// Copyright (c) Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #include "../common/cbasetypes.h" #include "../common/nullpo.h" #include "../common/showmsg.h" #include "../common/malloc.h" #include "map.h" #include "battle.h" #ifdef MEMWATCH #include "memwatch.h" #endif #include #include #include //#define PATH_STANDALONETEST #define MAX_HEAP 150 struct tmp_path { short x,y,dist,before,cost,flag;}; #define calc_index(x,y) (((x)+(y)*MAX_WALKPATH) & (MAX_WALKPATH*MAX_WALKPATH-1)) const char walk_choices [3][3] = { {1,0,7}, {2,-1,6}, {3,4,5}, }; /*========================================== * heap push (helper function) *------------------------------------------*/ static void push_heap_path(int *heap,struct tmp_path *tp,int index) { int i,h; h = heap[0]; heap[0]++; for( i = (h-1)/2; h > 0 && tp[index].cost < tp[heap[i+1]].cost; i = (h-1)/2 ) heap[h+1] = heap[i+1], h = i; heap[h+1] = index; } /*========================================== * heap update (helper function) * costが減ったので根の方へ移動 *------------------------------------------*/ static void update_heap_path(int *heap,struct tmp_path *tp,int index) { int i,h; ARR_FIND( 0, heap[0], h, heap[h+1] == index ); if( h == heap[0] ) { ShowError("update_heap_path bug\n"); exit(EXIT_FAILURE); } for( i = (h-1)/2; h > 0 && tp[index].cost < tp[heap[i+1]].cost; i = (h-1)/2 ) heap[h+1] = heap[i+1], h = i; heap[h+1] = index; } /*========================================== * heap pop (helper function) *------------------------------------------*/ static int pop_heap_path(int *heap,struct tmp_path *tp) { int i,h,k; int ret,last; if( heap[0] <= 0 ) return -1; ret = heap[1]; last = heap[heap[0]]; heap[0]--; for( h = 0, k = 2; k < heap[0]; k = k*2+2 ) { if( tp[heap[k+1]].cost > tp[heap[k]].cost ) k--; heap[h+1] = heap[k+1], h = k; } if( k == heap[0] ) heap[h+1] = heap[k], h = k-1; for( i = (h-1)/2; h > 0 && tp[heap[i+1]].cost > tp[last].cost; i = (h-1)/2 ) heap[h+1] = heap[i+1], h = i; heap[h+1]=last; return ret; } /*========================================== * calculate cost for the specified position *------------------------------------------*/ static int calc_cost(struct tmp_path *p,int x1,int y1) { int xd = abs(x1 - p->x); int yd = abs(y1 - p->y); return (xd + yd)*10 + p->dist; } /*========================================== * attach/adjust path if neccessary *------------------------------------------*/ static int add_path(int *heap,struct tmp_path *tp,int x,int y,int dist,int before,int cost) { int i; i = calc_index(x,y); if( tp[i].x == x && tp[i].y == y ) { if( tp[i].dist > dist ) { tp[i].dist = dist; tp[i].before = before; tp[i].cost = cost; if( tp[i].flag ) push_heap_path(heap,tp,i); else update_heap_path(heap,tp,i); tp[i].flag = 0; } return 0; } if( tp[i].x || tp[i].y ) return 1; tp[i].x = x; tp[i].y = y; tp[i].dist = dist; tp[i].before = before; tp[i].cost = cost; tp[i].flag = 0; push_heap_path(heap,tp,i); return 0; } /*========================================== * is (x,y) passable? * flag: 0x10000 = ranged attack check * 0x30000 = stacking check *------------------------------------------*/ static int can_place(struct map_data *m,int x,int y,int flag) { if( map_getcellp(m,x,y,CELL_CHKPASS) ) return 1; if( (flag&0x10000)&&map_getcellp(m,x,y,CELL_CHKGROUND) ) return 1; #ifdef CELL_NOSTACK //Special flag for CELL_NOSTACK systems. Returns true when the given cell is stacked. [Skotlex] if( (flag&0x30000)&&map_getcellp(m,x,y,CELL_CHKSTACK) ) return 1; #endif return 0; } /*========================================== * can you move from (x0,y0) to (x1,y1) in one step? * (helper function for path_blownpos()) *------------------------------------------*/ static int can_move(struct map_data *m,int x0,int y0,int x1,int y1,int flag) { if( x1 < 0 || y1 < 0 || x1 >= m->xs || y1 >= m->ys) return 0; // out-of-bounds coordinates if( flag&0x20000 ) //Flag to ignore everything, for use with Taekwon's Jump skill currently. [Skotlex] return 1; #ifndef CELL_NOSTACK //In no-stack mode, do not check current cell. if( !can_place(m,x0,y0,flag) ) return 0; #endif if( !can_place(m,x1,y1,flag) ) return 0; if( x0 == x1 || y0 == y1 ) return 1; if( !can_place(m,x0,y1,flag) || !can_place(m,x1,y0,flag) ) return 0; return 1; } /*========================================== * (x0,y0)から(dx,dy)方向へcountセル分 * 吹き飛ばしたあとの座標を所得 *------------------------------------------*/ int path_blownpos(int m,int x0,int y0,int dx,int dy,int count) { struct map_data *md; if( !map[m].gat ) return -1; md = &map[m]; if( count>25 ){ //Cap to prevent too much processing...? if( battle_config.error_log ) ShowWarning("path_blownpos: count too many %d !\n",count); count=25; } if( dx > 1 || dx < -1 || dy > 1 || dy < -1 ){ if( battle_config.error_log ) ShowError("path_blownpos: illeagal dx=%d or dy=%d !\n",dx,dy); dx=(dx>0)?1:((dx<0)?-1:0); dy=(dy>0)?1:((dy<0)?-1:0); } while( (count--)>0 && (dx || dy) ) { if( !can_move(md,x0,y0,x0+dx,y0+dy,0) ){ int fx=(dx!=0 && can_move(md,x0,y0,x0+dx,y0,0)); int fy=(dy!=0 && can_move(md,x0,y0,x0,y0+dy,0)); if( fx && fy ){ if(rand()&1) dx=0; else dy=0; } if( !fx ) dx=0; if( !fy ) dy=0; } x0+=dx; y0+=dy; } return (x0<<16)|y0; } /*========================================== * is ranged attack from (x0,y0) to (x1,y1) possible? *------------------------------------------*/ bool path_search_long_real(struct shootpath_data *spd,int m,int x0,int y0,int x1,int y1,cell_t flag) { int dx, dy; int wx = 0, wy = 0; int weight; struct map_data *md; if (!map[m].gat) return false; md = &map[m]; dx = (x1 - x0); if (dx < 0) { swap(x0, x1); swap(y0, y1); dx = -dx; } dy = (y1 - y0); if (spd) { spd->rx = spd->ry = 0; spd->len = 1; spd->x[0] = x0; spd->y[0] = y0; } if (map_getcellp(md,x1,y1,flag)) return false; if (dx > abs(dy)) { weight = dx; if (spd) spd->ry=1; } else { weight = abs(y1 - y0); if (spd) spd->rx=1; } while (x0 != x1 || y0 != y1) { if (map_getcellp(md,x0,y0,flag)) return false; wx += dx; wy += dy; if (wx >= weight) { wx -= weight; x0 ++; } if (wy >= weight) { wy -= weight; y0 ++; } else if (wy < 0) { wy += weight; y0 --; } if (spd && spd->lenx[spd->len] = x0; spd->y[spd->len] = y0; spd->len++; } } return true; } /*========================================== * path search (x0,y0)->(x1,y1) * flag: &1 = easy path search only *------------------------------------------*/ int path_search_real(struct walkpath_data *wpd,int m,int x0,int y0,int x1,int y1,int flag,cell_t flag2) { int heap[MAX_HEAP+1]; struct tmp_path tp[MAX_WALKPATH*MAX_WALKPATH]; register int i,x,y,dx,dy; int rp,xs,ys; struct map_data *md; nullpo_retr(0, wpd); if( !map[m].gat ) return -1; md = &map[m]; #ifdef CELL_NOSTACK //Do not check starting cell as that would get you stuck. if( x0 < 0 || x0 >= md->xs || y0 < 0 || y0 >= md->ys ) #else if( x0 < 0 || x0 >= md->xs || y0 < 0 || y0 >= md->ys /*|| map_getcellp(md,x0,y0,flag2)*/ ) #endif return -1; if( x1 < 0 || x1 >= md->xs || y1 < 0 || y1 >= md->ys || map_getcellp(md,x1,y1,flag2) ) return -1; // calculate (sgn(x1-x0), sgn(y1-y0)) dx = ((dx = x1-x0)) ? ((dx<0) ? -1 : 1) : 0; dy = ((dy = y1-y0)) ? ((dy<0) ? -1 : 1) : 0; // try finding direct path to target for( x = x0, y = y0, i = 0; i < ARRAYLENGTH(wpd->path); ) { wpd->path[i++] = walk_choices[-dy + 1][dx + 1]; x += dx; y += dy; if( x == x1 ) dx = 0; if( y == y1 ) dy = 0; if( !dx && !dy ) break; // success if( map_getcellp(md,x,y,flag2) ) break; // obstacle = failure } if( x == x1 && y == y1 ) { //easy path successful. wpd->path_len = i; wpd->path_pos = 0; wpd->path_half = 0; return 0; } if( flag&1 ) return -1; memset(tp,0,sizeof(tp)); i=calc_index(x0,y0); tp[i].x=x0; tp[i].y=y0; tp[i].dist=0; tp[i].before=0; tp[i].cost=calc_cost(&tp[i],x1,y1); tp[i].flag=0; heap[0]=0; push_heap_path(heap,tp,calc_index(x0,y0)); xs = md->xs-1; // あらかじめ1減算しておく ys = md->ys-1; while(1){ int e=0,f=0,dist,cost,dc[4]={0,0,0,0}; if(heap[0]==0) return -1; rp = pop_heap_path(heap,tp); x = tp[rp].x; y = tp[rp].y; dist = tp[rp].dist + 10; cost = tp[rp].cost; if(x==x1 && y==y1) break; // dc[0] : y++ の時のコスト増分 // dc[1] : x-- の時のコスト増分 // dc[2] : y-- の時のコスト増分 // dc[3] : x++ の時のコスト増分 if(y < ys && !map_getcellp(md,x ,y+1,flag2)) { f |= 1; dc[0] = (y >= y1 ? 20 : 0); e+=add_path(heap,tp,x ,y+1,dist,rp,cost+dc[0]); // (x, y+1) } if(x > 0 && !map_getcellp(md,x-1,y ,flag2)) { f |= 2; dc[1] = (x <= x1 ? 20 : 0); e+=add_path(heap,tp,x-1,y ,dist,rp,cost+dc[1]); // (x-1, y ) } if(y > 0 && !map_getcellp(md,x ,y-1,flag2)) { f |= 4; dc[2] = (y <= y1 ? 20 : 0); e+=add_path(heap,tp,x ,y-1,dist,rp,cost+dc[2]); // (x , y-1) } if(x < xs && !map_getcellp(md,x+1,y ,flag2)) { f |= 8; dc[3] = (x >= x1 ? 20 : 0); e+=add_path(heap,tp,x+1,y ,dist,rp,cost+dc[3]); // (x+1, y ) } if( (f & (2+1)) == (2+1) && !map_getcellp(md,x-1,y+1,flag2)) e+=add_path(heap,tp,x-1,y+1,dist+4,rp,cost+dc[1]+dc[0]-6); // (x-1, y+1) if( (f & (2+4)) == (2+4) && !map_getcellp(md,x-1,y-1,flag2)) e+=add_path(heap,tp,x-1,y-1,dist+4,rp,cost+dc[1]+dc[2]-6); // (x-1, y-1) if( (f & (8+4)) == (8+4) && !map_getcellp(md,x+1,y-1,flag2)) e+=add_path(heap,tp,x+1,y-1,dist+4,rp,cost+dc[3]+dc[2]-6); // (x+1, y-1) if( (f & (8+1)) == (8+1) && !map_getcellp(md,x+1,y+1,flag2)) e+=add_path(heap,tp,x+1,y+1,dist+4,rp,cost+dc[3]+dc[0]-6); // (x+1, y+1) tp[rp].flag=1; if(e || heap[0]>=MAX_HEAP-5) return -1; } if(x==x1 && y==y1) { int len,j; for(len=0,i=rp;len<100 && i!=calc_index(x0,y0);i=tp[i].before,len++); if(len==100 || len>=sizeof(wpd->path)) return -1; wpd->path_len=len; wpd->path_pos=0; wpd->path_half=0; for(i=rp,j=len-1;j>=0;i=tp[i].before,j--) { int dx = tp[i].x - tp[tp[i].before].x; int dy = tp[i].y - tp[tp[i].before].y; int dir; if( dx == 0 ) { dir = (dy > 0 ? 0 : 4); } else if( dx > 0 ) { dir = (dy == 0 ? 6 : (dy < 0 ? 5 : 7) ); } else { dir = (dy == 0 ? 2 : (dy > 0 ? 1 : 3) ); } wpd->path[j] = dir; } #if 0 // test { int dirx[8]={0,-1,-1,-1,0,1,1,1}; int diry[8]={1,1,0,-1,-1,-1,0,1}; x = x0; y = y0; for(i = 0; i < wpd->path_len; i++) { x += dirx[ wpd->path[i] ]; y += diry[ wpd->path[i] ]; if( map_getcellp(md,x,y,flag2) ) { printf("path_search_real: cannot move(%d, %d)\n", x, y); return -1; } } if( x != x1 || y != y1 ) { printf("path_search_real: dest position is wrong. ok:(%d, %d) ng:(%d,%d)\n", x1, y1, x, y); return -1; } } #endif return 0; } return -1; }