// Copyright (c) Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #include "../common/cbasetypes.h" #include "../common/timer.h" #include "../common/socket.h" // last_tick #include "../common/nullpo.h" #include "../common/malloc.h" #include "../common/showmsg.h" #include "../common/utils.h" #include "party.h" #include "atcommand.h" //msg_txt() #include "pc.h" #include "map.h" #include "battle.h" #include "intif.h" #include "clif.h" #include "log.h" #include "skill.h" #include "status.h" #include "itemdb.h" #include #include #include static DBMap* party_db; // int party_id -> struct party_data* int party_share_level = 10; int party_send_xy_timer(int tid,unsigned int tick,int id,int data); /*========================================== * Fills the given party_member structure according to the sd provided. * Used when creating/adding people to a party. [Skotlex] *------------------------------------------*/ static void party_fill_member(struct party_member *member, struct map_session_data *sd) { member->account_id = sd->status.account_id; member->char_id = sd->status.char_id; memcpy(member->name, sd->status.name, NAME_LENGTH); member->class_ = sd->status.class_; member->map = sd->mapindex; member->lv = sd->status.base_level; member->online = 1; member->leader = 0; } /*========================================== * Retrieves and validates the sd pointer for this party member [Skotlex] *------------------------------------------*/ static TBL_PC* party_sd_check(int party_id, int account_id, int char_id) { TBL_PC* sd = map_id2sd(account_id); if (!(sd && sd->status.char_id == char_id)) return NULL; if (sd->status.party_id != party_id) { //If player belongs to a different party, kick him out. intif_party_leave(party_id,account_id,char_id); return NULL; } return sd; } /*========================================== * I *------------------------------------------*/ void do_final_party(void) { party_db->destroy(party_db,NULL); } // void do_init_party(void) { party_db = idb_alloc(DB_OPT_RELEASE_DATA); add_timer_func_list(party_send_xy_timer, "party_send_xy_timer"); add_timer_interval(gettick()+battle_config.party_update_interval, party_send_xy_timer, 0, 0, battle_config.party_update_interval); } /// Party data lookup using party id. struct party_data* party_search(int party_id) { if(!party_id) return NULL; return idb_get(party_db,party_id); } /// Party data lookup using party name. struct party_data* party_searchname(const char* str) { struct party_data* p; DBIterator* iter = party_db->iterator(party_db); for( p = iter->first(iter,NULL); iter->exists(iter); p = iter->next(iter,NULL) ) { if( strncmpi(p->party.name,str,NAME_LENGTH) == 0 ) break; } iter->destroy(iter); return p; } int party_create(struct map_session_data *sd,char *name,int item,int item2) { struct party_member leader; if(sd->status.party_id) { clif_party_created(sd,2); return 0; // "already in a party" } party_fill_member(&leader, sd); leader.leader = 1; intif_create_party(&leader,name,item,item2); return 0; } int party_created(int account_id,int char_id,int fail,int party_id,char *name) { struct map_session_data *sd; sd=map_id2sd(account_id); if (!sd || sd->status.char_id != char_id) { //Character logged off before creation ack? if (!fail) //break up party since player could not be added to it. intif_party_leave(party_id,account_id,char_id); return 0; } if(fail){ clif_party_created(sd,1); return 0; // "party name already exists" } sd->status.party_id=party_id; clif_party_created(sd,0); //Success message //We don't do any further work here because the char-server sends a party info packet right after creating the party. return 1; } int party_request_info(int party_id) { return intif_request_partyinfo(party_id); } /// Checks if each char having a party actually belongs to that party. /// If check fails, the char gets marked as 'not in a party'. int party_check_member(struct party *p) { int i; struct map_session_data *sd; struct s_mapiterator* iter; nullpo_retr(0, p); iter = mapit_getallusers(); for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) ) { if( sd->status.party_id != p->party_id ) continue; ARR_FIND( 0, MAX_PARTY, i, p->member[i].account_id == sd->status.account_id && p->member[i].char_id == sd->status.char_id ); if( i == MAX_PARTY ) { ShowWarning("party_check_member: '%s' (acc:%d) is not member of party '%s' (id:%d)\n",sd->status.name,sd->status.account_id,p->name,p->party_id); sd->status.party_id = 0; } } mapit_free(iter); return 0; } /// Marks all chars belonging to this party as 'not in a party'. int party_recv_noinfo(int party_id) { struct map_session_data *sd; struct s_mapiterator* iter; iter = mapit_getallusers(); for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) ) { if( sd->status.party_id == party_id ) sd->status.party_id = 0; // erase party } mapit_free(iter); return 0; } static void* create_party(DBKey key, va_list args) { struct party_data *p; p=(struct party_data *)aCalloc(1,sizeof(struct party_data)); return p; } static void party_check_state(struct party_data *p) { int i; memset(&p->state, 0, sizeof(p->state)); for (i = 0; i < MAX_PARTY; i ++) { if (!p->party.member[i].online) continue; //Those not online shouldn't aport to skill usage and all that. switch (p->party.member[i].class_) { case JOB_MONK: case JOB_BABY_MONK: case JOB_CHAMPION: p->state.monk = 1; break; case JOB_STAR_GLADIATOR: p->state.sg = 1; break; case JOB_SUPER_NOVICE: case JOB_SUPER_BABY: p->state.snovice = 1; break; case JOB_TAEKWON: p->state.tk = 1; break; } } } int party_recv_info(struct party *sp) { struct party_data *p; int i; bool party_new = false; nullpo_retr(0, sp); p= idb_ensure(party_db, sp->party_id, create_party); if (!p->party.party_id) //party just received. { party_new = true; party_check_member(sp); } memcpy(&p->party,sp,sizeof(struct party)); memset(&p->state, 0, sizeof(p->state)); memset(&p->data, 0, sizeof(p->data)); for(i=0;iparty.member[i].account_id) continue; p->data[i].sd = party_sd_check(p->party.party_id, p->party.member[i].account_id, p->party.member[i].char_id); } party_check_state(p); if (party_new) { //Send party data to all players. struct map_session_data *sd; for(i=0;idata[i].sd; if(!sd) continue; clif_charnameupdate(sd); //Update other people's display. [Skotlex] clif_party_member_info(p,sd); clif_party_option(p,sd,0x100); clif_party_info(p,NULL); } } return 0; } int party_invite(struct map_session_data *sd,struct map_session_data *tsd) { struct party_data *p=party_search(sd->status.party_id); int i,flag=0; nullpo_retr(0, sd); if (p==NULL) return 0; if(tsd==NULL) { //TODO: Find the correct reply packet. clif_displaymessage(sd->fd, msg_txt(3)); return 0; } //Only leader can invite. ARR_FIND(0, MAX_PARTY, i, p->data[i].sd == sd); if (i == MAX_PARTY || !p->party.member[i].leader) { //TODO: Find the correct reply packet. clif_displaymessage(sd->fd, msg_txt(282)); return 0; } if(!battle_config.invite_request_check) { if (tsd->guild_invite>0 || tsd->trade_partner) { clif_party_inviteack(sd,tsd->status.name,0); return 0; } } if (!tsd->fd) { //You can't invite someone who has already disconnected. clif_party_inviteack(sd,tsd->status.name,1); return 0; } if( tsd->status.party_id>0 || tsd->party_invite>0 ){ clif_party_inviteack(sd,tsd->status.name,0); return 0; } for(i=0;iparty.member[i].account_id == 0) //Room for a new member. flag = 1; /* By default Aegis BLOCKS more than one char from the same account on a party. * But eA does support it... so this check is left commented. if(p->party.member[i].account_id==tsd->status.account_id) { clif_party_inviteack(sd,tsd->status.name,4); return 0; } */ } if (!flag) { //Full party. clif_party_inviteack(sd,tsd->status.name,3); return 0; } tsd->party_invite=sd->status.party_id; tsd->party_invite_account=sd->status.account_id; clif_party_invite(sd,tsd); return 1; } int party_reply_invite(struct map_session_data *sd,int account_id,int flag) { struct map_session_data *tsd= map_id2sd(account_id); struct party_member member; if(flag==1){ party_fill_member(&member, sd); intif_party_addmember(sd->party_invite, &member); return 0; } sd->party_invite=0; sd->party_invite_account=0; if(tsd==NULL) return 0; clif_party_inviteack(tsd,sd->status.name,1); return 1; } //Invoked when a player joins: //- Loads up party data if not in server //- Sets up the pointer to him //- Player must be authed/active and belong to a party before calling this method void party_member_joined(struct map_session_data *sd) { struct party_data* p = party_search(sd->status.party_id); int i; if (!p) { party_request_info(sd->status.party_id); return; } ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == sd->status.account_id && p->party.member[i].char_id == sd->status.char_id ); if (i < MAX_PARTY) p->data[i].sd = sd; else sd->status.party_id = 0; //He does not belongs to the party really? } /// Invoked (from char-server) when a new member is added to the party. int party_member_added(int party_id,int account_id,int char_id, int flag) { struct map_session_data *sd = map_id2sd(account_id),*sd2; struct party_data *p = party_search(party_id); int i; if(sd == NULL || sd->status.char_id != char_id){ if (!flag) //Char logged off before being accepted into party. intif_party_leave(party_id,account_id,char_id); return 0; } sd->party_invite=0; sd->party_invite_account=0; if (!p) { ShowError("party_member_added: party %d not found.\n",party_id); intif_party_leave(party_id,account_id,char_id); return 0; } if(!flag) { sd->status.party_id=party_id; party_check_conflict(sd); clif_party_option(p,sd,0x100); clif_party_info(p,sd); clif_party_member_info(p,sd); for( i = 0; i < ARRAYLENGTH(p->data); ++i ) {// hp of the other party members sd2 = p->data[i].sd; if( sd2 && sd2->status.account_id != account_id && sd2->status.char_id != char_id ) clif_hpmeter_single(sd->fd, sd2->bl.id, sd2->battle_status.hp, sd2->battle_status.max_hp); } clif_party_hp(sd); clif_party_xy(sd); clif_charnameupdate(sd); //Update char name's display [Skotlex] } sd2=map_id2sd(sd->party_invite_account); if (sd2) clif_party_inviteack(sd2,sd->status.name,flag?2:1); return 0; } /// Party member 'sd' requesting kick of member with . int party_removemember(struct map_session_data* sd, int account_id, char* name) { struct party_data *p; int i; p = party_search(sd->status.party_id); if( p == NULL ) return 0; // check the requesting char's party membership ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == sd->status.account_id && p->party.member[i].char_id == sd->status.char_id ); if( i == MAX_PARTY ) return 0; // request from someone not in party? o.O if( !p->party.member[i].leader ) return 0; // only party leader may remove members ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == account_id && strncmp(p->party.member[i].name,name,NAME_LENGTH) == 0 ); if( i == MAX_PARTY ) return 0; // no such char in party intif_party_leave(p->party.party_id,account_id,p->party.member[i].char_id); return 1; } /// Party member 'sd' requesting exit from party. int party_leave(struct map_session_data *sd) { struct party_data *p; int i; p = party_search(sd->status.party_id); if( p == NULL ) return 0; ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == sd->status.account_id && p->party.member[i].char_id == sd->status.char_id ); if( i == MAX_PARTY ) return 0; intif_party_leave(p->party.party_id,sd->status.account_id,sd->status.char_id); return 1; } /// Invoked (from char-server) when a party member leaves the party. int party_member_leaved(int party_id, int account_id, int char_id) { struct map_session_data* sd = map_id2sd(account_id); struct party_data* p = party_search(party_id); int i; if( p ) { ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == account_id && p->party.member[i].char_id == char_id ); if( i < MAX_PARTY ) { clif_party_leaved(p,sd,account_id,p->party.member[i].name,0x00); memset(&p->party.member[i], 0, sizeof(p->party.member[0])); memset(&p->data[i], 0, sizeof(p->data[0])); p->party.count--; party_check_state(p); } } if( sd && sd->status.party_id == party_id && sd->status.char_id == char_id ) { sd->status.party_id = 0; clif_charnameupdate(sd); //Update name display [Skotlex] //TODO: hp bars should be cleared too } return 0; } /// Invoked (from char-server) when a party is disbanded. int party_broken(int party_id) { struct party_data* p; int i; p = party_search(party_id); if( p == NULL ) return 0; for(i=0;idata[i].sd!=NULL){ clif_party_leaved(p,p->data[i].sd,p->party.member[i].account_id,p->party.member[i].name,0x10); p->data[i].sd->status.party_id=0; } } idb_remove(party_db,party_id); return 0; } int party_changeoption(struct map_session_data *sd,int exp,int item) { nullpo_retr(0, sd); if( sd->status.party_id==0) return 0; intif_party_changeoption(sd->status.party_id,sd->status.account_id,exp,item); return 0; } int party_optionchanged(int party_id,int account_id,int exp,int item,int flag) { struct party_data *p; struct map_session_data *sd=map_id2sd(account_id); if( (p=party_search(party_id))==NULL) return 0; if(!(flag&0x01) && p->party.exp != exp) { p->party.exp=exp; clif_party_option(p,sd,flag); //This packet doesn't updates item info anymore... } if(!(flag&0x10) && p->party.item != item) { p->party.item=item; clif_party_member_info(p,sd); } if(flag&0x01) //Send denied message clif_party_option(p,sd,flag); return 0; } /// Invoked (from char-server) when a party member /// - changes maps /// - logs in or out /// - gains a level (disabled) int party_recv_movemap(int party_id,int account_id,int char_id, unsigned short map,int online,int lv) { struct party_member* m; struct party_data* p; int i; p = party_search(party_id); if( p == NULL ) return 0; ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == account_id && p->party.member[i].char_id == char_id ); if( i == MAX_PARTY ) { ShowError("party_recv_movemap: char %d/%d not found in party %s (id:%d)",account_id,char_id,p->party.name,party_id); return 0; } m = &p->party.member[i]; m->map = map; m->online = online; m->lv = lv; //Check if they still exist on this map server p->data[i].sd = party_sd_check(party_id, account_id, char_id); clif_party_info(p,NULL); return 0; } void party_send_movemap(struct map_session_data *sd) { int i; struct party_data *p; if( sd->status.party_id==0 ) return; intif_party_changemap(sd,1); p=party_search(sd->status.party_id); if (!p) return; if(sd->state.connect_new) { //Note that this works because this function is invoked before connect_new is cleared. clif_party_option(p,sd,0x100); clif_party_info(p,sd); clif_party_member_info(p,sd); } if (sd->fd) { // synchronize minimap positions with the rest of the party for(i=0; i < MAX_PARTY; i++) { if (p->data[i].sd && p->data[i].sd != sd && p->data[i].sd->bl.m == sd->bl.m) { clif_party_xy_single(sd->fd, p->data[i].sd); clif_party_xy_single(p->data[i].sd->fd, sd); } } } return; } void party_send_levelup(struct map_session_data *sd) { intif_party_changemap(sd,1); } int party_send_logout(struct map_session_data *sd) { struct party_data *p; int i; if(!sd->status.party_id) return 0; intif_party_changemap(sd,0); p=party_search(sd->status.party_id); if(!p) return 0; ARR_FIND( 0, MAX_PARTY, i, p->data[i].sd == sd ); if( i < MAX_PARTY ) memset(&p->data[i], 0, sizeof(p->data[0])); else ShowError("party_send_logout: Failed to locate member %d:%d in party %d!\n", sd->status.account_id, sd->status.char_id, p->party.party_id); return 1; } int party_send_message(struct map_session_data *sd,const char *mes,int len) { if(sd->status.party_id==0) return 0; intif_party_message(sd->status.party_id,sd->status.account_id,mes,len); party_recv_message(sd->status.party_id,sd->status.account_id,mes,len); // Chat logging type 'P' / Party Chat if( log_config.chat&1 || (log_config.chat&8 && !(agit_flag && log_config.chat&64)) ) log_chat("P", sd->status.party_id, sd->status.char_id, sd->status.account_id, mapindex_id2name(sd->mapindex), sd->bl.x, sd->bl.y, NULL, mes); return 0; } int party_recv_message(int party_id,int account_id,const char *mes,int len) { struct party_data *p; if( (p=party_search(party_id))==NULL) return 0; clif_party_message(p,account_id,mes,len); return 0; } int party_check_conflict(struct map_session_data *sd) { nullpo_retr(0, sd); intif_party_checkconflict(sd->status.party_id,sd->status.account_id,sd->status.char_id); return 0; } int party_skill_check(struct map_session_data *sd, int party_id, int skillid, int skilllv) { struct party_data *p; struct map_session_data *p_sd; int i; if(!party_id || (p=party_search(party_id))==NULL) return 0; switch(skillid) { case TK_COUNTER: //Increase Triple Attack rate of Monks. if (!p->state.monk) return 0; break; case MO_COMBOFINISH: //Increase Counter rate of Star Gladiators if (!p->state.sg) return 0; break; case AM_TWILIGHT2: //Twilight Pharmacy, requires Super Novice return p->state.snovice; case AM_TWILIGHT3: //Twilight Pharmacy, Requires Taekwon return p->state.tk; default: return 0; //Unknown case? } for(i=0;idata[i].sd) == NULL) continue; if (sd->bl.m != p_sd->bl.m) continue; switch(skillid) { case TK_COUNTER: //Increase Triple Attack rate of Monks. if((p_sd->class_&MAPID_UPPERMASK) == MAPID_MONK && pc_checkskill(p_sd,MO_TRIPLEATTACK)) { sc_start4(&p_sd->bl,SC_SKILLRATE_UP,100,MO_TRIPLEATTACK, 50+50*skilllv, //+100/150/200% rate 0,0,skill_get_time(SG_FRIEND, 1)); } break; case MO_COMBOFINISH: //Increase Counter rate of Star Gladiators if((p_sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR && sd->sc.data[SC_READYCOUNTER] && pc_checkskill(p_sd,SG_FRIEND)) { sc_start4(&p_sd->bl,SC_SKILLRATE_UP,100,TK_COUNTER, 50+50*pc_checkskill(p_sd,SG_FRIEND), //+100/150/200% rate 0,0,skill_get_time(SG_FRIEND, 1)); } break; } } return 0; } int party_send_xy_timer(int tid,unsigned int tick,int id,int data) { struct party_data* p; DBIterator* iter = party_db->iterator(party_db); // for each existing party, for( p = iter->first(iter,NULL); iter->exists(iter); p = iter->next(iter,NULL) ) { int i; // for each member of this party, for( i = 0; i < MAX_PARTY; i++ ) { struct map_session_data* sd = p->data[i].sd; if( !sd ) continue; if( p->data[i].x != sd->bl.x || p->data[i].y != sd->bl.y ) {// perform position update clif_party_xy(sd); p->data[i].x = sd->bl.x; p->data[i].y = sd->bl.y; } if (battle_config.party_hp_mode && p->data[i].hp != sd->battle_status.hp) {// perform hp update clif_party_hp(sd); p->data[i].hp = sd->battle_status.hp; } } } iter->destroy(iter); return 0; } int party_send_xy_clear(struct party_data *p) { int i; nullpo_retr(0, p); for(i=0;idata[i].sd) continue; p->data[i].hp = 0; p->data[i].x = 0; p->data[i].y = 0; } return 0; } // exp share and added zeny share [Valaris] int party_exp_share(struct party_data* p, struct block_list* src, unsigned int base_exp, unsigned int job_exp, int zeny) { struct map_session_data* sd[MAX_PARTY]; unsigned int i, c; nullpo_retr(0, p); // count the number of players eligible for exp sharing for (i = c = 0; i < MAX_PARTY; i++) { if( (sd[c] = p->data[i].sd) == NULL || sd[c]->bl.m != src->m || pc_isdead(sd[c]) || (battle_config.idle_no_share && pc_isidle(sd[c])) ) continue; c++; } if (c < 1) return 0; base_exp/=c; job_exp/=c; zeny/=c; if (battle_config.party_even_share_bonus && c > 1) { double bonus = 100 + battle_config.party_even_share_bonus*(c-1); if (base_exp) base_exp = (unsigned int) cap_value(base_exp * bonus/100, 0, UINT_MAX); if (job_exp) job_exp = (unsigned int) cap_value(job_exp * bonus/100, 0, UINT_MAX); if (zeny) zeny = (unsigned int) cap_value(zeny * bonus/100, INT_MIN, INT_MAX); } for (i = 0; i < c; i++) { pc_gainexp(sd[i], src, base_exp, job_exp); if (zeny) // zeny from mobs [Valaris] pc_getzeny(sd[i],zeny); } return 0; } //Does party loot. first_charid holds the charid of the player who has time priority to take the item. int party_share_loot(struct party_data* p, struct map_session_data* sd, struct item* item_data, int first_charid) { TBL_PC* target = NULL; int i; if (p && p->party.item&2 && (first_charid || !(battle_config.party_share_type&1))) { //item distribution to party members. if (battle_config.party_share_type&2) { //Round Robin TBL_PC* psd; i = p->itemc; do { i++; if (i >= MAX_PARTY) i = 0; // reset counter to 1st person in party so it'll stop when it reaches "itemc" if( (psd = p->data[i].sd) == NULL || sd->bl.m != psd->bl.m || pc_isdead(psd) || (battle_config.idle_no_share && pc_isidle(psd)) ) continue; if (pc_additem(psd,item_data,item_data->amount)) continue; //Chosen char can't pick up loot. //Successful pick. p->itemc = i; target = psd; break; } while (i != p->itemc); } else { //Random pick TBL_PC* psd[MAX_PARTY]; int count = 0; //Collect pick candidates for (i = 0; i < MAX_PARTY; i++) { if( (psd[count] = p->data[i].sd) == NULL || psd[count]->bl.m != sd->bl.m || pc_isdead(psd[count]) || (battle_config.idle_no_share && pc_isidle(psd[count])) ) continue; count++; } while (count > 0) { //Pick a random member. i = rand()%count; if (pc_additem(psd[i],item_data,item_data->amount)) { //Discard this receiver. psd[i] = psd[count-1]; count--; } else { //Successful pick. target = psd[i]; break; } } } } if (!target) { target = sd; //Give it to the char that picked it up if ((i=pc_additem(sd,item_data,item_data->amount))) return i; } if(log_config.enable_logs&0x8) //Logs items, taken by (P)layers [Lupus] log_pick_pc(target, "P", item_data->nameid, item_data->amount, item_data); if(battle_config.party_show_share_picker && target != sd) { char output[80]; sprintf(output, "%s acquired %s.",target->status.name, itemdb_jname(item_data->nameid)); clif_disp_onlyself(sd,output,strlen(output)); } return 0; } int party_send_dot_remove(struct map_session_data *sd) { if (sd->status.party_id) clif_party_xy_remove(sd); return 0; } // To use for Taekwon's "Fighting Chant" // int c = 0; // party_foreachsamemap(party_sub_count, sd, 0, &c); int party_sub_count(struct block_list *bl, va_list ap) { struct map_session_data *sd = (TBL_PC *)bl; if (sd->state.autotrade) return 0; if (battle_config.idle_no_share && pc_isidle(sd)) return 0; return 1; } /// Executes 'func' for each party member on the same map and in range (0:whole map) int party_foreachsamemap(int (*func)(struct block_list*,va_list),struct map_session_data *sd,int range,...) { struct party_data *p; va_list ap; int i; int x0,y0,x1,y1; struct block_list *list[MAX_PARTY]; int blockcount=0; int total = 0; //Return value. nullpo_retr(0,sd); if((p=party_search(sd->status.party_id))==NULL) return 0; x0=sd->bl.x-range; y0=sd->bl.y-range; x1=sd->bl.x+range; y1=sd->bl.y+range; va_start(ap,range); for(i=0;idata[i].sd; if(!psd) continue; if(psd->bl.m!=sd->bl.m || !psd->bl.prev) continue; if(range && (psd->bl.xbl.ybl.x>x1 || psd->bl.y>y1 ) ) continue; list[blockcount++]=&psd->bl; } map_freeblock_lock(); for(i=0;i