB->r_full; else if(sd->pet.hungry > 75) { if(battle_config.pet_friendly_rate != 100) k = (sd->petDB->r_hungry * battle_config.pet_friendly_rate)/100; else k = sd->petDB->r_hungry; k = k >> 1; if(k <= 0) k = 1; sd->pet.intimate += k; } else { if(battle_config.pet_friendly_rate != 100) k = (sd->petDB->r_hungry * battle_config.pet_friendly_rate)/100; else k = sd->petDB->r_hungry; sd->pet.intimate += k; } if(sd->pet.intimate <= 0) { sd->pet.intimate = 0; if(battle_config.pet_status_support && t > 0) { if(sd->bl.prev != NULL) status_calc_pc(sd,0); else status_calc_pc(sd,2); } } else if(sd->pet.intimate > 1000) sd->pet.intimate = 1000; status_calc_pet(sd, 0); sd->pet.hungry += sd->petDB->fullness; if(sd->pet.hungry > 100) sd->pet.hungry = 100; clif_send_petdata(sd,2,sd->pet.hungry); clif_send_petdata(sd,1,sd->pet.intimate); clif_pet_food(sd,sd->petDB->FoodID,1); return 0; } static int pet_randomwalk(struct pet_data *pd,int tick) { const int retrycount=20; int speed; nullpo_retr(0, pd); Assert((pd->msd == 0) || (pd->msd->pd == pd)); speed = status_get_speed(&pd->bl); if(DIFF_TICK(pd->next_walktime,tick) < 0){ int i,x,y,c,d=12-pd->move_fail_count; if(d<5) d=5; for(i=0;ibl.x+r%(d*2+1)-d; y=pd->bl.y+r/(d*2+1)%(d*2+1)-d; if((map_getcell(pd->bl.m,x,y,CELL_CHKPASS))&&( pet_walktoxy(pd,x,y)==0)){ pd->move_fail_count=0; break; } if(i+1>=retrycount){ pd->move_fail_count++; if(pd->move_fail_count>1000){ if(battle_config.error_log) ShowWarning("PET cant move. hold position %d, class = %d\n",pd->bl.id,pd->class_); pd->move_fail_count=0; pet_changestate(pd,MS_DELAY,60000); return 0; } } } for(i=c=0;iwalkpath.path_len;i++){ if(pd->walkpath.path[i]&1) c+=speed*14/10; else c+=speed; } pd->next_walktime = tick+rand()%3000+3000+c; return 1; } return 0; } static int pet_ai_sub_hard(struct pet_data *pd,unsigned int tick) { struct map_session_data *sd = pd->msd; struct block_list *bl = NULL; int dist,i=0,dx,dy,ret; int mode,race; nullpo_retr(0, pd); sd = pd->msd; Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd); if(pd->bl.prev == NULL || sd == NULL || sd->bl.prev == NULL) return 0; if(DIFF_TICK(tick,pd->last_thinktime) < MIN_PETTHINKTIME) return 0; pd->last_thinktime=tick; if(pd->state.state == MS_DELAY || pd->bl.m != sd->bl.m) return 0; // ペットによるルート if(!pd->target_id && pd->loot && pd->loot->count < pd->loot->max && DIFF_TICK(gettick(),pd->loot->timer)>0) //Use half the pet's range of sight. map_foreachinrange(pet_ai_sub_hard_lootsearch,&pd->bl, pd->db->range2/2, BL_ITEM,pd,&i); if(sd->pet.intimate > 0) { dist = distance_bl(&sd->bl, &pd->bl); if(dist > 12) { if(pd->target_id > 0) pet_unlocktarget(pd); if(pd->timer != -1 && pd->state.state == MS_WALK && check_distance_blxy(&sd->bl, pd->to_x, pd->to_y, 3)) return 0; pd->speed = (sd->speed>>1); if(pd->speed <= 0) pd->speed = 1; pet_calc_pos(pd,sd->bl.x,sd->bl.y,sd->dir); if(pet_walktoxy(pd,pd->to_x,pd->to_y)) pet_randomwalk(pd,tick); } else if(pd->target_id - MAX_FLOORITEM > 0) { //Mob targeted mode=pd->db->mode; race=pd->db->race; bl= map_id2bl(pd->target_id); if(bl == NULL || pd->bl.m != bl->m || bl->prev == NULL || !check_distance_bl(&pd->bl, bl, pd->db->range3)) pet_unlocktarget(pd); else if(!battle_check_range(&pd->bl,bl,pd->db->range) && !pd->state.casting_flag){ //Skotlex Don't interrupt a casting spell when targed moved if(pd->timer != -1 && pd->state.state == MS_WALK && check_distance_blxy(bl, pd->to_x, pd->to_y, 2)) return 0; if(!pet_can_reach(pd, bl->x, bl->y)) pet_unlocktarget(pd); else { i=0; pd->speed = status_get_speed(&pd->bl); do { if(i==0) { // 最初はAEGISと同じ方法で検索 dx=bl->x - pd->bl.x; dy=bl->y - pd->bl.y; if(dx<0) dx++; else if(dx>0) dx--; if(dy<0) dy++; else if(dy>0) dy--; } else { // だめならAthena式(ランダム) dx=bl->x - pd->bl.x + rand()%3 - 1; dy=bl->y - pd->bl.y + rand()%3 - 1; } ret=pet_walktoxy(pd,pd->bl.x+dx,pd->bl.y+dy); i++; } while(ret && i<5); if(ret) { // 移動不可能な所からの攻撃なら2歩下る if(dx<0) dx=2; else if(dx>0) dx=-2; if(dy<0) dy=2; else if(dy>0) dy=-2; pet_walktoxy(pd,pd->bl.x+dx,pd->bl.y+dy); } } } else { if(pd->state.state==MS_WALK) pet_stop_walking(pd,1); if(pd->state.state==MS_ATTACK) return 0; pet_changestate(pd,MS_ATTACK,0); } } else if(pd->target_id > 0 && pd->loot){ //Item Targeted, attempt loot struct block_list *bl_item; struct flooritem_data *fitem; bl_item = map_id2bl(pd->target_id); if(bl_item == NULL || bl_item->type != BL_ITEM ||bl_item->m != pd->bl.m || (dist=distance_bl(&pd->bl, bl_item))>=5){ // 遠すぎるかアイテムがなくなった pet_unlocktarget(pd); } else if(dist){ if(pd->timer != -1 && pd->state.state!=MS_ATTACK && (DIFF_TICK(pd->next_walktime,tick)<0 || !check_distance_blxy(bl_item, pd->to_x, pd->to_y, 0))) return 0; // 既に移動中 pd->next_walktime=tick+500; dx=bl_item->x - pd->bl.x; dy=bl_item->y - pd->bl.y; ret=pet_walktoxy(pd,pd->bl.x+dx,pd->bl.y+dy); } else{ // アイテムまでたどり着いた fitem = (struct flooritem_data *)bl_item; if(pd->state.state==MS_ATTACK) return 0; // 攻撃中 if(pd->state.state==MS_WALK){ // 歩行中なら停止 pet_stop_walking(pd,1); } if(pd->loot->count < pd->loot->max){ memcpy(&pd->loot->item[pd->loot->count++],&fitem->item_data,sizeof(pd->loot->item[0])); pd->loot->weight += itemdb_search(fitem->item_data.nameid)->weight*fitem->item_data.amount; map_clearflooritem(bl_item->id); pet_unlocktarget(pd); } else { //Maxed out on carried items pet_unlocktarget(pd); return 0; } } } else { if(dist <= 3 || pd->state.casting_flag || (pd->timer != -1 && pd->state.state == MS_WALK && check_distance_blxy(&sd->bl, pd->to_x,pd->to_y, 3))) return 0; pd->speed = status_get_speed(&pd->bl); pet_calc_pos(pd,sd->bl.x,sd->bl.y,sd->dir); if(pet_walktoxy(pd,pd->to_x,pd->to_y)) pet_randomwalk(pd,tick); } } else { pd->speed = status_get_speed(&pd->bl); if(pd->state.state == MS_ATTACK) pet_stopattack(pd); pet_randomwalk(pd,tick); } return 0; } static int pet_ai_sub_foreachclient(struct map_session_data *sd,va_list ap) { unsigned int tick; nullpo_retr(0, sd); nullpo_retr(0, ap); tick=va_arg(ap,unsigned int); if(sd->status.pet_id && sd->pd && sd->petDB) pet_ai_sub_hard(sd->pd,tick); return 0; } static int pet_ai_hard(int tid,unsigned int tick,int id,int data) { clif_foreachclient(pet_ai_sub_foreachclient,tick); return 0; } int pet_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap) { struct pet_data* pd; int *itc; nullpo_retr(0, bl); nullpo_retr(0, ap); nullpo_retr(0, pd=va_arg(ap,struct pet_data *)); nullpo_retr(0, itc=va_arg(ap,int *)); if(!pd->target_id){ struct flooritem_data *fitem = (struct flooritem_data *)bl; struct map_session_data *sd = NULL; // ルート権無し if(fitem && fitem->first_get_id>0) sd = map_id2sd(fitem->first_get_id); // Removed [Valaris] //if((pd->lootitem_weight + (itemdb_search(fitem->item_data.))->weight * fitem->item_data.amount) > battle_config.pet_weight) // return 0; if(pd->loot == NULL || pd->loot->item == NULL || (pd->loot->count >= pd->loot->max) || (sd && sd->pd != pd)) return 0; if(bl->m == pd->bl.m && check_distance_bl(&pd->bl, bl, 5)){ if( pet_can_reach(pd,bl->x,bl->y) // 到達可能性判定 && rand()%1000<1000/(++(*itc)) ){ // 範囲内PCで等確率にする pd->target_id=bl->id; } } } return 0; } int pet_lootitem_drop(struct pet_data *pd,struct map_session_data *sd) { int i,flag=0; if(pd){ if(pd->loot) { for(i=0;iloot->count;i++) { struct delay_item_drop2 *ditem; ditem=(struct delay_item_drop2 *)aCalloc(1,sizeof(struct delay_item_drop2)); memcpy(&ditem->item_data,&pd->loot->item[i],sizeof(pd->loot->item[0])); ditem->m = pd->bl.m; ditem->x = pd->bl.x; ditem->y = pd->bl.y; ditem->first_sd = 0; ditem->second_sd = 0; ditem->third_sd = 0; // 落とさないで直接PCのItem欄へ if(sd){ if((flag = pc_additem(sd,&ditem->item_data,ditem->item_data.amount))){ clif_additem(sd,0,0,flag); map_addflooritem(&ditem->item_data,ditem->item_data.amount,ditem->m,ditem->x,ditem->y,ditem->first_sd,ditem->second_sd,ditem->third_sd,0); } aFree(ditem); } else add_timer(gettick()+540+i,pet_delay_item_drop2,(int)ditem,0); } //The smart thing to do is use pd->loot->max (thanks for pointing it out, Shinomori) memset(pd->loot->item,0,pd->loot->max * sizeof(struct item)); pd->loot->count = 0; pd->loot->weight = 0; pd->loot->timer = gettick()+10000; // 10*1000msの間拾わない } } return 1; } int pet_delay_item_drop2(int tid,unsigned int tick,int id,int data) { struct delay_item_drop2 *ditem; ditem=(struct delay_item_drop2 *)id; map_addflooritem(&ditem->item_data,ditem->item_data.amount,ditem->m,ditem->x,ditem->y,ditem->first_sd,ditem->second_sd,ditem->third_sd,0); aFree(ditem); return 0; } /*========================================== * pet bonus giving skills [Valaris] / Rewritten by [Skotlex] *------------------------------------------ */ int pet_skill_bonus_timer(int tid,unsigned int tick,int id,int data) { struct map_session_data *sd=map_id2sd(id); struct pet_data *pd; int timer = 0; if(sd == NULL || sd->pd==NULL || sd->pd->bonus == NULL) return 1; pd=sd->pd; if(pd->bonus->timer != tid) { if(battle_config.error_log) { ShowError("pet_skill_bonus_timer %d != %d\n",pd->bonus->timer,tid); pd->bonus->timer = -1; } return 0; } // determine the time for the next timer if (pd->state.skillbonus == 0) { // pet bonuses are not active at the moment, so, pd->state.skillbonus = 1; timer = pd->bonus->duration*1000; // the duration for pet bonuses to be in effect } else if (pd->state.skillbonus == 1) { // pet bonuses are already active, so, pd->state.skillbonus = 0; timer = pd->bonus->delay*1000; // the duration until pet bonuses will be reactivated again if (timer <= 0) //Always active bonus timer = MIN_PETTHINKTIME; } // add/remove our bonuses status_calc_pc(sd, 0); // wait for the next timer pd->bonus->timer=add_timer(tick+timer,pet_skill_bonus_timer,sd->bl.id,0); return 0; } /*========================================== * pet recovery skills [Valaris] / Rewritten by [Skotlex] *------------------------------------------ */ int pet_recovery_timer(int tid,unsigned int tick,int id,int data) { struct map_session_data *sd=(struct map_session_data*)map_id2bl(id); struct pet_data *pd; if(sd==NULL || sd->pd == NULL || sd->pd->recovery == NULL) return 1; pd=sd->pd; if(pd->recovery == NULL || pd->recovery->timer != tid) { if(battle_config.error_log) { if (pd->recovery) ShowError("pet_recovery_timer %d != %d\n",pd->recovery->timer,tid); else ShowError("pet_recovery_timer called with no recovery skill defined (tid=%d)\n",tid); } return 0; } if(sd->sc.count && sd->sc.data[pd->recovery->type].timer != -1) { //Display a heal animation? //Detoxify is chosen for now. clif_skill_nodamage(&pd->bl,&sd->bl,TF_DETOXIFY,1,1); status_change_end(&sd->bl,pd->recovery->type,-1); clif_emotion(&pd->bl, 33); } pd->recovery->timer = -1; return 0; } int pet_heal_timer(int tid,unsigned int tick,int id,int data) { struct map_session_data *sd=(struct map_session_data*)map_id2bl(id); struct pet_data *pd; short rate = 100; if(sd==NULL || sd->bl.type!=BL_PC || sd->pd == NULL) return 1; pd=sd->pd; if(pd->s_skill == NULL || pd->s_skill->timer != tid) { if(battle_config.error_log) { if (pd->s_skill) ShowError("pet_heal_timer %d != %d\n",pd->s_skill->timer,tid); else ShowError("pet_heal_timer called with no support skill defined (tid=%d)\n",tid); } return 0; } if(pc_isdead(sd) || (rate = sd->status.sp*100/sd->status.max_sp) > pd->s_skill->sp || (rate = sd->status.hp*100/sd->status.max_hp) > pd->s_skill->hp || (rate = pd->state.casting_flag) || //Another skill is in effect (rate = pd->state.state) == MS_WALK) //Better wait until the pet stops moving (MS_WALK is 2) { //Wait (how long? 1 sec for every 10% of remaining) pd->s_skill->timer=add_timer(gettick()+(rate>10?rate:10)*100,pet_heal_timer,sd->bl.id,0); return 0; } if (pd->state.state == MS_ATTACK) pet_stopattack(pd); clif_skill_nodamage(&pd->bl,&sd->bl,AL_HEAL,pd->s_skill->lv,1); pc_heal(sd,pd->s_skill->lv,0); pd->s_skill->timer=add_timer(tick+pd->s_skill->delay*1000,pet_heal_timer,sd->bl.id,0); return 0; } /*========================================== * pet support skills [Skotlex] *------------------------------------------ */ int pet_skill_support_timer(int tid,unsigned int tick,int id,int data) { struct map_session_data *sd=(struct map_session_data*)map_id2bl(id); struct pet_data *pd; short rate = 100; if(sd==NULL || sd->bl.type!=BL_PC || sd->pd == NULL) return 1; pd=sd->pd; if(pd->s_skill == NULL || pd->s_skill->timer != tid) { if(battle_config.error_log) { if (pd->s_skill) ShowError("pet_skill_support_timer %d != %d\n",pd->s_skill->timer,tid); else ShowError("pet_skill_support_timer called with no support skill defined (tid=%d)\n",tid); } return 0; } if(pc_isdead(sd) || (rate = sd->status.sp*100/sd->status.max_sp) > pd->s_skill->sp || (rate = sd->status.hp*100/sd->status.max_hp) > pd->s_skill->hp || (rate = pd->state.casting_flag) || //Another skill is in effect (rate = pd->state.state) == MS_WALK) //Better wait until the pet stops moving (MS_WALK is 2) { //Wait (how long? 1 sec for every 10% of remaining) pd->s_skill->timer=add_timer(gettick()+(rate>10?rate:10)*100,pet_skill_support_timer,sd->bl.id,0); return 0; } if (pd->state.state == MS_ATTACK) pet_stopattack(pd); petskill_use(pd, &sd->bl, pd->s_skill->id, pd->s_skill->lv, tick); pd->s_skill->timer=add_timer(tick+pd->s_skill->delay*1000,pet_skill_support_timer,sd->bl.id,0); return 0; } /*========================================== *ペットデータ読み込み *------------------------------------------ */ int read_petdb() { FILE *fp; char line[1024]; int nameid,i,k; int j=0; int lines; char *filename[]={"pet_db.txt","pet_db2.txt"}; char *str[32],*p,*np; //Remove any previous scripts in case reloaddb was invoked. for(j =0; j < MAX_PET_DB; j++) if (pet_db[j].script) { aFree(pet_db[j].script); pet_db[j].script = NULL; } j = 0; memset(pet_db,0,sizeof(pet_db)); for(i=0;i<2;i++){ sprintf(line, "%s/%s", db_path, filename[i]); fp=fopen(line,"r"); if(fp==NULL){ if(i>0) continue; ShowError("can't read %s\n",line); return -1; } lines = 0; while(fgets(line,1020,fp) && j < MAX_PET_DB){ lines++; if(line[0] == '/' && line[1] == '/') continue; for(k=0,p=line;k<20;k++){ if((np=strchr(p,','))!=NULL){ str[k]=p; *np=0; p=np+1; } else { str[k]=p; p+=strlen(p); } } nameid=atoi(str[0]); if(nameid<=0 || nameid>2000) continue; //MobID,Name,JName,ItemID,EggID,AcceID,FoodID,"Fullness (1回の餌での満腹度増加率%)","HungryDeray (/min)","R_Hungry (空腹時餌やり親密度増加率%)","R_Full (とても満腹時餌やり親密度減少率%)","Intimate (捕獲時親密度%)","Die (死亡時親密度減少率%)","Capture (捕獲率%)",(Name) pet_db[j].class_ = nameid; memcpy(pet_db[j].name,str[1],NAME_LENGTH-1); memcpy(pet_db[j].jname,str[2],NAME_LENGTH-1); pet_db[j].itemID=atoi(str[3]); pet_db[j].EggID=atoi(str[4]); pet_db[j].AcceID=atoi(str[5]); pet_db[j].FoodID=atoi(str[6]); pet_db[j].fullness=atoi(str[7]); pet_db[j].hungry_delay=atoi(str[8])*1000; pet_db[j].r_hungry=atoi(str[9]); if(pet_db[j].r_hungry <= 0) pet_db[j].r_hungry=1; pet_db[j].r_full=atoi(str[10]); pet_db[j].intimate=atoi(str[11]); pet_db[j].die=atoi(str[12]); pet_db[j].capture=atoi(str[13]); pet_db[j].speed=atoi(str[14]); pet_db[j].s_perfor=(char)atoi(str[15]); pet_db[j].talk_convert_class=atoi(str[16]); pet_db[j].attack_rate=atoi(str[17]); pet_db[j].defence_attack_rate=atoi(str[18]); pet_db[j].change_target_rate=atoi(str[19]); pet_db[j].script = NULL; if((np=strchr(p,'{'))==NULL) continue; pet_db[j].script = parse_script((unsigned char *) np,lines); j++; } if (j >= MAX_PET_DB) ShowWarning("read_petdb: Reached max number of pets [%d]. Remaining pets were not read.\n ", MAX_PET_DB); fclose(fp); ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' pets in '"CL_WHITE"%s"CL_RESET"'.\n",j,filename[i]); } return 0; } /*========================================== * スキル関係初期化処理 *------------------------------------------ */ int do_init_pet(void) { memset(pet_db,0,sizeof(pet_db)); read_petdb(); add_timer_func_list(pet_timer,"pet_timer"); add_timer_func_list(pet_hungry,"pet_hungry"); add_timer_func_list(pet_ai_hard,"pet_ai_hard"); add_timer_func_list(pet_skill_bonus_timer,"pet_skill_bonus_timer"); // [Valaris] add_timer_func_list(pet_delay_item_drop2,"pet_delay_item_drop2"); add_timer_func_list(pet_skill_support_timer, "pet_skill_support_timer"); // [Skotlex] add_timer_func_list(pet_recovery_timer,"pet_recovery_timer"); // [Valaris] add_timer_func_list(pet_heal_timer,"pet_heal_timer"); // [Valaris] add_timer_interval(gettick()+MIN_PETTHINKTIME,pet_ai_hard,0,0,MIN_PETTHINKTIME); return 0; } int do_final_pet(void) { int i; for(i = 0;i < MAX_PET_DB; i++) { if(pet_db[i].script) { aFree(pet_db[i].script); pet_db[i].script = NULL; } } return 0; }