// Copyright (c) Hercules Dev Team, licensed under GNU GPL. // See the LICENSE file // Portions Copyright (c) Athena Dev Teams #ifndef _PC_H_ #define _PC_H_ #include "../common/mmo.h" // JOB_*, MAX_FAME_LIST, struct fame_list, struct mmo_charstatus #include "../common/ers.h" #include "../common/timer.h" // INVALID_TIMER #include "atcommand.h" // AtCommandType #include "battle.h" // battle_config #include "battleground.h" #include "buyingstore.h" // struct s_buyingstore #include "itemdb.h" #include "map.h" // RC_MAX #include "script.h" // struct script_reg, struct script_regstr #include "searchstore.h" // struct s_search_store_info #include "status.h" // OPTION_*, struct weapon_atk #include "unit.h" // unit_stop_attack(), unit_stop_walking() #include "vending.h" // struct s_vending #include "mob.h" #include "log.h" #include "pc_groups.h" #define MAX_PC_BONUS 10 #define MAX_PC_SKILL_REQUIRE 5 #define MAX_PC_FEELHATE 3 //Equip indexes constants. (eg: sd->equip_index[EQI_AMMO] returns the index //where the arrows are equipped) enum equip_index { EQI_ACC_L = 0, EQI_ACC_R, EQI_SHOES, EQI_GARMENT, EQI_HEAD_LOW, EQI_HEAD_MID, EQI_HEAD_TOP, EQI_ARMOR, EQI_HAND_L, EQI_HAND_R, EQI_COSTUME_TOP, EQI_COSTUME_MID, EQI_COSTUME_LOW, EQI_COSTUME_GARMENT, EQI_AMMO, EQI_MAX }; struct weapon_data { int atkmods[3]; // all the variables except atkmods get zero'ed in each call of status_calc_pc // NOTE: if you want to add a non-zeroed variable, you need to update the memset call // in status_calc_pc as well! All the following are automatically zero'ed. [Skotlex] int overrefine; int star; int ignore_def_ele; int ignore_def_race; int def_ratio_atk_ele; int def_ratio_atk_race; int addele[ELE_MAX]; int addrace[RC_MAX]; int addrace2[RC2_MAX]; int addsize[3]; struct drain_data { short rate; short per; short value; unsigned type:1; } hp_drain[RC_MAX], sp_drain[RC_MAX]; struct { short class_, rate; } add_dmg[MAX_PC_BONUS]; struct { short flag, rate; unsigned char ele; } addele2[MAX_PC_BONUS]; }; struct s_autospell { short id, lv, rate, card_id, flag; bool lock; // bAutoSpellOnSkill: blocks autospell from triggering again, while being executed }; struct s_addeffect { enum sc_type id; short rate, arrow_rate; unsigned char flag; }; struct s_addeffectonskill { enum sc_type id; short rate, skill; unsigned char target; }; struct s_add_drop { short id, group; int race, rate; }; struct s_autobonus { short rate,atk_type; unsigned int duration; char *bonus_script, *other_script; int active; unsigned short pos; }; enum npc_timeout_type { NPCT_INPUT = 0, NPCT_MENU = 1, NPCT_WAIT = 2, }; struct map_session_data { struct block_list bl; struct unit_data ud; struct view_data vd; struct status_data base_status, battle_status; struct status_change sc; struct regen_data regen; struct regen_data_sub sregen, ssregen; //NOTE: When deciding to add a flag to state or special_state, take into consideration that state is preserved in //status_calc_pc, while special_state is recalculated in each call. [Skotlex] struct { unsigned int active : 1; //Marks active player (not active is logging in/out, or changing map servers) unsigned int menu_or_input : 1;// if a script is waiting for feedback from the player unsigned int dead_sit : 2; unsigned int lr_flag : 3;//1: left h. weapon; 2: arrow; 3: shield unsigned int connect_new : 1; unsigned int arrow_atk : 1; unsigned int gangsterparadise : 1; unsigned int rest : 1; unsigned int storage_flag : 2; //0: closed, 1: Normal Storage open, 2: guild storage open [Skotlex] unsigned int snovice_dead_flag : 1; //Explosion spirits on death: 0 off, 1 used. unsigned int abra_flag : 2; // Abracadabra bugfix by Aru unsigned int autocast : 1; // Autospell flag [Inkfish] unsigned int autotrade : 1; //By Fantik unsigned int reg_dirty : 4; //By Skotlex (marks whether registry variables have been saved or not yet) unsigned int showdelay :1; unsigned int showexp :1; unsigned int showzeny :1; unsigned int noask :1; // [LuzZza] unsigned int trading :1; //[Skotlex] is 1 only after a trade has started. unsigned int deal_locked :2; //1: Clicked on OK. 2: Clicked on TRADE unsigned int monster_ignore :1; // for monsters to ignore a character [Valaris] [zzo] unsigned int size :2; // for tiny/large types unsigned int night :1; //Holds whether or not the player currently has the SI_NIGHT effect on. [Skotlex] unsigned int blockedmove :1; unsigned int using_fake_npc :1; unsigned int rewarp :1; //Signals that a player should warp as soon as he is done loading a map. [Skotlex] unsigned int killer : 1; unsigned int killable : 1; unsigned int doridori : 1; unsigned int ignoreAll : 1; unsigned int debug_remove_map : 1; // temporary state to track double remove_map's [FlavioJS] unsigned int buyingstore : 1; unsigned int lesseffect : 1; unsigned int vending : 1; unsigned int noks : 3; // [Zeph Kill Steal Protection] unsigned int changemap : 1; unsigned int callshop : 1; // flag to indicate that a script used callshop; on a shop short pmap; // Previous map on Map Change unsigned short autoloot; unsigned short autolootid[AUTOLOOTITEM_SIZE]; // [Zephyrus] unsigned int autolooting : 1; //performance-saver, autolooting state for @alootid unsigned short autobonus; //flag to indicate if an autobonus is activated. [Inkfish] struct guild *gmaster_flag; unsigned int prevend : 1;//used to flag wheather you've spent 40sp to open the vending or not. unsigned int warping : 1;//states whether you're in the middle of a warp processing unsigned int permanent_speed : 1; // When 1, speed cannot be changed through status_calc_pc(). unsigned int dialog : 1; unsigned int prerefining : 1; unsigned int workinprogress : 3; // 1 = disable skill/item, 2 = disable npc interaction, 3 = disable both } state; struct { unsigned char no_weapon_damage, no_magic_damage, no_misc_damage; unsigned int restart_full_recover : 1; unsigned int no_castcancel : 1; unsigned int no_castcancel2 : 1; unsigned int no_sizefix : 1; unsigned int no_gemstone : 1; unsigned int intravision : 1; // Maya Purple Card effect [DracoRPG] unsigned int perfect_hiding : 1; // [Valaris] unsigned int no_knockback : 1; unsigned int bonus_coma : 1; } special_state; int login_id1, login_id2; unsigned short class_; //This is the internal job ID used by the map server to simplify comparisons/queries/etc. [Skotlex] int group_id, group_pos, group_level; unsigned int permissions;/* group permissions */ bool group_log_command; struct mmo_charstatus status; struct registry save_reg; struct item_data* inventory_data[MAX_INVENTORY]; // direct pointers to itemdb entries (faster than doing item_id lookups) short equip_index[EQI_MAX]; unsigned int weight,max_weight; int cart_weight,cart_num,cart_weight_max; int fd; unsigned short mapindex; unsigned char head_dir; //0: Look forward. 1: Look right, 2: Look left. unsigned int client_tick; int npc_id,areanpc_id,npc_shopid,touching_id; //for script follow scriptoid; ,npcid int npc_item_flag; //Marks the npc_id with which you can change equipments during interactions with said npc (see script command enable_itemuse) int npc_menu; // internal variable, used in npc menu handling int npc_amount; struct script_state *st; char npc_str[CHATBOX_SIZE]; // for passing npc input box text to script engine int npc_timer_id; //For player attached npc timers. [Skotlex] unsigned int chatID; time_t idletime; struct{ int npc_id; unsigned int timeout; } progressbar; //Progress Bar [Inkfish] struct{ char name[NAME_LENGTH]; } ignore[MAX_IGNORE_LIST]; int followtimer; // [MouseJstr] int followtarget; time_t emotionlasttime; // to limit flood with emotion packets short skillitem,skillitemlv; uint16 skill_id_old,skill_lv_old; uint16 skill_id_dance,skill_lv_dance; short cook_mastery; // range: [0,1999] [Inkfish] unsigned char blockskill[MAX_SKILL]; int cloneskill_id, reproduceskill_id; int menuskill_id, menuskill_val, menuskill_val2; int invincible_timer; unsigned int canlog_tick; unsigned int canuseitem_tick; // [Skotlex] unsigned int canusecashfood_tick; unsigned int canequip_tick; // [Inkfish] unsigned int cantalk_tick; unsigned int canskill_tick; // used to prevent abuse from no-delay ACT files unsigned int cansendmail_tick; // [Mail System Flood Protection] unsigned int ks_floodprotect_tick; // [Kill Steal Protection] struct { short nameid; unsigned int tick; } item_delay[MAX_ITEMDELAYS]; // [Paradox924X] short weapontype1,weapontype2; short disguise; // [Valaris] struct weapon_data right_weapon, left_weapon; // here start arrays to be globally zeroed at the beginning of status_calc_pc() int param_bonus[6],param_equip[6]; //Stores card/equipment bonuses. int subele[ELE_MAX]; int subrace[RC_MAX]; int subrace2[RC2_MAX]; int subsize[3]; int reseff[SC_COMMON_MAX-SC_COMMON_MIN+1]; int weapon_coma_ele[ELE_MAX]; int weapon_coma_race[RC_MAX]; int weapon_atk[16]; int weapon_atk_rate[16]; int arrow_addele[ELE_MAX]; int arrow_addrace[RC_MAX]; int arrow_addsize[3]; int magic_addele[ELE_MAX]; int magic_addrace[RC_MAX]; int magic_addsize[3]; int magic_atk_ele[ELE_MAX]; int critaddrace[RC_MAX]; int expaddrace[RC_MAX]; int ignore_mdef[RC_MAX]; int ignore_def[RC_MAX]; short sp_gain_race[RC_MAX]; short sp_gain_race_attack[RC_MAX]; short hp_gain_race_attack[RC_MAX]; // zeroed arrays end here. // zeroed structures start here struct s_autospell autospell[15], autospell2[15], autospell3[15]; struct s_addeffect addeff[MAX_PC_BONUS], addeff2[MAX_PC_BONUS]; struct s_addeffectonskill addeff3[MAX_PC_BONUS]; struct { //skillatk raises bonus dmg% of skills, skillheal increases heal%, skillblown increases bonus blewcount for some skills. unsigned short id; short val; } skillatk[MAX_PC_BONUS], skillusesprate[MAX_PC_BONUS], skillusesp[MAX_PC_BONUS], skillheal[5], skillheal2[5], skillblown[MAX_PC_BONUS], skillcast[MAX_PC_BONUS], skillcooldown[MAX_PC_BONUS], skillfixcast[MAX_PC_BONUS], skillvarcast[MAX_PC_BONUS], skillfixcastrate[MAX_PC_BONUS]; struct { short value; int rate; int tick; } hp_loss, sp_loss, hp_regen, sp_regen; struct { short class_, rate; } add_def[MAX_PC_BONUS], add_mdef[MAX_PC_BONUS], add_mdmg[MAX_PC_BONUS]; struct s_add_drop add_drop[MAX_PC_BONUS]; struct { int nameid; int rate; } itemhealrate[MAX_PC_BONUS]; struct { short flag, rate; unsigned char ele; } subele2[MAX_PC_BONUS]; // zeroed structures end here // manually zeroed structures start here. struct s_autobonus autobonus[MAX_PC_BONUS], autobonus2[MAX_PC_BONUS], autobonus3[MAX_PC_BONUS]; //Auto script on attack, when attacked, on skill usage // manually zeroed structures end here. // zeroed vars start here. struct { int atk_rate; int arrow_atk,arrow_ele,arrow_cri,arrow_hit; int nsshealhp,nsshealsp; int critical_def,double_rate; int long_attack_atk_rate; //Long range atk rate, not weapon based. [Skotlex] int near_attack_def_rate,long_attack_def_rate,magic_def_rate,misc_def_rate; int ignore_mdef_ele; int ignore_mdef_race; int perfect_hit; int perfect_hit_add; int get_zeny_rate; int get_zeny_num; //Added Get Zeny Rate [Skotlex] int double_add_rate; int short_weapon_damage_return,long_weapon_damage_return; int magic_damage_return; // AppleGirl Was Here int break_weapon_rate,break_armor_rate; int crit_atk_rate; int classchange; // [Valaris] int speed_rate, speed_add_rate, aspd_add; int itemhealrate2; // [Epoque] Increase heal rate of all healing items. int shieldmdef;//royal guard's unsigned int setitem_hash, setitem_hash2; //Split in 2 because shift operations only work on int ranges. [Skotlex] short splash_range, splash_add_range; short add_steal_rate; short add_heal_rate, add_heal2_rate; short sp_gain_value, hp_gain_value, magic_sp_gain_value, magic_hp_gain_value; short sp_vanish_rate; short sp_vanish_per; unsigned short unbreakable; // chance to prevent ANY equipment breaking [celest] unsigned short unbreakable_equip; //100% break resistance on certain equipment unsigned short unstripable_equip; int fixcastrate,varcastrate; int add_fixcast,add_varcast; int ematk; // matk bonus from equipment } bonus; // zeroed vars end here. int castrate,delayrate,hprate,sprate,dsprate; int hprecov_rate,sprecov_rate; int matk_rate; int critical_rate,hit_rate,flee_rate,flee2_rate,def_rate,def2_rate,mdef_rate,mdef2_rate; int itemid; short itemindex; //Used item's index in sd->inventory [Skotlex] short catch_target_class; // pet catching, stores a pet class to catch (short now) [zzo] short spiritball, spiritball_old; int spirit_timer[MAX_SPIRITBALL]; short charm[ELE_POISON+1]; // There are actually 5 charm Fire, Ice, Wind, Earth & Poison maybe because its color violet. int charm_timer[ELE_POISON+1][10]; unsigned char potion_success_counter; //Potion successes in row counter unsigned char mission_count; //Stores the bounty kill count for TK_MISSION short mission_mobid; //Stores the target mob_id for TK_MISSION int die_counter; //Total number of times you've died int devotion[5]; //Stores the account IDs of chars devoted to. int reg_num; //Number of registries (type numeric) int regstr_num; //Number of registries (type string) struct script_reg *reg; struct script_regstr *regstr; int trade_partner; struct { struct { short index, amount; } item[10]; int zeny, weight; } deal; bool party_creating; // whether the char is requesting party creation bool party_joining; // whether the char is accepting party invitation int party_invite, party_invite_account; // for handling party invitation (holds party id and account id) int adopt_invite; // Adoption struct guild *guild;/* [Ind/Hercules] speed everything up */ int guild_invite,guild_invite_account; int guild_emblem_id,guild_alliance,guild_alliance_account; short guild_x,guild_y; // For guildmate position display. [Skotlex] should be short [zzo] int guildspy; // [Syrus22] int partyspy; // [Syrus22] unsigned int vended_id; unsigned int vender_id; int vend_num; char message[MESSAGE_SIZE]; struct s_vending vending[MAX_VENDING]; unsigned int buyer_id; // uid of open buying store struct s_buyingstore buyingstore; struct s_search_store_info searchstore; struct pet_data *pd; struct homun_data *hd; // [blackhole89] struct mercenary_data *md; struct elemental_data *ed; struct{ int m; //-1 - none, other: map index corresponding to map name. unsigned short index; //map index } feel_map[3];// 0 - Sun; 1 - Moon; 2 - Stars short hate_mob[3]; int pvp_timer; short pvp_point; unsigned short pvp_rank, pvp_lastusers; unsigned short pvp_won, pvp_lost; char eventqueue[MAX_EVENTQUEUE][EVENT_NAME_LENGTH]; int eventtimer[MAX_EVENTTIMER]; unsigned short eventcount; // [celest] unsigned char change_level_2nd; // job level when changing from 1st to 2nd class [jobchange_level in global_reg_value] unsigned char change_level_3rd; // job level when changing from 2nd to 3rd class [jobchange_level_3rd in global_reg_value] char fakename[NAME_LENGTH]; // fake names [Valaris] int duel_group; // duel vars [LuzZza] int duel_invite; int killerrid, killedrid; int cashPoints, kafraPoints; int rental_timer; // Auction System [Zephyrus] struct { int index, amount; } auction; // Mail System [Zephyrus] struct { short nameid; int index, amount, zeny; struct mail_data inbox; bool changed; // if true, should sync with charserver on next mailbox request } mail; //Quest log system [Kevin] [Inkfish] int num_quests; int avail_quests; int quest_index[MAX_QUEST_DB]; struct quest quest_log[MAX_QUEST_DB]; bool save_quest; // temporary debug [flaviojs] const char* debug_file; int debug_line; const char* debug_func; unsigned int bg_id; unsigned short user_font; /** * For the Secure NPC Timeout option (check config/Secure.h) [RR] **/ #ifdef SECURE_NPCTIMEOUT /** * ID of the timer * @info * - value is -1 (INVALID_TIMER constant) when not being used * - timer is cancelled upon closure of the current npc's instance **/ int npc_idle_timer; /** * Tick on the last recorded NPC iteration (next/menu/whatever) * @info * - It is updated on every NPC iteration as mentioned above **/ unsigned int npc_idle_tick; /* */ enum npc_timeout_type npc_idle_type; #endif struct { struct script_code **bonus;/* the script */ unsigned short *id;/* array of combo ids */ unsigned char count; } combos; /** * Guarantees your friend request is legit (for bugreport:4629) **/ int friend_req; int shadowform_id; /* [Ind/Hercules] */ struct hChSysCh **channels; unsigned char channel_count; struct hChSysCh *gcbind; bool stealth; unsigned char fontcolor; unsigned int fontcolor_tid; unsigned int hchsysch_tick; /* [Ind/Hercules] */ struct sc_display_entry **sc_display; unsigned char sc_display_count; short *instance; unsigned short instances; /* Possible Thanks to Yommy~! */ struct { unsigned int ready : 1;/* did he accept the 'match is about to start, enter' dialog? */ unsigned int client_has_bg_data : 1; /* flags whether the client has the "in queue" window (aka the client knows it is in a queue) */ struct bg_arena *arena; enum bg_queue_types type; } bg_queue; int *queues; unsigned int queues_count; /* Made Possible Thanks to Yommy~! */ unsigned int cryptKey; unsigned char delayed_damage;//ref. counter bugreport:7307 [Ind/Hercules] // temporary debugging of bug #3504 const char* delunit_prevfile; int delunit_prevline; }; struct eri *pc_sc_display_ers; //Total number of classes (for data storage) #define CLASS_COUNT (JOB_MAX - JOB_NOVICE_HIGH + JOB_MAX_BASIC) enum weapon_type { W_FIST, //Bare hands W_DAGGER, //1 W_1HSWORD, //2 W_2HSWORD, //3 W_1HSPEAR, //4 W_2HSPEAR, //5 W_1HAXE, //6 W_2HAXE, //7 W_MACE, //8 W_2HMACE, //9 (unused) W_STAFF, //10 W_BOW, //11 W_KNUCKLE, //12 W_MUSICAL, //13 W_WHIP, //14 W_BOOK, //15 W_KATAR, //16 W_REVOLVER, //17 W_RIFLE, //18 W_GATLING, //19 W_SHOTGUN, //20 W_GRENADE, //21 W_HUUMA, //22 W_2HSTAFF, //23 MAX_WEAPON_TYPE, // dual-wield constants W_DOUBLE_DD, // 2 daggers W_DOUBLE_SS, // 2 swords W_DOUBLE_AA, // 2 axes W_DOUBLE_DS, // dagger + sword W_DOUBLE_DA, // dagger + axe W_DOUBLE_SA, // sword + axe }; enum ammo_type { A_ARROW = 1, A_DAGGER, //2 A_BULLET, //3 A_SHELL, //4 A_GRENADE, //5 A_SHURIKEN, //6 A_KUNAI, //7 A_CANNONBALL, //8 A_THROWWEAPON //9 }; //Equip position constants enum equip_pos { EQP_HEAD_LOW = 0x0001, EQP_HEAD_MID = 0x0200, //512 EQP_HEAD_TOP = 0x0100, //256 EQP_HAND_R = 0x0002, //2 EQP_HAND_L = 0x0020, //32 EQP_ARMOR = 0x0010, //16 EQP_SHOES = 0x0040, //64 EQP_GARMENT = 0x0004, //4 EQP_ACC_L = 0x0008, //8 EQP_ACC_R = 0x0080, //128 EQP_COSTUME_HEAD_TOP = 0x0400, //1024 EQP_COSTUME_HEAD_MID = 0x0800, //2048 EQP_COSTUME_HEAD_LOW = 0x1000, //4096 EQP_COSTUME_GARMENT = 0x2000, //8192 EQP_AMMO = 0x8000, //32768 }; #define EQP_WEAPON EQP_HAND_R #define EQP_SHIELD EQP_HAND_L #define EQP_ARMS (EQP_HAND_R|EQP_HAND_L) #define EQP_HELM (EQP_HEAD_LOW|EQP_HEAD_MID|EQP_HEAD_TOP) #define EQP_ACC (EQP_ACC_L|EQP_ACC_R) #define EQP_COSTUME (EQP_COSTUME_HEAD_TOP|EQP_COSTUME_HEAD_MID|EQP_COSTUME_HEAD_LOW|EQP_COSTUME_GARMENT) /// Equip positions that use a visible sprite #if PACKETVER < 20110111 #define EQP_VISIBLE EQP_HELM #else #define EQP_VISIBLE (EQP_HELM|EQP_GARMENT|EQP_COSTUME) #endif #define pc_setdead(sd) ( (sd)->state.dead_sit = (sd)->vd.dead_sit = 1 ) #define pc_setsit(sd) ( (sd)->state.dead_sit = (sd)->vd.dead_sit = 2 ) #define pc_isdead(sd) ( (sd)->state.dead_sit == 1 ) #define pc_issit(sd) ( (sd)->vd.dead_sit == 2 ) #define pc_isidle(sd) ( (sd)->chatID || (sd)->state.vending || (sd)->state.buyingstore || DIFF_TICK(last_tick, (sd)->idletime) >= battle_config.idle_no_share ) #define pc_istrading(sd) ( (sd)->npc_id || (sd)->state.vending || (sd)->state.buyingstore || (sd)->state.trading ) #define pc_cant_act(sd) ( (sd)->npc_id || (sd)->state.vending || (sd)->state.buyingstore || (sd)->chatID || ((sd)->sc.opt1 && (sd)->sc.opt1 != OPT1_BURNING) || (sd)->state.trading || (sd)->state.storage_flag || (sd)->state.prevend ) /* equals pc_cant_act except it doesn't check for chat rooms */ #define pc_cant_act2(sd) ( (sd)->npc_id || (sd)->state.buyingstore || ((sd)->sc.opt1 && (sd)->sc.opt1 != OPT1_BURNING) || (sd)->state.trading || (sd)->state.storage_flag || (sd)->state.prevend ) #define pc_setdir(sd,b,h) ( (sd)->ud.dir = (b) ,(sd)->head_dir = (h) ) #define pc_setchatid(sd,n) ( (sd)->chatID = n ) #define pc_ishiding(sd) ( (sd)->sc.option&(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK) ) #define pc_iscloaking(sd) ( !((sd)->sc.option&OPTION_CHASEWALK) && ((sd)->sc.option&OPTION_CLOAK) ) #define pc_ischasewalk(sd) ( (sd)->sc.option&OPTION_CHASEWALK ) #ifdef NEW_CARTS #define pc_iscarton(sd) ( (sd)->sc.data[SC_PUSH_CART] ) #else #define pc_iscarton(sd) ( (sd)->sc.option&OPTION_CART ) #endif #define pc_isfalcon(sd) ( (sd)->sc.option&OPTION_FALCON ) #define pc_isriding(sd) ( (sd)->sc.option&OPTION_RIDING ) #define pc_isinvisible(sd) ( (sd)->sc.option&OPTION_INVISIBLE ) #define pc_is50overweight(sd) ( (sd)->weight*100 >= (sd)->max_weight*battle_config.natural_heal_weight_rate ) #define pc_is90overweight(sd) ( (sd)->weight*10 >= (sd)->max_weight*9 ) #define pc_maxparameter(sd) ( ((((sd)->class_&MAPID_UPPERMASK) == MAPID_KAGEROUOBORO) || (sd)->class_&JOBL_THIRD ? ((sd)->class_&JOBL_BABY ? battle_config.max_baby_third_parameter : battle_config.max_third_parameter) : ((sd)->class_&JOBL_BABY ? battle_config.max_baby_parameter : battle_config.max_parameter)) ) /** * Ranger **/ #define pc_iswug(sd) ( (sd)->sc.option&OPTION_WUG ) #define pc_isridingwug(sd) ( (sd)->sc.option&OPTION_WUGRIDER ) // Mechanic Magic Gear #define pc_ismadogear(sd) ( (sd)->sc.option&OPTION_MADOGEAR ) // Rune Knight Dragon #define pc_isridingdragon(sd) ( (sd)->sc.option&OPTION_DRAGON ) #define pc_stop_walking(sd, type) unit_stop_walking(&(sd)->bl, type) #define pc_stop_attack(sd) unit_stop_attack(&(sd)->bl) //Weapon check considering dual wielding. #define pc_check_weapontype(sd, type) ((type)&((sd)->status.weapon < MAX_WEAPON_TYPE? \ 1<<(sd)->status.weapon:(1<<(sd)->weapontype1)|(1<<(sd)->weapontype2)|(1<<(sd)->status.weapon))) //Checks if the given class value corresponds to a player class. [Skotlex] //JOB_NOVICE isn't checked for class_ is supposed to be unsigned #define pcdb_checkid_sub(class_) \ ( \ ( (class_) < JOB_MAX_BASIC ) \ || ( (class_) >= JOB_NOVICE_HIGH && (class_) <= JOB_DARK_COLLECTOR ) \ || ( (class_) >= JOB_RUNE_KNIGHT && (class_) <= JOB_MECHANIC_T2 ) \ || ( (class_) >= JOB_BABY_RUNE && (class_) <= JOB_BABY_MECHANIC2 ) \ || ( (class_) >= JOB_SUPER_NOVICE_E && (class_) <= JOB_SUPER_BABY_E ) \ || ( (class_) >= JOB_KAGEROU && (class_) < JOB_MAX ) \ ) #define pcdb_checkid(class_) pcdb_checkid_sub((unsigned int)class_) // clientside display macros (values to the left/right of the "+") #ifdef RENEWAL #define pc_leftside_atk(sd) ((sd)->battle_status.batk) #define pc_rightside_atk(sd) ((sd)->battle_status.rhw.atk + (sd)->battle_status.lhw.atk + (sd)->battle_status.rhw.atk2 + (sd)->battle_status.lhw.atk2 + (sd)->battle_status.equip_atk ) #define pc_leftside_def(sd) ((sd)->battle_status.def2) #define pc_rightside_def(sd) ((sd)->battle_status.def) #define pc_leftside_mdef(sd) ((sd)->battle_status.mdef2) #define pc_rightside_mdef(sd) ((sd)->battle_status.mdef) #define pc_leftside_matk(sd) (iStatus->base_matk(iStatus->get_status_data(&(sd)->bl), (sd)->status.base_level)) #define pc_rightside_matk(sd) ((sd)->battle_status.rhw.matk+(sd)->battle_status.lhw.matk+(sd)->bonus.ematk) #else #define pc_leftside_atk(sd) ((sd)->battle_status.batk + (sd)->battle_status.rhw.atk + (sd)->battle_status.lhw.atk) #define pc_rightside_atk(sd) ((sd)->battle_status.rhw.atk2 + (sd)->battle_status.lhw.atk2) #define pc_leftside_def(sd) ((sd)->battle_status.def) #define pc_rightside_def(sd) ((sd)->battle_status.def2) #define pc_leftside_mdef(sd) ((sd)->battle_status.mdef) #define pc_rightside_mdef(sd) ( (sd)->battle_status.mdef2 - ((sd)->battle_status.vit>>1) ) #define pc_leftside_matk(sd) \ (\ ((sd)->sc.data[SC_MAGICPOWER] && (sd)->sc.data[SC_MAGICPOWER]->val4) \ ?((sd)->battle_status.matk_min * 100 + 50) / ((sd)->sc.data[SC_MAGICPOWER]->val3+100) \ :(sd)->battle_status.matk_min \ ) #define pc_rightside_matk(sd) \ (\ ((sd)->sc.data[SC_MAGICPOWER] && (sd)->sc.data[SC_MAGICPOWER]->val4) \ ?((sd)->battle_status.matk_max * 100 + 50) / ((sd)->sc.data[SC_MAGICPOWER]->val3+100) \ :(sd)->battle_status.matk_max \ ) #endif #define pc_get_group_id(sd) ( (sd)->group_id ) #define pc_has_permission(sd, permission) ( ((sd)->permissions&permission) != 0 ) #define pc_should_log_commands(sd) ( (sd)->group_log_command != false ) #define pc_checkoverhp(sd) ((sd)->battle_status.hp == (sd)->battle_status.max_hp) #define pc_checkoversp(sd) ((sd)->battle_status.sp == (sd)->battle_status.max_sp) #define pc_readglobalreg(sd,reg) pc->readregistry(sd,reg,3) #define pc_setglobalreg(sd,reg,val) pc->setregistry(sd,reg,val,3) #define pc_readglobalreg_str(sd,reg) pc->readregistry_str(sd,reg,3) #define pc_setglobalreg_str(sd,reg,val) pc->setregistry_str(sd,reg,val,3) #define pc_readaccountreg(sd,reg) pc->readregistry(sd,reg,2) #define pc_setaccountreg(sd,reg,val) pc->setregistry(sd,reg,val,2) #define pc_readaccountregstr(sd,reg) pc->readregistry_str(sd,reg,2) #define pc_setaccountregstr(sd,reg,val) pc->setregistry_str(sd,reg,val,2) #define pc_readaccountreg2(sd,reg) pc->readregistry(sd,reg,1) #define pc_setaccountreg2(sd,reg,val) pc->setregistry(sd,reg,val,1) #define pc_readaccountreg2str(sd,reg) pc->readregistry_str(sd,reg,1) #define pc_setaccountreg2str(sd,reg,val) pc->setregistry_str(sd,reg,val,1) struct skill_tree_entry { short id; unsigned short idx; unsigned char max; unsigned char joblv; struct { short id; unsigned short idx; unsigned char lv; } need[MAX_PC_SKILL_REQUIRE]; }; // Celest extern struct skill_tree_entry skill_tree[CLASS_COUNT][MAX_SKILL_TREE]; struct sg_data { short anger_id; short bless_id; short comfort_id; char feel_var[NAME_LENGTH]; char hate_var[NAME_LENGTH]; int (*day_func)(void); }; extern const struct sg_data sg_info[MAX_PC_FEELHATE]; extern struct fame_list smith_fame_list[MAX_FAME_LIST]; extern struct fame_list chemist_fame_list[MAX_FAME_LIST]; extern struct fame_list taekwon_fame_list[MAX_FAME_LIST]; enum {ADDITEM_EXIST,ADDITEM_NEW,ADDITEM_OVERAMOUNT}; #if defined(RENEWAL_DROP) || defined(RENEWAL_EXP) #endif /*===================================== * Interface : pc.h * Generated by HerculesInterfaceMaker * created by Susu *-------------------------------------*/ struct pc_interface { /* vars */ // timer for night.day int day_timer_tid; int night_timer_tid; /* funcs */ int (*class2idx) (int class_); int (*get_group_level) (struct map_session_data *sd); //int (*getrefinebonus) (int lv,int type); FIXME: This function does not exist, nor it is ever called bool (*can_give_items) (struct map_session_data *sd); bool (*can_use_command) (struct map_session_data *sd, const char *command); int (*setrestartvalue) (struct map_session_data *sd,int type); int (*makesavestatus) (struct map_session_data *); void (*respawn) (struct map_session_data* sd, clr_type clrtype); int (*setnewpc) (struct map_session_data*,int,int,int,unsigned int,int,int); bool (*authok) (struct map_session_data *sd, int login_id2, time_t expiration_time, int group_id, struct mmo_charstatus *st, bool changing_mapservers); void (*authfail) (struct map_session_data *); int (*reg_received) (struct map_session_data *sd); int (*isequip) (struct map_session_data *sd,int n); int (*equippoint) (struct map_session_data *sd,int n); int (*setinventorydata) (struct map_session_data *sd); int (*checkskill) (struct map_session_data *sd,uint16 skill_id); int (*checkskill2) (struct map_session_data *sd,uint16 index); int (*checkallowskill) (struct map_session_data *sd); int (*checkequip) (struct map_session_data *sd,int pos); int (*calc_skilltree) (struct map_session_data *sd); int (*calc_skilltree_normalize_job) (struct map_session_data *sd); int (*clean_skilltree) (struct map_session_data *sd); int (*setpos) (struct map_session_data* sd, unsigned short mapindex, int x, int y, clr_type clrtype); int (*setsavepoint) (struct map_session_data*,short,int,int); int (*randomwarp) (struct map_session_data *sd,clr_type type); int (*memo) (struct map_session_data* sd, int pos); int (*checkadditem) (struct map_session_data*,int,int); int (*inventoryblank) (struct map_session_data*); int (*search_inventory) (struct map_session_data *sd,int item_id); int (*payzeny) (struct map_session_data*,int, enum e_log_pick_type type, struct map_session_data*); int (*additem) (struct map_session_data*,struct item*,int,e_log_pick_type); int (*getzeny) (struct map_session_data*,int, enum e_log_pick_type, struct map_session_data*); int (*delitem) (struct map_session_data*,int,int,int,short,e_log_pick_type); // Special Shop System int (*paycash) (struct map_session_data *sd, int price, int points); int (*getcash) (struct map_session_data *sd, int cash, int points); int (*cart_additem) (struct map_session_data *sd,struct item *item_data,int amount,e_log_pick_type log_type); int (*cart_delitem) (struct map_session_data *sd,int n,int amount,int type,e_log_pick_type log_type); int (*putitemtocart) (struct map_session_data *sd,int idx,int amount); int (*getitemfromcart) (struct map_session_data *sd,int idx,int amount); int (*cartitem_amount) (struct map_session_data *sd,int idx,int amount); int (*takeitem) (struct map_session_data*,struct flooritem_data*); int (*dropitem) (struct map_session_data*,int,int); bool (*isequipped) (struct map_session_data *sd, int nameid); bool (*can_Adopt) (struct map_session_data *p1_sd, struct map_session_data *p2_sd, struct map_session_data *b_sd); bool (*adoption) (struct map_session_data *p1_sd, struct map_session_data *p2_sd, struct map_session_data *b_sd); int (*updateweightstatus) (struct map_session_data *sd); int (*addautobonus) (struct s_autobonus *bonus,char max,const char *script,short rate,unsigned int dur,short atk_type,const char *o_script,unsigned short pos,bool onskill); int (*exeautobonus) (struct map_session_data* sd,struct s_autobonus *bonus); int (*endautobonus) (int tid, unsigned int tick, int id, intptr_t data); int (*delautobonus) (struct map_session_data* sd,struct s_autobonus *bonus,char max,bool restore); int (*bonus) (struct map_session_data*,int,int); int (*bonus2) (struct map_session_data *sd,int,int,int); int (*bonus3) (struct map_session_data *sd,int,int,int,int); int (*bonus4) (struct map_session_data *sd,int,int,int,int,int); int (*bonus5) (struct map_session_data *sd,int,int,int,int,int,int); int (*skill) (struct map_session_data* sd, int id, int level, int flag); int (*insert_card) (struct map_session_data *sd,int idx_card,int idx_equip); int (*steal_item) (struct map_session_data *sd,struct block_list *bl, uint16 skill_lv); int (*steal_coin) (struct map_session_data *sd,struct block_list *bl); int (*modifybuyvalue) (struct map_session_data*,int); int (*modifysellvalue) (struct map_session_data*,int); int (*follow) (struct map_session_data*, int); // [MouseJstr] int (*stop_following) (struct map_session_data*); unsigned int (*maxbaselv) (struct map_session_data *sd); unsigned int (*maxjoblv) (struct map_session_data *sd); int (*checkbaselevelup) (struct map_session_data *sd); int (*checkjoblevelup) (struct map_session_data *sd); int (*gainexp) (struct map_session_data*,struct block_list*,unsigned int,unsigned int, bool); unsigned int (*nextbaseexp) (struct map_session_data *); unsigned int (*thisbaseexp) (struct map_session_data *); unsigned int (*nextjobexp) (struct map_session_data *); unsigned int (*thisjobexp) (struct map_session_data *); int (*gets_status_point) (int); int (*need_status_point) (struct map_session_data *,int,int); int (*statusup) (struct map_session_data*,int); int (*statusup2) (struct map_session_data*,int,int); int (*skillup) (struct map_session_data*,uint16 skill_id); int (*allskillup) (struct map_session_data*); int (*resetlvl) (struct map_session_data*,int type); int (*resetstate) (struct map_session_data*); int (*resetskill) (struct map_session_data*, int); int (*resetfeel) (struct map_session_data*); int (*resethate) (struct map_session_data*); int (*equipitem) (struct map_session_data*,int,int); int (*unequipitem) (struct map_session_data*,int,int); int (*checkitem) (struct map_session_data*); int (*useitem) (struct map_session_data*,int); int (*skillatk_bonus) (struct map_session_data *sd, uint16 skill_id); int (*skillheal_bonus) (struct map_session_data *sd, uint16 skill_id); int (*skillheal2_bonus) (struct map_session_data *sd, uint16 skill_id); void (*damage) (struct map_session_data *sd,struct block_list *src,unsigned int hp, unsigned int sp); int (*dead) (struct map_session_data *sd,struct block_list *src); void (*revive) (struct map_session_data *sd,unsigned int hp, unsigned int sp); void (*heal) (struct map_session_data *sd,unsigned int hp,unsigned int sp, int type); int (*itemheal) (struct map_session_data *sd,int itemid, int hp,int sp); int (*percentheal) (struct map_session_data *sd,int,int); int (*jobchange) (struct map_session_data *,int, int); int (*setoption) (struct map_session_data *,int); int (*setcart) (struct map_session_data* sd, int type); int (*setfalcon) (struct map_session_data* sd, int flag); int (*setriding) (struct map_session_data* sd, int flag); int (*setmadogear) (struct map_session_data* sd, int flag); int (*changelook) (struct map_session_data *,int,int); int (*equiplookall) (struct map_session_data *sd); int (*readparam) (struct map_session_data*,int); int (*setparam) (struct map_session_data*,int,int); int (*readreg) (struct map_session_data*,int); int (*setreg) (struct map_session_data*,int,int); char * (*readregstr) (struct map_session_data *sd,int reg); int (*setregstr) (struct map_session_data *sd,int reg,const char *str); int (*readregistry) (struct map_session_data*,const char*,int); int (*setregistry) (struct map_session_data*,const char*,int,int); char * (*readregistry_str) (struct map_session_data*,const char*,int); int (*setregistry_str) (struct map_session_data*,const char*,const char*,int); int (*addeventtimer) (struct map_session_data *sd,int tick,const char *name); int (*deleventtimer) (struct map_session_data *sd,const char *name); int (*cleareventtimer) (struct map_session_data *sd); int (*addeventtimercount) (struct map_session_data *sd,const char *name,int tick); int (*calc_pvprank) (struct map_session_data *sd); int (*calc_pvprank_timer) (int tid, unsigned int tick, int id, intptr_t data); int (*ismarried) (struct map_session_data *sd); int (*marriage) (struct map_session_data *sd,struct map_session_data *dstsd); int (*divorce) (struct map_session_data *sd); struct map_session_data * (*get_partner) (struct map_session_data *sd); struct map_session_data * (*get_father) (struct map_session_data *sd); struct map_session_data * (*get_mother) (struct map_session_data *sd); struct map_session_data * (*get_child) (struct map_session_data *sd); void (*bleeding) (struct map_session_data *sd, unsigned int diff_tick); void (*regen) (struct map_session_data *sd, unsigned int diff_tick); void (*setstand) (struct map_session_data *sd); int (*candrop) (struct map_session_data *sd,struct item *item); int (*jobid2mapid) (unsigned short b_class); // Skotlex int (*mapid2jobid) (unsigned short class_, int sex); // Skotlex const char * (*job_name) (int class_); void (*setinvincibletimer) (struct map_session_data* sd, int val); void (*delinvincibletimer) (struct map_session_data* sd); int (*addspiritball) (struct map_session_data *sd,int,int); int (*delspiritball) (struct map_session_data *sd,int,int); void (*addfame) (struct map_session_data *sd,int count); unsigned char (*famerank) (int char_id, int job); int (*set_hate_mob) (struct map_session_data *sd, int pos, struct block_list *bl); int (*readdb) (void); int (*do_init_pc) (void); void (*do_final_pc) (void); int (*map_day_timer) (int tid, unsigned int tick, int id, intptr_t data); // by [yor] int (*map_night_timer) (int tid, unsigned int tick, int id, intptr_t data); // by [yor] // Rental System void (*inventory_rentals) (struct map_session_data *sd); int (*inventory_rental_clear) (struct map_session_data *sd); void (*inventory_rental_add) (struct map_session_data *sd, int seconds); int (*disguise) (struct map_session_data *sd, int class_); bool (*isautolooting) (struct map_session_data *sd, int nameid); void (*overheat) (struct map_session_data *sd, int val); int (*banding) (struct map_session_data *sd, uint16 skill_lv); void (*itemcd_do) (struct map_session_data *sd, bool load); int (*load_combo) (struct map_session_data *sd); int (*add_charm) (struct map_session_data *sd,int interval,int max,int type); int (*del_charm) (struct map_session_data *sd,int count,int type); void (*baselevelchanged) (struct map_session_data *sd); #if defined(RENEWAL_DROP) || defined(RENEWAL_EXP) int (*level_penalty_mod) (struct map_session_data *sd, struct mob_data * md, int type); #endif }; struct pc_interface *pc; void pc_defaults(void); #endif /* _PC_H_ */