// Copyright (c) Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #include "../common/cbasetypes.h" #include "../common/nullpo.h" #include "../common/random.h" #include "../common/showmsg.h" #include "../common/malloc.h" #include "map.h" #include "battle.h" #include "path.h" #include #include #include #define MAX_HEAP 150 struct tmp_path { short x,y,dist,before,cost,flag; }; #define calc_index(x,y) (((x)+(y)*MAX_WALKPATH) & (MAX_WALKPATH*MAX_WALKPATH-1)) const char walk_choices [3][3] = { {1,0,7}, {2,-1,6}, {3,4,5}, }; /*========================================== * heap push (helper function) *------------------------------------------*/ static void push_heap_path(int *heap,struct tmp_path *tp,int index) { int i,h; h = heap[0]; heap[0]++; for (i = (h-1)/2; h > 0 && tp[index].cost < tp[heap[i+1]].cost; i = (h-1)/2) heap[h+1] = heap[i+1], h = i; heap[h+1] = index; } /*========================================== * heap update (helper function) * Move toward the root because cost has decreased. *------------------------------------------*/ static void update_heap_path(int *heap,struct tmp_path *tp,int index) { int i,h; ARR_FIND(0, heap[0], h, heap[h+1] == index); if (h == heap[0]) { ShowError("update_heap_path bug\n"); exit(EXIT_FAILURE); } for (i = (h-1)/2; h > 0 && tp[index].cost < tp[heap[i+1]].cost; i = (h-1)/2) heap[h+1] = heap[i+1], h = i; heap[h+1] = index; } /*========================================== * heap pop (helper function) *------------------------------------------*/ static int pop_heap_path(int *heap,struct tmp_path *tp) { int i,h,k; int ret,last; if (heap[0] <= 0) return -1; ret = heap[1]; last = heap[heap[0]]; heap[0]--; for (h = 0, k = 2; k < heap[0]; k = k*2+2) { if (tp[heap[k+1]].cost > tp[heap[k]].cost) k--; heap[h+1] = heap[k+1], h = k; } if (k == heap[0]) heap[h+1] = heap[k], h = k-1; for (i = (h-1)/2; h > 0 && tp[heap[i+1]].cost > tp[last].cost; i = (h-1)/2) heap[h+1] = heap[i+1], h = i; heap[h+1]=last; return ret; } /*========================================== * calculate cost for the specified position *------------------------------------------*/ static int calc_cost(struct tmp_path *p,int x1,int y1) { int xd = abs(x1 - p->x); int yd = abs(y1 - p->y); return (xd + yd)*10 + p->dist; } /*========================================== * attach/adjust path if neccessary *------------------------------------------*/ static int add_path(int *heap,struct tmp_path *tp,int x,int y,int dist,int before,int cost) { int i; i = calc_index(x,y); if (tp[i].x == x && tp[i].y == y) { if (tp[i].dist > dist) { tp[i].dist = dist; tp[i].before = before; tp[i].cost = cost; if (tp[i].flag) push_heap_path(heap,tp,i); else update_heap_path(heap,tp,i); tp[i].flag = 0; } return 0; } if (tp[i].x || tp[i].y) return 1; tp[i].x = x; tp[i].y = y; tp[i].dist = dist; tp[i].before = before; tp[i].cost = cost; tp[i].flag = 0; push_heap_path(heap,tp,i); return 0; } /*========================================== * Find the closest reachable cell, 'count' cells away from (x0,y0) in direction (dx,dy). * Income after the coordinates of the blow *------------------------------------------*/ int path_blownpos(int m,int x0,int y0,int dx,int dy,int count) { struct map_data *md; if (!map[m].cell) return -1; md = &map[m]; if (count>25) { //Cap to prevent too much processing...? ShowWarning("path_blownpos: count too many %d !\n",count); count=25; } if (dx > 1 || dx < -1 || dy > 1 || dy < -1) { ShowError("path_blownpos: illegal dx=%d or dy=%d !\n",dx,dy); dx=(dx>0)?1:((dx<0)?-1:0); dy=(dy>0)?1:((dy<0)?-1:0); } while (count > 0 && (dx != 0 || dy != 0)) { if (!map_getcellp(md,x0+dx,y0+dy,CELL_CHKPASS)) { // attempt partial movement int fx = (dx != 0 && map_getcellp(md,x0+dx,y0,CELL_CHKPASS)); int fy = (dy != 0 && map_getcellp(md,x0,y0+dy,CELL_CHKPASS)); if (fx && fy) { if (rnd()&1) dx=0; else dy=0; } if (!fx) dx=0; if (!fy) dy=0; } x0 += dx; y0 += dy; count--; } return (x0<<16)|y0; //TODO: use 'struct point' here instead? } /*========================================== * is ranged attack from (x0,y0) to (x1,y1) possible? *------------------------------------------*/ bool path_search_long(struct shootpath_data *spd,int m,int x0,int y0,int x1,int y1,cell_chk cell) { int dx, dy; int wx = 0, wy = 0; int weight; struct map_data *md; struct shootpath_data s_spd; if (spd == NULL) spd = &s_spd; // use dummy output variable if (!map[m].cell) return false; md = &map[m]; dx = (x1 - x0); if (dx < 0) { swap(x0, x1); swap(y0, y1); dx = -dx; } dy = (y1 - y0); spd->rx = spd->ry = 0; spd->len = 1; spd->x[0] = x0; spd->y[0] = y0; if (map_getcellp(md,x1,y1,cell)) return false; if (dx > abs(dy)) { weight = dx; spd->ry = 1; } else { weight = abs(y1 - y0); spd->rx = 1; } while (x0 != x1 || y0 != y1) { if (map_getcellp(md,x0,y0,cell)) return false; wx += dx; wy += dy; if (wx >= weight) { wx -= weight; x0++; } if (wy >= weight) { wy -= weight; y0++; } else if (wy < 0) { wy += weight; y0--; } if (spd->lenx[spd->len] = x0; spd->y[spd->len] = y0; spd->len++; } } return true; } /*========================================== * path search (x0,y0)->(x1,y1) * wpd: path info will be written here * flag: &1 = easy path search only * cell: type of obstruction to check for *------------------------------------------*/ bool path_search(struct walkpath_data *wpd,int m,int x0,int y0,int x1,int y1,int flag,cell_chk cell) { int heap[MAX_HEAP+1]; struct tmp_path tp[MAX_WALKPATH*MAX_WALKPATH]; register int i,j,len,x,y,dx,dy; int rp,xs,ys; struct map_data *md; struct walkpath_data s_wpd; if (wpd == NULL) wpd = &s_wpd; // use dummy output variable if (!map[m].cell) return false; md = &map[m]; #ifdef CELL_NOSTACK //Do not check starting cell as that would get you stuck. if (x0 < 0 || x0 >= md->xs || y0 < 0 || y0 >= md->ys) #else if (x0 < 0 || x0 >= md->xs || y0 < 0 || y0 >= md->ys /*|| map_getcellp(md,x0,y0,cell)*/) #endif return false; if (x1 < 0 || x1 >= md->xs || y1 < 0 || y1 >= md->ys || map_getcellp(md,x1,y1,cell)) return false; // calculate (sgn(x1-x0), sgn(y1-y0)) dx = ((dx = x1-x0)) ? ((dx<0) ? -1 : 1) : 0; dy = ((dy = y1-y0)) ? ((dy<0) ? -1 : 1) : 0; // try finding direct path to target x = x0; y = y0; i = 0; while (i < ARRAYLENGTH(wpd->path)) { wpd->path[i] = walk_choices[-dy + 1][dx + 1]; i++; x += dx; y += dy; if (x == x1) dx = 0; if (y == y1) dy = 0; if (dx == 0 && dy == 0) break; // success if (map_getcellp(md,x,y,cell)) break; // obstacle = failure } if (x == x1 && y == y1) { //easy path successful. wpd->path_len = i; wpd->path_pos = 0; return true; } if (flag&1) return false; memset(tp,0,sizeof(tp)); i=calc_index(x0,y0); tp[i].x=x0; tp[i].y=y0; tp[i].dist=0; tp[i].before=0; tp[i].cost=calc_cost(&tp[i],x1,y1); tp[i].flag=0; heap[0]=0; push_heap_path(heap,tp,calc_index(x0,y0)); xs = md->xs - 1; // Place by subtracting a pre- ys = md->ys-1; for (;;) { int e=0,f=0,dist,cost,dc[4]= {0,0,0,0}; if (heap[0]==0) return false; rp = pop_heap_path(heap,tp); x = tp[rp].x; y = tp[rp].y; dist = tp[rp].dist + 10; cost = tp[rp].cost; if (x==x1 && y==y1) break; // dc[0] : y++ Incremental cost at the time // dc[1] : x-- // dc[2] : y-- // dc[3] : x++ if (y < ys && !map_getcellp(md,x ,y+1,cell)) { f |= 1; dc[0] = (y >= y1 ? 20 : 0); e+=add_path(heap,tp,x ,y+1,dist,rp,cost+dc[0]); // (x, y+1) } if (x > 0 && !map_getcellp(md,x-1,y ,cell)) { f |= 2; dc[1] = (x <= x1 ? 20 : 0); e+=add_path(heap,tp,x-1,y ,dist,rp,cost+dc[1]); // (x-1, y ) } if (y > 0 && !map_getcellp(md,x ,y-1,cell)) { f |= 4; dc[2] = (y <= y1 ? 20 : 0); e+=add_path(heap,tp,x ,y-1,dist,rp,cost+dc[2]); // (x , y-1) } if (x < xs && !map_getcellp(md,x+1,y ,cell)) { f |= 8; dc[3] = (x >= x1 ? 20 : 0); e+=add_path(heap,tp,x+1,y ,dist,rp,cost+dc[3]); // (x+1, y ) } if ((f & (2+1)) == (2+1) && !map_getcellp(md,x-1,y+1,cell)) e+=add_path(heap,tp,x-1,y+1,dist+4,rp,cost+dc[1]+dc[0]-6); // (x-1, y+1) if ((f & (2+4)) == (2+4) && !map_getcellp(md,x-1,y-1,cell)) e+=add_path(heap,tp,x-1,y-1,dist+4,rp,cost+dc[1]+dc[2]-6); // (x-1, y-1) if ((f & (8+4)) == (8+4) && !map_getcellp(md,x+1,y-1,cell)) e+=add_path(heap,tp,x+1,y-1,dist+4,rp,cost+dc[3]+dc[2]-6); // (x+1, y-1) if ((f & (8+1)) == (8+1) && !map_getcellp(md,x+1,y+1,cell)) e+=add_path(heap,tp,x+1,y+1,dist+4,rp,cost+dc[3]+dc[0]-6); // (x+1, y+1) tp[rp].flag=1; if (e || heap[0]>=MAX_HEAP-5) return false; } if (!(x==x1 && y==y1)) // will never happen... return false; for (len=0,i=rp; len<100 && i!=calc_index(x0,y0); i=tp[i].before,len++); if (len==100 || len>=sizeof(wpd->path)) return false; wpd->path_len = len; wpd->path_pos = 0; for (i=rp,j=len-1; j>=0; i=tp[i].before,j--) { int dx = tp[i].x - tp[tp[i].before].x; int dy = tp[i].y - tp[tp[i].before].y; int dir; if (dx == 0) { dir = (dy > 0 ? 0 : 4); } else if (dx > 0) { dir = (dy == 0 ? 6 : (dy < 0 ? 5 : 7)); } else { dir = (dy == 0 ? 2 : (dy > 0 ? 1 : 3)); } wpd->path[j] = dir; } return true; } //Distance functions, taken from http://www.flipcode.com/articles/article_fastdistance.shtml int check_distance(int dx, int dy, int distance) { #ifdef CIRCULAR_AREA //In this case, we just do a square comparison. Add 1 tile grace for diagonal range checks. return (dx*dx + dy*dy <= distance*distance + (dx&&dy?1:0)); #else if (dx < 0) dx = -dx; if (dy < 0) dy = -dy; return ((dx> 8); #else if (dx < 0) dx = -dx; if (dy < 0) dy = -dy; return (dx