// Copyright (c) Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #ifndef _NPC_H_ #define _NPC_H_ //#include "map.h" struct block_list; struct npc_data; struct view_data; #define START_NPC_NUM 110000000 #define WARP_CLASS 45 #define WARP_DEBUG_CLASS 722 #define FLAG_CLASS 722 #define INVISIBLE_CLASS 32767 #define MAX_NPC_CLASS 1000 //Checks if a given id is a valid npc id. [Skotlex] //Since new npcs are added all the time, the max valid value is the one before the first mob (Scorpion = 1001) #define npcdb_checkid(id) ((id >= 46 && id <= 125) || id == 139 || (id >= 700 && id <= MAX_NPC_CLASS) || id == INVISIBLE_CLASS) #ifdef PCRE_SUPPORT void npc_chat_finalize(struct npc_data* nd); int mob_chat_sub(struct block_list* bl, va_list ap); #endif //Script NPC events. enum { NPCE_LOGIN, NPCE_LOGOUT, NPCE_LOADMAP, NPCE_BASELVUP, NPCE_JOBLVUP, NPCE_DIE, NPCE_KILLPC, NPCE_KILLNPC, NPCE_MAX }; struct view_data* npc_get_viewdata(int class_); int npc_chat_sub(struct block_list* bl, va_list ap); int npc_event_dequeue(struct map_session_data* sd); int npc_event_timer(int tid,unsigned int tick, int id, int data); int npc_event(struct map_session_data* sd, const char* eventname, int mob_kill); int npc_timer_event(const char* eventname); // Added by RoVeRT int npc_command(struct map_session_data* sd, const char* npcname, const char* command); int npc_touch_areanpc(struct map_session_data* sd, int m, int x, int y); int npc_touch_areanpc2(struct block_list* bl); // [Skotlex] int npc_check_areanpc(int flag, int m, int x, int y, int range); int npc_click(struct map_session_data* sd, struct npc_data* nd); int npc_scriptcont(struct map_session_data* sd, int id); struct npc_data* npc_checknear(struct map_session_data* sd, struct block_list* bl); int npc_checknear2(struct map_session_data* sd, struct block_list* bl); int npc_buysellsel(struct map_session_data* sd, int id, int type); int npc_buylist(struct map_session_data* sd,int n, unsigned short* item_list); int npc_selllist(struct map_session_data* sd, int n, unsigned short* item_list); int npc_parse_mob(char* w1, char* w2, char* w3, char* w4); int npc_parse_mob2(struct spawn_data* mob, int index); // [Wizputer] int npc_parse_warp(char* w1,char* w2,char* w3,char* w4); int npc_globalmessage(const char* name,const char* mes); void npc_setcells(struct npc_data* nd); void npc_movenpc(struct npc_data* nd, int x, int y); int npc_enable(const char* name, int flag); int npc_changename(const char* name, const char* newname, short look); // [Lance] struct npc_data* npc_name2id(const char* name); int npc_get_new_npc_id(void); void npc_addsrcfile(const char* name); void npc_delsrcfile(const char* name); void npc_parsesrcfile(const char* name); int do_final_npc(void); int do_init_npc(void); int npc_event_do_oninit(void); int npc_do_ontimer(int npc_id, int option); int npc_event_doall(const char* name); int npc_event_do(const char* name); int npc_event_doall_id(const char* name, int id); int npc_timerevent_start(struct npc_data* nd, int rid); int npc_timerevent_stop(struct npc_data* nd); void npc_timerevent_quit(struct map_session_data* sd); int npc_gettimerevent_tick(struct npc_data* nd); int npc_settimerevent_tick(struct npc_data* nd, int newtimer); int npc_remove_map(struct npc_data* nd); void npc_unload_duplicates (struct npc_data* nd); int npc_unload(struct npc_data* nd); int npc_reload(void); void npc_read_event_script(void); int npc_script_event(struct map_session_data* sd, int type); struct npc_data *fake_nd; #endif /* _NPC_H_ */