// Copyright (c) Hercules Dev Team, licensed under GNU GPL. // See the LICENSE file // Portions Copyright (c) Athena Dev Teams #ifndef _NPC_H_ #define _NPC_H_ #include "map.h" // struct block_list #include "status.h" // struct status_change #include "unit.h" // struct unit_data struct block_list; struct npc_data; struct view_data; struct npc_timerevent_list { int timer,pos; }; struct npc_label_list { char name[NAME_LENGTH]; int pos; }; struct npc_item_list { unsigned int nameid,value; }; struct npc_data { struct block_list bl; struct unit_data *ud; struct view_data *vd; unsigned int option; struct npc_data *master_nd; short class_; short speed; char name[NAME_LENGTH+1];// display name char exname[NAME_LENGTH+1];// unique npc name int chat_id; int touching_id; int64 next_walktime; uint8 dir; unsigned size : 2; struct status_data status; unsigned short level; unsigned short stat_point; void* chatdb; // pointer to a npc_parse struct (see npc_chat.c) char* path;/* path dir */ enum npc_subtype subtype; int src_id; union { struct { struct script_code *script; short xs,ys; // OnTouch area radius int guild_id; int timer,timerid,timeramount,rid; int64 timertick; struct npc_timerevent_list *timer_event; int label_list_num; struct npc_label_list *label_list; } scr; struct { struct npc_item_list* shop_item; int count; } shop; struct { short xs,ys; // OnTouch area radius short x,y; // destination coords unsigned short mapindex; // destination map } warp; struct { struct mob_data *md; time_t kill_time; char killer_name[NAME_LENGTH]; } tomb; } u; }; #define START_NPC_NUM 110000000 enum actor_classes { WARP_CLASS = 45, HIDDEN_WARP_CLASS = 139, WARP_DEBUG_CLASS = 722, FLAG_CLASS = 722, INVISIBLE_CLASS = 32767, }; // Old NPC range #define MAX_NPC_CLASS 1000 // New NPC range #define MAX_NPC_CLASS2_START 10000 #define MAX_NPC_CLASS2_END 10070 //Checks if a given id is a valid npc id. [Skotlex] //Since new npcs are added all the time, the max valid value is the one before the first mob (Scorpion = 1001) #define npcdb_checkid(id) ( ( (id) >= 46 && (id) <= 125) || (id) == HIDDEN_WARP_CLASS || ( (id) > 400 && (id) < MAX_NPC_CLASS ) || (id) == INVISIBLE_CLASS || ( (id) > MAX_NPC_CLASS2_START && (id) < MAX_NPC_CLASS2_END ) ) //Script NPC events. enum npce_event { NPCE_LOGIN, NPCE_LOGOUT, NPCE_LOADMAP, NPCE_BASELVUP, NPCE_JOBLVUP, NPCE_DIE, NPCE_KILLPC, NPCE_KILLNPC, NPCE_MAX }; // linked list of npc source files struct npc_src_list { struct npc_src_list* next; char name[4]; // dynamic array, the structure is allocated with extra bytes (string length) }; struct event_data { struct npc_data *nd; int pos; }; struct npc_path_data { char* path; unsigned short references; }; /* npc.c interface */ struct npc_interface { /* */ struct npc_data *motd; DBMap *ev_db; // const char* event_name -> struct event_data* DBMap *ev_label_db; // const char* label_name (without leading "::") -> struct linkdb_node** (key: struct npc_data*; data: struct event_data*) DBMap *name_db; // const char* npc_name -> struct npc_data* DBMap *path_db; struct eri *timer_event_ers; //For the npc timer data. [Skotlex] struct npc_data *fake_nd; struct npc_src_list *src_files; struct unit_data base_ud; /* */ int (*init) (void); int (*final) (void); /* */ int (*get_new_npc_id) (void); struct view_data* (*get_viewdata) (int class_); int (*isnear_sub) (struct block_list *bl, va_list args); bool (*isnear) (struct block_list *bl); int (*ontouch_event) (struct map_session_data *sd, struct npc_data *nd); int (*ontouch2_event) (struct map_session_data *sd, struct npc_data *nd); int (*enable_sub) (struct block_list *bl, va_list ap); int (*enable) (const char *name, int flag); struct npc_data* (*name2id) (const char *name); int (*event_dequeue) (struct map_session_data *sd); DBData (*event_export_create) (DBKey key, va_list args); int (*event_export) (struct npc_data *nd, int i); int (*event_sub) (struct map_session_data *sd, struct event_data *ev, const char *eventname); void (*event_doall_sub) (void *key, void *data, va_list ap); int (*event_do) (const char *name); int (*event_doall_id) (const char *name, int rid); int (*event_doall) (const char *name); int (*event_do_clock) (int tid, int64 tick, int id, intptr_t data); void (*event_do_oninit) (void); int (*timerevent_export) (struct npc_data *nd, int i); int (*timerevent) (int tid, int64 tick, int id, intptr_t data); int (*timerevent_start) (struct npc_data *nd, int rid); int (*timerevent_stop) (struct npc_data *nd); void (*timerevent_quit) (struct map_session_data *sd); int64 (*gettimerevent_tick) (struct npc_data *nd); int (*settimerevent_tick) (struct npc_data *nd, int newtimer); int (*event) (struct map_session_data *sd, const char *eventname, int ontouch); int (*touch_areanpc_sub) (struct block_list *bl, va_list ap); int (*touchnext_areanpc) (struct map_session_data *sd, bool leavemap); int (*touch_areanpc) (struct map_session_data *sd, int16 m, int16 x, int16 y); int (*touch_areanpc2) (struct mob_data *md); int (*check_areanpc) (int flag, int16 m, int16 x, int16 y, int16 range); struct npc_data* (*checknear) (struct map_session_data *sd, struct block_list *bl); int (*globalmessage) (const char *name, const char *mes); void (*run_tomb) (struct map_session_data *sd, struct npc_data *nd); int (*click) (struct map_session_data *sd, struct npc_data *nd); int (*scriptcont) (struct map_session_data *sd, int id, bool closing); int (*buysellsel) (struct map_session_data *sd, int id, int type); int (*cashshop_buylist) (struct map_session_data *sd, int points, int count, unsigned short *item_list); int (*buylist_sub) (struct map_session_data *sd, int n, unsigned short *item_list, struct npc_data *nd); int (*cashshop_buy) (struct map_session_data *sd, int nameid, int amount, int points); int (*buylist) (struct map_session_data *sd, int n, unsigned short *item_list); int (*selllist_sub) (struct map_session_data *sd, int n, unsigned short *item_list, struct npc_data *nd); int (*selllist) (struct map_session_data *sd, int n, unsigned short *item_list); int (*remove_map) (struct npc_data *nd); int (*unload_ev) (DBKey key, DBData *data, va_list ap); int (*unload_ev_label) (DBKey key, DBData *data, va_list ap); int (*unload_dup_sub) (struct npc_data *nd, va_list args); void (*unload_duplicates) (struct npc_data *nd); int (*unload) (struct npc_data *nd, bool single); void (*clearsrcfile) (void); void (*addsrcfile) (const char *name); void (*delsrcfile) (const char *name); void (*parsename) (struct npc_data *nd, const char *name, const char *start, const char *buffer, const char *filepath); int (*parseview) (const char *w4, const char *start, const char *buffer, const char *filepath); bool (*viewisid) (const char *viewid); struct npc_data* (*add_warp) (char *name, short from_mapid, short from_x, short from_y, short xs, short ys, unsigned short to_mapindex, short to_x, short to_y); const char* (*parse_warp) (char *w1, char *w2, char *w3, char *w4, const char *start, const char *buffer, const char *filepath); const char* (*parse_shop) (char *w1, char *w2, char *w3, char *w4, const char *start, const char *buffer, const char *filepath); void (*convertlabel_db) (struct npc_label_list *label_list, const char *filepath); const char* (*skip_script) (const char *start, const char *buffer, const char *filepath); const char* (*parse_script) (char *w1, char *w2, char *w3, char *w4, const char *start, const char *buffer, const char *filepath, bool runOnInit); const char* (*parse_duplicate) (char *w1, char *w2, char *w3, char *w4, const char *start, const char *buffer, const char *filepath); int (*duplicate4instance) (struct npc_data *snd, int16 m); void (*setcells) (struct npc_data *nd); int (*unsetcells_sub) (struct block_list *bl, va_list ap); void (*unsetcells) (struct npc_data *nd); void (*movenpc) (struct npc_data *nd, int16 x, int16 y); void (*setdisplayname) (struct npc_data *nd, const char *newname); void (*setclass) (struct npc_data *nd, short class_); int (*do_atcmd_event) (struct map_session_data *sd, const char *command, const char *message, const char *eventname); const char* (*parse_function) (char *w1, char *w2, char *w3, char *w4, const char *start, const char *buffer, const char *filepath); void (*parse_mob2) (struct spawn_data *mobspawn); const char* (*parse_mob) (char *w1, char *w2, char *w3, char *w4, const char *start, const char *buffer, const char *filepath); const char* (*parse_mapflag) (char *w1, char *w2, char *w3, char *w4, const char *start, const char *buffer, const char *filepath); void (*parsesrcfile) (const char *filepath, bool runOnInit); int (*script_event) (struct map_session_data *sd, enum npce_event type); void (*read_event_script) (void); int (*path_db_clear_sub) (DBKey key, DBData *data, va_list args); int (*ev_label_db_clear_sub) (DBKey key, DBData *data, va_list args); int (*reload) (void); bool (*unloadfile) (const char *filepath); void (*do_clear_npc) (void); void (*debug_warps_sub) (struct npc_data *nd); void (*debug_warps) (void); /** * For the Secure NPC Timeout option (check config/Secure.h) [RR] **/ int (*secure_timeout_timer) (int tid, int64 tick, int id, intptr_t data); }; struct npc_interface *npc; void npc_defaults(void); /* comes from npc_chat.c */ #ifdef PCRE_SUPPORT #include "../../3rdparty/pcre/include/pcre.h" /* Structure containing all info associated with a single pattern block */ struct pcrematch_entry { struct pcrematch_entry* next; char* pattern; pcre* pcre_; pcre_extra* pcre_extra_; char* label; }; /* A set of patterns that can be activated and deactived with a single command */ struct pcrematch_set { struct pcrematch_set* prev; struct pcrematch_set* next; struct pcrematch_entry* head; int setid; }; /* * Entire data structure hung off a NPC * * The reason I have done it this way (a void * in npc_data and then * this) was to reduce the number of patches that needed to be applied * to a ragnarok distribution to bring this code online. I * also wanted people to be able to grab this one file to get updates * without having to do a large number of changes. */ struct npc_parse { struct pcrematch_set* active; struct pcrematch_set* inactive; }; struct npc_chat_interface { int (*sub) (struct block_list* bl, va_list ap); void (*finalize) (struct npc_data* nd); void (*def_pattern) (struct npc_data* nd, int setid, const char* pattern, const char* label); struct pcrematch_entry* (*create_pcrematch_entry) (struct pcrematch_set* set); void (*delete_pcreset) (struct npc_data* nd, int setid); void (*deactivate_pcreset) (struct npc_data* nd, int setid); void (*activate_pcreset) (struct npc_data* nd, int setid); struct pcrematch_set* (*lookup_pcreset) (struct npc_data* nd, int setid); void (*finalize_pcrematch_entry) (struct pcrematch_entry* e); }; struct npc_chat_interface *npc_chat; void npc_chat_defaults(void); #endif #endif /* _NPC_H_ */