// $Id: npc.h,v 1.5 2004/09/25 11:39:17 MouseJstr Exp $ #ifndef _NPC_H_ #define _NPC_H_ #define START_NPC_NUM 110000000 #define WARP_CLASS 45 #define WARP_DEBUG_CLASS 722 #define INVISIBLE_CLASS 32767 int npc_event_dequeue(struct map_session_data *sd); int npc_event_timer(int tid,unsigned int tick,int id,int data); int npc_event(struct map_session_data *sd,const char *npcname,int); int npc_timer_event(const char *eventname); // Added by RoVeRT int npc_command(struct map_session_data *sd,char *npcname,char *command); int npc_touch_areanpc(struct map_session_data *,int,int,int); int npc_click(struct map_session_data *,int); int npc_scriptcont(struct map_session_data *,int); int npc_checknear(struct map_session_data *,int); int npc_buysellsel(struct map_session_data *,int,int); int npc_buylist(struct map_session_data *,int,unsigned short *); int npc_selllist(struct map_session_data *,int,unsigned short *); int npc_parse_mob(char *w1,char *w2,char *w3,char *w4); int npc_parse_warp(char *w1,char *w2,char *w3,char *w4); int npc_enable(const char *name,int flag); struct npc_data* npc_name2id(const char *name); int npc_walktoxy(struct npc_data *nd,int x,int y,int easy); // npc walking [Valaris] int npc_stop_walking(struct npc_data *nd,int type); int npc_changestate(struct npc_data *nd,int state,int type); int npc_get_new_npc_id(void); void npc_addsrcfile(char *); void npc_delsrcfile(char *); int do_final_npc(void); int do_init_npc(void); int npc_event_do_oninit(void); int npc_do_ontimer(int,struct map_session_data *,int); int npc_event_doall(const char *name); int npc_event_do(const char *name); int npc_timerevent_start(struct npc_data *nd); int npc_timerevent_stop(struct npc_data *nd); int npc_gettimerevent_tick(struct npc_data *nd); int npc_settimerevent_tick(struct npc_data *nd,int newtimer); int npc_delete(struct npc_data *nd); #endif