// Copyright (c) Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #ifndef _PC_H_ #define _PC_H_ #include "../common/mmo.h" // JOB_*, MAX_FAME_LIST, struct fame_list, struct mmo_charstatus #include "../common/timer.h" // INVALID_TIMER #include "battle.h" // battle_config #include "map.h" // JOB_*, struct map_session_data #include "status.h" // OPTION_* #include "unit.h" // unit_stop_attack(), unit_stop_walking() //Update this max as necessary. 54 is the value needed for Super Baby currently #define MAX_SKILL_TREE 54 //Total number of classes (for data storage) #define CLASS_COUNT (JOB_MAX - JOB_NOVICE_HIGH + JOB_MAX_BASIC) enum weapon_type { W_FIST, //Bare hands W_DAGGER, //1 W_1HSWORD, //2 W_2HSWORD, //3 W_1HSPEAR, //4 W_2HSPEAR, //5 W_1HAXE, //6 W_2HAXE, //7 W_MACE, //8 W_2HMACE, //9, unused? W_STAFF, //10 W_BOW, //11 W_KNUCKLE, //12 W_MUSICAL, //13 W_WHIP, //14 W_BOOK, //15 W_KATAR, //16 W_REVOLVER, //17 W_RIFLE, //18 W_SHOTGUN, //19 W_GATLING, //20 W_GRENADE, //21 W_HUUMA, //22 MAX_WEAPON_TYPE, // dual-wield constants W_DOUBLE_DD, // 2 daggers W_DOUBLE_SS, // 2 swords W_DOUBLE_AA, // 2 axes W_DOUBLE_DS, // dagger + sword W_DOUBLE_DA, // dagger + axe W_DOUBLE_SA, // sword + axe }; enum { A_ARROW = 1, A_DAGGER, //2 A_BULLET, //3 A_SHELL, //4 A_GRENADE, //5 A_SHURIKEN, //6 A_KUNAI //7 } ammo_type; //Equip position constants enum equip_pos { EQP_HEAD_LOW = 0x0001, EQP_HEAD_MID = 0x0200, //512 EQP_HEAD_TOP = 0x0100, //256 EQP_HAND_R = 0x0002, EQP_HAND_L = 0x0020, //32 EQP_ARMOR = 0x0010, //16 EQP_SHOES = 0x0040, //64 EQP_GARMENT = 0x0004, EQP_ACC_L = 0x0008, EQP_ACC_R = 0x0080, //128 EQP_AMMO = 0x8000, //32768 }; #define EQP_WEAPON EQP_HAND_R #define EQP_SHIELD EQP_HAND_L #define EQP_ARMS (EQP_HAND_R|EQP_HAND_L) #define EQP_HELM (EQP_HEAD_LOW|EQP_HEAD_MID|EQP_HEAD_TOP) #define EQP_ACC (EQP_ACC_L|EQP_ACC_R) //Equip indexes constants. (eg: sd->equip_index[EQI_AMMO] returns the index //where the arrows are equipped) enum { EQI_ACC_L = 0, EQI_ACC_R, EQI_SHOES, EQI_GARMENT, EQI_HEAD_LOW, EQI_HEAD_MID, EQI_HEAD_TOP, EQI_ARMOR, EQI_HAND_L, EQI_HAND_R, EQI_AMMO, EQI_MAX } equip_index_enum; #define pc_setdead(sd) ( (sd)->state.dead_sit = (sd)->vd.dead_sit = 1 ) #define pc_setsit(sd) ( (sd)->state.dead_sit = (sd)->vd.dead_sit = 2 ) #define pc_isdead(sd) ( (sd)->state.dead_sit == 1 ) #define pc_issit(sd) ( (sd)->vd.dead_sit == 2 ) #define pc_isidle(sd) ( (sd)->chatID || (sd)->vender_id || DIFF_TICK(last_tick, (sd)->idletime) >= battle_config.idle_no_share ) #define pc_istrading(sd) ( (sd)->npc_id || (sd)->vender_id || (sd)->state.trading ) #define pc_cant_act(sd) ( (sd)->npc_id || (sd)->vender_id || (sd)->chatID || (sd)->sc.opt1 || (sd)->state.trading || (sd)->state.storage_flag ) #define pc_setdir(sd,b,h) ( (sd)->ud.dir = (b) ,(sd)->head_dir = (h) ) #define pc_setchatid(sd,n) ( (sd)->chatID = n ) #define pc_ishiding(sd) ( (sd)->sc.option&(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK) ) #define pc_iscloaking(sd) ( !((sd)->sc.option&OPTION_CHASEWALK) && ((sd)->sc.option&OPTION_CLOAK) ) #define pc_ischasewalk(sd) ( (sd)->sc.option&OPTION_CHASEWALK ) #define pc_iscarton(sd) ( (sd)->sc.option&OPTION_CART ) #define pc_isfalcon(sd) ( (sd)->sc.option&OPTION_FALCON ) #define pc_isriding(sd) ( (sd)->sc.option&OPTION_RIDING ) #define pc_isinvisible(sd) ( (sd)->sc.option&OPTION_INVISIBLE ) #define pc_is50overweight(sd) ( (sd)->weight*100 >= (sd)->max_weight*battle_config.natural_heal_weight_rate ) #define pc_is90overweight(sd) ( (sd)->weight*10 >= (sd)->max_weight*9 ) #define pc_maxparameter(sd) ( (sd)->class_&JOBL_BABY ? battle_config.max_baby_parameter : battle_config.max_parameter ) #define pc_stop_walking(sd, type) unit_stop_walking(&(sd)->bl, type) #define pc_stop_attack(sd) { if((sd)->ud.attacktimer != -1) { unit_stop_attack(&(sd)->bl); (sd)->ud.target = 0; } } //Weapon check considering dual wielding. #define pc_check_weapontype(sd, type) ((type)&((sd)->status.weapon < MAX_WEAPON_TYPE? \ 1<<(sd)->status.weapon:(1<<(sd)->weapontype1)|(1<<(sd)->weapontype2))) //Checks if the given class value corresponds to a player class. [Skotlex] #define pcdb_checkid(class_) (class_ < JOB_MAX_BASIC || (class_ >= JOB_NOVICE_HIGH && class_ < JOB_MAX)) int pc_class2idx(int class_); int pc_isGM(struct map_session_data *sd); int pc_getrefinebonus(int lv,int type); int pc_can_give_items(int level); //[Lupus] int pc_setrestartvalue(struct map_session_data *sd,int type); int pc_makesavestatus(struct map_session_data *); int pc_setnewpc(struct map_session_data*,int,int,int,unsigned int,int,int); int pc_authok(struct map_session_data*, int, time_t, struct mmo_charstatus *); int pc_authfail(struct map_session_data *); int pc_reg_received(struct map_session_data *sd); int pc_isequip(struct map_session_data *sd,int n); int pc_equippoint(struct map_session_data *sd,int n); int pc_checkskill(struct map_session_data *sd,int skill_id); int pc_checkallowskill(struct map_session_data *sd); int pc_checkequip(struct map_session_data *sd,int pos); int pc_calc_skilltree(struct map_session_data *sd); int pc_calc_skilltree_normalize_job(struct map_session_data *sd); int pc_clean_skilltree(struct map_session_data *sd); #define pc_checkoverhp(sd) (sd->battle_status.hp == sd->battle_status.max_hp) #define pc_checkoversp(sd) (sd->battle_status.sp == sd->battle_status.max_sp) int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y, uint8 clrtype); int pc_setsavepoint(struct map_session_data*,short,int,int); int pc_randomwarp(struct map_session_data *sd,int type); int pc_memo(struct map_session_data* sd, int pos); int pc_remove_map(struct map_session_data *sd,int clrtype); int pc_checkadditem(struct map_session_data*,int,int); int pc_inventoryblank(struct map_session_data*); int pc_search_inventory(struct map_session_data *sd,int item_id); int pc_payzeny(struct map_session_data*,int); int pc_additem(struct map_session_data*,struct item*,int); int pc_getzeny(struct map_session_data*,int); int pc_delitem(struct map_session_data*,int,int,int); int pc_cart_additem(struct map_session_data *sd,struct item *item_data,int amount); int pc_cart_delitem(struct map_session_data *sd,int n,int amount,int type); int pc_putitemtocart(struct map_session_data *sd,int idx,int amount); int pc_getitemfromcart(struct map_session_data *sd,int idx,int amount); int pc_cartitem_amount(struct map_session_data *sd,int idx,int amount); int pc_takeitem(struct map_session_data*,struct flooritem_data*); int pc_dropitem(struct map_session_data*,int,int); int pc_updateweightstatus(struct map_session_data *sd); int pc_autoscript_add(struct s_autoscript *scripts, int max, short rate, short flag, struct script_code *script); void pc_autoscript_clear(struct s_autoscript *scripts, int max); int pc_bonus(struct map_session_data*,int,int); int pc_bonus2(struct map_session_data *sd,int,int,int); int pc_bonus3(struct map_session_data *sd,int,int,int,int); int pc_bonus4(struct map_session_data *sd,int,int,int,int,int); int pc_bonus5(struct map_session_data *sd,int,int,int,int,int,int); int pc_skill(struct map_session_data* sd, int id, int level, int flag); int pc_insert_card(struct map_session_data *sd,int idx_card,int idx_equip); int pc_steal_item(struct map_session_data *sd,struct block_list *bl, int skilllv); int pc_steal_coin(struct map_session_data *sd,struct block_list *bl); int pc_modifybuyvalue(struct map_session_data*,int); int pc_modifysellvalue(struct map_session_data*,int); int pc_follow(struct map_session_data*, int); // [MouseJstr] int pc_stop_following(struct map_session_data*); unsigned int pc_maxbaselv(struct map_session_data *sd); unsigned int pc_maxjoblv(struct map_session_data *sd); int pc_checkbaselevelup(struct map_session_data *sd); int pc_checkjoblevelup(struct map_session_data *sd); int pc_gainexp(struct map_session_data*,struct block_list*,unsigned int,unsigned int); unsigned int pc_nextbaseexp(struct map_session_data *); unsigned int pc_thisbaseexp(struct map_session_data *); unsigned int pc_nextjobexp(struct map_session_data *); unsigned int pc_thisjobexp(struct map_session_data *); int pc_need_status_point(struct map_session_data *,int); int pc_statusup(struct map_session_data*,int); int pc_statusup2(struct map_session_data*,int,int); int pc_skillup(struct map_session_data*,int); int pc_allskillup(struct map_session_data*); int pc_resetlvl(struct map_session_data*,int type); int pc_resetstate(struct map_session_data*); int pc_resetskill(struct map_session_data*, int); int pc_resetfeel(struct map_session_data*); int pc_resethate(struct map_session_data*); int pc_equipitem(struct map_session_data*,int,int); int pc_unequipitem(struct map_session_data*,int,int); int pc_checkitem(struct map_session_data*); int pc_useitem(struct map_session_data*,int); int pc_skillatk_bonus(struct map_session_data *sd, int skill_num); int pc_skillheal_bonus(struct map_session_data *sd, int skill_num); void pc_damage(struct map_session_data *sd,struct block_list *src,unsigned int hp, unsigned int sp); int pc_dead(struct map_session_data *sd,struct block_list *src); void pc_revive(struct map_session_data *sd,unsigned int hp, unsigned int sp); void pc_heal(struct map_session_data *sd,unsigned int hp,unsigned int sp, int type); int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp); int pc_percentheal(struct map_session_data *sd,int,int); int pc_jobchange(struct map_session_data *,int, int); int pc_setoption(struct map_session_data *,int); int pc_setcart(struct map_session_data* sd, int type); int pc_setfalcon(struct map_session_data* sd, int flag); int pc_setriding(struct map_session_data* sd, int flag); int pc_changelook(struct map_session_data *,int,int); int pc_equiplookall(struct map_session_data *sd); int pc_readparam(struct map_session_data*,int); int pc_setparam(struct map_session_data*,int,int); int pc_readreg(struct map_session_data*,int); int pc_setreg(struct map_session_data*,int,int); char *pc_readregstr(struct map_session_data *sd,int reg); int pc_setregstr(struct map_session_data *sd,int reg,char *str); #define pc_readglobalreg(sd,reg) pc_readregistry(sd,reg,3) #define pc_setglobalreg(sd,reg,val) pc_setregistry(sd,reg,val,3) #define pc_readglobalreg_str(sd,reg) pc_readregistry_str(sd,reg,3) #define pc_setglobalreg_str(sd,reg,val) pc_setregistry_str(sd,reg,val,3) #define pc_readaccountreg(sd,reg) pc_readregistry(sd,reg,2) #define pc_setaccountreg(sd,reg,val) pc_setregistry(sd,reg,val,2) #define pc_readaccountregstr(sd,reg) pc_readregistry_str(sd,reg,2) #define pc_setaccountregstr(sd,reg,val) pc_setregistry_str(sd,reg,val,2) #define pc_readaccountreg2(sd,reg) pc_readregistry(sd,reg,1) #define pc_setaccountreg2(sd,reg,val) pc_setregistry(sd,reg,val,1) #define pc_readaccountreg2str(sd,reg) pc_readregistry_str(sd,reg,1) #define pc_setaccountreg2str(sd,reg,val) pc_setregistry_str(sd,reg,val,1) int pc_readregistry(struct map_session_data*,const char*,int); int pc_setregistry(struct map_session_data*,const char*,int,int); char *pc_readregistry_str(struct map_session_data*,char*,int); int pc_setregistry_str(struct map_session_data*,char*,char*,int); int pc_addeventtimer(struct map_session_data *sd,int tick,const char *name); int pc_deleventtimer(struct map_session_data *sd,const char *name); int pc_cleareventtimer(struct map_session_data *sd); int pc_addeventtimercount(struct map_session_data *sd,const char *name,int tick); int pc_calc_pvprank(struct map_session_data *sd); int pc_calc_pvprank_timer(int tid,unsigned int tick,int id,int data); int pc_ismarried(struct map_session_data *sd); int pc_marriage(struct map_session_data *sd,struct map_session_data *dstsd); int pc_divorce(struct map_session_data *sd); int pc_adoption(struct map_session_data *sd,struct map_session_data *dstsd,struct map_session_data *jasd); struct map_session_data *pc_get_partner(struct map_session_data *sd); struct map_session_data *pc_get_father(struct map_session_data *sd); struct map_session_data *pc_get_mother(struct map_session_data *sd); struct map_session_data *pc_get_child(struct map_session_data *sd); void pc_bleeding (struct map_session_data *sd, unsigned int diff_tick); void pc_regen (struct map_session_data *sd, unsigned int diff_tick); int pc_set_gm_level(int account_id, int level); void pc_setstand(struct map_session_data *sd); int pc_candrop(struct map_session_data *sd,struct item *item); int pc_jobid2mapid(unsigned short b_class); // Skotlex int pc_mapid2jobid(unsigned short class_, int sex); // Skotlex char * job_name(int class_); struct skill_tree_entry { short id; unsigned char max; unsigned char joblv; struct { short id; unsigned char lv; } need[5]; }; // Celest extern struct skill_tree_entry skill_tree[CLASS_COUNT][MAX_SKILL_TREE]; int pc_read_gm_account(int fd); void pc_setinvincibletimer(struct map_session_data* sd, int val); void pc_delinvincibletimer(struct map_session_data* sd); int pc_addspiritball(struct map_session_data *sd,int,int); int pc_delspiritball(struct map_session_data *sd,int,int); void pc_addfame(struct map_session_data *sd,int count); unsigned char pc_famerank(int char_id, int job); int pc_set_hate_mob(struct map_session_data *sd, int pos, struct block_list *bl); extern struct fame_list smith_fame_list[MAX_FAME_LIST]; extern struct fame_list chemist_fame_list[MAX_FAME_LIST]; extern struct fame_list taekwon_fame_list[MAX_FAME_LIST]; int pc_readdb(void); int do_init_pc(void); void do_final_pc(void); enum {ADDITEM_EXIST,ADDITEM_NEW,ADDITEM_OVERAMOUNT}; // timer for night.day extern int day_timer_tid; extern int night_timer_tid; int map_day_timer(int,unsigned int,int,int); // by [yor] int map_night_timer(int,unsigned int,int,int); // by [yor] //Duel functions // [LuzZza] int duel_create(struct map_session_data* sd, const unsigned int maxpl); int duel_invite(const unsigned int did, struct map_session_data* sd, struct map_session_data* target_sd); int duel_accept(const unsigned int did, struct map_session_data* sd); int duel_reject(const unsigned int did, struct map_session_data* sd); int duel_leave(const unsigned int did, struct map_session_data* sd); int duel_showinfo(const unsigned int did, struct map_session_data* sd); int duel_checktime(struct map_session_data* sd); int pc_read_motd(void); // [Valaris] int pc_disguise(struct map_session_data *sd, int class_); #endif /* _PC_H_ */